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Line 113... Line 113...
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#if defined LUNATIC
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#if defined LUNATIC
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void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_UndefineVolume(int32_t vol);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_UndefineSkill(int32_t skill);
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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                       int32_t partime, int32_t designertime,
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                       int32_t partime, int32_t designertime,
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                       const char *levelname);
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                       const char *levelname);
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void C_UndefineLevel(int32_t vol, int32_t lev);
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void C_DefineGameFuncName(int32_t idx, const char *name);
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void C_DefineGameFuncName(int32_t idx, const char *name);
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void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
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void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
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int32_t C_SetDefName(const char *name);
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int32_t C_SetDefName(const char *name);
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void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
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void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
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void C_SetCfgName(const char *cfgname);
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void C_SetCfgName(const char *cfgname);
Line 974... Line 977...
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    CON_SCREENTEXT,         // 370
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    CON_SCREENTEXT,         // 370
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    CON_DYNAMICSOUNDREMAP,  // 371
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    CON_DYNAMICSOUNDREMAP,  // 371
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    CON_SCREENSOUND,        // 372
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    CON_SCREENSOUND,        // 372
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    CON_GETMUSICPOSITION,   // 373
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    CON_GETMUSICPOSITION,   // 373
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    CON_SETMUSICPOSITION,   // 374
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    CON_SETMUSICPOSITION,   // 374
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    CON_UNDEFINEVOLUME,     // 375
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    CON_UNDEFINESKILL,      // 376
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    CON_UNDEFINELEVEL,      // 377
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    CON_END
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    CON_END
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};
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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#endif
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#endif
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