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ÿþ T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%

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		Q% Duke: Nuclear Winter Plus Readme Q%

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 Q% Duke: Nuclear Winter Plus Readme Q%

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		Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%

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 Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%

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		         % by Hendricks266 %

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          % by Hendricks266 %

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                         %%%%%%%%%%%%%%%%%%%

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          %%%%%%%%%%%%%%%%%%%

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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor.

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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.

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Any modern web browser should also display the file correctly.

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[0.0.0] Table of Contents:

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[1.0.0] Installation

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[0.0.0] Table of Contents:

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[2.0.0] Running NW+

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[1.0.0] Installation

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[3.0.0] Important Info

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[2.0.0] Running NW+

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[4.0] Change Log

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[3.0.0] Important Info

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  [4.1.0] NWHRP v1.0

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[4.0] Change Log

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  [4.1.1] NWHRP v1.1 (v1.5)

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  [4.1.0] NWHRP v1.0

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  [4.1.3] NWHRP v1.3 (v2.0)

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  [4.1.1] NWHRP v1.1 (v1.5)

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  [4.1.5] NWHRP v1.5 (v2.5)

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  [4.1.3] NWHRP v1.3 (v2.0)

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  [4.1.5a] NWHRP v1.5a (v2.5a)

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  [4.1.5] NWHRP v1.5 (v2.5)

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  [4.1.6] NWHRP v1.6 (v3.0)

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  [4.1.5a] NWHRP v1.5a (v2.5a)

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  [4.1.8] NWHRP v1.8 (v3.5)

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  [4.1.6] NWHRP v1.6 (v3.0)

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  [4.2.0] NW+ v2.0

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  [4.1.8] NWHRP v1.8 (v3.5)

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  [4.X.0] NW+ Subversion Repository

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  [4.2.0] NW+ v2.0

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[5.0.0] Individual Tile Credits

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  [4.X.0] NW+ Subversion Repository

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  [5.1.0] Textures, Signs, Decals

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[5.0.0] Individual Tile Credits

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  [5.2.0] Models

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  [5.1.0] Textures, Signs, Decals

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  [5.3.0] Skyboxes

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  [5.2.0] Models

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  [5.4.0] Music

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  [5.3.0] Skyboxes

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  [5.5.0] Sounds

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  [5.4.0] Music

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  [5.6.0] Cutscenes

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  [5.5.0] Sounds

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  [5.7.0] 8-Bit Art

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  [5.6.0] Cutscenes

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  [5.8.0] Map Patching

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  [5.7.0] 8-Bit Art

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  [5.9.0] Resources from Duke3D HRP

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  [5.8.0] Map Patching

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  [5.10.0] Other Resources

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  [5.9.0] Resources from Duke3D HRP

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[6.0.0]  So, how can I help? 

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  [5.10.0] Other Resources

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[7.0.0] Credits

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[6.0.0]  How can I help? 

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[8.0.0] Links

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[7.0.0] Credits

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[9.0.0] Contact Info

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[8.0.0] Links

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[9.0.0] Contact Info

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[1.0.0] Installation:

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Installation is as simple as extracting the contents of the 7-Zip archive to your EDuke32 directory,

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[1.0.0] Installation:

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and then running NWinter.bat.  NW+ is compatible with the Duke3D HRP, Update Pack, XXX Packs, 

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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the NW+ SVN repository:

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and Music Pack.

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http://svn.eduke32.com/nw_plus/

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Then, run NWinter.bat.

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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.

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[2.0.0] Running NW+:

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This file was made so that you have to change absolutely *NOTHING* within your

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See the following links for help:

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existing HRP. All you have to do is run NWinter.bat and all of the grunt work

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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/

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will be taken care of.

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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/

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[3.0.0] Important Info:

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[2.0.0] Running NW+:

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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.

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This file was made so that you have to change absolutely *NOTHING* within your

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"  Do *NOT* use maphacks from the original HRP! These are meant for the official

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existing HRP. All you have to do is run NWinter.bat and all of the grunt work

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  episodes *ONLY*! Especially since they are named the same!

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will be taken care of.

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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim

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  to have created every single piece of art contained within this file! See the

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  credits section below in order to see where the tiles came from.

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[3.0.0] Important Info:

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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.

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"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!

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[4.0.0] Change Log:

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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim

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This is the timeline of when a piece of artwork or other content was added to NW+.

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  to have created every single piece of art contained within this file! See the

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  credits section below in order to see where the tiles came from.

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  [4.1.0] NWHRP v1.0 - 2006-09-24

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  "  e2l1.mhk-e2l8.mhk:

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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.

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[4.0.0] Change Log:

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  "  NWUSER.CON:

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This is the timeline of when a piece of artwork or other content was added to NW+.

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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).

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  "  NWACTOR.CON:

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  [4.1.0] NWHRP v1.0 - 2006-09-24

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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.

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  "  e2l1.mhk-e2l8.mhk:

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  "  nwinter\undef.def:

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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.

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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.

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  "  NWUSER.CON:

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  "  nwinter\copies.def:

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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).

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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).

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  "  NWACTOR.CON:

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  "  nwinter\screen\menu:

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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.

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    · 2502-2503 (Nuclear Winter Insignia)

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  "  nwinter\undef.def:

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    · 3240-3249 (End of Level Screen)

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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.

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  "  nwinter\sprites\signs:

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  "  nwinter\copies.def:

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    · 3830 (Sloppy Red "NAUGHTY")

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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).

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  "  nwinter\screen\menu:

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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03

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    · 2502-2503 (Nuclear Winter Insignia)

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  "  e2l1.mhk-e2l2.mhk:

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    · 3240-3249 (End of Level Screen)

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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.

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  "  nwinter\sprites\signs:

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  "  nwinter\textures:

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    · 3830 (Sloppy Red "NAUGHTY")

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    · 3606 (Wooden Desk)

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    · 3607-3612 (Various Wooden Surfaces)

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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03

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    · 3695 (Rubble)

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  "  e2l1.mhk-e2l2.mhk:

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    · 3726 (Wooden Surface)

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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.

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  "  nwinter\sprites\signs:

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  "  nwinter\textures:

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    · 3671 (KayWhy Sign)

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    · 3606 (Wooden Desk)

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  "  nwinter\copies.def:

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    · 3607-3612 (Various Wooden Surfaces)

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    · Added a bunch of things while I did the to-do list that I missed before.

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    · 3695 (Rubble)

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  "  NWinter.ico:

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    · 3726 (Wooden Surface)

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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.

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  "  nwinter\sprites\signs:

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  "  NWinter_HRP_To_Do.txt:

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    · 3671 (KayWhy Sign)

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    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.

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  "  nwinter\copies.def:

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    · Added a bunch of things while I did the to-do list that I missed before.

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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03

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  "  NWinter.ico:

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  "  nwinter\textures:

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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.

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    · 3661 (Crate w\ Snow on Top)

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  "  NWinter_HRP_To_Do.txt:

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    · 3670 (Bluish Ice)

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    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.

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  "  nwinter\sprites\props:

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    · 3595 (Playing Cards)

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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03

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  "  nwinter\sprites\signs:

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  "  nwinter\textures:

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    · 3659 ("SANTA CLAWS" Movie Billboard)

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    · 3661 (Crate w\ Snow on Top)

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    · 3670 (Bluish Ice)

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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)

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  "  nwinter\sprites\props:

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  "  e2l1.mhk-e2l8.mhk:

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    · 3595 (Playing Cards)

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    · I removed the maphack code and replaced it with a note that says that these are only stubs,

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  "  nwinter\sprites\signs:

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      because all of the corrections will be taken care of in the map patching process.

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    · 3659 ("SANTA CLAWS" Movie Billboard)

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  "  nwinter\textures:

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    · 3594 (Crate with "COAL")

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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)

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    · 3661 (Crate w\ Snow on Top) [Enhanced]

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  "  e2l1.mhk-e2l8.mhk:

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    · 3695 (Rubble) [Enhanced]

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    · I removed the maphack code and replaced it with a note that says that these are only stubs,

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    · 3729 (Dart Board w\ Black BG)

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      because all of the corrections will be taken care of in the map patching process.

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    · 3758 (Metal Bars & Grooves)

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  "  nwinter\textures:

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  "  nwinter\screen\menu:

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    · 3594 (Crate with "COAL")

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    · 2492 (3D Realms Screen - NW+ Screen)

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    · 3661 (Crate w\ Snow on Top) [Enhanced]

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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]

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    · 3695 (Rubble) [Enhanced]

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  "  nwinter\sprites\props:

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    · 3729 (Dart Board w\ Black BG)

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    · 3662 (Wooden Slats)

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    · 3758 (Metal Bars & Grooves)

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    · 3728 (Dart Board), 3795 (Playing Cards)

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  "  nwinter\screen\menu:

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  "  nwinter\sprites\signs:

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    · 2492 (3D Realms Screen - NW+ Screen)

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    · 3658 ("NAUGHTY!" Billboard)

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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]

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    · 3660 ("SANTA CLAWS" Poster)

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  "  nwinter\sprites\props:

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  "  nwinter\copies.def:

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    · 3662 (Wooden Slats)

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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.

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    · 3728 (Dart Board), 3795 (Playing Cards)

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  "  nwinter\textures.def:

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  "  nwinter\sprites\signs:

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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.

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    · 3658 ("NAUGHTY!" Billboard)

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    · 3660 ("SANTA CLAWS" Poster)

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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18

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  "  nwinter\copies.def:

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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.

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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.

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  "  nwinter\textures.def:

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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22

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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.

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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.

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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.

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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18

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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.

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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.

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  "  nwinter\screen\menu:

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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]

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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22

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  "  nwinter\copies.def:

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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.

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    · Removed 3686 after seeing that there were some modifications.

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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.

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    · 3704-3708 (Cloudy Skies)

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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.

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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]

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  "  nwinter\screen\menu:

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    · 3984-3991 (Santa's Gun)

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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]

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    · 1470-1473 (Rear-View Stripper Screen)

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  "  nwinter\copies.def:

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  "  nwinter\sprites\signs:

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    · Removed 3686 after seeing that there were some modifications.

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    · 3686 (Mock "Lunar Apocalypse" Poster)

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    · 3704-3708 (Cloudy Skies)

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  "  nwinter\screen\fonts:

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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]

148
    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.

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    · 3984-3991 (Santa's Gun)

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    · 1470-1473 (Rear-View Stripper Screen)

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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25

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  "  nwinter\sprites\signs:

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  "  nwinter\music:

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    · 3686 (Mock "Lunar Apocalypse" Poster)

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    ·  At Doom's Gate  by Bobby Prince

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  "  nwinter\screen\fonts:

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    · all other music by Matéos

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    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.

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  "  nwinter\e2l1demo.map:

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    · NWL1 map from NW demo, slightly different

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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25

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  "  NWUser.con:

156
  "  nwinter\music:

157
    · added episode 1: Nuclear Winter Demo

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    ·  At Doom's Gate  by Bobby Prince

158
    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene

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    · all other music by Matéos

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  "  nwinter\textures:

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  "  nwinter\e2l1demo.map:

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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.

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    · NWL1 map from NW demo, slightly different

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    · 3613 (Black\White Gradient)

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  "  NWUser.con:

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    · 3622 (Snow on Ground ?)

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    · added episode 1: Nuclear Winter Demo

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    · 3646/3669 (Snow on Ground)

163
    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene

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    · 3720-3722 (Underwater Brick)

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  "  nwinter\textures:

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    · 3739-3741 (Underwater Door)

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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.

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    · 3769 (Glass w\ Icicles)

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    · 3613 (Black\White Gradient)

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    · 3770 (Rock w\ Icicles)

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    · 3622 (Snow on Ground ?)

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    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.

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    · 3646/3669 (Snow on Ground)

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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.

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    · 3720-3722 (Underwater Brick)

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  "  nwinter\decals:

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    · 3739-3741 (Underwater Door)

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    · 3672 (Billiards Hole)

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    · 3769 (Glass w\ Icicles)

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  "  nwinter\copies.def:

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    · 3770 (Rock w\ Icicles)

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    · 3632-3636 (Steam from Ceiling)

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    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.

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  "  nwinter\undef.def:

174
    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.

175
    · added 2504 (NW Credits), missed it in initial passthrough

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  "  nwinter\decals:

176
  "  nwinter\screen\fonts:

176
    · 3672 (Billiards Hole)

177
    · missed some of the snowy punctuation in the DEFs. Fixed.

177
  "  nwinter\copies.def:

178
  "  nwinter\screen\menu:

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    · 3632-3636 (Steam from Ceiling)

179
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.

179
  "  nwinter\undef.def:

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    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.

180
    · added 2504 (NW Credits), missed it in initial passthrough

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  "  nwinter\sprites\props:

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  "  nwinter\screen\fonts:

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    · 3656 (Snowy Door Shock)

182
    · missed some of the snowy punctuation in the DEFs. Fixed.

183
  "  nwinter\sprites\signs:

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  "  nwinter\screen\menu:

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    · 3827 (Duke: Nuclear Winter Demo Sign)

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    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.

185
  "  NWEDuke.con:

185
    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.

186
    · Added so that modders could have an easier time creating addon-themed levels.

186
  "  nwinter\sprites\props:

187
  "  NWinter.con:

187
    · 3656 (Snowy Door Shock)

188
    · game name

188
  "  nwinter\sprites\signs:

189
    · added a special treat to NWL3

189
    · 3827 (Duke: Nuclear Winter Demo Sign)

190
  "  nwinter\extra:

190
  "  NWEDuke.con:

191
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.

191
    · Added so that modders could have an easier time creating addon-themed levels.

192


192
  "  NWinter.con:

193
  [4.2.0] NW+ v2.0 - 2010-05-02

193
    · game name

194
  "  nwinter

194
    · added a special treat to NWL3

195
    · all images have been losslessly optimized

195
  "  nwinter\extra:

196
    · normal maps added where applicable

196
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.

197
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map

197


198
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts

198
  [4.2.0] NW+ v2.0 - 2010-05-02

199
    · annihiliated vanilla cutscenes

199
  "  nwinter

200
    · removed vanilla story and credits panels, as they weren't relevant

200
    · all images have been losslessly optimized

201
    · New ambient wind sounds have been added to the maps!

201
    · normal maps added where applicable

202
  "  nwuninst.bat

202
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map

203
    · uninstaller added at request of a user

203
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts

204
  "  nw_xxx.def

204
    · annihiliated vanilla cutscenes

205
    · XXX mode!

205
    · removed vanilla story and credits panels, as they weren't relevant

206
    · Nothing in it yet.

206
    · New ambient wind sounds have been added to the maps!

207
  "  nwinter\8bit:

207
  "  nwuninst.bat

208
    · created for 8-bit tile replacement because the ARTs cannot be redistributed

208
    · uninstaller added at request of a user

209
    · 2472-2481 (White Digitalfont)

209
  "  nw_xxx.def

210
    · 2930-2965, 3002-3009, 3022 (White Redfont)

210
    · XXX mode!

211
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.

211
    · Nothing in it yet.

212
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.

212
  "  nwinter\8bit:

213
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.

213
    · created for 8-bit tile replacement because the ARTs cannot be redistributed

214
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.

214
    · 2472-2481 (White Digitalfont)

215
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!

215
    · 2930-2965, 3002-3009, 3022 (White Redfont)

216
  "  nwinter\copies:

216
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.

217
    · checked for newer status in HRP v4 and Polymer pack

217
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.

218
  "  nwinter\screen\fonts:

218
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.

219
    · snowy digitalfont removed because a newer version of the normal red color was made

219
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.

220
  "  nwinter\screen\menu:

220
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!

221
    · 2492 (3D Realms Screen - NW+ Screen) new insignia

221
  "  nwinter\copies:

222
    · 2502-2503 (Nuclear Winter Insignia) actual font!

222
    · checked for newer status in HRP v4 and Polymer pack

223
  "  nwinter\sounds:

223
  "  nwinter\screen\fonts:

224
    · FLY_BY - Opening Cutscene

224
    · snowy digitalfont removed because a newer version of the normal red color was made

225
    · WIND54 - Ending Cutscene

225
  "  nwinter\screen\menu:

226
  "  nwinter\sprites\characters:

226
    · 2492 (3D Realms Screen - NW+ Screen) new insignia

227
    · 3598-3599, 3784 (Mario Joke)

227
    · 2502-2503 (Nuclear Winter Insignia) actual font!

228
    · 3603-3605 (Mario Kart Joke)

228
  "  nwinter\sounds:

229
  "  nwinter\sprites\ice:

229
    · FLY_BY - Opening Cutscene

230
    · created, but empty.

230
    · WIND54 - Ending Cutscene

231
  "  nwinter\sprites\decals:

231
  "  nwinter\sprites\characters:

232
    · 3774 (White Footprint)

232
    · 3598-3599, 3784 (Mario Joke)

233
  "  nwinter\sprites\gibs:

233
    · 3603-3605 (Mario Kart Joke)

234
    · "jibs" now has a correct spelling

234
  "  nwinter\sprites\ice:

235
  "  nwinter\sprites\props:

235
    · created, but empty.

236
    · 3600-3602 (Fences)

236
  "  nwinter\sprites\decals:

237
    · 3689 (Information Ticker)

237
    · 3774 (White Footprint)

238
    · 3690 (Information Ticker With Pole)

238
  "  nwinter\sprites\gibs:

239
    · 3782 (White Present)

239
    · "jibs" now has a correct spelling

240
    · 3786 (Red Present)

240
  "  nwinter\sprites\props:

241
  "  nwinter\music:

241
    · 3600-3602 (Fences)

242
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired

242
    · 3689 (Information Ticker)

243
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith

243
    · 3690 (Information Ticker With Pole)

244
  "  nwinter\textures:

244
    · 3782 (White Present)

245
    · 3622 (Ice on Ground) removed from co-definition

245
    · 3786 (Red Present)

246
    · 3646/3669 (Snow on Ground) normal map from CrazyBump

246
  "  nwinter\music:

247
    · 3661 (Crate w\ Icicles) higher resolution

247
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired

248
    · 3594 (Crate with "COAL") higher resolution

248
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith

249
    · 3790 ("Toys for Poor Kids" Crate) higher resolution

249
  "  nwinter\textures:

250
    · 3791 ("Toys for Rich Kids" Crate) higher resolution

250
    · 3622 (Ice on Ground) removed from co-definition

251
  "  NWinter.con:

251
    · 3646/3669 (Snow on Ground) normal map from CrazyBump

252
    · eliminated rogue ambient cutscene sounds

252
    · 3661 (Crate w\ Icicles) higher resolution

253
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul

253
    · 3594 (Crate with "COAL") higher resolution

254
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors

254
    · 3790 ("Toys for Poor Kids" Crate) higher resolution

255
    · in NWL3, the doorshocks display the previously unused snowy version

255
    · 3791 ("Toys for Rich Kids" Crate) higher resolution

256
    · TEN screen reenabled (NW Credits)

256
  "  NWinter.con:

257
    · incorporated Jonah Bishop's Unofficial CON Fixes

257
    · eliminated rogue ambient cutscene sounds

258
    · new enemies automatically resize on level load

258
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul

259
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)

259
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors

260
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.

260
    · in NWL3, the doorshocks display the previously unused snowy version

261
    · added a second special treat to NWL3

261
    · TEN screen reenabled (NW Credits)

262
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.

262
    · incorporated Jonah Bishop's Unofficial CON Fixes

263
    · The new babes also receive the same parental lock treatment as their full counterparts.

263
    · new enemies automatically resize on level load

264
  "  NWSanta.con & nwinter\nwsanta:

264
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)

265
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.

265
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.

266
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.

266
    · added a second special treat to NWL3

267
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.

267
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.

268
  "  NWActor.con:

268
    · The new babes also receive the same parental lock treatment as their full counterparts.

269
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.

269
  "  NWSanta.con & nwinter\nwsanta:

270
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.

270
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.

271
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.

271
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.

272
  "  nwl5.map

272
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.

273
    · The commanders at the base of the lava pit are now functional.

273
  "  NWActor.con:

274
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.

274
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.

275
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.

275
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.

276


276
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.

277
  [4.X.0] NW+ Subversion Repository

277
  "  nwl5.map

278
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.

278
    · The commanders at the base of the lava pit are now functional.

279


279
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.

280
[5.0.0] Individual Tile Credits:

280
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.

281


281


282
  [5.1.0] Textures, Signs, Decals

282
  [4.X.0] NW+ Subversion Repository

283


283
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.

284
  "  chicken

284


285
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827

285
[5.0.0] Individual Tile Credits:

286


286


287
  "  Captain Awesome

287
  [5.1.0] Textures, Signs, Decals

288
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830

288


289


289
  "  chicken

290
  "  Hendricks266

290
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827

291
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791

291


292
    normal/specular maps: 3646/3669

292
  "  Captain Awesome

293


293
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830

294
  "  Alexander Filippov

294


295
    3606-3612, 3671, 3695, 3726 (previously)

295
  "  Hendricks266

296


296
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791

297
  "  Matéos

297
    normal/specular maps: 3646/3669

298
    3622 (originally), 3646/3669 (originally)

298


299


299
  "  Alexander Filippov

300
  "  Parkar

300
    3606-3612, 3671, 3695, 3726 (previously)

301
    source release: 2492, 3240-3249

301


302


302
  "  Matéos

303
  [5.2.0] Models

303
    3622 (originally), 3646/3669 (originally)

304


304


305
  "  chicken

305
  "  Parkar

306
    3656 (skin)

306
    source release: 2492, 3240-3249

307


307


308
  "  Hendricks266

308
  [5.2.0] Models

309
    3598-3599+3784 (conversion, assembly)

309


310
    skins: 3689, 3690, 3782, 3786

310
  "  chicken

311


311
    3656 (skin)

312
  "  Flacken.WS

312


313
    3598-3599+3784 (skin recolor)

313
  "  Hendricks266

314


314
    3598-3599+3784 (conversion, assembly)

315
  "  Tea Monster

315
    skins: 3689, 3690, 3782, 3786

316
    3782, 3786

316


317


317
  "  Flacken.WS

318
  "  Roma Loom

318
    3598-3599+3784 (skin recolor)

319
    3600-3602

319


320


320
  "  Tea Monster

321
  [5.3.0] Skyboxes

321
    3782, 3786

322


322


323
  None have been submitted yet!

323
  "  Roma Loom

324


324
    3600-3602

325
  [5.4.0] Music

325


326


326
  [5.3.0] Skyboxes

327
  "  MusicallyInspired

327


328
    all level music

328
  None have been submitted yet!

329


329


330
  "  Bobby Prince

330
  [5.4.0] Music

331
     At Doom's Gate 

331


332


332
  "  MusicallyInspired

333
  "  Soyo Oka, Taro Bando

333
    all level music

334
     Mario Circuit 

334


335


335
  "  Bobby Prince

336
  [5.5.0] Sounds

336
     At Doom's Gate 

337


337


338
  "  3D Realms, John Galt

338
  "  Soyo Oka, Taro Bando

339
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC

339
     Mario Circuit 

340


340


341
  "  Hendricks266

341
  [5.5.0] Sounds

342
    WIND54

342


343
    FLY_BY

343
  "  3D Realms, John Galt

344


344
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC

345
  [5.6.0] Cutscenes

345


346


346
  "  Hendricks266

347
  None have been submitted yet!

347
    WIND54

348


348
    FLY_BY

349
  [5.7.0] 8-Bit Art:

349


350


350
  [5.6.0] Cutscenes

351
  "  Hendricks266

351


352
    recolors: 2472-2481, digital_minus, 2929-3022

352
  None have been submitted yet!

353
    improvements: 3293, 3591, 3785

353


354
    edits: 3832-3834

354
  [5.7.0] 8-Bit Art:

355


355


356
  "  Captain Awesome

356
  "  Hendricks266

357
    1956

357
    recolors: 2472-2481, digital_minus, 2929-3022

358


358
    improvements: 3293, 3591, 3785

359
  [5.8.0] Map Patching

359
    edits: 3832-3834

360


360


361
  "  Hendricks266:

361
  "  Captain Awesome

362
    all maps

362
    1956

363


363


364
  [5.9.0] Resources from Duke3D HRP

364
  [5.8.0] Map Patching

365


365


366
  "  End of Level Screen (3240-3249) by Parkar

366
  "  Hendricks266:

367
  "  Everything in copies.def

367
    all maps

368
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.

368


369
  Duke3D	Addon

369
  [5.9.0] Resources from Duke3D HRP

370
  79		3714-3718

370


371
  160		3656

371
  "  End of Level Screen (3240-3249) by Parkar

372
  238		3770

372
  "  Everything in copies.def

373
  340		3758

373
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.

374
  448		3739-3741

374
  Duke3D	Addon

375
  504		3670, 3769

375
  79		3714-3718

376
  550		3774

376
  160		3656

377
  742		3726

377
  238		3770

378
  748		3720-3722

378
  340		3758

379
  784		3659

379
  448		3739-3741

380
  826		3686

380
  504		3670, 3769

381
  884		3594, 3661, 3666, 3790, 3791

381
  550		3774

382
  1211		3658

382
  742		3726

383
  4319		3695

383
  748		3720-3722

384
  4453		3689, 3690

384
  784		3659

385
  4567		3661, 3769

385
  826		3686

386


386
  884		3594, 3661, 3666, 3790, 3791

387
  [5.10.0] Other Resources

387
  1211		3658

388


388
  4319		3695

389
  "  Christmas Tree (3240-3249) from some website...

389
  4453		3689, 3690

390
  "  3D Realms screen background from somewhere (see 3DR thread).

390
  4567		3661, 3769

391


391


392
[6.0.0]  So, how can I help? 

392
  [5.10.0] Other Resources

393


393


394
First, check the to-do list to see what is done and what needs to be done.  

394
  "  Christmas Tree (3240-3249) from some website...

395
For the most accurate version, check the website.

395
  "  3D Realms screen background from somewhere (see 3DR thread).

396


396


397
Second, check the nwinter/extra folder to see if there is a WIP.

397
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.

398


398
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.

399
Third, make sure that if you take art from somewhere, check its license first!  

399
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.

400
You should also cite any sources you used, especially another HRP tile.

400
    For more information and the full license please visit http://www.cgtextures.com.

401


401


402
Fourth, do not use any of the original 8-bit art in your final products.  

402
[6.0.0]  How can I help? 

403
You may use the art as placeholders, but do not leave it in the final product.  

403


404
The exception to this rule is when a complex object (such as an enemy) has not been 

404
First, check the to-do list to see what is done and what needs to be done.  

405
re-done.  It can be added to the interim release version.  However, once a replacement 

405
For the most accurate version, check the website.

406
has become available, then you must use it instead of the original.

406


407


407
Second, check the nwinter/extra folder to see if there is a WIP.

408
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 

408


409
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 

409
Third, make sure that if you take art from somewhere, check its license first!  

410
if the original art has a weird resolution, then you should use the original ×4.  Model skins 

410
You should also cite any sources you used, especially another HRP tile.

411
should be power of 2 as well.  It might work better for you if you created the tile in ×8 

411


412
scale.

412
Fourth, do not use any of the original 8-bit art in your final products.  

413


413
You may use the art as placeholders, but do not leave it in the final product.  

414
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 

414
The exception to this rule is when a complex object (such as an enemy) has not been 

415
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.

415
re-done.  It can be added to the interim release version.  However, once a replacement 

416


416
has become available, then you must use it instead of the original.

417
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 

417


418
make the above rules much easier. =D

418
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 

419


419
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 

420
[7.0.0] Credits:

420
if the original art has a weird resolution, then you should use the original ×4.  Model skins 

421


421
should be power of 2 as well.  It might work better for you if you created the tile in ×8 

422
"  Hendricks266

422
scale.

423
  (Author of this pack) .............................. See below for contact information.

423


424


424
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 

425
"  Parkar

425
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.

426
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com

426


427


427
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 

428
"  JonoF

428
make the above rules much easier. =D

429
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au

429


430


430
[7.0.0] Credits:

431
"  TerminX

431


432
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com

432
"  Hendricks266

433


433
  (Author of this pack) .............................. See below for contact information.

434


434


435
[8.0.0] Links:

435
Do not contact the following people concerning this pack. Contact them for issues within their authorship.

436


436


437
"  Hendricks266's Site (NW+, Vaca+, and more!)

437
"  Parkar

438
  http://hendricks266.duke4.net/

438
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com

439


439


440
"  Duke Nukem 3D High-Resolution Pack

440
"  JonoF

441
  http://hrp.duke4.net

441
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au

442


442


443
"  EDuke32

443
"  TerminX

444
  http://www.eduke32.com

444
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com

445


445


446


446


447
[9.0.0] Contact Info:

447
[8.0.0] Links:

448


448


449
If you need to contact me (Hendricks266):

449
"  Hendricks266's Site (NW+, Vaca+, and more!)

450


450
  http://hendricks266.duke4.net/

451
First, look here: http://hendricks266.duke4.net/nw_plus.php

451


452


452
"  Duke Nukem 3D High-Resolution Pack

453
AIM: TheHendricks266

453
  http://hrp.duke4.net

454
MSN: Hendricks266 at hotmail dot com

454


455
email: Hendricks266 at gmail dot com

455
"  EDuke32

456
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.

456
  http://www.eduke32.com

457


457


458
 -Hendricks266

458


459

459
[9.0.0] Contact Info:

460

460


461
Generated by GNU Enscript 1.6.5.90.
461
If you need to contact me (Hendricks266):

462

462


463

463
First, look here: http://hendricks266.duke4.net/nw_plus.php

-
 
464


-
 
465
AIM: TheHendricks266

-
 
466
MSN: Hendricks266 at hotmail dot com

-
 
467
email: Hendricks266 at gmail dot com

-
 
468
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.

-
 
469


-
 
470
 -Hendricks266

-
 
471

-
 
472

-
 
473
Generated by GNU Enscript 1.6.5.90.
-
 
474

-
 
475