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            or (chainflags==AF.chain_end) and chain_func3(animsprite_funcs[tilenum], animfunc)
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            or (chainflags==AF.chain_end) and chain_func3(animsprite_funcs[tilenum], animfunc)
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            or assert(false)
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            or assert(false)
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        -- Register our EVENT_ANIMATEALLSPRITES only now so that it is not
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        -- Register our EVENT_ANIMATEALLSPRITES only now so that it is not
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        -- called if there are no 'animate' definitions.
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        -- called if there are no 'animate' definitions.
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        gameevent_internal(96, animate_all_sprites)  -- EVENT_ANIMATEALLSPRITES
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        gameevent_internal(97, animate_all_sprites)  -- EVENT_ANIMATEALLSPRITES
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    end
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    end
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    -- All good, bitwise-OR the tile bits and register the actor!
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    -- All good, bitwise-OR the tile bits and register the actor!
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    ffiC.g_tile[tilenum]._flags = bit.bor(ffiC.g_tile[tilenum]._flags, flags)
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    ffiC.g_tile[tilenum]._flags = bit.bor(ffiC.g_tile[tilenum]._flags, flags)
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