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// Maphacks for Duke3D HRP
// Level:  E4L3.MAP - "Shop-n-Bag" (Original Atomic Edition version)
// Author: Richard Bailey Gray (The Levelord) & George Broussard
// mapmd4: 90bd7e084f760e7c314a9e467a0771ab
// Reviewed by NightFright (February 2012)



// PROPS

// Dolphin
sprite   259 angoff     256

// Drinking fountain
sprite   181 angoff    -512        // tile0563 waterfountain
sprite   181 mdzoff     120000     // tile0563 waterfountain
sprite   181 pitch     -1          // tile0563 waterfountain

// Meat Market knife
sprite   260 angoff    -256

// Shopping carts
sprite   334 angoff    -128
sprite   335 angoff     96
sprite   337 angoff     128
sprite   345 angoff    -256
sprite   386 angoff    -64

// Trashcan
sprite   178 angoff    -768

sprite   186 mdzoff     300000     // tile0916 fireext
sprite   186 pitch      1          // tile0916 fireext


// ITEMS/POWERUPS

// Armor
sprite    32 angoff    -512        // tile0054 shield
sprite   442 angoff    -256        // tile0054 shield

// Boots
sprite   549 angoff     1024       // tile0061 boots

// Health +10
sprite    34 angoff     512        // tile0051 cola
sprite    35 angoff     512        // tile0051 cola
sprite    91 angoff    -256        // tile0051 cola
sprite    92 angoff     256        // tile0051 cola
sprite   146 angoff    -256        // tile0051 cola
sprite   147 angoff     256        // tile0051 cola
sprite   483 angoff    -256        // tile0051 cola
sprite   484 angoff     256        // tile0051 cola
sprite   486 angoff    -256        // tile0051 cola

// Health +30
sprite    20 angoff     1024       // tile0052 sixpack
sprite    57 angoff    -512        // tile0052 sixpack
sprite    61 angoff     1024       // tile0052 sixpack
sprite    77 angoff    -512        // tile0052 sixpack
sprite    78 angoff    -512        // tile0052 sixpack
sprite    79 angoff     768        // tile0052 sixpack
sprite   117 angoff     768        // tile0052 sixpack
sprite   120 angoff    -256        // tile0052 sixpack
sprite   142 angoff     768        // tile0052 sixpack
sprite   440 angoff     256        // tile0052 sixpack
sprite   444 angoff     512        // tile0052 sixpack
sprite   469 angoff     512        // tile0052 sixpack
sprite   485 angoff     512        // tile0052 sixpack

// Jetpack
sprite   446 angoff    -256        // tile0150 jetpack (multiplayer)

// Keycards (B/Y/R)
sprite   307 angoff    -512
sprite   377 angoff     512
sprite   396 angoff     512

// Medkit
sprite   139 angoff    -512        // tile0053 firstaid

// Nightvision
sprite   445 angoff    -768        // tile0059 heatsensor

// Steroids
sprite   547 angoff    -768        // tile0055 steroids



// WEAPONS/AMMO

// Pistol & ammo
sprite   137 angoff    -512

// Shotgun & ammo
sprite    52 angoff     256
sprite    90 angoff     512
sprite   122 angoff    -128 // Dukematch only
sprite   127 angoff     512
sprite   138 angoff    -256
sprite   148 angoff     1024
sprite   545 angoff     1024

// Chaingun & ammo
sprite    18 angoff     256 // Dukematch only
sprite   228 angoff    -128        // tile0022 chaingunsprite
sprite   228 mdzoff     475000     // tile0022 chaingunsprite
sprite   228 pitch      3          // tile0022 chaingunsprite
sprite   228 roll       4095       // tile0022 chaingunsprite

// RPG & ammo
sprite   121 angoff    -512
sprite   126 angoff    -512 // Dukematch only
sprite   136 angoff    -512        // tile0044 rpgammo
sprite   136 mdzoff     400000     // tile0044 rpgammo
sprite   136 roll       1          // tile0044 rpgammo
sprite   143 angoff     384
sprite   541 angoff     512
sprite   546 angoff     992

// Pipebombs
sprite    40 angoff     512

// Shrinker/Expander & ammo
sprite    19 angoff     512
sprite    31 angoff     1024
sprite   116 angoff     512 // Dukematch only
sprite   119 angoff    -256

// Devastator & ammo
sprite   129 angoff     512
sprite   130 angoff    -512
sprite   158 mdzoff     530000     // tile0029 devistatorsprite
sprite   158 roll      -1          // tile0029 devistatorsprite

// Freezethrower & ammo
sprite   128 angoff    -512



// OVERRIDE

// Fixes for badly aligned sprites
sprite   449 away1 // loadscreen

// Forcing any floor aligned model to be rendered as sprite
sprite    85 notmd
sprite    86 notmd
sprite    87 notmd
sprite   144 notmd
sprite   145 notmd
sprite   225 notmd
sprite   258 notmd
sprite   300 notmd
sprite   301 notmd
sprite   302 notmd
sprite   303 notmd
sprite   304 notmd
sprite   470 notmd
sprite   493 notmd
sprite   534 notmd

// Switches to be hidden
sprite   551 notmd // "Get back to work, you slacker!"



// LIGHTS