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// Maphacks for Duke3D HRP
// Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version)
// Author: Richard Bailey Gray (The Levelord)
// mapmd4: 9dc91896bb83d2492293a5903ebd80d1
// Reviewed by NightFright (February 2012)
// PROPS
// Cameras
sprite 155 angoff -192
sprite 156 angoff -768
sprite 157 angoff 128
sprite 176 angoff -128
// Camera Spotlights
sprite 158 angoff 768
sprite 159 angoff -384
sprite 160 angoff -256
sprite 161 angoff -768
sprite 162 angoff 256
sprite 171 angoff 128
sprite 174 angoff -256
sprite 175 angoff -768
sprite 284 angoff 256
// Chopper debris
sprite 306 angoff -384
sprite 484 angoff -640
sprite 485 angoff 384
// Director's chairs
sprite 73 angoff -896
sprite 285 angoff -896
// Radar Dish
sprite 482 angoff -128
sprite 289 mdzoff 400000 // tile0916 fireext
sprite 289 pitch 1 // tile0916 fireext
// ITEMS/POWERUPS
// Health +10
sprite 395 angoff 640 // tile0051 cola
sprite 396 angoff 512 // tile0051 cola
// Health +30
sprite 4 angoff -768 // tile0052 sixpack
sprite 8 angoff -768 // tile0052 sixpack
sprite 372 angoff -256 // tile0052 sixpack
sprite 473 angoff -768 // tile0052 sixpack
// Jetpack
sprite 480 angoff -384 // tile0150 jetpack
// Keycard (R)
sprite 105 angoff 512 // tile0060 accesscard red
// Medkit
sprite 47 angoff 256 // tile0053 firstaid
sprite 61 angoff -256 // tile0053 firstaid
sprite 268 angoff 256 // tile0053 firstaid
// Nightvision
sprite 0 angoff -512 // tile0059 heatsensor
sprite 24 angoff 1024 // tile0059 heatsensor
sprite 39 angoff -768 // tile0059 heatsensor
// Steroids
sprite 371 angoff -512 // tile0055 steroids
// WEAPONS/AMMO
// Pistol & ammo
sprite 368 angoff 512
// Chaingun ammo
sprite 378 angoff 256 // tile0041 batteryammo
// RPG & ammo
sprite 367 angoff 1024
sprite 379 angoff 512
sprite 398 angoff -512
sprite 399 angoff 512
// Pipebombs
sprite 380 angoff -768
sprite 415 angoff 768
// Devastator & ammo
sprite 52 angoff 512
// Shrinker ammo
sprite 422 angoff 512
// Freezethrower & ammo
sprite 43 angoff 1024
sprite 420 angoff 256
sprite 421 angoff 256
// OVERRIDE
// Fixes for badly aligned sprites
sprite 282 nomdanim // spinning Enforcer gib
sprite 347 mdzoff -550000 // lamp above helicopter crash site
sprite 347 pitch 1
// Forcing any floor aligned model to be rendered as sprite
sprite 280 notmd
sprite 286 notmd
// Switches to be hidden
sprite 19 notmd // Cash register
sprite 102 notmd // Screen in spaceship set
sprite 187 notmd // Telephone near subway
sprite 481 notmd // Rocket fin in lunar set
// LIGHTS
// by Micky C
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
light 159 44544 1408 13568 2000 40 40 225 0 0 1536 -1 0 0 0 -1
light 75 29952 -1600 -8960 2000 255 235 225 0 0 1536 -1 0 0 0 -1
light 159 43008 640 32000 2000 40 40 225 0 0 1536 -1 0 0 0 -1
light 181 31488 32768 38912 2500 255 235 225 0 0 1536 -1 0 0 0 -1
light 189 34048 21600 -4096 300 255 0 0 0 0 1536 -1 0 0 0 -1
light 189 34048 21600 3072 300 0 0 255 0 0 1536 -1 0 0 0 -1
light 163 46208 8896 -50176 2500 255 0 0 0 0 1536 -1 0 0 0 -1
light 160 44800 7168 -47104 3000 255 0 0 0 0 1536 -1 0 0 0 -1
light 182 46208 4160 -60416 800 255 235 225 0 0 1536 -1 0 0 0 -1
light 47 33472 2816 -3840 2000 255 235 225 0 0 1536 -1 0 0 0 -1
light 66 32000 7168 -5888 1500 255 235 225 0 0 1536 -1 0 0 0 -1
light 75 32512 -768 -33536 4000 51 47 45 0 0 1536 -1 0 0 0 -1
light 195 46272 6336 -58368 2500 255 0 0 0 0 1536 -1 0 0 0 -1
light 174 29760 -3328 -3840 2500 255 235 225 0 0 1536 -1 0 0 0 -1
light 49 35904 10496 -3840 2000 255 235 225 0 0 1536 -1 0 0 0 -1
light 205 39168 18432 -76800 27000 220 205 255 156 117 1536 0 0 0 2 -1
light 167 29376 9600 -23552 1200 255 235 225 0 0 1536 -1 0 0 0 -1
light 153 27776 15104 -14080 3000 255 150 0 0 0 1536 -1 0 0 0 -1
light 193 28288 16640 -43008 2500 255 255 180 0 0 1536 -1 0 0 0 -1
light 152 36096 6912 -44032 2500 255 255 180 0 0 1536 -1 0 0 0 -1
light 123 36288 11776 -44032 2500 255 255 180 0 0 1536 -1 0 0 0 -1
light 122 36224 16640 -44032 2500 255 255 180 0 0 1536 -1 0 0 0 -1
light 90 31744 16640 -40960 2500 255 255 180 0 0 1536 -1 0 0 0 -1
light 97 30912 6784 -44032 2500 255 255 180 0 0 1536 -1 0 0 0 -1
light 88 25600 16896 -17408 2500 255 255 180 0 0 1536 -1 0 0 0 -1
light 153 24256 15104 -14080 3000 255 150 0 0 0 1536 -1 0 0 0 -1
light 73 26304 -1728 -28416 14500 220 205 255 284 213 504 50 0 0 2 -1
light 156 23616 8384 -24576 1500 255 235 225 0 0 1536 -1 0 0 0 -1
light 80 28416 8960 -24576 1800 255 235 225 0 0 1536 -1 0 0 0 -1
light 204 25216 9792 -16384 500 255 235 225 0 0 1536 -1 0 0 0 -1
light 142 36096 15360 -2816 1000 255 235 225 0 0 1536 -1 0 0 0 -1
light 57 24704 12352 -14336 900 255 0 0 0 0 1536 -1 0 0 0 -1
light 121 25920 14461 -14080 8000 0 0 255 396 297 1536 100 0 0 2 -1
light 44 39040 21056 -768 2000 255 235 225 0 0 1536 -1 0 0 0 -1
light 39 39104 22784 -768 2000 255 235 225 0 0 1536 -1 0 0 0 -1
light 189 34048 23232 -1792 800 255 235 225 0 0 1536 -1 0 0 0 -1
light 4 34496 22400 256 1000 255 235 225 0 0 1536 -1 0 0 0 -1
light 38 31488 21760 -5120 2800 255 235 225 0 0 1536 -1 0 0 0 -1
light 14 31488 30384 29696 3000 51 47 45 0 0 1536 -1 0 0 0 -1
light 181 31488 34048 41984 800 255 0 0 0 0 1536 -1 0 0 0 -1
light 200 22528 -512 -3840 1700 0 255 0 0 0 1536 -1 0 0 0 -1
light 171 29504 7232 -54016 12000 255 225 200 268 201 256 40 0 0 2 -1