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Rev 4747 Rev 4755
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    GAMEVAR_NOMULTI    = 0x00080000, // don't attach to multiplayer packets
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    GAMEVAR_NOMULTI    = 0x00080000, // don't attach to multiplayer packets
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};
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};
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#if !defined LUNATIC
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#if !defined LUNATIC
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// Alignments for per-player and per-across variables.
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// Alignments for per-player and per-actor variables.
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#define PLAYER_VAR_ALIGNMENT (sizeof(intptr_t))
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#define PLAYER_VAR_ALIGNMENT (sizeof(intptr_t))
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#define ACTOR_VAR_ALIGNMENT 16
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#define ACTOR_VAR_ALIGNMENT 16
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# define MAXGAMEARRAYS (MAXGAMEVARS>>2) // must be lower than MAXGAMEVARS
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# define MAXGAMEARRAYS (MAXGAMEVARS>>2) // must be lower than MAXGAMEVARS
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# define MAXARRAYLABEL MAXVARLABEL
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# define MAXARRAYLABEL MAXVARLABEL