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// Props for Duke It Out In D.C.


texture 912 { pal 0 { file "dukedc/sprites/props/0912.png" } }

// Cone flasks (3585, 3586, 3606)
model "dukedc/sprites/props/flasks/3585_flask.md3" { 
   scale 0.4 shade 1 
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" }
   skin { pal 0 surface 0 file "highres/common/transp.png" }
   frame { name "frame00" tile 3585 }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
   frame { name "frame00" tile 3586 }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_green.png" }
   frame { name "frame00" tile 3606 }
}

// Cylinder flasks (3587, 3588, 3618)
model "dukedc/sprites/props/flasks/3587_flask2.md3" { 
   scale 0.4 shade 1 
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/flask.png" }
   skin { pal 0 surface 0 file "highres/common/transp.png" }
   frame { name "frame00" tile 3587 }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
   frame { name "frame00" tile 3588 }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
   frame { name "frame00" tile 3618 }
}

// Tall flasks (3589, 3590, 3619)
model "dukedc/sprites/props/flasks/3589_flask3.md3" { 
   scale 0.4 shade 1 
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/holder.png" }
   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" }
   skin { pal 0 surface 0 file "highres/common/transp.png" }
   frame { name "frame00" tile 3589 }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
   frame { name "frame00" tile 3590 }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
   frame { name "frame00" tile 3619 }
}

// Flasks holder (3593, 3625)
model "dukedc/sprites/props/flasks/3593_holder.md3" { 
   scale 0.4 shade 1 zadd 45
   skin { pal 0 surface 4 file "dukedc/sprites/props/flasks/flask.png" }
   skin { pal 0 surface 5 file "dukedc/sprites/props/flasks/holder.png" }
   skin { pal 0 surface 0 file "highres/common/transp.png" }
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" }
   skin { pal 0 surface 2 file "highres/common/transp.png" }
   skin { pal 0 surface 3 file "highres/common/transp.png" }
   frame { name "frame00" tile 3593 }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
   skin { pal 0 surface 1 file "highres/common/transp.png" }
   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/liquid_green.png" }
   skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
   frame { name "frame00" tile 3625 }
}

// Flasks holder 2 (3594, 3624)
model "dukedc/sprites/props/flasks/3594_holder2.md3" { 
   scale 0.4 shade 1 
   skin { pal 0 surface 2 file "dukedc/sprites/props/flasks/flask.png" }
   skin { pal 0 surface 3 file "dukedc/sprites/props/flasks/holder.png" }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_yellow.png" }
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_green.png" }
   frame { name "frame00" tile 3594 }
   skin { pal 0 surface 0 file "dukedc/sprites/props/flasks/liquid_blue.png" }
   skin { pal 0 surface 1 file "dukedc/sprites/props/flasks/liquid_blue.png" }
   frame { name "frame00" tile 3624 }
}

// Lift lights (3596)
model "dukedc/sprites/props/3596_liftlights.md3" { 
   scale 13 shade 0 zadd -0.8
   skin { pal 0 file "dukedc/sprites/props/3596_liftlights.png" } 
   frame { name "frame_1" tile 3596 }
}

texture 3603 { pal 0 { file "dukedc/sprites/props/3603.png" } }

// Desk lamp (3626)
model "dukedc/sprites/props/3626_lamp.md3" { 
   scale 1 shade 3 
   skin { pal 0 file "dukedc/sprites/props/3626_lamp.png" } 
   frame { name "frame00" tile 3626 }
}

// Wall mounted phone (3640)
model "dukedc/sprites/props/3640_wallphone.md3" { 
   scale 0.55 shade 0 
   skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" } 
   frame { name "Frame0" tile 3640 }
}

texture 3645 { pal 0 { file "dukedc/sprites/props/3645.png" } }
texture 3646 { pal 0 { file "dukedc/sprites/props/3646.png" } }
texture 3647 { pal 0 { file "dukedc/sprites/props/3647.png" } }
texture 3648 { pal 0 { file "dukedc/sprites/props/3648.png" } }

// Desk phone (3649)
model "dukedc/sprites/props/3649_deskphone.md3" { 
   scale 0.55 shade 0 
   skin { pal 0 file "dukedc/sprites/props/3649_deskphone.jpg" } 
   frame { name "Frame0" tile 3649 }
}

// Tree 5 (3656)
model "dukedc/sprites/props/3656_tree.md3" { 
   scale 0.8 shade 0 
   skin { pal 0 file "dukedc/sprites/props/3656_tree.png" } 
   frame { name "FRAME1" tile 3656 }
}

// US flag 1/2 (3664/3465)
model "dukedc/sprites/props/3664_flag.md2" {
   scale 0.9 shade 0
   skin { pal 0 file "dukedc/sprites/props/3664_flag.jpg" }
   frame { name "idle" tile 3664 }
   skin { pal 0 file "dukedc/sprites/props/3665_flag.jpg" }
   frame { name "idle" tile 3665 }
}

// Chandelier (3667)
model "dukedc/sprites/props/3667_chandelier.md3" { 
   scale 7 shade 0 zadd 11 
   skin { pal 0 file "dukedc/sprites/props/3667_chandelier.png" } 
   specular { pal 0 file "dukedc/sprites/props/3667_chandelier_s.png" } 
   frame { name "frame_1" tile 3667 }
}

// US flag 3 (3669)
model "dukedc/sprites/props/3669_dcflag.md3" {
   scale 1.2 shade 0
   skin { pal 0 file "dukedc/sprites/props/3664_flag.jpg" }
   frame { name "FRAME1" tile 3669 }
}

// Window (3670)
model "dukedc/sprites/props/3670_window.md3" { 
   scale 10 shade 0 zadd 5
   skin { pal 0 file "dukedc/sprites/props/3670_d.png" }
   normal { file "dukedc/sprites/props/3670_n.png" parallaxbias 0.01 parallaxscale 0.01 }
   specular { file "dukedc/sprites/props/3670_s.png" } 
   frame { name "frame_1" tile 3670 }
}

// Plane (3683)
model "dukedc/sprites/props/3683_aeroplane.md3" { 
   scale 15 shade 0 zadd 0
   skin { pal 0 file "dukedc/sprites/props/3683_aeroplane.png" specpower 5 specfactor 1 }
   specular { file "dukedc/sprites/props/3683_aeroplane_s.png" } 
   frame { name "frame_1" tile 3683 }
}

// Buckler & Sword (3686)
model "dukedc/sprites/props/3686_bucksword.md3" { 
   scale 5.5 shade 0 zadd 9.5
   skin { pal 0 surface 2 file "dukedc/sprites/props/3687_buckler.png" }
   skin { pal 0 surface 0 file "dukedc/sprites/props/3686_sword.png" }
   skin { pal 0 surface 1 file "dukedc/sprites/props/3686_sword.png" }  
   frame { name "frame_1" tile 3686 }
}

// Buckler (3687)
model "dukedc/sprites/props/3687_buckler.md3" { 
   scale 5.5 shade 0 zadd 9.5
   skin { pal 0 file "dukedc/sprites/props/3687_buckler.png" } 
   frame { name "frame_1" tile 3687 }
}

texture 3700 { pal 0 { file "dukedc/sprites/props/3700.jpg" } }

// DukeCan (3716)
model "dukedc/sprites/props/3716_dukecan.md3" {
   scale 8 shade 1
   skin { pal 0 file "dukedc/sprites/props/3716_dukecan.jpg" }
   frame { name "FRAME1" tile 3716 }
}

// DukeCan (3717)
model "dukedc/sprites/props/3717_dukecan_bust.md3" {
   scale 7 shade 1
   skin { pal 0 file "dukedc/sprites/props/3717_dukecan_bust.jpg" }
   frame { name "FRAME1" tile 3717 }
}

// TV antenna (3748)
model "dukedc/sprites/props/3748_antenna.md3" {
  scale 6 shade 0
  skin { pal 0 file "dukedc/sprites/props/3748_antenna.png" }
  frame { name "Frame0" tile 3748 }
  anim { frame0 "Frame0" frame1 "Frame0" fps 1 flag 0 }
}

// Lamppost (3769)
model "dukedc/sprites/props/3769_lamppost.md3" {
   scale 5 shade 0 zadd 3
   skin { pal 0 surface 0 file "highres/sprites/props/0979_hanglight.png" }
   skin { pal 0 surface 1 file "dukedc/sprites/props/3769_lamppost.png" }
   frame { name "frame00" tile 3769 }
}