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ÿþ T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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		Q% Duke: Nuclear Winter Plus Readme Q%
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 Q% Duke: Nuclear Winter Plus Readme Q%
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		Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%
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 Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%
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		         % by Hendricks266 %
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          % by Hendricks266 %
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                         %%%%%%%%%%%%%%%%%%%
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          %%%%%%%%%%%%%%%%%%%
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.
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Any modern web browser should also display the file correctly.
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[0.0.0] Table of Contents:
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[1.0.0] Installation
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[0.0.0] Table of Contents:
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[2.0.0] Running NW+
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[1.0.0] Installation
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[3.0.0] Important Info
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[2.0.0] Running NW+
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[4.0] Change Log
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[3.0.0] Important Info
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  [4.1.0] NWHRP v1.0
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[4.0] Change Log
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  [4.1.1] NWHRP v1.1 (v1.5)
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  [4.1.0] NWHRP v1.0
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  [4.1.3] NWHRP v1.3 (v2.0)
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  [4.1.1] NWHRP v1.1 (v1.5)
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  [4.1.5] NWHRP v1.5 (v2.5)
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  [4.1.3] NWHRP v1.3 (v2.0)
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  [4.1.5a] NWHRP v1.5a (v2.5a)
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  [4.1.5] NWHRP v1.5 (v2.5)
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  [4.1.6] NWHRP v1.6 (v3.0)
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  [4.1.5a] NWHRP v1.5a (v2.5a)
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  [4.1.8] NWHRP v1.8 (v3.5)
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  [4.1.6] NWHRP v1.6 (v3.0)
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  [4.2.0] NW+ v2.0
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  [4.1.8] NWHRP v1.8 (v3.5)
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  [4.X.0] NW+ Subversion Repository
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  [4.2.0] NW+ v2.0
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[5.0.0] Individual Tile Credits
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  [4.X.0] NW+ Subversion Repository
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  [5.1.0] Textures, Signs, Decals
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[5.0.0] Individual Tile Credits
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  [5.2.0] Models
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  [5.1.0] Textures, Signs, Decals
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  [5.3.0] Skyboxes
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  [5.2.0] Models
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  [5.4.0] Music
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  [5.3.0] Skyboxes
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  [5.5.0] Sounds
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  [5.4.0] Music
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  [5.6.0] Cutscenes
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  [5.5.0] Sounds
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  [5.7.0] 8-Bit Art
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  [5.6.0] Cutscenes
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  [5.8.0] Map Patching
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  [5.7.0] 8-Bit Art
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  [5.9.0] Resources from Duke3D HRP
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  [5.8.0] Map Patching
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  [5.10.0] Other Resources
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  [5.9.0] Resources from Duke3D HRP
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[6.0.0]  So, how can I help? 
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  [5.10.0] Other Resources
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[7.0.0] Credits
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[6.0.0]  How can I help? 
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[8.0.0] Links
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[7.0.0] Credits
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[9.0.0] Contact Info
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[8.0.0] Links
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[9.0.0] Contact Info
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[1.0.0] Installation:
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Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory,
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[1.0.0] Installation:
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and then running NWinter.bat.  NW+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 
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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the NW+ SVN repository:
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and Music Pack.
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http://svn.eduke32.com/nw_plus/
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Then, run NWinter.bat.
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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.
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[2.0.0] Running NW+:
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This file was made so that you have to change absolutely *NOTHING* within your
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See the following links for help:
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existing HRP. All you have to do is run NWinter.bat and all of the grunt work
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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/
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will be taken care of.
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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/
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[3.0.0] Important Info:
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[2.0.0] Running NW+:
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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.
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This file was made so that you have to change absolutely *NOTHING* within your
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"  Do *NOT* use maphacks from the original HRP! These are meant for the official
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existing HRP. All you have to do is run NWinter.bat and all of the grunt work
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  episodes *ONLY*! Especially since they are named the same!
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will be taken care of.
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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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  to have created every single piece of art contained within this file! See the
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  credits section below in order to see where the tiles came from.
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[3.0.0] Important Info:
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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.
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59
"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!
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[4.0.0] Change Log:
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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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This is the timeline of when a piece of artwork or other content was added to NW+.
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  to have created every single piece of art contained within this file! See the
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  credits section below in order to see where the tiles came from.
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  [4.1.0] NWHRP v1.0 - 2006-09-24
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  "  e2l1.mhk-e2l8.mhk:
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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.
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[4.0.0] Change Log:
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  "  NWUSER.CON:
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This is the timeline of when a piece of artwork or other content was added to NW+.
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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).
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  "  NWACTOR.CON:
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  [4.1.0] NWHRP v1.0 - 2006-09-24
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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.
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  "  e2l1.mhk-e2l8.mhk:
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  "  nwinter\undef.def:
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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
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  "  NWUSER.CON:
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  "  nwinter\copies.def:
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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).
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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).
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  "  NWACTOR.CON:
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  "  nwinter\screen\menu:
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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.
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    · 2502-2503 (Nuclear Winter Insignia)
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  "  nwinter\undef.def:
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    · 3240-3249 (End of Level Screen)
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
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  "  nwinter\sprites\signs:
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  "  nwinter\copies.def:
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    · 3830 (Sloppy Red "NAUGHTY")
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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).
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  "  nwinter\screen\menu:
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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03
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    · 2502-2503 (Nuclear Winter Insignia)
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  "  e2l1.mhk-e2l2.mhk:
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    · 3240-3249 (End of Level Screen)
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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.
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  "  nwinter\sprites\signs:
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  "  nwinter\textures:
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    · 3830 (Sloppy Red "NAUGHTY")
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    · 3606 (Wooden Desk)
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    · 3607-3612 (Various Wooden Surfaces)
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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03
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    · 3695 (Rubble)
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  "  e2l1.mhk-e2l2.mhk:
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    · 3726 (Wooden Surface)
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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.
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  "  nwinter\sprites\signs:
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  "  nwinter\textures:
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    · 3671 (KayWhy Sign)
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    · 3606 (Wooden Desk)
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  "  nwinter\copies.def:
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    · 3607-3612 (Various Wooden Surfaces)
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    · Added a bunch of things while I did the to-do list that I missed before.
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    · 3695 (Rubble)
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  "  NWinter.ico:
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    · 3726 (Wooden Surface)
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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.
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  "  nwinter\sprites\signs:
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  "  NWinter_HRP_To_Do.txt:
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    · 3671 (KayWhy Sign)
95
    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.
95
  "  nwinter\copies.def:
96

96
    · Added a bunch of things while I did the to-do list that I missed before.
97
  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03
97
  "  NWinter.ico:
98
  "  nwinter\textures:
98
    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.
99
    · 3661 (Crate w\ Snow on Top)
99
  "  NWinter_HRP_To_Do.txt:
100
    · 3670 (Bluish Ice)
100
    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.
101
  "  nwinter\sprites\props:
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102
    · 3595 (Playing Cards)
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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03
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  "  nwinter\sprites\signs:
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  "  nwinter\textures:
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    · 3659 ("SANTA CLAWS" Movie Billboard)
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    · 3661 (Crate w\ Snow on Top)
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    · 3670 (Bluish Ice)
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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)
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  "  nwinter\sprites\props:
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  "  e2l1.mhk-e2l8.mhk:
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    · 3595 (Playing Cards)
108
    · I removed the maphack code and replaced it with a note that says that these are only stubs,
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  "  nwinter\sprites\signs:
109
      because all of the corrections will be taken care of in the map patching process.
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    · 3659 ("SANTA CLAWS" Movie Billboard)
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  "  nwinter\textures:
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111
    · 3594 (Crate with "COAL")
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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)
112
    · 3661 (Crate w\ Snow on Top) [Enhanced]
112
  "  e2l1.mhk-e2l8.mhk:
113
    · 3695 (Rubble) [Enhanced]
113
    · I removed the maphack code and replaced it with a note that says that these are only stubs,
114
    · 3729 (Dart Board w\ Black BG)
114
      because all of the corrections will be taken care of in the map patching process.
115
    · 3758 (Metal Bars & Grooves)
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  "  nwinter\textures:
116
  "  nwinter\screen\menu:
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    · 3594 (Crate with "COAL")
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    · 2492 (3D Realms Screen - NW+ Screen)
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    · 3661 (Crate w\ Snow on Top) [Enhanced]
118
    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]
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    · 3695 (Rubble) [Enhanced]
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  "  nwinter\sprites\props:
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    · 3729 (Dart Board w\ Black BG)
120
    · 3662 (Wooden Slats)
120
    · 3758 (Metal Bars & Grooves)
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    · 3728 (Dart Board), 3795 (Playing Cards)
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  "  nwinter\screen\menu:
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  "  nwinter\sprites\signs:
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    · 2492 (3D Realms Screen - NW+ Screen)
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    · 3658 ("NAUGHTY!" Billboard)
123
    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]
124
    · 3660 ("SANTA CLAWS" Poster)
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  "  nwinter\sprites\props:
125
  "  nwinter\copies.def:
125
    · 3662 (Wooden Slats)
126
    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.
126
    · 3728 (Dart Board), 3795 (Playing Cards)
127
  "  nwinter\textures.def:
127
  "  nwinter\sprites\signs:
128
    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.
128
    · 3658 ("NAUGHTY!" Billboard)
129

129
    · 3660 ("SANTA CLAWS" Poster)
130
  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18
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  "  nwinter\copies.def:
131
  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.
131
    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.
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132
  "  nwinter\textures.def:
133
  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22
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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.
134
  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.
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135
  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.
135
  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18
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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.
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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.
137
  "  nwinter\screen\menu:
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138
    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]
138
  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22
139
  "  nwinter\copies.def:
139
  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.
140
    · Removed 3686 after seeing that there were some modifications.
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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.
141
    · 3704-3708 (Cloudy Skies)
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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.
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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]
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  "  nwinter\screen\menu:
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    · 3984-3991 (Santa's Gun)
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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]
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    · 1470-1473 (Rear-View Stripper Screen)
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  "  nwinter\copies.def:
145
  "  nwinter\sprites\signs:
145
    · Removed 3686 after seeing that there were some modifications.
146
    · 3686 (Mock "Lunar Apocalypse" Poster)
146
    · 3704-3708 (Cloudy Skies)
147
  "  nwinter\screen\fonts:
147
    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]
148
    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.
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    · 3984-3991 (Santa's Gun)
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149
    · 1470-1473 (Rear-View Stripper Screen)
150
  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25
150
  "  nwinter\sprites\signs:
151
  "  nwinter\music:
151
    · 3686 (Mock "Lunar Apocalypse" Poster)
152
    ·  At Doom's Gate  by Bobby Prince
152
  "  nwinter\screen\fonts:
153
    · all other music by Matéos
153
    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.
154
  "  nwinter\e2l1demo.map:
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155
    · NWL1 map from NW demo, slightly different
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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25
156
  "  NWUser.con:
156
  "  nwinter\music:
157
    · added episode 1: Nuclear Winter Demo
157
    ·  At Doom's Gate  by Bobby Prince
158
    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene
158
    · all other music by Matéos
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  "  nwinter\textures:
159
  "  nwinter\e2l1demo.map:
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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.
160
    · NWL1 map from NW demo, slightly different
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    · 3613 (Black\White Gradient)
161
  "  NWUser.con:
162
    · 3622 (Snow on Ground ?)
162
    · added episode 1: Nuclear Winter Demo
163
    · 3646/3669 (Snow on Ground)
163
    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene
164
    · 3720-3722 (Underwater Brick)
164
  "  nwinter\textures:
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    · 3739-3741 (Underwater Door)
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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.
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    · 3769 (Glass w\ Icicles)
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    · 3613 (Black\White Gradient)
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    · 3770 (Rock w\ Icicles)
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    · 3622 (Snow on Ground ?)
168
    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.
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    · 3646/3669 (Snow on Ground)
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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.
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    · 3720-3722 (Underwater Brick)
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  "  nwinter\decals:
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    · 3739-3741 (Underwater Door)
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    · 3672 (Billiards Hole)
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    · 3769 (Glass w\ Icicles)
172
  "  nwinter\copies.def:
172
    · 3770 (Rock w\ Icicles)
173
    · 3632-3636 (Steam from Ceiling)
173
    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.
174
  "  nwinter\undef.def:
174
    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.
175
    · added 2504 (NW Credits), missed it in initial passthrough
175
  "  nwinter\decals:
176
  "  nwinter\screen\fonts:
176
    · 3672 (Billiards Hole)
177
    · missed some of the snowy punctuation in the DEFs. Fixed.
177
  "  nwinter\copies.def:
178
  "  nwinter\screen\menu:
178
    · 3632-3636 (Steam from Ceiling)
179
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.
179
  "  nwinter\undef.def:
180
    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.
180
    · added 2504 (NW Credits), missed it in initial passthrough
181
  "  nwinter\sprites\props:
181
  "  nwinter\screen\fonts:
182
    · 3656 (Snowy Door Shock)
182
    · missed some of the snowy punctuation in the DEFs. Fixed.
183
  "  nwinter\sprites\signs:
183
  "  nwinter\screen\menu:
184
    · 3827 (Duke: Nuclear Winter Demo Sign)
184
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.
185
  "  NWEDuke.con:
185
    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.
186
    · Added so that modders could have an easier time creating addon-themed levels.
186
  "  nwinter\sprites\props:
187
  "  NWinter.con:
187
    · 3656 (Snowy Door Shock)
188
    · game name
188
  "  nwinter\sprites\signs:
189
    · added a special treat to NWL3
189
    · 3827 (Duke: Nuclear Winter Demo Sign)
190
  "  nwinter\extra:
190
  "  NWEDuke.con:
191
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
191
    · Added so that modders could have an easier time creating addon-themed levels.
192

192
  "  NWinter.con:
193
  [4.2.0] NW+ v2.0 - 2010-05-02
193
    · game name
194
  "  nwinter
194
    · added a special treat to NWL3
195
    · all images have been losslessly optimized
195
  "  nwinter\extra:
196
    · normal maps added where applicable
196
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
197
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map
197

198
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts
198
  [4.2.0] NW+ v2.0 - 2010-05-02
199
    · annihiliated vanilla cutscenes
199
  "  nwinter
200
    · removed vanilla story and credits panels, as they weren't relevant
200
    · all images have been losslessly optimized
201
    · New ambient wind sounds have been added to the maps!
201
    · normal maps added where applicable
202
  "  nwuninst.bat
202
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map
203
    · uninstaller added at request of a user
203
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts
204
  "  nw_xxx.def
204
    · annihiliated vanilla cutscenes
205
    · XXX mode!
205
    · removed vanilla story and credits panels, as they weren't relevant
206
    · Nothing in it yet.
206
    · New ambient wind sounds have been added to the maps!
207
  "  nwinter\8bit:
207
  "  nwuninst.bat
208
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
208
    · uninstaller added at request of a user
209
    · 2472-2481 (White Digitalfont)
209
  "  nw_xxx.def
210
    · 2930-2965, 3002-3009, 3022 (White Redfont)
210
    · XXX mode!
211
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.
211
    · Nothing in it yet.
212
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.
212
  "  nwinter\8bit:
213
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.
213
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
214
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.
214
    · 2472-2481 (White Digitalfont)
215
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!
215
    · 2930-2965, 3002-3009, 3022 (White Redfont)
216
  "  nwinter\copies:
216
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.
217
    · checked for newer status in HRP v4 and Polymer pack
217
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.
218
  "  nwinter\screen\fonts:
218
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.
219
    · snowy digitalfont removed because a newer version of the normal red color was made
219
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.
220
  "  nwinter\screen\menu:
220
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!
221
    · 2492 (3D Realms Screen - NW+ Screen) new insignia
221
  "  nwinter\copies:
222
    · 2502-2503 (Nuclear Winter Insignia) actual font!
222
    · checked for newer status in HRP v4 and Polymer pack
223
  "  nwinter\sounds:
223
  "  nwinter\screen\fonts:
224
    · FLY_BY - Opening Cutscene
224
    · snowy digitalfont removed because a newer version of the normal red color was made
225
    · WIND54 - Ending Cutscene
225
  "  nwinter\screen\menu:
226
  "  nwinter\sprites\characters:
226
    · 2492 (3D Realms Screen - NW+ Screen) new insignia
227
    · 3598-3599, 3784 (Mario Joke)
227
    · 2502-2503 (Nuclear Winter Insignia) actual font!
228
    · 3603-3605 (Mario Kart Joke)
228
  "  nwinter\sounds:
229
  "  nwinter\sprites\ice:
229
    · FLY_BY - Opening Cutscene
230
    · created, but empty.
230
    · WIND54 - Ending Cutscene
231
  "  nwinter\sprites\decals:
231
  "  nwinter\sprites\characters:
232
    · 3774 (White Footprint)
232
    · 3598-3599, 3784 (Mario Joke)
233
  "  nwinter\sprites\gibs:
233
    · 3603-3605 (Mario Kart Joke)
234
    · "jibs" now has a correct spelling
234
  "  nwinter\sprites\ice:
235
  "  nwinter\sprites\props:
235
    · created, but empty.
236
    · 3600-3602 (Fences)
236
  "  nwinter\sprites\decals:
237
    · 3689 (Information Ticker)
237
    · 3774 (White Footprint)
238
    · 3690 (Information Ticker With Pole)
238
  "  nwinter\sprites\gibs:
239
    · 3782 (White Present)
239
    · "jibs" now has a correct spelling
240
    · 3786 (Red Present)
240
  "  nwinter\sprites\props:
241
  "  nwinter\music:
241
    · 3600-3602 (Fences)
242
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
242
    · 3689 (Information Ticker)
243
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith
243
    · 3690 (Information Ticker With Pole)
244
  "  nwinter\textures:
244
    · 3782 (White Present)
245
    · 3622 (Ice on Ground) removed from co-definition
245
    · 3786 (Red Present)
246
    · 3646/3669 (Snow on Ground) normal map from CrazyBump
246
  "  nwinter\music:
247
    · 3661 (Crate w\ Icicles) higher resolution
247
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
248
    · 3594 (Crate with "COAL") higher resolution
248
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith
249
    · 3790 ("Toys for Poor Kids" Crate) higher resolution
249
  "  nwinter\textures:
250
    · 3791 ("Toys for Rich Kids" Crate) higher resolution
250
    · 3622 (Ice on Ground) removed from co-definition
251
  "  NWinter.con:
251
    · 3646/3669 (Snow on Ground) normal map from CrazyBump
252
    · eliminated rogue ambient cutscene sounds
252
    · 3661 (Crate w\ Icicles) higher resolution
253
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul
253
    · 3594 (Crate with "COAL") higher resolution
254
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors
254
    · 3790 ("Toys for Poor Kids" Crate) higher resolution
255
    · in NWL3, the doorshocks display the previously unused snowy version
255
    · 3791 ("Toys for Rich Kids" Crate) higher resolution
256
    · TEN screen reenabled (NW Credits)
256
  "  NWinter.con:
257
    · incorporated Jonah Bishop's Unofficial CON Fixes
257
    · eliminated rogue ambient cutscene sounds
258
    · new enemies automatically resize on level load
258
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul
259
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)
259
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors
260
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.
260
    · in NWL3, the doorshocks display the previously unused snowy version
261
    · added a second special treat to NWL3
261
    · TEN screen reenabled (NW Credits)
262
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.
262
    · incorporated Jonah Bishop's Unofficial CON Fixes
263
    · The new babes also receive the same parental lock treatment as their full counterparts.
263
    · new enemies automatically resize on level load
264
  "  NWSanta.con & nwinter\nwsanta:
264
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)
265
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.
265
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.
266
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.
266
    · added a second special treat to NWL3
267
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.
267
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.
268
  "  NWActor.con:
268
    · The new babes also receive the same parental lock treatment as their full counterparts.
269
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.
269
  "  NWSanta.con & nwinter\nwsanta:
270
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.
270
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.
271
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.
271
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.
272
  "  nwl5.map
272
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.
273
    · The commanders at the base of the lava pit are now functional.
273
  "  NWActor.con:
274
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.
274
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.
275
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.
275
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.
276

276
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.
277
  [4.X.0] NW+ Subversion Repository
277
  "  nwl5.map
278
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.
278
    · The commanders at the base of the lava pit are now functional.
279

279
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.
280
[5.0.0] Individual Tile Credits:
280
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.
281

281

282
  [5.1.0] Textures, Signs, Decals
282
  [4.X.0] NW+ Subversion Repository
283

283
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.
284
  "  chicken
284

285
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827
285
[5.0.0] Individual Tile Credits:
286

286

287
  "  Captain Awesome
287
  [5.1.0] Textures, Signs, Decals
288
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830
288

289

289
  "  chicken
290
  "  Hendricks266
290
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827
291
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791
291

292
    normal/specular maps: 3646/3669
292
  "  Captain Awesome
293

293
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830
294
  "  Alexander Filippov
294

295
    3606-3612, 3671, 3695, 3726 (previously)
295
  "  Hendricks266
296

296
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791
297
  "  Matéos
297
    normal/specular maps: 3646/3669
298
    3622 (originally), 3646/3669 (originally)
298

299

299
  "  Alexander Filippov
300
  "  Parkar
300
    3606-3612, 3671, 3695, 3726 (previously)
301
    source release: 2492, 3240-3249
301

302

302
  "  Matéos
303
  [5.2.0] Models
303
    3622 (originally), 3646/3669 (originally)
304

304

305
  "  chicken
305
  "  Parkar
306
    3656 (skin)
306
    source release: 2492, 3240-3249
307

307

308
  "  Hendricks266
308
  [5.2.0] Models
309
    3598-3599+3784 (conversion, assembly)
309

310
    skins: 3689, 3690, 3782, 3786
310
  "  chicken
311

311
    3656 (skin)
312
  "  Flacken.WS
312

313
    3598-3599+3784 (skin recolor)
313
  "  Hendricks266
314

314
    3598-3599+3784 (conversion, assembly)
315
  "  Tea Monster
315
    skins: 3689, 3690, 3782, 3786
316
    3782, 3786
316

317

317
  "  Flacken.WS
318
  "  Roma Loom
318
    3598-3599+3784 (skin recolor)
319
    3600-3602
319

320

320
  "  Tea Monster
321
  [5.3.0] Skyboxes
321
    3782, 3786
322

322

323
  None have been submitted yet!
323
  "  Roma Loom
324

324
    3600-3602
325
  [5.4.0] Music
325

326

326
  [5.3.0] Skyboxes
327
  "  MusicallyInspired
327

328
    all level music
328
  None have been submitted yet!
329

329

330
  "  Bobby Prince
330
  [5.4.0] Music
331
     At Doom's Gate 
331

332

332
  "  MusicallyInspired
333
  "  Soyo Oka, Taro Bando
333
    all level music
334
     Mario Circuit 
334

335

335
  "  Bobby Prince
336
  [5.5.0] Sounds
336
     At Doom's Gate 
337

337

338
  "  3D Realms, John Galt
338
  "  Soyo Oka, Taro Bando
339
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC
339
     Mario Circuit 
340

340

341
  "  Hendricks266
341
  [5.5.0] Sounds
342
    WIND54
342

343
    FLY_BY
343
  "  3D Realms, John Galt
344

344
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC
345
  [5.6.0] Cutscenes
345

346

346
  "  Hendricks266
347
  None have been submitted yet!
347
    WIND54
348

348
    FLY_BY
349
  [5.7.0] 8-Bit Art:
349

350

350
  [5.6.0] Cutscenes
351
  "  Hendricks266
351

352
    recolors: 2472-2481, digital_minus, 2929-3022
352
  None have been submitted yet!
353
    improvements: 3293, 3591, 3785
353

354
    edits: 3832-3834
354
  [5.7.0] 8-Bit Art:
355

355

356
  "  Captain Awesome
356
  "  Hendricks266
357
    1956
357
    recolors: 2472-2481, digital_minus, 2929-3022
358

358
    improvements: 3293, 3591, 3785
359
  [5.8.0] Map Patching
359
    edits: 3832-3834
360

360

361
  "  Hendricks266:
361
  "  Captain Awesome
362
    all maps
362
    1956
363

363

364
  [5.9.0] Resources from Duke3D HRP
364
  [5.8.0] Map Patching
365

365

366
  "  End of Level Screen (3240-3249) by Parkar
366
  "  Hendricks266:
367
  "  Everything in copies.def
367
    all maps
368
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.
368

369
  Duke3D	Addon
369
  [5.9.0] Resources from Duke3D HRP
370
  79		3714-3718
370

371
  160		3656
371
  "  End of Level Screen (3240-3249) by Parkar
372
  238		3770
372
  "  Everything in copies.def
373
  340		3758
373
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.
374
  448		3739-3741
374
  Duke3D	Addon
375
  504		3670, 3769
375
  79		3714-3718
376
  550		3774
376
  160		3656
377
  742		3726
377
  238		3770
378
  748		3720-3722
378
  340		3758
379
  784		3659
379
  448		3739-3741
380
  826		3686
380
  504		3670, 3769
381
  884		3594, 3661, 3666, 3790, 3791
381
  550		3774
382
  1211		3658
382
  742		3726
383
  4319		3695
383
  748		3720-3722
384
  4453		3689, 3690
384
  784		3659
385
  4567		3661, 3769
385
  826		3686
386

386
  884		3594, 3661, 3666, 3790, 3791
387
  [5.10.0] Other Resources
387
  1211		3658
388

388
  4319		3695
389
  "  Christmas Tree (3240-3249) from some website...
389
  4453		3689, 3690
390
  "  3D Realms screen background from somewhere (see 3DR thread).
390
  4567		3661, 3769
391

391

392
[6.0.0]  So, how can I help? 
392
  [5.10.0] Other Resources
393

393

394
First, check the to-do list to see what is done and what needs to be done.  
394
  "  Christmas Tree (3240-3249) from some website...
395
For the most accurate version, check the website.
395
  "  3D Realms screen background from somewhere (see 3DR thread).
396

396

397
Second, check the nwinter/extra folder to see if there is a WIP.
397
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.
398

398
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.
399
Third, make sure that if you take art from somewhere, check its license first!  
399
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.
400
You should also cite any sources you used, especially another HRP tile.
400
    For more information and the full license please visit http://www.cgtextures.com.
401

401

402
Fourth, do not use any of the original 8-bit art in your final products.  
402
[6.0.0]  How can I help? 
403
You may use the art as placeholders, but do not leave it in the final product.  
403

404
The exception to this rule is when a complex object (such as an enemy) has not been 
404
First, check the to-do list to see what is done and what needs to be done.  
405
re-done.  It can be added to the interim release version.  However, once a replacement 
405
For the most accurate version, check the website.
406
has become available, then you must use it instead of the original.
406

407

407
Second, check the nwinter/extra folder to see if there is a WIP.
408
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
408

409
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
409
Third, make sure that if you take art from somewhere, check its license first!  
410
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
410
You should also cite any sources you used, especially another HRP tile.
411
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
411

412
scale.
412
Fourth, do not use any of the original 8-bit art in your final products.  
413

413
You may use the art as placeholders, but do not leave it in the final product.  
414
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
414
The exception to this rule is when a complex object (such as an enemy) has not been 
415
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
415
re-done.  It can be added to the interim release version.  However, once a replacement 
416

416
has become available, then you must use it instead of the original.
417
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
417

418
make the above rules much easier. =D
418
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
419

419
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
420
[7.0.0] Credits:
420
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
421

421
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
422
"  Hendricks266
422
scale.
423
  (Author of this pack) .............................. See below for contact information.
423

424

424
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
425
"  Parkar
425
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
426
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
426

427

427
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
428
"  JonoF
428
make the above rules much easier. =D
429
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
429

430

430
[7.0.0] Credits:
431
"  TerminX
431

432
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
432
"  Hendricks266
433

433
  (Author of this pack) .............................. See below for contact information.
434

434

435
[8.0.0] Links:
435
Do not contact the following people concerning this pack. Contact them for issues within their authorship.
436

436

437
"  Hendricks266's Site (NW+, Vaca+, and more!)
437
"  Parkar
438
  http://hendricks266.duke4.net/
438
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
439

439

440
"  Duke Nukem 3D High-Resolution Pack
440
"  JonoF
441
  http://hrp.duke4.net
441
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
442

442

443
"  EDuke32
443
"  TerminX
444
  http://www.eduke32.com
444
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
445

445

446

446

447
[9.0.0] Contact Info:
447
[8.0.0] Links:
448

448

449
If you need to contact me (Hendricks266):
449
"  Hendricks266's Site (NW+, Vaca+, and more!)
450

450
  http://hendricks266.duke4.net/
451
First, look here: http://hendricks266.duke4.net/nw_plus.php
451

452

452
"  Duke Nukem 3D High-Resolution Pack
453
AIM: TheHendricks266
453
  http://hrp.duke4.net
454
MSN: Hendricks266 at hotmail dot com
454

455
email: Hendricks266 at gmail dot com
455
"  EDuke32
456
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
456
  http://www.eduke32.com
457

457

458
 -Hendricks266
458

459
 
459
[9.0.0] Contact Info:
460
 
460

461

Generated by GNU Enscript 1.6.5.90.
461
If you need to contact me (Hendricks266):
462
 
462

463
 
463
First, look here: http://hendricks266.duke4.net/nw_plus.php
464
 
464

-
 
465
AIM: TheHendricks266
-
 
466
MSN: Hendricks266 at hotmail dot com
-
 
467
email: Hendricks266 at gmail dot com
-
 
468
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
-
 
469

-
 
470
 -Hendricks266
-
 
471
 
-
 
472
 
-
 
473

Generated by GNU Enscript 1.6.5.90.
-
 
474
 
-
 
475
 
-
 
476