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Rev 5196 Rev 5198
Line 933... Line 933...
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    short i, nexti;
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    short i, nexti;
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    //short BunnyCount=0, Bunny_Result = -1;
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    //short BunnyCount=0, Bunny_Result = -1;
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    // if actor can still see the player
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    // if actor can still see the player
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    int look_height = SPRITEp_TOS(sp);
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    int look_height = SPRITEp_TOS(sp);
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    BOOL ICanSee = FALSE;
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    SWBOOL ICanSee = FALSE;
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    TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], i, nexti)
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    TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], i, nexti)
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    {
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    {
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        tsp = &sprite[i];
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        tsp = &sprite[i];
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        tu = User[i];
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        tu = User[i];