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ÿþ T%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%

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ÿþT%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%W%

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 Q% Duke: Nuclear Winter Plus Readme Q%

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Q% Duke: Nuclear Winter Plus Readme Q%

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 Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%

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Z%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%P%d%P%P%P%P%P%P%P%]%

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          % by Hendricks266 %

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         % by Hendricks266 %

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          %%%%%%%%%%%%%%%%%%%

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         %%%%%%%%%%%%%%%%%%%

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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.

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This readme file is best viewed in Courier New, Regular, Any Size, in a Unicode compatible plain text editor/viewer.

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Any modern web browser should also display the file correctly.

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Any modern web browser should also display the file correctly.

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[0.0.0] Table of Contents:

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[0.0.0] Table of Contents:

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[1.0.0] Installation

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[1.0.0] Installation

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[2.0.0] Running NW+

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[2.0.0] Running NW+

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[3.0.0] Important Info

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[3.0.0] Important Info

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[4.0] Change Log

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[4.0] Change Log

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  [4.1.0] NWHRP v1.0

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  [4.1.0] NWHRP v1.0

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  [4.1.1] NWHRP v1.1 (v1.5)

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  [4.1.1] NWHRP v1.1 (v1.5)

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  [4.1.3] NWHRP v1.3 (v2.0)

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  [4.1.3] NWHRP v1.3 (v2.0)

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  [4.1.5] NWHRP v1.5 (v2.5)

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  [4.1.5] NWHRP v1.5 (v2.5)

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  [4.1.5a] NWHRP v1.5a (v2.5a)

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  [4.1.5a] NWHRP v1.5a (v2.5a)

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  [4.1.6] NWHRP v1.6 (v3.0)

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  [4.1.6] NWHRP v1.6 (v3.0)

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  [4.1.8] NWHRP v1.8 (v3.5)

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  [4.1.8] NWHRP v1.8 (v3.5)

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  [4.2.0] NW+ v2.0

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  [4.2.0] NW+ v2.0

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  [4.X.0] NW+ Subversion Repository

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  [4.X.0] NW+ Subversion Repository

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[5.0.0] Individual Tile Credits

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[5.0.0] Individual Tile Credits

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  [5.1.0] Textures, Signs, Decals

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  [5.1.0] Textures, Signs, Decals

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  [5.2.0] Models

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  [5.2.0] Models

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  [5.3.0] Skyboxes

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  [5.3.0] Skyboxes

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  [5.4.0] Music

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  [5.4.0] Music

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  [5.5.0] Sounds

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  [5.5.0] Sounds

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  [5.6.0] Cutscenes

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  [5.6.0] Cutscenes

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  [5.7.0] 8-Bit Art

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  [5.7.0] 8-Bit Art

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  [5.8.0] Map Patching

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  [5.8.0] Map Patching

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  [5.9.0] Resources from Duke3D HRP

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  [5.9.0] Resources from Duke3D HRP

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  [5.10.0] Other Resources

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  [5.10.0] Other Resources

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[6.0.0]  How can I help? 

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[6.0.0]  How can I help? 

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[7.0.0] Credits

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[7.0.0] Credits

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[8.0.0] Links

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[8.0.0] Links

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[9.0.0] Contact Info

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[9.0.0] Contact Info

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[1.0.0] Installation:

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[1.0.0] Installation:

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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the NW+ SVN repository:

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To download, or "check out" the pack, use a Subversion (SVN) client and point it to to the NW+ SVN repository:

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http://svn.eduke32.com/nw_plus/

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http://svn.eduke32.com/nw_plus/

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Then, run NWinter.bat.

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Then, run NWinter.bat.

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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.

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NW+ is compatible with the Duke3D HRP, update packs, XXX packs, music packs, and more.

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See the following links for help:

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See the following links for help:

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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/

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1. http://forums.duke4.net/topic/2251-how-to-download-the-hrp-svn-with-tortoisesvn-guide/

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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/

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2. http://forums.duke4.net/topic/2231-the-official-add-on-installation-guide/

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To view the SVN in a web-based interface, go to:

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[2.0.0] Running NW+:

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http://svn.eduke32.com/listing.php?repname=nw_plus

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This file was made so that you have to change absolutely *NOTHING* within your

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existing HRP. All you have to do is run NWinter.bat and all of the grunt work

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will be taken care of.

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[2.0.0] Running NW+:

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This file was made so that you have to change absolutely *NOTHING* within your

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existing HRP. All you have to do is run NWinter.bat and all of the grunt work

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[3.0.0] Important Info:

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will be taken care of.

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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.

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"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!

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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim

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[3.0.0] Important Info:

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  to have created every single piece of art contained within this file! See the

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"  "Duke: Nuclear Winter Plus" is organized similarly to the main Duke3D HRP folder structure.

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  credits section below in order to see where the tiles came from.

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"  Do *NOT* use maphacks from the original HRP! These are meant for the official episodes *ONLY*!

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"  I am merely collecting stuff that pops up in the Duke4.net forums or elsewhere; I do *NOT* claim

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  to have created every single piece of art contained within this file! See the

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[4.0.0] Change Log:

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  credits section below in order to see where the tiles came from.

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This is the timeline of when a piece of artwork or other content was added to NW+.

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  [4.1.0] NWHRP v1.0 - 2006-09-24

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[4.0.0] Change Log:

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  "  e2l1.mhk-e2l8.mhk:

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This is the timeline of when a piece of artwork or other content was added to NW+.

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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.

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  "  NWUSER.CON:

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  [4.1.0] NWHRP v1.0 - 2006-09-24

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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).

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  "  e2l1.mhk-e2l8.mhk:

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  "  NWACTOR.CON:

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    · These are all dummy maphacks that exist because the NW maps are named the same as the Atomic ones.

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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.

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  "  NWUSER.CON:

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  "  nwinter\undef.def:

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    · The only changes made to this are for the episode select screen. You have two choices: Santamatch (Ep. 1) or Nuclear Winter (Ep. 2).

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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.

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  "  NWACTOR.CON:

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  "  nwinter\copies.def:

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    · I fixed many bugs in this CON file. One caused an error in the CON parser. All others caused unnecessary slowdowns.

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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).

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  "  nwinter\undef.def:

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  "  nwinter\screen\menu:

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    · Undefinitions created to enable viewing of changed content if there is no HRP replacement.

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    · 2502-2503 (Nuclear Winter Insignia)

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  "  nwinter\copies.def:

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    · 3240-3249 (End of Level Screen)

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    · This is for tiles that have a duplicate of themselves in the extra art (exempli gratia: TILES014.ART & TILES015.ART).

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  "  nwinter\sprites\signs:

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  "  nwinter\screen\menu:

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    · 3830 (Sloppy Red "NAUGHTY")

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    · 2502-2503 (Nuclear Winter Insignia)

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    · 3240-3249 (End of Level Screen)

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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03

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  "  nwinter\sprites\signs:

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  "  e2l1.mhk-e2l2.mhk:

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    · 3830 (Sloppy Red "NAUGHTY")

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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.

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  "  nwinter\textures:

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  [4.1.1] NWHRP v1.1 (v1.5) - 2006-12-03

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    · 3606 (Wooden Desk)

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  "  e2l1.mhk-e2l2.mhk:

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    · 3607-3612 (Various Wooden Surfaces)

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    · These two contain a very small amount of maphacks that I did quite a while ago. Currently, they don't suffice.

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    · 3695 (Rubble)

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  "  nwinter\textures:

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    · 3726 (Wooden Surface)

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    · 3606 (Wooden Desk)

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  "  nwinter\sprites\signs:

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    · 3607-3612 (Various Wooden Surfaces)

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    · 3671 (KayWhy Sign)

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    · 3695 (Rubble)

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  "  nwinter\copies.def:

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    · 3726 (Wooden Surface)

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    · Added a bunch of things while I did the to-do list that I missed before.

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  "  nwinter\sprites\signs:

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  "  NWinter.ico:

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    · 3671 (KayWhy Sign)

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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.

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  "  nwinter\copies.def:

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  "  NWinter_HRP_To_Do.txt:

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    · Added a bunch of things while I did the to-do list that I missed before.

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    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.

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  "  NWinter.ico:

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    · This is the icon that came with NW for the launcher and installer. Use it for the batch file, or whatever.

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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03

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  "  NWinter_HRP_To_Do.txt:

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  "  nwinter\textures:

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    · This is the To-Do list for NW+. It will be included with each version. I will not reference updates to it in the Change Log.

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    · 3661 (Crate w\ Snow on Top)

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    · 3670 (Bluish Ice)

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  [4.1.3] NWHRP v1.3 (v2.0) - 2007-02-03

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  "  nwinter\sprites\props:

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  "  nwinter\textures:

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    · 3595 (Playing Cards)

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    · 3661 (Crate w\ Snow on Top)

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  "  nwinter\sprites\signs:

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    · 3670 (Bluish Ice)

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    · 3659 ("SANTA CLAWS" Movie Billboard)

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  "  nwinter\sprites\props:

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    · 3595 (Playing Cards)

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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)

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  "  nwinter\sprites\signs:

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  "  e2l1.mhk-e2l8.mhk:

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    · 3659 ("SANTA CLAWS" Movie Billboard)

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    · I removed the maphack code and replaced it with a note that says that these are only stubs,

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      because all of the corrections will be taken care of in the map patching process.

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  [4.1.5] NWHRP v1.5 (v2.5) - 2007-03-17 (St. Patrick's Day)

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  "  nwinter\textures:

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  "  e2l1.mhk-e2l8.mhk:

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    · 3594 (Crate with "COAL")

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    · I removed the maphack code and replaced it with a note that says that these are only stubs,

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    · 3661 (Crate w\ Snow on Top) [Enhanced]

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      because all of the corrections will be taken care of in the map patching process.

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    · 3695 (Rubble) [Enhanced]

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  "  nwinter\textures:

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    · 3729 (Dart Board w\ Black BG)

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    · 3594 (Crate with "COAL")

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    · 3758 (Metal Bars & Grooves)

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    · 3661 (Crate w\ Snow on Top) [Enhanced]

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  "  nwinter\screen\menu:

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    · 3695 (Rubble) [Enhanced]

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    · 2492 (3D Realms Screen - NW+ Screen)

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    · 3729 (Dart Board w\ Black BG)

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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]

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    · 3758 (Metal Bars & Grooves)

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  "  nwinter\sprites\props:

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  "  nwinter\screen\menu:

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    · 3662 (Wooden Slats)

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    · 2492 (3D Realms Screen - NW+ Screen)

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    · 3728 (Dart Board), 3795 (Playing Cards)

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    · 2502-2503 (Nuclear Winter Insignia) [Re-Done]

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  "  nwinter\sprites\signs:

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  "  nwinter\sprites\props:

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    · 3658 ("NAUGHTY!" Billboard)

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    · 3662 (Wooden Slats)

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    · 3660 ("SANTA CLAWS" Poster)

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    · 3728 (Dart Board), 3795 (Playing Cards)

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  "  nwinter\copies.def:

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  "  nwinter\sprites\signs:

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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.

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    · 3658 ("NAUGHTY!" Billboard)

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  "  nwinter\textures.def:

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    · 3660 ("SANTA CLAWS" Poster)

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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.

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  "  nwinter\copies.def:

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    · Added #3627-3631 (Top Half of Front-View Stripper), but left commented out due to uncertainty of the file path in HRP v3.

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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18

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  "  nwinter\textures.def:

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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.

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    · Fixed a really retarded bug in which everything in nwinter\textures wasn't included.

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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22

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  [4.1.5a] NWHRP v1.5a (v2.5a) - 2007-03-18

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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.

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  "  I forgot to add duke3d.def, nwinter_hrp.def, e2l1.mhk-e2l8.mhk, NWACTOR.CON, and NWUSER.CON to nwinter_hrp.zip. Fixed.

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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.

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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.

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  [4.1.6] NWHRP v1.6 (v3.0) - 2008-02-22

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  "  nwinter\screen\menu:

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  "  Detail textures for all applicable tiles are now defined with the release of HRP v3.

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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]

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  "  NWACTOR.CON and NWUSER.CON renamed to NWActor.con and NWUser.con.

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  "  nwinter\copies.def:

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  "  NWinter.con, NWDefs.con, and NWSnow.con added just for the heck of it.

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    · Removed 3686 after seeing that there were some modifications.

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  "  nwinter\screen\menu:

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    · 3704-3708 (Cloudy Skies)

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    · 2492 (3D Realms Screen - NW+ Screen) [Re-Done]

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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]

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  "  nwinter\copies.def:

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    · 3984-3991 (Santa's Gun)

148
    · Removed 3686 after seeing that there were some modifications.

149
    · 1470-1473 (Rear-View Stripper Screen)

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    · 3704-3708 (Cloudy Skies)

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  "  nwinter\sprites\signs:

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    · 3627-3631 (Top Half of Front-View Stripper) [Uncommented]

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    · 3686 (Mock "Lunar Apocalypse" Poster)

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    · 3984-3991 (Santa's Gun)

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  "  nwinter\screen\fonts:

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    · 1470-1473 (Rear-View Stripper Screen)

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    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.

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  "  nwinter\sprites\signs:

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    · 3686 (Mock "Lunar Apocalypse" Poster)

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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25

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  "  nwinter\screen\fonts:

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  "  nwinter\music:

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    · snowy replacements for redfont and digital.  If you need red in a custom map, use pal 30.

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    ·  At Doom's Gate  by Bobby Prince

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    · all other music by Matéos

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  [4.1.8] NWHRP v1.8 (v3.5) - 2008-12-25

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  "  nwinter\e2l1demo.map:

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  "  nwinter\music:

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    · NWL1 map from NW demo, slightly different

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    ·  At Doom's Gate  by Bobby Prince

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  "  NWUser.con:

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    · all other music by Matéos

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    · added episode 1: Nuclear Winter Demo

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  "  nwinter\e2l1demo.map:

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    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene

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    · NWL1 map from NW demo, slightly different

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  "  nwinter\textures:

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  "  NWUser.con:

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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.

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    · added episode 1: Nuclear Winter Demo

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    · 3613 (Black\White Gradient)

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    · re-added an unused sound effect (416.voc), supposed to be for the ending cutscene

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    · 3622 (Snow on Ground ?)

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  "  nwinter\textures:

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    · 3646/3669 (Snow on Ground)

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    · 3594 (Crate with "COAL") Redone, because I found the actual font used.

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    · 3720-3722 (Underwater Brick)

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    · 3613 (Black\White Gradient)

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    · 3739-3741 (Underwater Door)

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    · 3622 (Snow on Ground ?)

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    · 3769 (Glass w\ Icicles)

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    · 3646/3669 (Snow on Ground)

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    · 3770 (Rock w\ Icicles)

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    · 3720-3722 (Underwater Brick)

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    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.

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    · 3739-3741 (Underwater Door)

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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.

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    · 3769 (Glass w\ Icicles)

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  "  nwinter\decals:

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    · 3770 (Rock w\ Icicles)

176
    · 3672 (Billiards Hole)

176
    · 3790 ("Toys for Poor Kids" Crate) I found the actual font used.

177
  "  nwinter\copies.def:

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    · 3791 ("Toys for Rich Kids" Crate) I found the actual font used.

178
    · 3632-3636 (Steam from Ceiling)

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  "  nwinter\decals:

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  "  nwinter\undef.def:

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    · 3672 (Billiards Hole)

180
    · added 2504 (NW Credits), missed it in initial passthrough

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  "  nwinter\copies.def:

181
  "  nwinter\screen\fonts:

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    · 3632-3636 (Steam from Ceiling)

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    · missed some of the snowy punctuation in the DEFs. Fixed.

182
  "  nwinter\undef.def:

183
  "  nwinter\screen\menu:

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    · added 2504 (NW Credits), missed it in initial passthrough

184
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.

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  "  nwinter\screen\fonts:

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    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.

185
    · missed some of the snowy punctuation in the DEFs. Fixed.

186
  "  nwinter\sprites\props:

186
  "  nwinter\screen\menu:

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    · 3656 (Snowy Door Shock)

187
    · 2492 (3D Realms Screen - NW+ Screen) Replaced NW logo.  .png instead of .jpg.  1600x1200 instead of 1024x768.

188
  "  nwinter\sprites\signs:

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    · 2502-2503 (Nuclear Winter Insignia)  The second-best version.  Much truer to the original than v2, and not scaled up like v1.

189
    · 3827 (Duke: Nuclear Winter Demo Sign)

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  "  nwinter\sprites\props:

190
  "  NWEDuke.con:

190
    · 3656 (Snowy Door Shock)

191
    · Added so that modders could have an easier time creating addon-themed levels.

191
  "  nwinter\sprites\signs:

192
  "  NWinter.con:

192
    · 3827 (Duke: Nuclear Winter Demo Sign)

193
    · game name

193
  "  NWEDuke.con:

194
    · added a special treat to NWL3

194
    · Added so that modders could have an easier time creating addon-themed levels.

195
  "  nwinter\extra:

195
  "  NWinter.con:

196
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.

196
    · game name

197


197
    · added a special treat to NWL3

198
  [4.2.0] NW+ v2.0 - 2010-05-02

198
  "  nwinter\extra:

199
  "  nwinter

199
    · Created so that imperfect images are not lost to history, and so that WIPs can be distributed easily.

200
    · all images have been losslessly optimized

200


201
    · normal maps added where applicable

201
  [4.2.0] NW+ v2.0 - 2010-05-02

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    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map

202
  "  nwinter

203
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts

203
    · all images have been losslessly optimized

204
    · annihiliated vanilla cutscenes

204
    · normal maps added where applicable

205
    · removed vanilla story and credits panels, as they weren't relevant

205
    · maps now automatically get extracted from NWINTER.GRP and renamed to nwl*.map, instead of e2l*.map

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    · New ambient wind sounds have been added to the maps!

206
      · this fixes maphack incompatibilities, and cfg-based personal score times conflicts

207
  "  nwuninst.bat

207
    · annihiliated vanilla cutscenes

208
    · uninstaller added at request of a user

208
    · removed vanilla story and credits panels, as they weren't relevant

209
  "  nw_xxx.def

209
    · New ambient wind sounds have been added to the maps!

210
    · XXX mode!

210
  "  nwuninst.bat

211
    · Nothing in it yet.

211
    · uninstaller added at request of a user

212
  "  nwinter\8bit:

212
  "  nw_xxx.def

213
    · created for 8-bit tile replacement because the ARTs cannot be redistributed

213
    · XXX mode!

214
    · 2472-2481 (White Digitalfont)

214
    · Nothing in it yet.

215
    · 2930-2965, 3002-3009, 3022 (White Redfont)

215
  "  nwinter\8bit:

216
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.

216
    · created for 8-bit tile replacement because the ARTs cannot be redistributed

217
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.

217
    · 2472-2481 (White Digitalfont)

218
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.

218
    · 2930-2965, 3002-3009, 3022 (White Redfont)

219
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.

219
    · 3240-3244 (End of Episode 1, 3-7 Screen) I replaced this one with the special NW one for Episode 2.

220
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!

220
    · 3293 (End of Episode 2 Screen - Epilogue) two typos fixed: where->were, christmas->Christmas.

221
  "  nwinter\copies:

221
    · 3591 ("Clause Residence" [sic]) typo fixed: Clause->Claus.

222
    · checked for newer status in HRP v4 and Polymer pack

222
    · 3785 ("MEDIOCRE LINGUINI LAND" [sic]) typo fixed: LINGUINI->LINGUINE.

223
  "  nwinter\screen\fonts:

223
    · 1956 (Floating Snowman Death Frame) Before, this was a blank tile.  Thanks to Cap'n, he has a new frame!

224
    · snowy digitalfont removed because a newer version of the normal red color was made

224
  "  nwinter\copies:

225
  "  nwinter\screen\menu:

225
    · checked for newer status in HRP v4 and Polymer pack

226
    · 2492 (3D Realms Screen - NW+ Screen) new insignia

226
  "  nwinter\screen\fonts:

227
    · 2502-2503 (Nuclear Winter Insignia) actual font!

227
    · snowy digitalfont removed because a newer version of the normal red color was made

228
  "  nwinter\sounds:

228
  "  nwinter\screen\menu:

229
    · FLY_BY - Opening Cutscene

229
    · 2492 (3D Realms Screen - NW+ Screen) new insignia

230
    · WIND54 - Ending Cutscene

230
    · 2502-2503 (Nuclear Winter Insignia) actual font!

231
  "  nwinter\sprites\characters:

231
  "  nwinter\sounds:

232
    · 3598-3599, 3784 (Mario Joke)

232
    · FLY_BY - Opening Cutscene

233
    · 3603-3605 (Mario Kart Joke)

233
    · WIND54 - Ending Cutscene

234
  "  nwinter\sprites\ice:

234
  "  nwinter\sprites\characters:

235
    · created, but empty.

235
    · 3598-3599, 3784 (Mario Joke)

236
  "  nwinter\sprites\decals:

236
    · 3603-3605 (Mario Kart Joke)

237
    · 3774 (White Footprint)

237
  "  nwinter\sprites\ice:

238
  "  nwinter\sprites\gibs:

238
    · created, but empty.

239
    · "jibs" now has a correct spelling

239
  "  nwinter\sprites\decals:

240
  "  nwinter\sprites\props:

240
    · 3774 (White Footprint)

241
    · 3600-3602 (Fences)

241
  "  nwinter\sprites\gibs:

242
    · 3689 (Information Ticker)

242
    · "jibs" now has a correct spelling

243
    · 3690 (Information Ticker With Pole)

243
  "  nwinter\sprites\props:

244
    · 3782 (White Present)

244
    · 3600-3602 (Fences)

245
    · 3786 (Red Present)

245
    · 3689 (Information Ticker)

246
  "  nwinter\music:

246
    · 3690 (Information Ticker With Pole)

247
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired

247
    · 3782 (White Present)

248
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith

248
    · 3786 (Red Present)

249
  "  nwinter\textures:

249
  "  nwinter\music:

250
    · 3622 (Ice on Ground) removed from co-definition

250
    · new Roland Sound Canvas SC-55 OGGs by MusicallyInspired

251
    · 3646/3669 (Snow on Ground) normal map from CrazyBump

251
    · for title screen/main menu theme, added the Gremlin Rag, by Jerry Goldsmith

252
    · 3661 (Crate w\ Icicles) higher resolution

252
  "  nwinter\textures:

253
    · 3594 (Crate with "COAL") higher resolution

253
    · 3622 (Ice on Ground) removed from co-definition

254
    · 3790 ("Toys for Poor Kids" Crate) higher resolution

254
    · 3646/3669 (Snow on Ground) normal map from CrazyBump

255
    · 3791 ("Toys for Rich Kids" Crate) higher resolution

255
    · 3661 (Crate w\ Icicles) higher resolution

256
  "  NWinter.con:

256
    · 3594 (Crate with "COAL") higher resolution

257
    · eliminated rogue ambient cutscene sounds

257
    · 3790 ("Toys for Poor Kids" Crate) higher resolution

258
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul

258
    · 3791 ("Toys for Rich Kids" Crate) higher resolution

259
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors

259
  "  NWinter.con:

260
    · in NWL3, the doorshocks display the previously unused snowy version

260
    · eliminated rogue ambient cutscene sounds

261
    · TEN screen reenabled (NW Credits)

261
    · gave the code for XMASPRESENT, HALFBITCH, SLUTASS, MALEGEEK, and FEMALEGEEK an overhaul

262
    · incorporated Jonah Bishop's Unofficial CON Fixes

262
    · added WOODENHORSE2, NWSTEAM, and XMASPRESENT2 actors

263
    · new enemies automatically resize on level load

263
    · in NWL3, the doorshocks display the previously unused snowy version

264
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)

264
    · TEN screen reenabled (NW Credits)

265
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.

265
    · incorporated Jonah Bishop's Unofficial CON Fixes

266
    · added a second special treat to NWL3

266
    · new enemies automatically resize on level load

267
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.

267
    · fixed a bug where the two snowmen in the lava pit in NWL5 didn't initialize properly (they are the wrong tilenum)

268
    · The new babes also receive the same parental lock treatment as their full counterparts.

268
    · The ringing phone in NWL1 can now be answered.  The player is greeted to the voice of Lo Wang, who is currently in an airport in Asia.

269
  "  NWSanta.con & nwinter\nwsanta:

269
    · added a second special treat to NWL3

270
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.

270
    · The new babe versions (HALFBITCH, SLUTASS) are now just as "interactive" as their full counterparts.

271
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.

271
    · The new babes also receive the same parental lock treatment as their full counterparts.

272
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.

272
  "  NWSanta.con & nwinter\nwsanta:

273
  "  NWActor.con:

273
    · Instead of overriding TILES005.ART to make Duke look like Santa, a flag is set to display different tiles.

274
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.

274
      · This allows on-the-fly character switching (via the console), and eliminates the MP lookalike bug.

275
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.

275
      · Unfortunately, it creates a bug that can only be fixed by undefining the Duke model, or making a Santa model.

276
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.

276
  "  NWActor.con:

277
  "  nwl5.map

277
    · Santa spawns Santa gibs!  Previously impossible without EVENT_ANIMATESPRITES.

278
    · The commanders at the base of the lava pit are now functional.

278
    · The snowball has had its "wackplayer" command linked to "state headhitstate" and as such is disabled, due to information from the wiki.

279
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.

279
    · For mappers, the gift boxes now spawn the item referenced in its hitag, if there is one.

280
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.

280
  "  nwl5.map

281


281
    · The commanders at the base of the lava pit are now functional.

282
  [4.X.0] NW+ Subversion Repository

282
    · A nearly-empty jetpack has been added at the base of the pit, so you do not suicide.

283
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.

283
    · The floor and ceiling of the crack at the beginning have been changed from a pal 4 rock texture to a naturally all-black tile, #3026, so that the HUD does not go black.

284


284


285
[5.0.0] Individual Tile Credits:

285
  [4.X.0] NW+ Subversion Repository

286


286
  "  The NW+ changelog following v2.0 is now contained in the logs of its SVN repo.

287
  [5.1.0] Textures, Signs, Decals

287


288


288
[5.0.0] Individual Tile Credits:

289
  "  chicken

289


290
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827

290
  [5.1.0] Textures, Signs, Decals

291


291


292
  "  Captain Awesome

292
  "  chicken

293
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830

293
    2492 (uses 2502), 2502-2503 (versions 3-4), 3646/3669, 3661, 3720-3722, 3739-3741 (previously), 3769, 3770, 3827

294


294


295
  "  Hendricks266

295
  "  Captain Awesome

296
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791

296
    2502-2503 (version 2), 3240-3249 (actual work), 3595, 3658, 3659, 3660, 3662/3757, 3670, 3728, 3729, 3758, 3795, 3830

297
    normal/specular maps: 3646/3669

297


298


298
  "  Hendricks266

299
  "  Alexander Filippov

299
    2492, 2502-2503 (version 1), 3240-3249 (presented an example and found Christmas Tree), 3594, 3613, 3672, 3686, 3739-3741, 3774, 3790, 3791

300
    3606-3612, 3671, 3695, 3726 (previously)

300
    normal/specular maps: 3646/3669

301


301


302
  "  Matéos

302
  "  Alexander Filippov

303
    3622 (originally), 3646/3669 (originally)

303
    3606-3612, 3671, 3695, 3726 (previously)

304


304


305
  "  Parkar

305
  "  Matéos

306
    source release: 2492, 3240-3249

306
    3622 (originally), 3646/3669 (originally)

307


307


308
  [5.2.0] Models

308
  "  Parkar

309


309
    source release: 2492, 3240-3249

310
  "  chicken

310


311
    3656 (skin)

311
  [5.2.0] Models

312


312


313
  "  Hendricks266

313
  "  chicken

314
    3598-3599+3784 (conversion, assembly)

314
    3656 (skin)

315
    skins: 3689, 3690, 3782, 3786

315


316


316
  "  Hendricks266

317
  "  Flacken.WS

317
    3598-3599+3784 (conversion, assembly)

318
    3598-3599+3784 (skin recolor)

318
    skins: 3689, 3690, 3782, 3786

319


319


320
  "  Tea Monster

320
  "  Flacken.WS

321
    3782, 3786

321
    3598-3599+3784 (skin recolor)

322


322


323
  "  Roma Loom

323
  "  Tea Monster

324
    3600-3602

324
    3782, 3786

325


325


326
  [5.3.0] Skyboxes

326
  "  Roma Loom

327


327
    3600-3602

328
  None have been submitted yet!

328


329


329
  [5.3.0] Skyboxes

330
  [5.4.0] Music

330


331


331
  None have been submitted yet!

332
  "  MusicallyInspired

332


333
    all level music

333
  [5.4.0] Music

334


334


335
  "  Bobby Prince

335
  "  MusicallyInspired

336
     At Doom's Gate 

336
    all level music

337


337


338
  "  Soyo Oka, Taro Bando

338
  "  Bobby Prince

339
     Mario Circuit 

339
     At Doom's Gate 

340


340


341
  [5.5.0] Sounds

341
  "  Soyo Oka, Taro Bando

342


342
     Mario Circuit 

343
  "  3D Realms, John Galt

343


344
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC

344
  [5.5.0] Sounds

345


345


346
  "  Hendricks266

346
  "  3D Realms, John Galt

347
    WIND54

347
    JG41075.VOC, JG42004.VOC, JG42019.VOC, JG42021.VOC

348
    FLY_BY

348


349


349
  "  Hendricks266

350
  [5.6.0] Cutscenes

350
    WIND54

351


351
    FLY_BY

352
  None have been submitted yet!

352


353


353
  [5.6.0] Cutscenes

354
  [5.7.0] 8-Bit Art:

354


355


355
  None have been submitted yet!

356
  "  Hendricks266

356


357
    recolors: 2472-2481, digital_minus, 2929-3022

357
  [5.7.0] 8-Bit Art:

358
    improvements: 3293, 3591, 3785

358


359
    edits: 3832-3834

359
  "  Hendricks266

360


360
    recolors: 2472-2481, digital_minus, 2929-3022

361
  "  Captain Awesome

361
    improvements: 3293, 3591, 3785

362
    1956

362
    edits: 3832-3834

363


363


364
  [5.8.0] Map Patching

364
  "  Captain Awesome

365


365
    1956

366
  "  Hendricks266:

366


367
    all maps

367
  [5.8.0] Map Patching

368


368


369
  [5.9.0] Resources from Duke3D HRP

369
  "  Hendricks266:

370


370
    all maps

371
  "  End of Level Screen (3240-3249) by Parkar

371


372
  "  Everything in copies.def

372
  [5.9.0] Resources from Duke3D HRP

373
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.

373


374
  Duke3D	Addon

374
  "  End of Level Screen (3240-3249) by Parkar

375
  79		3714-3718

375
  "  Everything in copies.def

376
  160		3656

376
  "  A lot of art has been copied from the standard HRP and modified to fit the needs of the NW art.

377
  238		3770

377
  Duke3D	Addon

378
  340		3758

378
  79		3714-3718

379
  448		3739-3741

379
  160		3656

380
  504		3670, 3769

380
  238		3770

381
  550		3774

381
  340		3758

382
  742		3726

382
  448		3739-3741

383
  748		3720-3722

383
  504		3670, 3769

384
  784		3659

384
  550		3774

385
  826		3686

385
  742		3726

386
  884		3594, 3661, 3666, 3790, 3791

386
  748		3720-3722

387
  1211		3658

387
  784		3659

388
  4319		3695

388
  826		3686

389
  4453		3689, 3690

389
  884		3594, 3661, 3666, 3790, 3791

390
  4567		3661, 3769

390
  1211		3658

391


391
  4319		3695

392
  [5.10.0] Other Resources

392
  4453		3689, 3690

393


393
  4567		3661, 3769

394
  "  Christmas Tree (3240-3249) from some website...

394


395
  "  3D Realms screen background from somewhere (see 3DR thread).

395
  [5.10.0] Other Resources

396


396


397
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.

397
  "  Christmas Tree (3240-3249) from some website...

398
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.

398
  "  3D Realms screen background from somewhere (see 3DR thread).

399
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.

399


400
    For more information and the full license please visit http://www.cgtextures.com.

400
  "  Some source textures in this tutorial are copyrighted by CGTextures.com.

401


401
    Permission to use and distribute these specific textures has been granted to the author of this texture pack.

402
[6.0.0]  How can I help? 

402
    Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold.

403


403
    For more information and the full license please visit http://www.cgtextures.com.

404
First, check the to-do list to see what is done and what needs to be done.  

404


405
For the most accurate version, check the website.

405
[6.0.0]  How can I help? 

406


406


407
Second, check the nwinter/extra folder to see if there is a WIP.

407
First, check the to-do list to see what is done and what needs to be done.  

408


408
For the most accurate version, check the website.

409
Third, make sure that if you take art from somewhere, check its license first!  

409


410
You should also cite any sources you used, especially another HRP tile.

410
Second, check the nwinter/extra folder to see if there is a WIP.

411


411


412
Fourth, do not use any of the original 8-bit art in your final products.  

412
Third, make sure that if you take art from somewhere, check its license first!  

413
You may use the art as placeholders, but do not leave it in the final product.  

413
You should also cite any sources you used, especially another HRP tile.

414
The exception to this rule is when a complex object (such as an enemy) has not been 

414


415
re-done.  It can be added to the interim release version.  However, once a replacement 

415
Fourth, do not use any of the original 8-bit art in your final products.  

416
has become available, then you must use it instead of the original.

416
You may use the art as placeholders, but do not leave it in the final product.  

417


417
The exception to this rule is when a complex object (such as an enemy) has not been 

418
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 

418
re-done.  It can be added to the interim release version.  However, once a replacement 

419
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 

419
has become available, then you must use it instead of the original.

420
if the original art has a weird resolution, then you should use the original ×4.  Model skins 

420


421
should be power of 2 as well.  It might work better for you if you created the tile in ×8 

421
Fifth, make sure textures are exactly 4 times the original size of the tile.  In most cases, 

422
scale.

422
you should end up with a power of 2 texture (256x256, 512x512, 1024x512, et cetera).  However, 

423


423
if the original art has a weird resolution, then you should use the original ×4.  Model skins 

424
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 

424
should be power of 2 as well.  It might work better for you if you created the tile in ×8 

425
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.

425
scale.

426


426


427
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 

427
Sixth, post the artwork at the Duke4.net thread.  If you do not have an account, 

428
make the above rules much easier. =D

428
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.

429


429


430
[7.0.0] Credits:

430
Last, remember to back up your source .psd/.xcf files, and your source models.  It will 

431


431
make the above rules much easier. =D

432
"  Hendricks266

432


433
  (Author of this pack) .............................. See below for contact information.

433
[7.0.0] Credits:

434


434


435
Do not contact the following people concerning this pack. Contact them for issues within their authorship.

435
"  Hendricks266

436


436
  (Author of this pack) .............................. See below for contact information.

437
"  Parkar

437


438
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com

438
Do not contact the following people concerning this pack. Contact them for issues within their authorship.

439


439


440
"  JonoF

440
"  Parkar

441
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au

441
  (Author of Duke3D HRP) ............................. parkar82 at gmail dot com

442


442


443
"  TerminX

443
"  JonoF

444
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com

444
  (Author of the JFDuke3D port) ...................... jf at jonof dot id dot au

445


445


446


446
"  TerminX

447
[8.0.0] Links:

447
  (Author of the JFDuke3D-based EDuke32 port) ........ terminx at gmail dot com

448


448


449
"  Hendricks266's Site (NW+, Vaca+, and more!)

449


450
  http://hendricks266.duke4.net/

450
[8.0.0] Links:

451


451


452
"  Duke Nukem 3D High-Resolution Pack

452
"  Hendricks266's Site (NW+, Vaca+, and more!)

453
  http://hrp.duke4.net

453
  http://hendricks266.duke4.net/

454


454


455
"  EDuke32

455
"  Duke Nukem 3D High-Resolution Pack

456
  http://www.eduke32.com

456
  http://hrp.duke4.net

457


457


458


458
"  EDuke32

459
[9.0.0] Contact Info:

459
  http://www.eduke32.com

460


460


461
If you need to contact me (Hendricks266):

461


462


462
[9.0.0] Contact Info:

463
First, look here: http://hendricks266.duke4.net/nw_plus.php

463


464


464
If you need to contact me (Hendricks266):

465
AIM: TheHendricks266

465


466
MSN: Hendricks266 at hotmail dot com

466
First, look here: http://hendricks266.duke4.net/nw_plus.php

467
email: Hendricks266 at gmail dot com

467


468
Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.

468
AIM: TheHendricks266

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MSN: Hendricks266 at hotmail dot com

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 -Hendricks266

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email: Hendricks266 at gmail dot com

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Change the  at  and  dot  to their respective characters (@ and .), and get rid of the spaces.

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Generated by GNU Enscript 1.6.5.90.
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 -Hendricks266

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Generated by GNU Enscript 1.6.5.90.
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