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ÿþ		T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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ÿþ		T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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		Q% Duke: Nuclear Winter Plus Readme Q%
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		Q% Duke: Nuclear Winter Plus Readme Q%
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		Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%
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		Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%
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		         % by Hendricks266 %
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		         % by Hendricks266 %
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                         %%%%%%%%%%%%%%%%%%%
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                         %%%%%%%%%%%%%%%%%%%
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.
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[0.0.0] Table of Contents:
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[0.0.0] Table of Contents:
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[1.0.0] Installation
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[1.0.0] Installation
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[2.0.0] Running NW+
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[2.0.0] Running NW+
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[3.0.0] Important Info
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[3.0.0] Important Info
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[4.0] Change Log
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[4.0] Change Log
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  [4.1.0] NWHRP v1.0
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  [4.1.0] NWHRP v1.0
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  [4.1.1] NWHRP v1.1 (v1.5)
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  [4.1.1] NWHRP v1.1 (v1.5)
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  [4.1.3] NWHRP v1.3 (v2.0)
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  [4.1.3] NWHRP v1.3 (v2.0)
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  [4.1.5] NWHRP v1.5 (v2.5)
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  [4.1.5] NWHRP v1.5 (v2.5)
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  [4.1.5a] NWHRP v1.5a (v2.5a)
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  [4.1.5a] NWHRP v1.5a (v2.5a)
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  [4.1.6] NWHRP v1.6 (v3.0)
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  [4.1.6] NWHRP v1.6 (v3.0)
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  [4.1.8] NWHRP v1.8 (v3.5)
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  [4.1.8] NWHRP v1.8 (v3.5)
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  [4.2.0] NW+ v2.0
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  [4.2.0] NW+ v2.0
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[5.0.0] Individual Tile Credits
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  [4.X.0] NW+ Subversion Repository
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  [5.1.0] Textures, Signs, Decals
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[5.0.0] Individual Tile Credits
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  [5.2.0] Models
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  [5.1.0] Textures, Signs, Decals
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  [5.3.0] Skyboxes
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  [5.2.0] Models
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  [5.4.0] Music
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  [5.3.0] Skyboxes
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  [5.5.0] Sounds
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  [5.4.0] Music
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  [5.6.0] Cutscenes
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  [5.5.0] Sounds
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  [5.7.0] 8-Bit Art
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  [5.6.0] Cutscenes
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  [5.8.0] Map Patching
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  [5.7.0] 8-Bit Art
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  [5.9.0] Resources from Duke3D HRP
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  [5.8.0] Map Patching
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  [5.10.0] Other Resources
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  [5.9.0] Resources from Duke3D HRP
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[6.0.0]  So, how can I help? 
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  [5.10.0] Other Resources
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[7.0.0] Credits
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[6.0.0]  So, how can I help? 
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[8.0.0] Links
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[7.0.0] Credits
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[9.0.0] Contact Info
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[8.0.0] Links
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[9.0.0] Contact Info
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[1.0.0] Installation:
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Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory,
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[1.0.0] Installation:
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and then running NWinter.bat.  NW+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 
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Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory,
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and Music Pack.
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and then running NWinter.bat.  NW+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 
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and Music Pack.
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[2.0.0] Running NW+:
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This file was made so that you have to change absolutely *NOTHING* within your
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[2.0.0] Running NW+:
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existing HRP. All you have to do is run NWinter.bat and all of the grunt work
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This file was made so that you have to change absolutely *NOTHING* within your
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will be taken care of.
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existing HRP. All you have to do is run NWinter.bat and all of the grunt work
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will be taken care of.
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[3.0.0] Important Info:
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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.
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[3.0.0] Important Info:
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"  Do *NOT* use maphacks from the original HRP! These are meant for the official
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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.
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  episodes *ONLY*! Especially since they are named the same!
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"  Do *NOT* use maphacks from the original HRP! These are meant for the official
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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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  episodes *ONLY*! Especially since they are named the same!
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  to have created every single piece of art contained within this file! See the
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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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  credits section below in order to see where the tiles came from.
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  to have created every single piece of art contained within this file! See the
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  credits section below in order to see where the tiles came from.
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[4.0.0] Change Log:
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This is the timeline of when a piece of artwork or other content was added to NW+.
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[4.0.0] Change Log:
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This is the timeline of when a piece of artwork or other content was added to NW+.
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  [4.1.0] NWHRP v1.0 - 2006-09-24
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  "  e2l1.mhk-e2l8.mhk:
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  [4.1.0] NWHRP v1.0 - 2006-09-24
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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.
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  "  e2l1.mhk-e2l8.mhk:
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  "  NWUSER.CON:
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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.
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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).
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  "  NWUSER.CON:
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  "  NWACTOR.CON:
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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).
68
    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.
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  "  NWACTOR.CON:
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  "  nwinter\undef.def:
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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
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  "  nwinter\undef.def:
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  "  nwinter\copies.def:
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).
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  "  nwinter\copies.def:
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  "  nwinter\screen\menu:
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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).
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    · 2502-2503 (Nuclear Winter Insignia)
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  "  nwinter\screen\menu:
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    · 3240-3249 (End of Level Screen)
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    · 2502-2503 (Nuclear Winter Insignia)
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  "  nwinter\sprites\signs:
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    · 3240-3249 (End of Level Screen)
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    · 3830 (Sloppy Red "NAUGHTY")
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  "  nwinter\sprites\signs:
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    · 3830 (Sloppy Red "NAUGHTY")
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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03
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  "  e2l1.mhk-e2l2.mhk:
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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03
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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.
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  "  e2l1.mhk-e2l2.mhk:
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  "  nwinter\textures:
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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.
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    · 3606 (Wooden Desk)
83
  "  nwinter\textures:
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    · 3607-3612 (Various Wooden Surfaces)
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    · 3606 (Wooden Desk)
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    · 3695 (Rubble)
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    · 3607-3612 (Various Wooden Surfaces)
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    · 3726 (Wooden Surface)
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    · 3695 (Rubble)
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  "  nwinter\sprites\signs:
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    · 3726 (Wooden Surface)
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    · 3671 (KayWhy Sign)
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  "  nwinter\sprites\signs:
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  "  nwinter\copies.def:
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    · 3671 (KayWhy Sign)
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    · Added a bunch of things while I did the to-do list that I missed before.
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  "  nwinter\copies.def:
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  "  NWinter.ico:
91
    · Added a bunch of things while I did the to-do list that I missed before.
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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.
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  "  NWinter.ico:
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  "  NWinter_HRP_To_Do.txt:
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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.
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    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.
94
  "  NWinter_HRP_To_Do.txt:
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95
    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.
96
  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03
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  "  nwinter\textures:
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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03
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    · 3661 (Crate w\ Snow on Top)
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  "  nwinter\textures:
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    · 3670 (Bluish Ice)
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    · 3661 (Crate w\ Snow on Top)
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  "  nwinter\sprites\props:
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    · 3670 (Bluish Ice)
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    · 3595 (Playing Cards)
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  "  nwinter\sprites\props:
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  "  nwinter\sprites\signs:
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    · 3595 (Playing Cards)
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    · 3659 ("SANTA CLAWS" Movie Billboard)
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  "  nwinter\sprites\signs:
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    · 3659 ("SANTA CLAWS" Movie Billboard)
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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)
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  "  e2l1.mhk-e2l8.mhk:
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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)
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    · I removed the maphack code and replaced it with a note that says that these are only stubs,
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  "  e2l1.mhk-e2l8.mhk:
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      because all of the corrections will be taken care of in the map patching process.
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    · I removed the maphack code and replaced it with a note that says that these are only stubs,
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  "  nwinter\textures:
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      because all of the corrections will be taken care of in the map patching process.
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    · 3594 (Crate with "COAL")
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  "  nwinter\textures:
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    · 3661 (Crate w\ Snow on Top) [Enhanced]
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    · 3594 (Crate with "COAL")
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    · 3695 (Rubble) [Enhanced]
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    · 3661 (Crate w\ Snow on Top) [Enhanced]
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    · 3729 (Dart Board w\ Black BG)
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    · 3695 (Rubble) [Enhanced]
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    · 3758 (Metal Bars & Grooves)
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    · 3729 (Dart Board w\ Black BG)
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  "  nwinter\screen\menu:
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    · 3758 (Metal Bars & Grooves)
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    · 2492 (3D Realms Screen - NW+ Screen)
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  "  nwinter\screen\menu:
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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]
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    · 2492 (3D Realms Screen - NW+ Screen)
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  "  nwinter\sprites\props:
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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]
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    · 3662 (Wooden Slats)
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  "  nwinter\sprites\props:
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    · 3728 (Dart Board), 3795 (Playing Cards)
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    · 3662 (Wooden Slats)
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  "  nwinter\sprites\signs:
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    · 3728 (Dart Board), 3795 (Playing Cards)
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    · 3658 ("NAUGHTY!" Billboard)
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  "  nwinter\sprites\signs:
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    · 3660 ("SANTA CLAWS" Poster)
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    · 3658 ("NAUGHTY!" Billboard)
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  "  nwinter\copies.def:
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    · 3660 ("SANTA CLAWS" Poster)
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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.
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  "  nwinter\copies.def:
126
  "  nwinter\textures.def:
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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.
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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.
127
  "  nwinter\textures.def:
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128
    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.
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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18
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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.
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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18
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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.
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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22
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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.
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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22
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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.
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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.
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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.
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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.
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  "  nwinter\screen\menu:
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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.
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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]
137
  "  nwinter\screen\menu:
138
  "  nwinter\copies.def:
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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]
139
    · Removed 3686 after seeing that there were some modifications.
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  "  nwinter\copies.def:
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    · 3704-3708 (Cloudy Skies)
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    · Removed 3686 after seeing that there were some modifications.
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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]
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    · 3704-3708 (Cloudy Skies)
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    · 3984-3991 (Santa's Gun)
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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]
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    · 1470-1473 (Rear-View Stripper Screen)
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    · 3984-3991 (Santa's Gun)
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  "  nwinter\sprites\signs:
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    · 1470-1473 (Rear-View Stripper Screen)
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    · 3686 (Mock "Lunar Apocalypse" Poster)
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  "  nwinter\sprites\signs:
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  "  nwinter\screen\fonts:
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    · 3686 (Mock "Lunar Apocalypse" Poster)
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    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.
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  "  nwinter\screen\fonts:
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148
    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.
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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25
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150
  "  nwinter\music:
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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25
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    ·  At Doom's Gate  by Bobby Prince
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  "  nwinter\music:
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    · all other music by Matéos
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    ·  At Doom's Gate  by Bobby Prince
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  "  nwinter\e2l1demo.map:
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    · all other music by Matéos
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    · NWL1 map from NW demo, slightly different
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  "  nwinter\e2l1demo.map:
155
  "  NWUser.con:
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    · NWL1 map from NW demo, slightly different
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    · added episode 1: Nuclear Winter Demo
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  "  NWUser.con:
157
    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene
157
    · added episode 1: Nuclear Winter Demo
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  "  nwinter\textures:
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    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene
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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.
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  "  nwinter\textures:
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    · 3613 (Black\White Gradient)
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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.
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    · 3622 (Snow on Ground ?)
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    · 3613 (Black\White Gradient)
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    · 3646/3669 (Snow on Ground)
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    · 3622 (Snow on Ground ?)
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    · 3720-3722 (Underwater Brick)
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    · 3646/3669 (Snow on Ground)
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    · 3739-3741 (Underwater Door)
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    · 3720-3722 (Underwater Brick)
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    · 3769 (Glass w\ Icicles)
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    · 3739-3741 (Underwater Door)
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    · 3770 (Rock w\ Icicles)
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    · 3769 (Glass w\ Icicles)
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    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.
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    · 3770 (Rock w\ Icicles)
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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.
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    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.
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  "  nwinter\decals:
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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.
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    · 3672 (Billiards Hole)
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  "  nwinter\decals:
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  "  nwinter\copies.def:
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    · 3672 (Billiards Hole)
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    · 3632-3636 (Steam from Ceiling)
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  "  nwinter\copies.def:
173
  "  nwinter\undef.def:
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    · 3632-3636 (Steam from Ceiling)
174
    · added 2504 (NW Credits), missed it in initial passthrough
174
  "  nwinter\undef.def:
175
  "  nwinter\screen\fonts:
175
    · added 2504 (NW Credits), missed it in initial passthrough
176
    · missed some of the snowy punctuation in the DEFs. Fixed.
176
  "  nwinter\screen\fonts:
177
  "  nwinter\screen\menu:
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    · missed some of the snowy punctuation in the DEFs. Fixed.
178
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.
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  "  nwinter\screen\menu:
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    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.
179
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.
180
  "  nwinter\sprites\props:
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    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.
181
    · 3656 (Snowy Door Shock)
181
  "  nwinter\sprites\props:
182
  "  nwinter\sprites\signs:
182
    · 3656 (Snowy Door Shock)
183
    · 3827 (Duke: Nuclear Winter Demo Sign)
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  "  nwinter\sprites\signs:
184
  "  NWEDuke.con:
184
    · 3827 (Duke: Nuclear Winter Demo Sign)
185
    · Added so that modders could have an easier time creating addon-themed levels.
185
  "  NWEDuke.con:
186
  "  NWinter.con:
186
    · Added so that modders could have an easier time creating addon-themed levels.
187
    · game name
187
  "  NWinter.con:
188
    · added a special treat to NWL3
188
    · game name
189
  "  nwinter\extra:
189
    · added a special treat to NWL3
190
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
190
  "  nwinter\extra:
191

191
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
192
  [4.2.0] NW+ v2.0 - 2010-05-02
192

193
  "  nwinter
193
  [4.2.0] NW+ v2.0 - 2010-05-02
194
    · all images have been losslessly optimized
194
  "  nwinter
195
    · normal maps added where applicable
195
    · all images have been losslessly optimized
196
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map
196
    · normal maps added where applicable
197
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts
197
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map
198
    · annihiliated vanilla cutscenes
198
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts
199
    · removed vanilla story and credits panels, as they weren't relevant
199
    · annihiliated vanilla cutscenes
200
    · New ambient wind sounds have been added to the maps!
200
    · removed vanilla story and credits panels, as they weren't relevant
201
  "  nwuninst.bat
201
    · New ambient wind sounds have been added to the maps!
202
    · uninstaller added at request of a user
202
  "  nwuninst.bat
203
  "  nw_xxx.def
203
    · uninstaller added at request of a user
204
    · XXX mode!
204
  "  nw_xxx.def
205
    · Nothing in it yet.
205
    · XXX mode!
206
  "  nwinter\8bit:
206
    · Nothing in it yet.
207
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
207
  "  nwinter\8bit:
208
    · 2472-2481 (White Digitalfont)
208
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
209
    · 2930-2965, 3002-3009, 3022 (White Redfont)
209
    · 2472-2481 (White Digitalfont)
210
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.
210
    · 2930-2965, 3002-3009, 3022 (White Redfont)
211
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.
211
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.
212
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.
212
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.
213
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.
213
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.
214
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!
214
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.
215
  "  nwinter\copies:
215
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!
216
    · checked for newer status in HRP v4 and Polymer pack
216
  "  nwinter\copies:
217
  "  nwinter\screen\fonts:
217
    · checked for newer status in HRP v4 and Polymer pack
218
    · snowy digitalfont removed because a newer version of the normal red color was made
218
  "  nwinter\screen\fonts:
219
  "  nwinter\screen\menu:
219
    · snowy digitalfont removed because a newer version of the normal red color was made
220
    · 2492 (3D Realms Screen - NW+ Screen) new insignia
220
  "  nwinter\screen\menu:
221
    · 2502-2503 (Nuclear Winter Insignia) actual font!
221
    · 2492 (3D Realms Screen - NW+ Screen) new insignia
222
  "  nwinter\sounds:
222
    · 2502-2503 (Nuclear Winter Insignia) actual font!
223
    · FLY_BY - Opening Cutscene
223
  "  nwinter\sounds:
224
    · WIND54 - Ending Cutscene
224
    · FLY_BY - Opening Cutscene
225
  "  nwinter\sprites\characters:
225
    · WIND54 - Ending Cutscene
226
    · 3598-3599, 3784 (Mario Joke)
226
  "  nwinter\sprites\characters:
227
    · 3603-3605 (Mario Kart Joke)
227
    · 3598-3599, 3784 (Mario Joke)
228
  "  nwinter\sprites\ice:
228
    · 3603-3605 (Mario Kart Joke)
229
    · created, but empty.
229
  "  nwinter\sprites\ice:
230
  "  nwinter\sprites\decals:
230
    · created, but empty.
231
    · 3774 (White Footprint)
231
  "  nwinter\sprites\decals:
232
  "  nwinter\sprites\gibs:
232
    · 3774 (White Footprint)
233
    · "jibs" now has a correct spelling
233
  "  nwinter\sprites\gibs:
234
  "  nwinter\sprites\props:
234
    · "jibs" now has a correct spelling
235
    · 3600-3602 (Fences)
235
  "  nwinter\sprites\props:
236
    · 3689 (Information Ticker)
236
    · 3600-3602 (Fences)
237
    · 3690 (Information Ticker With Pole)
237
    · 3689 (Information Ticker)
238
    · 3782 (White Present)
238
    · 3690 (Information Ticker With Pole)
239
    · 3786 (Red Present)
239
    · 3782 (White Present)
240
  "  nwinter\music:
240
    · 3786 (Red Present)
241
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
241
  "  nwinter\music:
242
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith
242
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
243
  "  nwinter\textures:
243
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith
244
    · 3622 (Ice on Ground) removed from co-definition
244
  "  nwinter\textures:
245
    · 3646/3669 (Snow on Ground) normal map from CrazyBump
245
    · 3622 (Ice on Ground) removed from co-definition
246
    · 3661 (Crate w\ Icicles) higher resolution
246
    · 3646/3669 (Snow on Ground) normal map from CrazyBump
247
    · 3594 (Crate with "COAL") higher resolution
247
    · 3661 (Crate w\ Icicles) higher resolution
248
    · 3790 ("Toys for Poor Kids" Crate) higher resolution
248
    · 3594 (Crate with "COAL") higher resolution
249
    · 3791 ("Toys for Rich Kids" Crate) higher resolution
249
    · 3790 ("Toys for Poor Kids" Crate) higher resolution
250
  "  NWinter.con:
250
    · 3791 ("Toys for Rich Kids" Crate) higher resolution
251
    · eliminated rogue ambient cutscene sounds
251
  "  NWinter.con:
252
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul
252
    · eliminated rogue ambient cutscene sounds
253
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors
253
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul
254
    · in NWL3, the doorshocks display the previously unused snowy version
254
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors
255
    · TEN screen reenabled (NW Credits)
255
    · in NWL3, the doorshocks display the previously unused snowy version
256
    · incorporated Jonah Bishop's Unofficial CON Fixes
256
    · TEN screen reenabled (NW Credits)
257
    · new enemies automatically resize on level load
257
    · incorporated Jonah Bishop's Unofficial CON Fixes
258
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)
258
    · new enemies automatically resize on level load
259
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.
259
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)
260
    · added a second special treat to NWL3
260
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.
261
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.
261
    · added a second special treat to NWL3
262
    · The new babes also receive the same parental lock treatment as their full counterparts.
262
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.
263
  "  NWSanta.con & nwinter\nwsanta:
263
    · The new babes also receive the same parental lock treatment as their full counterparts.
264
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.
264
  "  NWSanta.con & nwinter\nwsanta:
265
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.
265
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.
266
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.
266
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.
267
  "  NWActor.con:
267
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.
268
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.
268
  "  NWActor.con:
269
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.
269
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.
270
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.
270
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.
271
  "  nwl5.map
271
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.
272
    · The commanders at the base of the lava pit are now functional.
272
  "  nwl5.map
273
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.
273
    · The commanders at the base of the lava pit are now functional.
274
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.
274
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.
275

275
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.
276
[5.0.0] Individual Tile Credits:
276

277

277
  [4.X.0] NW+ Subversion Repository
278
  [5.1.0] Textures, Signs, Decals
278
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.
279

279

280
  "  chicken
280
[5.0.0] Individual Tile Credits:
281
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741, 3769, 3770, 3827
281

282

282
  [5.1.0] Textures, Signs, Decals
283
  "  Captain Awesome
283

284
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830
284
  "  chicken
285

285
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827
286
  "  Hendricks266
286

287
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3774, 3790, 3791
287
  "  Captain Awesome
288
    normal/specular maps: 3646/3669
288
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830
289

289

290
  "  Alexander Filippov
290
  "  Hendricks266
291
    3606-3612, 3671, 3695, 3726
291
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791
292

292
    normal/specular maps: 3646/3669
293
  "  Matéos
293

294
    3622 (originally), 3646/3669 (originally)
294
  "  Alexander Filippov
295

295
    3606-3612, 3671, 3695, 3726 (previously)
296
  "  Parkar
296

297
    source release: 2492, 3240-3249
297
  "  Matéos
298

298
    3622 (originally), 3646/3669 (originally)
299
  [5.2.0] Models
299

300

300
  "  Parkar
301
  "  chicken
301
    source release: 2492, 3240-3249
302
    3656 (skin)
302

303

303
  [5.2.0] Models
304
  "  Hendricks266
304

305
    3598-3599+3784 (conversion, assembly)
305
  "  chicken
306
    skins: 3689, 3690, 3782, 3786
306
    3656 (skin)
307

307

308
  "  Flacken.WS
308
  "  Hendricks266
309
    3598-3599+3784 (skin recolor)
309
    3598-3599+3784 (conversion, assembly)
310

310
    skins: 3689, 3690, 3782, 3786
311
  "  Tea Monster
311

312
    3782, 3786
312
  "  Flacken.WS
313

313
    3598-3599+3784 (skin recolor)
314
  "  Roma Loom
314

315
    3600-3602
315
  "  Tea Monster
316

316
    3782, 3786
317
  [5.3.0] Skyboxes
317

318

318
  "  Roma Loom
319
  None have been submitted yet!
319
    3600-3602
320

320

321
  [5.4.0] Music
321
  [5.3.0] Skyboxes
322

322

323
  "  MusicallyInspired
323
  None have been submitted yet!
324
    all level music
324

325

325
  [5.4.0] Music
326
  "  Bobby Prince
326

327
     At Doom's Gate 
327
  "  MusicallyInspired
328

328
    all level music
329
  "  Soyo Oka, Taro Bando
329

330
     Mario Circuit 
330
  "  Bobby Prince
331

331
     At Doom's Gate 
332
  [5.5.0] Sounds
332

333

333
  "  Soyo Oka, Taro Bando
334
  "  3D Realms, John Galt
334
     Mario Circuit 
335
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC
335

336

336
  [5.5.0] Sounds
337
  "  Hendricks266
337

338
    WIND54
338
  "  3D Realms, John Galt
339
    FLY_BY
339
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC
340

340

341
  [5.6.0] Cutscenes
341
  "  Hendricks266
342

342
    WIND54
343
  None have been submitted yet!
343
    FLY_BY
344

344

345
  [5.7.0] 8-Bit Art:
345
  [5.6.0] Cutscenes
346

346

347
  "  Hendricks266
347
  None have been submitted yet!
348
    recolors: 2472-2481, digital_minus, 2929-3022
348

349
    improvements: 3293, 3591, 3785
349
  [5.7.0] 8-Bit Art:
350
    edits: 3832-3834
350

351

351
  "  Hendricks266
352
  "  Captain Awesome
352
    recolors: 2472-2481, digital_minus, 2929-3022
353
    1956
353
    improvements: 3293, 3591, 3785
354

354
    edits: 3832-3834
355
  [5.8.0] Map Patching
355

356

356
  "  Captain Awesome
357
  "  Hendricks266:
357
    1956
358
    all maps
358

359

359
  [5.8.0] Map Patching
360
  [5.9.0] Resources from Duke3D HRP
360

361

361
  "  Hendricks266:
362
  "  End of Level Screen (3240-3249) by Parkar
362
    all maps
363
  "  Everything in copies.def
363

364
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.
364
  [5.9.0] Resources from Duke3D HRP
365
  Duke3D	Addon
365

366
  79		3714-3718
366
  "  End of Level Screen (3240-3249) by Parkar
367
  160		3656
367
  "  Everything in copies.def
368
  238		3770
368
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.
369
  340		3758
369
  Duke3D	Addon
370
  448		3739-3741
370
  79		3714-3718
371
  504		3670, 3769
371
  160		3656
372
  550		3774
372
  238		3770
373
  742		3726
373
  340		3758
374
  748		3720-3722
374
  448		3739-3741
375
  784		3659
375
  504		3670, 3769
376
  826		3686
376
  550		3774
377
  884		3594, 3661, 3666, 3790, 3791
377
  742		3726
378
  1211		3658
378
  748		3720-3722
379
  4319		3695
379
  784		3659
380
  4453		3689, 3690
380
  826		3686
381
  4567		3661, 3769
381
  884		3594, 3661, 3666, 3790, 3791
382

382
  1211		3658
383
  [5.10.0] Other Resources
383
  4319		3695
384

384
  4453		3689, 3690
385
  "  Christmas Tree (3240-3249) from some website...
385
  4567		3661, 3769
386
  "  3D Realms screen background from somewhere (see 3DR thread).
386

387

387
  [5.10.0] Other Resources
388
[6.0.0]  So, how can I help? 
388

389

389
  "  Christmas Tree (3240-3249) from some website...
390
First, check the to-do list to see what is done and what needs to be done.  
390
  "  3D Realms screen background from somewhere (see 3DR thread).
391
For the most accurate version, check the website.
391

392

392
[6.0.0]  So, how can I help? 
393
Second, check the nwinter/extra folder to see if there is a WIP.
393

394

394
First, check the to-do list to see what is done and what needs to be done.  
395
Third, make sure that if you take art from somewhere, check its license first!  
395
For the most accurate version, check the website.
396
You should also cite any sources you used, especially another HRP tile.
396

397

397
Second, check the nwinter/extra folder to see if there is a WIP.
398
Fourth, do not use any of the original 8-bit art in your final products.  
398

399
You may use the art as placeholders, but do not leave it in the final product.  
399
Third, make sure that if you take art from somewhere, check its license first!  
400
The exception to this rule is when a complex object (such as an enemy) has not been 
400
You should also cite any sources you used, especially another HRP tile.
401
re-done.  It can be added to the interim release version.  However, once a replacement 
401

402
has become available, then you must use it instead of the original.
402
Fourth, do not use any of the original 8-bit art in your final products.  
403

403
You may use the art as placeholders, but do not leave it in the final product.  
404
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
404
The exception to this rule is when a complex object (such as an enemy) has not been 
405
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
405
re-done.  It can be added to the interim release version.  However, once a replacement 
406
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
406
has become available, then you must use it instead of the original.
407
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
407

408
scale.
408
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
409

409
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
410
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
410
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
411
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
411
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
412

412
scale.
413
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
413

414
make the above rules much easier. =D
414
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
415

415
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
416
[7.0.0] Credits:
416

417

417
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
418
"  Hendricks266
418
make the above rules much easier. =D
419
  (Author of this pack) .............................. See below for contact information.
419

420

420
[7.0.0] Credits:
421
"  Parkar
421

422
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
422
"  Hendricks266
423

423
  (Author of this pack) .............................. See below for contact information.
424
"  JonoF
424

425
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
425
"  Parkar
426

426
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
427
"  TerminX
427

428
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
428
"  JonoF
429

429
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
430

430

431
[8.0.0] Links:
431
"  TerminX
432

432
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
433
"  Hendricks266's Site (NW+, Vaca+, and more!)
433

434
  http://hendricks266.duke4.net/
434

435

435
[8.0.0] Links:
436
"  Duke Nukem 3D High-Resolution Pack
436

437
  http://hrp.duke4.net
437
"  Hendricks266's Site (NW+, Vaca+, and more!)
438

438
  http://hendricks266.duke4.net/
439
"  EDuke32
439

440
  http://www.eduke32.com
440
"  Duke Nukem 3D High-Resolution Pack
441

441
  http://hrp.duke4.net
442

442

443
[9.0.0] Contact Info:
443
"  EDuke32
444

444
  http://www.eduke32.com
445
If you need to contact me (Hendricks266):
445

446

446

447
First, look here: http://hendricks266.duke4.net/nw_plus.php
447
[9.0.0] Contact Info:
448

448

449
AIM: TheHendricks266
449
If you need to contact me (Hendricks266):
450
MSN: Hendricks266 at hotmail dot com
450

451
email: Hendricks266 at gmail dot com
451
First, look here: http://hendricks266.duke4.net/nw_plus.php
452
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
452

453

453
AIM: TheHendricks266
454
 -Hendricks266
454
MSN: Hendricks266 at hotmail dot com
455
 
455
email: Hendricks266 at gmail dot com
456
 
456
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
457

Generated by GNU Enscript 1.6.5.90.
457

458
 
458
 -Hendricks266
459
 
459
 
460
 
460
 
-
 
461

Generated by GNU Enscript 1.6.5.90.
-
 
462
 
-
 
463
 
-
 
464