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};
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};
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void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode);
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void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode);
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void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t mode);
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void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t mode);
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#ifdef LUNATIC
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#ifdef LUNATIC
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const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
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extern const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
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#endif
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#endif
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#endif
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#endif