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#include "renderlayer.h"
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#include "renderlayer.h"
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#include "common_game.h"
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#include "common_game.h"
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const char *AppProperName = "KenBuild";
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const char *AppProperName = "EKenBuild";
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const char *AppTechnicalName = "ekenbuild";
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const char *AppTechnicalName = "ekenbuild";
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#define SETUPFILENAME "ekenbuild.cfg"
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#define SETUPFILENAME "ekenbuild.cfg"
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char setupfilename[BMAX_PATH] = SETUPFILENAME;
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char setupfilename[BMAX_PATH] = SETUPFILENAME;
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