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// by the EDuke32 team (development@voidpoint.com)
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// by the EDuke32 team (development@voidpoint.com)
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#ifndef mmulti_h
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#ifndef mmulti_h
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#define mmulti_h
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#define mmulti_h
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#define MAXMULTIPLAYERS 16
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#include "build.h"
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#define MMULTI_MODE_MS  0
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#define MMULTI_MODE_MS  0
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#define MMULTI_MODE_P2P 1
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#define MMULTI_MODE_P2P 1
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extern int myconnectindex, numplayers, networkmode;
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extern int myconnectindex, numplayers, networkmode;
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extern int connecthead, connectpoint2[MAXMULTIPLAYERS];
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extern int connecthead, connectpoint2[MAXPLAYERS];
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extern unsigned char syncstate;
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extern unsigned char syncstate;
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void initsingleplayers(void);
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void initsingleplayers(void);
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void initmultiplayers(int argc, char const * const argv[]);
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void initmultiplayers(int argc, char const * const argv[]);
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int initmultiplayersparms(int argc, char const * const argv[]);
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int initmultiplayersparms(int argc, char const * const argv[]);