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Rev 4831 Rev 4978
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extern palette_t CrosshairColors;
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extern palette_t CrosshairColors;
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void G_SetupFilenameBasedMusic(char *levnamebuf, const char *boardfilename, int32_t level_number);
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void G_SetupFilenameBasedMusic(char *levnamebuf, const char *boardfilename, int32_t level_number);
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int32_t G_EnterLevel(int32_t g);
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int32_t G_EnterLevel(int32_t g);
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int32_t G_FindLevelByFile(const char *fn);
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int32_t G_FindLevelByFile(const char *fn);
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void G_CacheMapData(void);
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void G_CacheMapData(void);
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void G_FadeLoad(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t ticwait);
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void G_FreeMapState(int32_t mapnum);
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void G_FreeMapState(int32_t mapnum);
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void G_NewGame(int32_t vn,int32_t ln,int32_t sk);
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void G_NewGame(int32_t vn,int32_t ln,int32_t sk);
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void G_ResetTimers(uint8_t keepgtics);
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void G_ResetTimers(uint8_t keepgtics);
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_UpdateScreenArea(void);
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void G_UpdateScreenArea(void);