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#define __savegame_h__
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#define __savegame_h__
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#pragma pack(push,1)
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#pragma pack(push,1)
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struct savehead
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struct savehead
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{
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{
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    char name[19];
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    char name[21];
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    int32_t numplr,volnum,levnum,plrskl;
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    int32_t numplr,volnum,levnum,plrskl;
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    char boardfn[BMAX_PATH];
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    char boardfn[BMAX_PATH];
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};
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};
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#pragma pack(pop)
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#pragma pack(pop)
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