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ÿþ T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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ÿþT%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%
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 Q% Duke: Nuclear Winter Plus Readme Q%
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Q% Duke: Nuclear Winter Plus Readme Q%
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 Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%
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Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%
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          % by Hendricks266 %
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         % by Hendricks266 %
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          %%%%%%%%%%%%%%%%%%%
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         %%%%%%%%%%%%%%%%%%%
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.
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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.
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Any modern web browser should also display the file correctly.
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Any modern web browser should also display the file correctly.
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[0.0.0] Table of Contents:
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[0.0.0] Table of Contents:
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[1.0.0] Installation
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[1.0.0] Installation
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[2.0.0] Running NW+
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[2.0.0] Running NW+
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[3.0.0] Important Info
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[3.0.0] Important Info
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[4.0] Change Log
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[4.0] Change Log
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  [4.1.0] NWHRP v1.0
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  [4.1.0] NWHRP v1.0
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  [4.1.1] NWHRP v1.1 (v1.5)
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  [4.1.1] NWHRP v1.1 (v1.5)
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  [4.1.3] NWHRP v1.3 (v2.0)
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  [4.1.3] NWHRP v1.3 (v2.0)
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  [4.1.5] NWHRP v1.5 (v2.5)
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  [4.1.5] NWHRP v1.5 (v2.5)
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  [4.1.5a] NWHRP v1.5a (v2.5a)
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  [4.1.5a] NWHRP v1.5a (v2.5a)
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  [4.1.6] NWHRP v1.6 (v3.0)
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  [4.1.6] NWHRP v1.6 (v3.0)
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  [4.1.8] NWHRP v1.8 (v3.5)
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  [4.1.8] NWHRP v1.8 (v3.5)
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  [4.2.0] NW+ v2.0
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  [4.2.0] NW+ v2.0
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  [4.X.0] NW+ Subversion Repository
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  [4.X.0] NW+ Subversion Repository
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[5.0.0] Individual Tile Credits
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[5.0.0] Individual Tile Credits
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  [5.1.0] Textures, Signs, Decals
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  [5.1.0] Textures, Signs, Decals
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  [5.2.0] Models
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  [5.2.0] Models
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  [5.3.0] Skyboxes
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  [5.3.0] Skyboxes
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  [5.4.0] Music
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  [5.4.0] Music
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  [5.5.0] Sounds
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  [5.5.0] Sounds
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  [5.6.0] Cutscenes
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  [5.6.0] Cutscenes
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  [5.7.0] 8-Bit Art
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  [5.7.0] 8-Bit Art
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  [5.8.0] Map Patching
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  [5.8.0] Map Patching
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  [5.9.0] Resources from Duke3D HRP
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  [5.9.0] Resources from Duke3D HRP
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  [5.10.0] Other Resources
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  [5.10.0] Other Resources
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[6.0.0]  How can I help? 
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[6.0.0]  How can I help? 
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[7.0.0] Credits
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[7.0.0] Credits
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[8.0.0] Links
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[8.0.0] Links
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[9.0.0] Contact Info
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[9.0.0] Contact Info
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[1.0.0] Installation:
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[1.0.0] Installation:
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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the NW+ SVN repository:
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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the NW+ SVN repository:
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http://svn.eduke32.com/nw_plus/
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http://svn.eduke32.com/nw_plus/
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Then, run NWinter.bat.
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Then, run NWinter.bat.
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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.
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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.
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See the following links for help:
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See the following links for help:
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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/
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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/
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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/
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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/
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To view the SVN in a web-based interface, go to:
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[2.0.0] Running NW+:
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http://svn.eduke32.com/listing.php?repname=nw_plus
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This file was made so that you have to change absolutely *NOTHING* within your
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existing HRP. All you have to do is run NWinter.bat and all of the grunt work
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will be taken care of.
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[2.0.0] Running NW+:
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This file was made so that you have to change absolutely *NOTHING* within your
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existing HRP. All you have to do is run NWinter.bat and all of the grunt work
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[3.0.0] Important Info:
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will be taken care of.
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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.
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"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!
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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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[3.0.0] Important Info:
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  to have created every single piece of art contained within this file! See the
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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.
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  credits section below in order to see where the tiles came from.
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"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!
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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim
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  to have created every single piece of art contained within this file! See the
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[4.0.0] Change Log:
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  credits section below in order to see where the tiles came from.
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This is the timeline of when a piece of artwork or other content was added to NW+.
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  [4.1.0] NWHRP v1.0 - 2006-09-24
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[4.0.0] Change Log:
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  "  e2l1.mhk-e2l8.mhk:
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This is the timeline of when a piece of artwork or other content was added to NW+.
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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.
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  "  NWUSER.CON:
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  [4.1.0] NWHRP v1.0 - 2006-09-24
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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).
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  "  e2l1.mhk-e2l8.mhk:
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  "  NWACTOR.CON:
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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.
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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.
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  "  NWUSER.CON:
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  "  nwinter\undef.def:
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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
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  "  NWACTOR.CON:
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  "  nwinter\copies.def:
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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.
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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).
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  "  nwinter\undef.def:
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  "  nwinter\screen\menu:
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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.
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    · 2502-2503 (Nuclear Winter Insignia)
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  "  nwinter\copies.def:
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    · 3240-3249 (End of Level Screen)
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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).
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  "  nwinter\sprites\signs:
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  "  nwinter\screen\menu:
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    · 3830 (Sloppy Red "NAUGHTY")
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    · 2502-2503 (Nuclear Winter Insignia)
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    · 3240-3249 (End of Level Screen)
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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03
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  "  nwinter\sprites\signs:
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  "  e2l1.mhk-e2l2.mhk:
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    · 3830 (Sloppy Red "NAUGHTY")
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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.
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  "  nwinter\textures:
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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03
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    · 3606 (Wooden Desk)
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  "  e2l1.mhk-e2l2.mhk:
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    · 3607-3612 (Various Wooden Surfaces)
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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.
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    · 3695 (Rubble)
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  "  nwinter\textures:
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    · 3726 (Wooden Surface)
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    · 3606 (Wooden Desk)
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  "  nwinter\sprites\signs:
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    · 3607-3612 (Various Wooden Surfaces)
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    · 3671 (KayWhy Sign)
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    · 3695 (Rubble)
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  "  nwinter\copies.def:
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    · 3726 (Wooden Surface)
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    · Added a bunch of things while I did the to-do list that I missed before.
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  "  nwinter\sprites\signs:
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  "  NWinter.ico:
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    · 3671 (KayWhy Sign)
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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.
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  "  nwinter\copies.def:
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  "  NWinter_HRP_To_Do.txt:
99
    · Added a bunch of things while I did the to-do list that I missed before.
100
    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.
100
  "  NWinter.ico:
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101
    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.
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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03
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  "  NWinter_HRP_To_Do.txt:
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  "  nwinter\textures:
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    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.
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    · 3661 (Crate w\ Snow on Top)
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    · 3670 (Bluish Ice)
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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03
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  "  nwinter\sprites\props:
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  "  nwinter\textures:
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    · 3595 (Playing Cards)
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    · 3661 (Crate w\ Snow on Top)
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  "  nwinter\sprites\signs:
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    · 3670 (Bluish Ice)
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    · 3659 ("SANTA CLAWS" Movie Billboard)
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  "  nwinter\sprites\props:
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    · 3595 (Playing Cards)
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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)
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  "  nwinter\sprites\signs:
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  "  e2l1.mhk-e2l8.mhk:
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    · 3659 ("SANTA CLAWS" Movie Billboard)
113
    · I removed the maphack code and replaced it with a note that says that these are only stubs,
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      because all of the corrections will be taken care of in the map patching process.
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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)
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  "  nwinter\textures:
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  "  e2l1.mhk-e2l8.mhk:
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    · 3594 (Crate with "COAL")
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    · I removed the maphack code and replaced it with a note that says that these are only stubs,
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    · 3661 (Crate w\ Snow on Top) [Enhanced]
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      because all of the corrections will be taken care of in the map patching process.
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    · 3695 (Rubble) [Enhanced]
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  "  nwinter\textures:
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    · 3729 (Dart Board w\ Black BG)
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    · 3594 (Crate with "COAL")
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    · 3758 (Metal Bars & Grooves)
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    · 3661 (Crate w\ Snow on Top) [Enhanced]
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  "  nwinter\screen\menu:
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    · 3695 (Rubble) [Enhanced]
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    · 2492 (3D Realms Screen - NW+ Screen)
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    · 3729 (Dart Board w\ Black BG)
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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]
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    · 3758 (Metal Bars & Grooves)
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  "  nwinter\sprites\props:
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  "  nwinter\screen\menu:
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    · 3662 (Wooden Slats)
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    · 2492 (3D Realms Screen - NW+ Screen)
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    · 3728 (Dart Board), 3795 (Playing Cards)
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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]
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  "  nwinter\sprites\signs:
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  "  nwinter\sprites\props:
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    · 3658 ("NAUGHTY!" Billboard)
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    · 3662 (Wooden Slats)
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    · 3660 ("SANTA CLAWS" Poster)
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    · 3728 (Dart Board), 3795 (Playing Cards)
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  "  nwinter\copies.def:
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  "  nwinter\sprites\signs:
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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.
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    · 3658 ("NAUGHTY!" Billboard)
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  "  nwinter\textures.def:
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    · 3660 ("SANTA CLAWS" Poster)
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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.
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  "  nwinter\copies.def:
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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.
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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18
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  "  nwinter\textures.def:
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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.
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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.
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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22
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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18
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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.
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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.
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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.
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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.
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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22
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  "  nwinter\screen\menu:
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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.
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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]
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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.
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  "  nwinter\copies.def:
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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.
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    · Removed 3686 after seeing that there were some modifications.
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  "  nwinter\screen\menu:
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    · 3704-3708 (Cloudy Skies)
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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]
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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]
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  "  nwinter\copies.def:
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    · 3984-3991 (Santa's Gun)
148
    · Removed 3686 after seeing that there were some modifications.
149
    · 1470-1473 (Rear-View Stripper Screen)
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    · 3704-3708 (Cloudy Skies)
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  "  nwinter\sprites\signs:
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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]
151
    · 3686 (Mock "Lunar Apocalypse" Poster)
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    · 3984-3991 (Santa's Gun)
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  "  nwinter\screen\fonts:
152
    · 1470-1473 (Rear-View Stripper Screen)
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    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.
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  "  nwinter\sprites\signs:
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    · 3686 (Mock "Lunar Apocalypse" Poster)
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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25
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  "  nwinter\screen\fonts:
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  "  nwinter\music:
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    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.
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    ·  At Doom's Gate  by Bobby Prince
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158
    · all other music by Matéos
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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25
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  "  nwinter\e2l1demo.map:
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  "  nwinter\music:
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    · NWL1 map from NW demo, slightly different
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    ·  At Doom's Gate  by Bobby Prince
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  "  NWUser.con:
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    · all other music by Matéos
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    · added episode 1: Nuclear Winter Demo
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  "  nwinter\e2l1demo.map:
163
    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene
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    · NWL1 map from NW demo, slightly different
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  "  nwinter\textures:
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  "  NWUser.con:
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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.
165
    · added episode 1: Nuclear Winter Demo
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    · 3613 (Black\White Gradient)
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    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene
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    · 3622 (Snow on Ground ?)
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  "  nwinter\textures:
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    · 3646/3669 (Snow on Ground)
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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.
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    · 3720-3722 (Underwater Brick)
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    · 3613 (Black\White Gradient)
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    · 3739-3741 (Underwater Door)
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    · 3622 (Snow on Ground ?)
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    · 3769 (Glass w\ Icicles)
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    · 3646/3669 (Snow on Ground)
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    · 3770 (Rock w\ Icicles)
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    · 3720-3722 (Underwater Brick)
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    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.
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    · 3739-3741 (Underwater Door)
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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.
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    · 3769 (Glass w\ Icicles)
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  "  nwinter\decals:
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    · 3770 (Rock w\ Icicles)
176
    · 3672 (Billiards Hole)
176
    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.
177
  "  nwinter\copies.def:
177
    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.
178
    · 3632-3636 (Steam from Ceiling)
178
  "  nwinter\decals:
179
  "  nwinter\undef.def:
179
    · 3672 (Billiards Hole)
180
    · added 2504 (NW Credits), missed it in initial passthrough
180
  "  nwinter\copies.def:
181
  "  nwinter\screen\fonts:
181
    · 3632-3636 (Steam from Ceiling)
182
    · missed some of the snowy punctuation in the DEFs. Fixed.
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  "  nwinter\undef.def:
183
  "  nwinter\screen\menu:
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    · added 2504 (NW Credits), missed it in initial passthrough
184
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.
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  "  nwinter\screen\fonts:
185
    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.
185
    · missed some of the snowy punctuation in the DEFs. Fixed.
186
  "  nwinter\sprites\props:
186
  "  nwinter\screen\menu:
187
    · 3656 (Snowy Door Shock)
187
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.
188
  "  nwinter\sprites\signs:
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    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.
189
    · 3827 (Duke: Nuclear Winter Demo Sign)
189
  "  nwinter\sprites\props:
190
  "  NWEDuke.con:
190
    · 3656 (Snowy Door Shock)
191
    · Added so that modders could have an easier time creating addon-themed levels.
191
  "  nwinter\sprites\signs:
192
  "  NWinter.con:
192
    · 3827 (Duke: Nuclear Winter Demo Sign)
193
    · game name
193
  "  NWEDuke.con:
194
    · added a special treat to NWL3
194
    · Added so that modders could have an easier time creating addon-themed levels.
195
  "  nwinter\extra:
195
  "  NWinter.con:
196
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
196
    · game name
197

197
    · added a special treat to NWL3
198
  [4.2.0] NW+ v2.0 - 2010-05-02
198
  "  nwinter\extra:
199
  "  nwinter
199
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.
200
    · all images have been losslessly optimized
200

201
    · normal maps added where applicable
201
  [4.2.0] NW+ v2.0 - 2010-05-02
202
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map
202
  "  nwinter
203
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts
203
    · all images have been losslessly optimized
204
    · annihiliated vanilla cutscenes
204
    · normal maps added where applicable
205
    · removed vanilla story and credits panels, as they weren't relevant
205
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map
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    · New ambient wind sounds have been added to the maps!
206
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts
207
  "  nwuninst.bat
207
    · annihiliated vanilla cutscenes
208
    · uninstaller added at request of a user
208
    · removed vanilla story and credits panels, as they weren't relevant
209
  "  nw_xxx.def
209
    · New ambient wind sounds have been added to the maps!
210
    · XXX mode!
210
  "  nwuninst.bat
211
    · Nothing in it yet.
211
    · uninstaller added at request of a user
212
  "  nwinter\8bit:
212
  "  nw_xxx.def
213
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
213
    · XXX mode!
214
    · 2472-2481 (White Digitalfont)
214
    · Nothing in it yet.
215
    · 2930-2965, 3002-3009, 3022 (White Redfont)
215
  "  nwinter\8bit:
216
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.
216
    · created for 8-bit tile replacement because the ARTs cannot be redistributed
217
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.
217
    · 2472-2481 (White Digitalfont)
218
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.
218
    · 2930-2965, 3002-3009, 3022 (White Redfont)
219
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.
219
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.
220
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!
220
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.
221
  "  nwinter\copies:
221
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.
222
    · checked for newer status in HRP v4 and Polymer pack
222
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.
223
  "  nwinter\screen\fonts:
223
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!
224
    · snowy digitalfont removed because a newer version of the normal red color was made
224
  "  nwinter\copies:
225
  "  nwinter\screen\menu:
225
    · checked for newer status in HRP v4 and Polymer pack
226
    · 2492 (3D Realms Screen - NW+ Screen) new insignia
226
  "  nwinter\screen\fonts:
227
    · 2502-2503 (Nuclear Winter Insignia) actual font!
227
    · snowy digitalfont removed because a newer version of the normal red color was made
228
  "  nwinter\sounds:
228
  "  nwinter\screen\menu:
229
    · FLY_BY - Opening Cutscene
229
    · 2492 (3D Realms Screen - NW+ Screen) new insignia
230
    · WIND54 - Ending Cutscene
230
    · 2502-2503 (Nuclear Winter Insignia) actual font!
231
  "  nwinter\sprites\characters:
231
  "  nwinter\sounds:
232
    · 3598-3599, 3784 (Mario Joke)
232
    · FLY_BY - Opening Cutscene
233
    · 3603-3605 (Mario Kart Joke)
233
    · WIND54 - Ending Cutscene
234
  "  nwinter\sprites\ice:
234
  "  nwinter\sprites\characters:
235
    · created, but empty.
235
    · 3598-3599, 3784 (Mario Joke)
236
  "  nwinter\sprites\decals:
236
    · 3603-3605 (Mario Kart Joke)
237
    · 3774 (White Footprint)
237
  "  nwinter\sprites\ice:
238
  "  nwinter\sprites\gibs:
238
    · created, but empty.
239
    · "jibs" now has a correct spelling
239
  "  nwinter\sprites\decals:
240
  "  nwinter\sprites\props:
240
    · 3774 (White Footprint)
241
    · 3600-3602 (Fences)
241
  "  nwinter\sprites\gibs:
242
    · 3689 (Information Ticker)
242
    · "jibs" now has a correct spelling
243
    · 3690 (Information Ticker With Pole)
243
  "  nwinter\sprites\props:
244
    · 3782 (White Present)
244
    · 3600-3602 (Fences)
245
    · 3786 (Red Present)
245
    · 3689 (Information Ticker)
246
  "  nwinter\music:
246
    · 3690 (Information Ticker With Pole)
247
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
247
    · 3782 (White Present)
248
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith
248
    · 3786 (Red Present)
249
  "  nwinter\textures:
249
  "  nwinter\music:
250
    · 3622 (Ice on Ground) removed from co-definition
250
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired
251
    · 3646/3669 (Snow on Ground) normal map from CrazyBump
251
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith
252
    · 3661 (Crate w\ Icicles) higher resolution
252
  "  nwinter\textures:
253
    · 3594 (Crate with "COAL") higher resolution
253
    · 3622 (Ice on Ground) removed from co-definition
254
    · 3790 ("Toys for Poor Kids" Crate) higher resolution
254
    · 3646/3669 (Snow on Ground) normal map from CrazyBump
255
    · 3791 ("Toys for Rich Kids" Crate) higher resolution
255
    · 3661 (Crate w\ Icicles) higher resolution
256
  "  NWinter.con:
256
    · 3594 (Crate with "COAL") higher resolution
257
    · eliminated rogue ambient cutscene sounds
257
    · 3790 ("Toys for Poor Kids" Crate) higher resolution
258
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul
258
    · 3791 ("Toys for Rich Kids" Crate) higher resolution
259
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors
259
  "  NWinter.con:
260
    · in NWL3, the doorshocks display the previously unused snowy version
260
    · eliminated rogue ambient cutscene sounds
261
    · TEN screen reenabled (NW Credits)
261
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul
262
    · incorporated Jonah Bishop's Unofficial CON Fixes
262
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors
263
    · new enemies automatically resize on level load
263
    · in NWL3, the doorshocks display the previously unused snowy version
264
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)
264
    · TEN screen reenabled (NW Credits)
265
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.
265
    · incorporated Jonah Bishop's Unofficial CON Fixes
266
    · added a second special treat to NWL3
266
    · new enemies automatically resize on level load
267
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.
267
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)
268
    · The new babes also receive the same parental lock treatment as their full counterparts.
268
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.
269
  "  NWSanta.con & nwinter\nwsanta:
269
    · added a second special treat to NWL3
270
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.
270
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.
271
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.
271
    · The new babes also receive the same parental lock treatment as their full counterparts.
272
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.
272
  "  NWSanta.con & nwinter\nwsanta:
273
  "  NWActor.con:
273
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.
274
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.
274
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.
275
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.
275
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.
276
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.
276
  "  NWActor.con:
277
  "  nwl5.map
277
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.
278
    · The commanders at the base of the lava pit are now functional.
278
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.
279
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.
279
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.
280
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.
280
  "  nwl5.map
281

281
    · The commanders at the base of the lava pit are now functional.
282
  [4.X.0] NW+ Subversion Repository
282
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.
283
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.
283
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.
284

284

285
[5.0.0] Individual Tile Credits:
285
  [4.X.0] NW+ Subversion Repository
286

286
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.
287
  [5.1.0] Textures, Signs, Decals
287

288

288
[5.0.0] Individual Tile Credits:
289
  "  chicken
289

290
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827
290
  [5.1.0] Textures, Signs, Decals
291

291

292
  "  Captain Awesome
292
  "  chicken
293
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830
293
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827
294

294

295
  "  Hendricks266
295
  "  Captain Awesome
296
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791
296
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830
297
    normal/specular maps: 3646/3669
297

298

298
  "  Hendricks266
299
  "  Alexander Filippov
299
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791
300
    3606-3612, 3671, 3695, 3726 (previously)
300
    normal/specular maps: 3646/3669
301

301

302
  "  Matéos
302
  "  Alexander Filippov
303
    3622 (originally), 3646/3669 (originally)
303
    3606-3612, 3671, 3695, 3726 (previously)
304

304

305
  "  Parkar
305
  "  Matéos
306
    source release: 2492, 3240-3249
306
    3622 (originally), 3646/3669 (originally)
307

307

308
  [5.2.0] Models
308
  "  Parkar
309

309
    source release: 2492, 3240-3249
310
  "  chicken
310

311
    3656 (skin)
311
  [5.2.0] Models
312

312

313
  "  Hendricks266
313
  "  chicken
314
    3598-3599+3784 (conversion, assembly)
314
    3656 (skin)
315
    skins: 3689, 3690, 3782, 3786
315

316

316
  "  Hendricks266
317
  "  Flacken.WS
317
    3598-3599+3784 (conversion, assembly)
318
    3598-3599+3784 (skin recolor)
318
    skins: 3689, 3690, 3782, 3786
319

319

320
  "  Tea Monster
320
  "  Flacken.WS
321
    3782, 3786
321
    3598-3599+3784 (skin recolor)
322

322

323
  "  Roma Loom
323
  "  Tea Monster
324
    3600-3602
324
    3782, 3786
325

325

326
  [5.3.0] Skyboxes
326
  "  Roma Loom
327

327
    3600-3602
328
  None have been submitted yet!
328

329

329
  [5.3.0] Skyboxes
330
  [5.4.0] Music
330

331

331
  None have been submitted yet!
332
  "  MusicallyInspired
332

333
    all level music
333
  [5.4.0] Music
334

334

335
  "  Bobby Prince
335
  "  MusicallyInspired
336
     At Doom's Gate 
336
    all level music
337

337

338
  "  Soyo Oka, Taro Bando
338
  "  Bobby Prince
339
     Mario Circuit 
339
     At Doom's Gate 
340

340

341
  [5.5.0] Sounds
341
  "  Soyo Oka, Taro Bando
342

342
     Mario Circuit 
343
  "  3D Realms, John Galt
343

344
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC
344
  [5.5.0] Sounds
345

345

346
  "  Hendricks266
346
  "  3D Realms, John Galt
347
    WIND54
347
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC
348
    FLY_BY
348

349

349
  "  Hendricks266
350
  [5.6.0] Cutscenes
350
    WIND54
351

351
    FLY_BY
352
  None have been submitted yet!
352

353

353
  [5.6.0] Cutscenes
354
  [5.7.0] 8-Bit Art:
354

355

355
  None have been submitted yet!
356
  "  Hendricks266
356

357
    recolors: 2472-2481, digital_minus, 2929-3022
357
  [5.7.0] 8-Bit Art:
358
    improvements: 3293, 3591, 3785
358

359
    edits: 3832-3834
359
  "  Hendricks266
360

360
    recolors: 2472-2481, digital_minus, 2929-3022
361
  "  Captain Awesome
361
    improvements: 3293, 3591, 3785
362
    1956
362
    edits: 3832-3834
363

363

364
  [5.8.0] Map Patching
364
  "  Captain Awesome
365

365
    1956
366
  "  Hendricks266:
366

367
    all maps
367
  [5.8.0] Map Patching
368

368

369
  [5.9.0] Resources from Duke3D HRP
369
  "  Hendricks266:
370

370
    all maps
371
  "  End of Level Screen (3240-3249) by Parkar
371

372
  "  Everything in copies.def
372
  [5.9.0] Resources from Duke3D HRP
373
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.
373

374
  Duke3D	Addon
374
  "  End of Level Screen (3240-3249) by Parkar
375
  79		3714-3718
375
  "  Everything in copies.def
376
  160		3656
376
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.
377
  238		3770
377
  Duke3D	Addon
378
  340		3758
378
  79		3714-3718
379
  448		3739-3741
379
  160		3656
380
  504		3670, 3769
380
  238		3770
381
  550		3774
381
  340		3758
382
  742		3726
382
  448		3739-3741
383
  748		3720-3722
383
  504		3670, 3769
384
  784		3659
384
  550		3774
385
  826		3686
385
  742		3726
386
  884		3594, 3661, 3666, 3790, 3791
386
  748		3720-3722
387
  1211		3658
387
  784		3659
388
  4319		3695
388
  826		3686
389
  4453		3689, 3690
389
  884		3594, 3661, 3666, 3790, 3791
390
  4567		3661, 3769
390
  1211		3658
391

391
  4319		3695
392
  [5.10.0] Other Resources
392
  4453		3689, 3690
393

393
  4567		3661, 3769
394
  "  Christmas Tree (3240-3249) from some website...
394

395
  "  3D Realms screen background from somewhere (see 3DR thread).
395
  [5.10.0] Other Resources
396

396

397
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.
397
  "  Christmas Tree (3240-3249) from some website...
398
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.
398
  "  3D Realms screen background from somewhere (see 3DR thread).
399
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.
399

400
    For more information and the full license please visit http://www.cgtextures.com.
400
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.
401

401
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.
402
[6.0.0]  How can I help? 
402
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.
403

403
    For more information and the full license please visit http://www.cgtextures.com.
404
First, check the to-do list to see what is done and what needs to be done.  
404

405
For the most accurate version, check the website.
405
[6.0.0]  How can I help? 
406

406

407
Second, check the nwinter/extra folder to see if there is a WIP.
407
First, check the to-do list to see what is done and what needs to be done.  
408

408
For the most accurate version, check the website.
409
Third, make sure that if you take art from somewhere, check its license first!  
409

410
You should also cite any sources you used, especially another HRP tile.
410
Second, check the nwinter/extra folder to see if there is a WIP.
411

411

412
Fourth, do not use any of the original 8-bit art in your final products.  
412
Third, make sure that if you take art from somewhere, check its license first!  
413
You may use the art as placeholders, but do not leave it in the final product.  
413
You should also cite any sources you used, especially another HRP tile.
414
The exception to this rule is when a complex object (such as an enemy) has not been 
414

415
re-done.  It can be added to the interim release version.  However, once a replacement 
415
Fourth, do not use any of the original 8-bit art in your final products.  
416
has become available, then you must use it instead of the original.
416
You may use the art as placeholders, but do not leave it in the final product.  
417

417
The exception to this rule is when a complex object (such as an enemy) has not been 
418
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
418
re-done.  It can be added to the interim release version.  However, once a replacement 
419
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
419
has become available, then you must use it instead of the original.
420
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
420

421
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
421
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 
422
scale.
422
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 
423

423
if the original art has a weird resolution, then you should use the original ×4.  Model skins 
424
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
424
should be power of 2 as well.  It might work better for you if you created the tile in ×8 
425
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
425
scale.
426

426

427
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
427
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 
428
make the above rules much easier. =D
428
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.
429

429

430
[7.0.0] Credits:
430
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 
431

431
make the above rules much easier. =D
432
"  Hendricks266
432

433
  (Author of this pack) .............................. See below for contact information.
433
[7.0.0] Credits:
434

434

435
Do not contact the following people concerning this pack. Contact them for issues within their authorship.
435
"  Hendricks266
436

436
  (Author of this pack) .............................. See below for contact information.
437
"  Parkar
437

438
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
438
Do not contact the following people concerning this pack. Contact them for issues within their authorship.
439

439

440
"  JonoF
440
"  Parkar
441
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
441
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com
442

442

443
"  TerminX
443
"  JonoF
444
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
444
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au
445

445

446

446
"  TerminX
447
[8.0.0] Links:
447
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com
448

448

449
"  Hendricks266's Site (NW+, Vaca+, and more!)
449

450
  http://hendricks266.duke4.net/
450
[8.0.0] Links:
451

451

452
"  Duke Nukem 3D High-Resolution Pack
452
"  Hendricks266's Site (NW+, Vaca+, and more!)
453
  http://hrp.duke4.net
453
  http://hendricks266.duke4.net/
454

454

455
"  EDuke32
455
"  Duke Nukem 3D High-Resolution Pack
456
  http://www.eduke32.com
456
  http://hrp.duke4.net
457

457

458

458
"  EDuke32
459
[9.0.0] Contact Info:
459
  http://www.eduke32.com
460

460

461
If you need to contact me (Hendricks266):
461

462

462
[9.0.0] Contact Info:
463
First, look here: http://hendricks266.duke4.net/nw_plus.php
463

464

464
If you need to contact me (Hendricks266):
465
AIM: TheHendricks266
465

466
MSN: Hendricks266 at hotmail dot com
466
First, look here: http://hendricks266.duke4.net/nw_plus.php
467
email: Hendricks266 at gmail dot com
467

468
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
468
AIM: TheHendricks266
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MSN: Hendricks266 at hotmail dot com
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 -Hendricks266
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email: Hendricks266 at gmail dot com
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Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.
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Generated by GNU Enscript 1.6.5.90.
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 -Hendricks266
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Generated by GNU Enscript 1.6.5.90.
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