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void polymost_useDetailMapping(char useDetailMapping);
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void polymost_useDetailMapping(char useDetailMapping);
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void polymost_useGlowMapping(char useGlowMapping);
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void polymost_useGlowMapping(char useGlowMapping);
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void polymost_activeTexture(GLenum texture);
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void polymost_activeTexture(GLenum texture);
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void polymost_bindTexture(GLenum target, uint32_t textureID);
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void polymost_bindTexture(GLenum target, uint32_t textureID);
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void polymost_updatePalette(void);
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void polymost_updatePalette(void);
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void useShaderProgram(uint32_t shaderID);
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void polymost_useShaderProgram(uint32_t shaderID);
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float* multiplyMatrix4f(float m0[4*4], const float m1[4*4]);
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float* multiplyMatrix4f(float m0[4*4], const float m1[4*4]);
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//POGOTODO: these wrappers won't be needed down the line -- remove them once proper draw call organization is finished
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//POGOTODO: these wrappers won't be needed down the line -- remove them once proper draw call organization is finished
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#undef glActiveTexture
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#undef glActiveTexture