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ÿþ		T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%

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ÿþ		T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%

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		Q% Duke: Nuclear Winter Plus Readme Q%

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		Q% Duke: Nuclear Winter Plus Readme Q%

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		Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%

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		Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%

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		         % by Hendricks266 %

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		         % by Hendricks266 %

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                         %%%%%%%%%%%%%%%%%%%

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                         %%%%%%%%%%%%%%%%%%%

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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.

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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.

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[0.0.0] Table of Contents:

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[0.0.0] Table of Contents:

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[1.0.0] Installation

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[1.0.0] Installation

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[2.0.0] Running NW+

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[2.0.0] Running NW+

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[3.0.0] Important Info

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[3.0.0] Important Info

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[4.0] Change Log

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[4.0] Change Log

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  [4.1.0] NWHRP v1.0

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  [4.1.0] NWHRP v1.0

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  [4.1.1] NWHRP v1.1 (v1.5)

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  [4.1.1] NWHRP v1.1 (v1.5)

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  [4.1.3] NWHRP v1.3 (v2.0)

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  [4.1.3] NWHRP v1.3 (v2.0)

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  [4.1.5] NWHRP v1.5 (v2.5)

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  [4.1.5] NWHRP v1.5 (v2.5)

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  [4.1.5a] NWHRP v1.5a (v2.5a)

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  [4.1.5a] NWHRP v1.5a (v2.5a)

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  [4.1.6] NWHRP v1.6 (v3.0)

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  [4.1.6] NWHRP v1.6 (v3.0)

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  [4.1.8] NWHRP v1.8 (v3.5)

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  [4.1.8] NWHRP v1.8 (v3.5)

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  [4.2.0] NW+ v2.0

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  [4.2.0] NW+ v2.0

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[5.0.0] Individual Tile Credits

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  [4.X.0] NW+ Subversion Repository

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  [5.1.0] Textures, Signs, Decals

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[5.0.0] Individual Tile Credits

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  [5.2.0] Models

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  [5.1.0] Textures, Signs, Decals

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  [5.3.0] Skyboxes

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  [5.2.0] Models

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  [5.4.0] Music

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  [5.3.0] Skyboxes

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  [5.5.0] Sounds

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  [5.4.0] Music

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  [5.6.0] Cutscenes

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  [5.5.0] Sounds

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  [5.7.0] 8-Bit Art

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  [5.6.0] Cutscenes

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  [5.8.0] Map Patching

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  [5.7.0] 8-Bit Art

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  [5.9.0] Resources from Duke3D HRP

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  [5.8.0] Map Patching

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  [5.10.0] Other Resources

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  [5.9.0] Resources from Duke3D HRP

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[6.0.0]  So, how can I help? 

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  [5.10.0] Other Resources

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[7.0.0] Credits

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[6.0.0]  So, how can I help? 

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[8.0.0] Links

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[7.0.0] Credits

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[9.0.0] Contact Info

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[8.0.0] Links

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[9.0.0] Contact Info

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[1.0.0] Installation:

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Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory,

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[1.0.0] Installation:

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and then running NWinter.bat.  NW+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 

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Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory,

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and Music Pack.

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and then running NWinter.bat.  NW+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 

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and Music Pack.

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[2.0.0] Running NW+:

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This file was made so that you have to change absolutely *NOTHING* within your

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[2.0.0] Running NW+:

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existing HRP. All you have to do is run NWinter.bat and all of the grunt work

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This file was made so that you have to change absolutely *NOTHING* within your

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will be taken care of.

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existing HRP. All you have to do is run NWinter.bat and all of the grunt work

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will be taken care of.

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[3.0.0] Important Info:

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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.

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[3.0.0] Important Info:

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"  Do *NOT* use maphacks from the original HRP! These are meant for the official

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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.

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  episodes *ONLY*! Especially since they are named the same!

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"  Do *NOT* use maphacks from the original HRP! These are meant for the official

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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim

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  episodes *ONLY*! Especially since they are named the same!

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  to have created every single piece of art contained within this file! See the

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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim

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  credits section below in order to see where the tiles came from.

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  to have created every single piece of art contained within this file! See the

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  credits section below in order to see where the tiles came from.

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[4.0.0] Change Log:

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This is the timeline of when a piece of artwork or other content was added to NW+.

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[4.0.0] Change Log:

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This is the timeline of when a piece of artwork or other content was added to NW+.

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  [4.1.0] NWHRP v1.0 - 2006-09-24

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  "  e2l1.mhk-e2l8.mhk:

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  [4.1.0] NWHRP v1.0 - 2006-09-24

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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.

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  "  e2l1.mhk-e2l8.mhk:

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  "  NWUSER.CON:

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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.

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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).

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  "  NWUSER.CON:

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  "  NWACTOR.CON:

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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).

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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.

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  "  NWACTOR.CON:

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  "  nwinter\undef.def:

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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.

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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.

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  "  nwinter\undef.def:

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  "  nwinter\copies.def:

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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.

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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).

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  "  nwinter\copies.def:

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  "  nwinter\screen\menu:

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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).

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    · 2502-2503 (Nuclear Winter Insignia)

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  "  nwinter\screen\menu:

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    · 3240-3249 (End of Level Screen)

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    · 2502-2503 (Nuclear Winter Insignia)

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  "  nwinter\sprites\signs:

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    · 3240-3249 (End of Level Screen)

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    · 3830 (Sloppy Red "NAUGHTY")

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  "  nwinter\sprites\signs:

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    · 3830 (Sloppy Red "NAUGHTY")

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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03

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  "  e2l1.mhk-e2l2.mhk:

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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03

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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.

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  "  e2l1.mhk-e2l2.mhk:

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  "  nwinter\textures:

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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.

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    · 3606 (Wooden Desk)

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  "  nwinter\textures:

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    · 3607-3612 (Various Wooden Surfaces)

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    · 3606 (Wooden Desk)

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    · 3695 (Rubble)

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    · 3607-3612 (Various Wooden Surfaces)

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    · 3726 (Wooden Surface)

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    · 3695 (Rubble)

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  "  nwinter\sprites\signs:

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    · 3726 (Wooden Surface)

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    · 3671 (KayWhy Sign)

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  "  nwinter\sprites\signs:

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  "  nwinter\copies.def:

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    · 3671 (KayWhy Sign)

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    · Added a bunch of things while I did the to-do list that I missed before.

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  "  nwinter\copies.def:

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  "  NWinter.ico:

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    · Added a bunch of things while I did the to-do list that I missed before.

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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.

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  "  NWinter.ico:

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  "  NWinter_HRP_To_Do.txt:

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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.

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    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.

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  "  NWinter_HRP_To_Do.txt:

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    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.

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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03

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  "  nwinter\textures:

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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03

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    · 3661 (Crate w\ Snow on Top)

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  "  nwinter\textures:

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    · 3670 (Bluish Ice)

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    · 3661 (Crate w\ Snow on Top)

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  "  nwinter\sprites\props:

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    · 3670 (Bluish Ice)

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    · 3595 (Playing Cards)

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  "  nwinter\sprites\props:

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  "  nwinter\sprites\signs:

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    · 3595 (Playing Cards)

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    · 3659 ("SANTA CLAWS" Movie Billboard)

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  "  nwinter\sprites\signs:

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    · 3659 ("SANTA CLAWS" Movie Billboard)

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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)

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  "  e2l1.mhk-e2l8.mhk:

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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)

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    · I removed the maphack code and replaced it with a note that says that these are only stubs,

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  "  e2l1.mhk-e2l8.mhk:

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      because all of the corrections will be taken care of in the map patching process.

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    · I removed the maphack code and replaced it with a note that says that these are only stubs,

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  "  nwinter\textures:

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      because all of the corrections will be taken care of in the map patching process.

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    · 3594 (Crate with "COAL")

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  "  nwinter\textures:

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    · 3661 (Crate w\ Snow on Top) [Enhanced]

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    · 3594 (Crate with "COAL")

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    · 3695 (Rubble) [Enhanced]

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    · 3661 (Crate w\ Snow on Top) [Enhanced]

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    · 3729 (Dart Board w\ Black BG)

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    · 3695 (Rubble) [Enhanced]

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    · 3758 (Metal Bars & Grooves)

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    · 3729 (Dart Board w\ Black BG)

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  "  nwinter\screen\menu:

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    · 3758 (Metal Bars & Grooves)

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    · 2492 (3D Realms Screen - NW+ Screen)

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  "  nwinter\screen\menu:

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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]

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    · 2492 (3D Realms Screen - NW+ Screen)

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  "  nwinter\sprites\props:

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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]

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    · 3662 (Wooden Slats)

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  "  nwinter\sprites\props:

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    · 3728 (Dart Board), 3795 (Playing Cards)

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    · 3662 (Wooden Slats)

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  "  nwinter\sprites\signs:

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    · 3728 (Dart Board), 3795 (Playing Cards)

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    · 3658 ("NAUGHTY!" Billboard)

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  "  nwinter\sprites\signs:

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    · 3660 ("SANTA CLAWS" Poster)

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    · 3658 ("NAUGHTY!" Billboard)

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  "  nwinter\copies.def:

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    · 3660 ("SANTA CLAWS" Poster)

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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.

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  "  nwinter\copies.def:

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  "  nwinter\textures.def:

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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.

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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.

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  "  nwinter\textures.def:

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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.

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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18

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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.

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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18

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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.

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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22

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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.

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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22

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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.

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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.

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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.

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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.

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  "  nwinter\screen\menu:

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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.

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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]

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  "  nwinter\screen\menu:

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  "  nwinter\copies.def:

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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]

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    · Removed 3686 after seeing that there were some modifications.

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  "  nwinter\copies.def:

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    · 3704-3708 (Cloudy Skies)

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    · Removed 3686 after seeing that there were some modifications.

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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]

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    · 3704-3708 (Cloudy Skies)

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    · 3984-3991 (Santa's Gun)

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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]

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    · 1470-1473 (Rear-View Stripper Screen)

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    · 3984-3991 (Santa's Gun)

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  "  nwinter\sprites\signs:

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    · 1470-1473 (Rear-View Stripper Screen)

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    · 3686 (Mock "Lunar Apocalypse" Poster)

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  "  nwinter\sprites\signs:

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  "  nwinter\screen\fonts:

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    · 3686 (Mock "Lunar Apocalypse" Poster)

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    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.

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  "  nwinter\screen\fonts:

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    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.

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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25

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  "  nwinter\music:

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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25

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    ·  At Doom's Gate  by Bobby Prince

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  "  nwinter\music:

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    · all other music by Matéos

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    ·  At Doom's Gate  by Bobby Prince

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  "  nwinter\e2l1demo.map:

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    · all other music by Matéos

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    · NWL1 map from NW demo, slightly different

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  "  nwinter\e2l1demo.map:

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  "  NWUser.con:

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    · NWL1 map from NW demo, slightly different

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    · added episode 1: Nuclear Winter Demo

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  "  NWUser.con:

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    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene

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    · added episode 1: Nuclear Winter Demo

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  "  nwinter\textures:

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    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene

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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.

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  "  nwinter\textures:

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    · 3613 (Black\White Gradient)

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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.

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    · 3622 (Snow on Ground ?)

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    · 3613 (Black\White Gradient)

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    · 3646/3669 (Snow on Ground)

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    · 3622 (Snow on Ground ?)

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    · 3720-3722 (Underwater Brick)

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    · 3646/3669 (Snow on Ground)

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    · 3739-3741 (Underwater Door)

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    · 3720-3722 (Underwater Brick)

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    · 3769 (Glass w\ Icicles)

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    · 3739-3741 (Underwater Door)

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    · 3770 (Rock w\ Icicles)

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    · 3769 (Glass w\ Icicles)

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    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.

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    · 3770 (Rock w\ Icicles)

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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.

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    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.

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  "  nwinter\decals:

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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.

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    · 3672 (Billiards Hole)

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  "  nwinter\decals:

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  "  nwinter\copies.def:

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    · 3672 (Billiards Hole)

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    · 3632-3636 (Steam from Ceiling)

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  "  nwinter\copies.def:

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  "  nwinter\undef.def:

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    · 3632-3636 (Steam from Ceiling)

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    · added 2504 (NW Credits), missed it in initial passthrough

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  "  nwinter\undef.def:

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  "  nwinter\screen\fonts:

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    · added 2504 (NW Credits), missed it in initial passthrough

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    · missed some of the snowy punctuation in the DEFs. Fixed.

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  "  nwinter\screen\fonts:

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  "  nwinter\screen\menu:

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    · missed some of the snowy punctuation in the DEFs. Fixed.

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    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.

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  "  nwinter\screen\menu:

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    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.

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    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.

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  "  nwinter\sprites\props:

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    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.

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    · 3656 (Snowy Door Shock)

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  "  nwinter\sprites\props:

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  "  nwinter\sprites\signs:

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    · 3656 (Snowy Door Shock)

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    · 3827 (Duke: Nuclear Winter Demo Sign)

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  "  nwinter\sprites\signs:

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  "  NWEDuke.con:

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    · 3827 (Duke: Nuclear Winter Demo Sign)

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    · Added so that modders could have an easier time creating addon-themed levels.

185
  "  NWEDuke.con:

186
  "  NWinter.con:

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    · Added so that modders could have an easier time creating addon-themed levels.

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    · game name

187
  "  NWinter.con:

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    · added a special treat to NWL3

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    · game name

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  "  nwinter\extra:

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    · added a special treat to NWL3

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    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.

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  "  nwinter\extra:

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191
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.

192
  [4.2.0] NW+ v2.0 - 2010-05-02

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193
  "  nwinter

193
  [4.2.0] NW+ v2.0 - 2010-05-02

194
    · all images have been losslessly optimized

194
  "  nwinter

195
    · normal maps added where applicable

195
    · all images have been losslessly optimized

196
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map

196
    · normal maps added where applicable

197
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts

197
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map

198
    · annihiliated vanilla cutscenes

198
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts

199
    · removed vanilla story and credits panels, as they weren't relevant

199
    · annihiliated vanilla cutscenes

200
    · New ambient wind sounds have been added to the maps!

200
    · removed vanilla story and credits panels, as they weren't relevant

201
  "  nwuninst.bat

201
    · New ambient wind sounds have been added to the maps!

202
    · uninstaller added at request of a user

202
  "  nwuninst.bat

203
  "  nw_xxx.def

203
    · uninstaller added at request of a user

204
    · XXX mode!

204
  "  nw_xxx.def

205
    · Nothing in it yet.

205
    · XXX mode!

206
  "  nwinter\8bit:

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    · Nothing in it yet.

207
    · created for 8-bit tile replacement because the ARTs cannot be redistributed

207
  "  nwinter\8bit:

208
    · 2472-2481 (White Digitalfont)

208
    · created for 8-bit tile replacement because the ARTs cannot be redistributed

209
    · 2930-2965, 3002-3009, 3022 (White Redfont)

209
    · 2472-2481 (White Digitalfont)

210
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.

210
    · 2930-2965, 3002-3009, 3022 (White Redfont)

211
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.

211
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.

212
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.

212
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.

213
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.

213
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.

214
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!

214
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.

215
  "  nwinter\copies:

215
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!

216
    · checked for newer status in HRP v4 and Polymer pack

216
  "  nwinter\copies:

217
  "  nwinter\screen\fonts:

217
    · checked for newer status in HRP v4 and Polymer pack

218
    · snowy digitalfont removed because a newer version of the normal red color was made

218
  "  nwinter\screen\fonts:

219
  "  nwinter\screen\menu:

219
    · snowy digitalfont removed because a newer version of the normal red color was made

220
    · 2492 (3D Realms Screen - NW+ Screen) new insignia

220
  "  nwinter\screen\menu:

221
    · 2502-2503 (Nuclear Winter Insignia) actual font!

221
    · 2492 (3D Realms Screen - NW+ Screen) new insignia

222
  "  nwinter\sounds:

222
    · 2502-2503 (Nuclear Winter Insignia) actual font!

223
    · FLY_BY - Opening Cutscene

223
  "  nwinter\sounds:

224
    · WIND54 - Ending Cutscene

224
    · FLY_BY - Opening Cutscene

225
  "  nwinter\sprites\characters:

225
    · WIND54 - Ending Cutscene

226
    · 3598-3599, 3784 (Mario Joke)

226
  "  nwinter\sprites\characters:

227
    · 3603-3605 (Mario Kart Joke)

227
    · 3598-3599, 3784 (Mario Joke)

228
  "  nwinter\sprites\ice:

228
    · 3603-3605 (Mario Kart Joke)

229
    · created, but empty.

229
  "  nwinter\sprites\ice:

230
  "  nwinter\sprites\decals:

230
    · created, but empty.

231
    · 3774 (White Footprint)

231
  "  nwinter\sprites\decals:

232
  "  nwinter\sprites\gibs:

232
    · 3774 (White Footprint)

233
    · "jibs" now has a correct spelling

233
  "  nwinter\sprites\gibs:

234
  "  nwinter\sprites\props:

234
    · "jibs" now has a correct spelling

235
    · 3600-3602 (Fences)

235
  "  nwinter\sprites\props:

236
    · 3689 (Information Ticker)

236
    · 3600-3602 (Fences)

237
    · 3690 (Information Ticker With Pole)

237
    · 3689 (Information Ticker)

238
    · 3782 (White Present)

238
    · 3690 (Information Ticker With Pole)

239
    · 3786 (Red Present)

239
    · 3782 (White Present)

240
  "  nwinter\music:

240
    · 3786 (Red Present)

241
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired

241
  "  nwinter\music:

242
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith

242
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired

243
  "  nwinter\textures:

243
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith

244
    · 3622 (Ice on Ground) removed from co-definition

244
  "  nwinter\textures:

245
    · 3646/3669 (Snow on Ground) normal map from CrazyBump

245
    · 3622 (Ice on Ground) removed from co-definition

246
    · 3661 (Crate w\ Icicles) higher resolution

246
    · 3646/3669 (Snow on Ground) normal map from CrazyBump

247
    · 3594 (Crate with "COAL") higher resolution

247
    · 3661 (Crate w\ Icicles) higher resolution

248
    · 3790 ("Toys for Poor Kids" Crate) higher resolution

248
    · 3594 (Crate with "COAL") higher resolution

249
    · 3791 ("Toys for Rich Kids" Crate) higher resolution

249
    · 3790 ("Toys for Poor Kids" Crate) higher resolution

250
  "  NWinter.con:

250
    · 3791 ("Toys for Rich Kids" Crate) higher resolution

251
    · eliminated rogue ambient cutscene sounds

251
  "  NWinter.con:

252
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul

252
    · eliminated rogue ambient cutscene sounds

253
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors

253
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul

254
    · in NWL3, the doorshocks display the previously unused snowy version

254
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors

255
    · TEN screen reenabled (NW Credits)

255
    · in NWL3, the doorshocks display the previously unused snowy version

256
    · incorporated Jonah Bishop's Unofficial CON Fixes

256
    · TEN screen reenabled (NW Credits)

257
    · new enemies automatically resize on level load

257
    · incorporated Jonah Bishop's Unofficial CON Fixes

258
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)

258
    · new enemies automatically resize on level load

259
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.

259
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)

260
    · added a second special treat to NWL3

260
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.

261
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.

261
    · added a second special treat to NWL3

262
    · The new babes also receive the same parental lock treatment as their full counterparts.

262
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.

263
  "  NWSanta.con & nwinter\nwsanta:

263
    · The new babes also receive the same parental lock treatment as their full counterparts.

264
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.

264
  "  NWSanta.con & nwinter\nwsanta:

265
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.

265
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.

266
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.

266
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.

267
  "  NWActor.con:

267
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.

268
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.

268
  "  NWActor.con:

269
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.

269
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.

270
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.

270
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.

271
  "  nwl5.map

271
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.

272
    · The commanders at the base of the lava pit are now functional.

272
  "  nwl5.map

273
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.

273
    · The commanders at the base of the lava pit are now functional.

274
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.

274
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.

275


275
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.

276
[5.0.0] Individual Tile Credits:

276


277


277
  [4.X.0] NW+ Subversion Repository

278
  [5.1.0] Textures, Signs, Decals

278
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.

279


279


280
  "  chicken

280
[5.0.0] Individual Tile Credits:

281
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741, 3769, 3770, 3827

281


282


282
  [5.1.0] Textures, Signs, Decals

283
  "  Captain Awesome

283


284
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830

284
  "  chicken

285


285
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827

286
  "  Hendricks266

286


287
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3774, 3790, 3791

287
  "  Captain Awesome

288
    normal/specular maps: 3646/3669

288
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830

289


289


290
  "  Alexander Filippov

290
  "  Hendricks266

291
    3606-3612, 3671, 3695, 3726

291
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791

292


292
    normal/specular maps: 3646/3669

293
  "  Matéos

293


294
    3622 (originally), 3646/3669 (originally)

294
  "  Alexander Filippov

295


295
    3606-3612, 3671, 3695, 3726 (previously)

296
  "  Parkar

296


297
    source release: 2492, 3240-3249

297
  "  Matéos

298


298
    3622 (originally), 3646/3669 (originally)

299
  [5.2.0] Models

299


300


300
  "  Parkar

301
  "  chicken

301
    source release: 2492, 3240-3249

302
    3656 (skin)

302


303


303
  [5.2.0] Models

304
  "  Hendricks266

304


305
    3598-3599+3784 (conversion, assembly)

305
  "  chicken

306
    skins: 3689, 3690, 3782, 3786

306
    3656 (skin)

307


307


308
  "  Flacken.WS

308
  "  Hendricks266

309
    3598-3599+3784 (skin recolor)

309
    3598-3599+3784 (conversion, assembly)

310


310
    skins: 3689, 3690, 3782, 3786

311
  "  Tea Monster

311


312
    3782, 3786

312
  "  Flacken.WS

313


313
    3598-3599+3784 (skin recolor)

314
  "  Roma Loom

314


315
    3600-3602

315
  "  Tea Monster

316


316
    3782, 3786

317
  [5.3.0] Skyboxes

317


318


318
  "  Roma Loom

319
  None have been submitted yet!

319
    3600-3602

320


320


321
  [5.4.0] Music

321
  [5.3.0] Skyboxes

322


322


323
  "  MusicallyInspired

323
  None have been submitted yet!

324
    all level music

324


325


325
  [5.4.0] Music

326
  "  Bobby Prince

326


327
     At Doom's Gate 

327
  "  MusicallyInspired

328


328
    all level music

329
  "  Soyo Oka, Taro Bando

329


330
     Mario Circuit 

330
  "  Bobby Prince

331


331
     At Doom's Gate 

332
  [5.5.0] Sounds

332


333


333
  "  Soyo Oka, Taro Bando

334
  "  3D Realms, John Galt

334
     Mario Circuit 

335
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC

335


336


336
  [5.5.0] Sounds

337
  "  Hendricks266

337


338
    WIND54

338
  "  3D Realms, John Galt

339
    FLY_BY

339
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC

340


340


341
  [5.6.0] Cutscenes

341
  "  Hendricks266

342


342
    WIND54

343
  None have been submitted yet!

343
    FLY_BY

344


344


345
  [5.7.0] 8-Bit Art:

345
  [5.6.0] Cutscenes

346


346


347
  "  Hendricks266

347
  None have been submitted yet!

348
    recolors: 2472-2481, digital_minus, 2929-3022

348


349
    improvements: 3293, 3591, 3785

349
  [5.7.0] 8-Bit Art:

350
    edits: 3832-3834

350


351


351
  "  Hendricks266

352
  "  Captain Awesome

352
    recolors: 2472-2481, digital_minus, 2929-3022

353
    1956

353
    improvements: 3293, 3591, 3785

354


354
    edits: 3832-3834

355
  [5.8.0] Map Patching

355


356


356
  "  Captain Awesome

357
  "  Hendricks266:

357
    1956

358
    all maps

358


359


359
  [5.8.0] Map Patching

360
  [5.9.0] Resources from Duke3D HRP

360


361


361
  "  Hendricks266:

362
  "  End of Level Screen (3240-3249) by Parkar

362
    all maps

363
  "  Everything in copies.def

363


364
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.

364
  [5.9.0] Resources from Duke3D HRP

365
  Duke3D	Addon

365


366
  79		3714-3718

366
  "  End of Level Screen (3240-3249) by Parkar

367
  160		3656

367
  "  Everything in copies.def

368
  238		3770

368
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.

369
  340		3758

369
  Duke3D	Addon

370
  448		3739-3741

370
  79		3714-3718

371
  504		3670, 3769

371
  160		3656

372
  550		3774

372
  238		3770

373
  742		3726

373
  340		3758

374
  748		3720-3722

374
  448		3739-3741

375
  784		3659

375
  504		3670, 3769

376
  826		3686

376
  550		3774

377
  884		3594, 3661, 3666, 3790, 3791

377
  742		3726

378
  1211		3658

378
  748		3720-3722

379
  4319		3695

379
  784		3659

380
  4453		3689, 3690

380
  826		3686

381
  4567		3661, 3769

381
  884		3594, 3661, 3666, 3790, 3791

382


382
  1211		3658

383
  [5.10.0] Other Resources

383
  4319		3695

384


384
  4453		3689, 3690

385
  "  Christmas Tree (3240-3249) from some website...

385
  4567		3661, 3769

386
  "  3D Realms screen background from somewhere (see 3DR thread).

386


387


387
  [5.10.0] Other Resources

388
[6.0.0]  So, how can I help? 

388


389


389
  "  Christmas Tree (3240-3249) from some website...

390
First, check the to-do list to see what is done and what needs to be done.  

390
  "  3D Realms screen background from somewhere (see 3DR thread).

391
For the most accurate version, check the website.

391


392


392
[6.0.0]  So, how can I help? 

393
Second, check the nwinter/extra folder to see if there is a WIP.

393


394


394
First, check the to-do list to see what is done and what needs to be done.  

395
Third, make sure that if you take art from somewhere, check its license first!  

395
For the most accurate version, check the website.

396
You should also cite any sources you used, especially another HRP tile.

396


397


397
Second, check the nwinter/extra folder to see if there is a WIP.

398
Fourth, do not use any of the original 8-bit art in your final products.  

398


399
You may use the art as placeholders, but do not leave it in the final product.  

399
Third, make sure that if you take art from somewhere, check its license first!  

400
The exception to this rule is when a complex object (such as an enemy) has not been 

400
You should also cite any sources you used, especially another HRP tile.

401
re-done.  It can be added to the interim release version.  However, once a replacement 

401


402
has become available, then you must use it instead of the original.

402
Fourth, do not use any of the original 8-bit art in your final products.  

403


403
You may use the art as placeholders, but do not leave it in the final product.  

404
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 

404
The exception to this rule is when a complex object (such as an enemy) has not been 

405
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 

405
re-done.  It can be added to the interim release version.  However, once a replacement 

406
if the original art has a weird resolution, then you should use the original ×4.  Model skins 

406
has become available, then you must use it instead of the original.

407
should be power of 2 as well.  It might work better for you if you created the tile in ×8 

407


408
scale.

408
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 

409


409
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 

410
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 

410
if the original art has a weird resolution, then you should use the original ×4.  Model skins 

411
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.

411
should be power of 2 as well.  It might work better for you if you created the tile in ×8 

412


412
scale.

413
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 

413


414
make the above rules much easier. =D

414
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 

415


415
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.

416
[7.0.0] Credits:

416


417


417
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 

418
"  Hendricks266

418
make the above rules much easier. =D

419
  (Author of this pack) .............................. See below for contact information.

419


420


420
[7.0.0] Credits:

421
"  Parkar

421


422
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com

422
"  Hendricks266

423


423
  (Author of this pack) .............................. See below for contact information.

424
"  JonoF

424


425
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au

425
"  Parkar

426


426
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com

427
"  TerminX

427


428
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com

428
"  JonoF

429


429
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au

430


430


431
[8.0.0] Links:

431
"  TerminX

432


432
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com

433
"  Hendricks266's Site (NW+, Vaca+, and more!)

433


434
  http://hendricks266.duke4.net/

434


435


435
[8.0.0] Links:

436
"  Duke Nukem 3D High-Resolution Pack

436


437
  http://hrp.duke4.net

437
"  Hendricks266's Site (NW+, Vaca+, and more!)

438


438
  http://hendricks266.duke4.net/

439
"  EDuke32

439


440
  http://www.eduke32.com

440
"  Duke Nukem 3D High-Resolution Pack

441


441
  http://hrp.duke4.net

442


442


443
[9.0.0] Contact Info:

443
"  EDuke32

444


444
  http://www.eduke32.com

445
If you need to contact me (Hendricks266):

445


446


446


447
First, look here: http://hendricks266.duke4.net/nw_plus.php

447
[9.0.0] Contact Info:

448


448


449
AIM: TheHendricks266

449
If you need to contact me (Hendricks266):

450
MSN: Hendricks266 at hotmail dot com

450


451
email: Hendricks266 at gmail dot com

451
First, look here: http://hendricks266.duke4.net/nw_plus.php

452
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.

452


453


453
AIM: TheHendricks266

454
 -Hendricks266

454
MSN: Hendricks266 at hotmail dot com

455

455
email: Hendricks266 at gmail dot com

456

456
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.

457
Generated by GNU Enscript 1.6.5.90.
457


458

458
 -Hendricks266

459

459

-
 
460

-
 
461
Generated by GNU Enscript 1.6.5.90.
-
 
462

-
 
463