Subversion Repositories duke3d_hrp

Rev

Rev 726 | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : The Rock
// Author   : Paul Bolduc
// Filename : TheRock.map
// mapmd4   : eecda55ec1d51a8b5bf957a41532a3e7 // 2015-05-26 (MSDN)

//         <-> TheRock-2015-07-01.mhk
//         <-> TheRock-2015-07-21.mhk
//         <-> TheRock-2015-09-30.mhk

// Curr. HRP: r5.4.726

// 0-198 / 200-656 / 858-1552 / 1740-1888 / / 1927-2454 / / 2644 / 2758-3362
// 
sprite  1759 away1                 // tile0980 (private property sign)
sprite  1740 pitch     -1          // tile1048 (pipes)
sprite  1740 mdzoff     100000     // tile1048 (pipes)
sprite  1868 pitch     -1          // tile1048 (pipes)
sprite  1868 mdxoff    -5000       // tile1048 (pipes)
sprite  1868 mdzoff     100000     // tile1048 (pipes)
sprite  1927 angoff    -256        // tile0061 boots
sprite  1757 angoff    -768        // tile0994 pipe5
sprite  1757 pitch     -1          // tile0994 pipe5
sprite  1757 mdzoff     200000     // tile0994 pipe5
sprite  1751 angoff    -640        // tile0995 pipe6
sprite  1758 angoff     768        // tile1260 pipe6b

sprite  3175 angoff     512        // tile0056 airtank
sprite  1764 angoff     640        // tile4580 canwithsomething2
sprite  1767 angoff     768        // tile4582 canwithsomething4
sprite  1768 angoff     896        // tile4580 canwithsomething2
sprite  1770 angoff    -768        // tile4582 canwithsomething4



sprite  2731 pitch     -1          // tile1048 (pipes)
sprite  2731 mdzoff     100000     // tile1048 (pipes)
sprite  1881 pitch     -1          // tile1048 (pipes)
sprite  1881 mdzoff     100000     // tile1048 (pipes)
sprite  1930 pitch      1024       // tile0411 fanspritebroke
sprite  1930 mdzoff    -5632       // tile0411 fanspritebroke
sprite  1931 pitch      1024       // tile0411 fanspritebroke
sprite  1931 mdzoff    -5632       // tile0411 fanspritebroke
sprite  2454 angoff     512        // tile0996 pipe4



sprite  2481 notmd                 // tile0909 (treetrunk)
sprite  2644 angoff     1024       // tile0041 batteryammo
sprite    52 pitch     -256        // tile0991 (shower head)
sprite    52 mdzoff    -4000       // tile0991 (shower head)
sprite    40 pitch     -256        // tile0991 (shower head)
sprite    40 mdzoff    -4000       // tile0991 (shower head)
sprite    53 pitch     -256        // tile0991 (shower head)
sprite    53 mdzoff    -4000       // tile0991 (shower head)
sprite    41 pitch     -256        // tile0991 (shower head)
sprite    41 mdzoff    -4000       // tile0991 (shower head)
sprite  3166 angoff    -128        // tile0051 cola
sprite  3165 angoff     1024       // tile0051 cola
sprite    42 pitch     -256        // tile0991 (shower head)
sprite    42 mdzoff    -4000       // tile0991 (shower head)
sprite    54 pitch     -256        // tile0991 (shower head)
sprite    54 mdzoff    -4000       // tile0991 (shower head)
sprite    57 pitch     -256        // tile0991 (shower head)
sprite    57 mdzoff    -4000       // tile0991 (shower head)
sprite    45 pitch     -256        // tile0991 (shower head)
sprite    45 mdzoff    -4000       // tile0991 (shower head)
sprite    46 pitch     -256        // tile0991 (shower head)
sprite    46 mdzoff    -4000       // tile0991 (shower head)
sprite    33 pitch     -256        // tile0991 (shower head)
sprite    33 mdzoff    -4000       // tile0991 (shower head)
sprite    47 pitch     -256        // tile0991 (shower head)
sprite    47 mdzoff    -4000       // tile0991 (shower head)
sprite    34 pitch     -256        // tile0991 (shower head)
sprite    34 mdzoff    -4000       // tile0991 (shower head)
sprite    43 pitch     -256        // tile0991 (shower head)
sprite    43 mdzoff    -4000       // tile0991 (shower head)
sprite    55 pitch     -256        // tile0991 (shower head)
sprite    55 mdzoff    -4000       // tile0991 (shower head)
sprite    48 pitch     -256        // tile0991 (shower head)
sprite    48 mdzoff    -4000       // tile0991 (shower head)
sprite    35 pitch     -256        // tile0991 (shower head)
sprite    35 mdzoff    -4000       // tile0991 (shower head)
sprite  2882 pitch     -1          // tile1048 (pipes)
sprite  2882 mdzoff     50000      // tile1048 (pipes)
sprite  2867 pitch     -1          // tile1048 (pipes)
sprite  2867 mdzoff     50000      // tile1048 (pipes)
sprite    36 pitch     -256        // tile0991 (shower head)
sprite    36 mdzoff    -4000       // tile0991 (shower head)
sprite    49 pitch     -256        // tile0991 (shower head)
sprite    49 mdzoff    -4000       // tile0991 (shower head)
sprite    37 pitch     -256        // tile0991 (shower head)
sprite    37 mdzoff    -4000       // tile0991 (shower head)
sprite    44 pitch     -256        // tile0991 (shower head)
sprite    44 mdzoff    -4000       // tile0991 (shower head)
sprite    51 pitch     -256        // tile0991 (shower head)
sprite    51 mdzoff    -4000       // tile0991 (shower head)
sprite    39 pitch     -256        // tile0991 (shower head)
sprite    39 mdzoff    -4000       // tile0991 (shower head)
sprite    56 pitch     -256        // tile0991 (shower head)
sprite    56 mdzoff    -4000       // tile0991 (shower head)
sprite    50 pitch     -256        // tile0991 (shower head)
sprite    50 mdzoff    -4000       // tile0991 (shower head)
sprite    38 pitch     -256        // tile0991 (shower head)
sprite    38 mdzoff    -4000       // tile0991 (shower head)
sprite  2875 pitch     -1          // tile1048 (pipes)
sprite  2875 mdzoff     50000      // tile1048 (pipes)
sprite  1335 pitch      1          // tile4587 (pipe)
sprite  1335 mdzoff     100000     // tile4587 (pipe)
sprite  1336 angoff    -512        // tile4587 (pipe)
sprite  1336 roll      -1          // tile4587 (pipe)
sprite  1336 mdzoff     350000     // tile4587 (pipe)
sprite   981 angoff     768        // tile4446 (ball and chain)
sprite  1333 pitch      1          // tile4583 (pipe)
sprite  1333 mdzoff     700000     // tile4583 (pipe)
sprite  1334 pitch      1          // tile4583 (pipe)
sprite  1334 mdzoff     700000     // tile4583 (pipe)
sprite  2659 angoff     1024       // tile0025 shrinkersprite

sprite   590 angoff    -512        // tile1227 nukebarrel
sprite  1329 angoff     1024       // tile1227 nukebarrel
sprite  1328 angoff    -768        // tile1227 nukebarrel
sprite  1327 angoff    -512        // tile1227 nukebarrel
sprite  2931 pitch     -1          // tile1048 (pipes)
sprite  2931 mdzoff     100000     // tile1048 (pipes)
sprite  2918 pitch     -1          // tile1048 (pipes)
sprite  2918 mdxoff    -15000      // tile1048 (pipes)
sprite  2918 mdzoff     100000     // tile1048 (pipes)
sprite   411 angoff    -768        // tile4413 mailbag
sprite   413 angoff    -512        // tile4413 mailbag
sprite   424 angoff     512        // tile4413 mailbag
sprite  2466 nomdanim              // tile2608 (tile2605 rpg)
sprite  2466 pitch      512        // tile2608 (tile2605 rpg)
sprite  2466 mdxoff    -80         // tile2608 (tile2605 rpg)
sprite  2466 mdzoff     3600       // tile2608 (tile2605 rpg)
sprite  2635 angoff     768        // tile0060 accesscard [red]
sprite  3100 angoff     1024       // tile0022 chaingunsprite
sprite  3100 roll      -1          // tile0022 chaingunsprite
sprite  3100 mdzoff     200000     // tile0022 chaingunsprite
sprite  2768 angoff     128        // tile0041 batteryammo
sprite  1086 roll      -1          // tile4360 gunpowderbarrel
sprite  1086 mdzoff     300000     // tile4360 gunpowderbarrel
sprite  2846 notmd                 // tile2608 (tile2605 rpg)
sprite  2845 notmd                 // tile2608 (tile2605 rpg)
sprite  2847 notmd                 // tile2608 (tile2605 rpg)
sprite  2849 notmd                 // tile2608 (tile2605 rpg)
sprite  2848 notmd                 // tile2608 (tile2605 rpg)
sprite  2628 angoff    -512        // tile4581 canwithsomething3
sprite  2626 angoff     512        // tile4581 canwithsomething3
sprite   858 nomdanim              // tile1232 canwithsomething
sprite   858 angoff     256        // tile1232 canwithsomething
sprite   255 angoff     640        // tile1232 canwithsomething
sprite   247 angoff    -768        // tile4580 canwithsomething2
sprite   244 angoff     1024       // tile4580 canwithsomething2
sprite  2587 angoff    -768        // tile1227 nukebarrel
sprite  2593 angoff     768        // tile4580 canwithsomething2
sprite  2589 angoff     768        // tile1227 nukebarrel
sprite   245 angoff    -512        // tile4581 canwithsomething3
sprite   538 roll      -1          // tile0955 bottle2
sprite   538 mdzoff     300000     // tile0955 bottle2
sprite   262 pitch     -1          // tile0977 genericpole
sprite   262 mdzoff     60000      // tile0977 genericpole
sprite   260 pitch     -2          // tile0544 (iron bar)
sprite   260 mdzoff     125000     // tile0544 (iron bar)
sprite   210 pitch     -1          // tile0977 genericpole
sprite   210 mdzoff     60000      // tile0977 genericpole
sprite   261 pitch     -1          // tile0544 (iron bar)
sprite   261 mdzoff     300000     // tile0544 (iron bar)
sprite   239 pitch     -1          // tile0977 genericpole
sprite   239 mdzoff     60000      // tile0977 genericpole
sprite   518 pitch     -2          // tile0914 maskwall3 (fence)
sprite   518 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite   520 pitch     -2          // tile0977 genericpole
sprite   520 roll       2          // tile0977 genericpole
sprite   520 mdzoff     15000      // tile0977 genericpole
sprite   519 pitch     -1          // tile0914 maskwall3 (fence)
sprite   519 roll       1          // tile0914 maskwall3 (fence)
sprite   519 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   236 pitch     -1          // tile0977 genericpole
sprite   236 roll      -1          // tile0977 genericpole
sprite   236 mdzoff     90000      // tile0977 genericpole
sprite   237 pitch     -2          // tile0914 maskwall3 (fence)
sprite   237 roll      -2          // tile0914 maskwall3 (fence)
sprite   237 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite   235 pitch     -2          // tile0977 genericpole
sprite   235 mdzoff     45000      // tile0977 genericpole
sprite  2465 nomdanim              // tile2608 (tile2605 rpg)
sprite  2465 pitch      512        // tile2608 (tile2605 rpg)
sprite  2465 mdxoff    -80         // tile2608 (tile2605 rpg)
sprite  2465 mdzoff     3600       // tile2608 (tile2605 rpg)
sprite  2634 angoff     256        // tile0060 accesscard [red]
sprite   303 roll       1          // tile0914 maskwall3 (fence)
sprite   303 mdzoff     30000      // tile0914 maskwall3 (fence)
sprite   308 roll       1          // tile0977 genericpole
sprite   308 mdzoff     15000      // tile0977 genericpole
sprite   309 roll       1          // tile0914 maskwall3 (fence)
sprite   309 mdzoff     30000      // tile0914 maskwall3 (fence)
sprite   307 roll       2          // tile0977 genericpole
sprite   307 mdzoff     10000      // tile0977 genericpole
sprite   306 roll       1          // tile0914 maskwall3 (fence)
sprite   306 mdzoff     90000      // tile0914 maskwall3 (fence)
sprite   304 roll      -1          // tile0977 genericpole
sprite   304 mdzoff     20000      // tile0977 genericpole
sprite   305 roll      -1          // tile0914 maskwall3 (fence)
sprite   305 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite  2633 angoff     0          // tile0060 accesscard [red]
sprite  2971 angoff     1024       // tile0052 sixpack
sprite  3480 angoff     256        // tile0049 shotgunammo (multiplayer)
sprite  3480 roll       1          // tile0049 shotgunammo (multiplayer)
sprite  3480 mdzoff     300000     // tile0049 shotgunammo (multiplayer)
sprite  2677 angoff     1024       // tile0028 shotgunsprite
sprite   524 pitch     -1          // tile0977 genericpole
sprite   524 roll       2          // tile0977 genericpole
sprite   524 mdzoff     40000      // tile0977 genericpole
sprite   525 pitch     -1          // tile0914 maskwall3 (fence)
sprite   525 roll       1          // tile0914 maskwall3 (fence)
sprite   525 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   526 pitch      1          // tile0977 genericpole
sprite   526 roll       1          // tile0977 genericpole
sprite   526 mdzoff     80000      // tile0977 genericpole
sprite   238 pitch     -1          // tile0914 maskwall3 (fence)
sprite   238 roll       1          // tile0914 maskwall3 (fence)
sprite   238 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   521 pitch      1          // tile0977 genericpole
sprite   521 roll       1          // tile0977 genericpole
sprite   521 mdzoff     90000      // tile0977 genericpole
sprite   527 pitch     -1          // tile0914 maskwall3 (fence)
sprite   527 roll      -1          // tile0914 maskwall3 (fence)
sprite   527 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   528 pitch      2          // tile0977 genericpole
sprite   528 roll       1          // tile0977 genericpole
sprite   528 mdzoff     40000      // tile0977 genericpole
sprite   522 pitch     -1          // tile0914 maskwall3 (fence)
//sprite   522 roll      -1          // tile0914 maskwall3 (fence)
sprite   522 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   523 pitch      1          // tile0977 genericpole
sprite   523 mdzoff     80000      // tile0977 genericpole





sprite   756 angoff    -512        // tile1159 bottle12
sprite   759 angoff     512        // tile1159 bottle12

sprite  2667 angoff    -256        // tile0054 shield
sprite   925 angoff     512        // tile1159 bottle12
sprite   924 angoff     1024       // tile1159 bottle12
sprite   928 angoff    -768        // tile1159 bottle12
sprite   927 angoff    -512        // tile1159 bottle12
sprite  3049 roll       1          // tile0041 batteryammo
sprite  3049 mdzoff     700000     // tile0041 batteryammo
sprite  2758 nomdanim              // tile2608 (tile2605 rpg)
sprite  2758 roll       1          // tile2608 (tile2605 rpg)
sprite  2758 mdzoff     500000     // tile2608 (tile2605 rpg)
sprite  3057 angoff     256        // tile0045 growammo
sprite  3056 angoff     256        // tile0045 growammo
sprite  2759 angoff     0          // tile0060 accesscard [red]
sprite  3346 angoff     0          // tile0060 accesscard [red]
sprite  3069 pitch     -1          // tile1048 (pipes)
sprite  3069 mdzoff     100000     // tile1048 (pipes)
sprite  2960 pitch     -1          // tile1048 (pipes)
sprite  2960 mdzoff     100000     // tile1048 (pipes)
sprite  3363 angoff    -512        // tile0040 ammo
sprite  3364 angoff    -512        // tile0040 ammo
sprite  2954 pitch     -1          // tile1048 (pipes)
sprite  2954 mdzoff     100000     // tile1048 (pipes)
sprite  2947 pitch     -1          // tile1048 (pipes)
sprite  2947 mdzoff     100000     // tile1048 (pipes)
sprite  3093 angoff     64         // tile0051 cola
sprite  2638 angoff    -256        // tile0060 accesscard [red]
sprite  3078 pitch     -1          // tile1048 (pipes)
sprite  3078 mdzoff     100000     // tile1048 (pipes)
sprite  2959 pitch     -1          // tile1048 (pipes)
sprite  2959 mdzoff     100000     // tile1048 (pipes)
sprite  3494 pitch      1          // tile0621 camera1
sprite  3494 mdzoff     300000     // tile0621 camera1
sprite  1530 pitch     -1          // tile4360 gunpowderbarrel
sprite  1530 roll       1          // tile4360 gunpowderbarrel
sprite  1530 mdzoff     200000     // tile4360 gunpowderbarrel
sprite  1529 pitch     -1          // tile4360 gunpowderbarrel
sprite  1529 roll      -1          // tile4360 gunpowderbarrel
sprite  1529 mdzoff     200000     // tile4360 gunpowderbarrel
sprite  3264 angoff    -512        // tile1238 explodingbarrel
sprite  3250 angoff    -512        // tile1238 explodingbarrel
sprite  2637 angoff     0          // tile0060 accesscard [red]
sprite    77 pitch     -1          // tile0914 maskwall3 (fence)
sprite    77 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    76 pitch     -1          // tile0914 maskwall3 (fence)
sprite    76 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    75 pitch     -1          // tile0914 maskwall3 (fence)
sprite    75 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    74 pitch     -1          // tile0914 maskwall3 (fence)
sprite    74 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    73 pitch     -1          // tile0914 maskwall3 (fence)
sprite    73 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    72 pitch     -1          // tile0914 maskwall3 (fence)
sprite    72 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    71 pitch     -1          // tile0914 maskwall3 (fence)
sprite    71 roll       1          // tile0914 maskwall3 (fence)
sprite    71 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    70 pitch     -1          // tile0914 maskwall3 (fence)
sprite    70 roll       1          // tile0914 maskwall3 (fence)
sprite    70 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   206 pitch     -3          // tile0914 maskwall3 (fence)
sprite   206 roll      -2          // tile0914 maskwall3 (fence)
sprite   206 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite   205 pitch     -1          // tile0914 maskwall3 (fence)
sprite   205 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   204 pitch     -2          // tile0914 maskwall3 (fence)
sprite   204 mdzoff     750000     // tile0914 maskwall3 (fence)
sprite   203 pitch     -2          // tile0914 maskwall3 (fence)
sprite   203 mdzoff     750000     // tile0914 maskwall3 (fence)
sprite   207 pitch     -1          // tile0914 maskwall3 (fence)
sprite   207 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  2856 pitch     -1          // tile1048 (pipes)
sprite  2856 mdzoff     100000     // tile1048 (pipes)
sprite  2911 pitch     -1          // tile1048 (pipes)
sprite  2911 mdzoff     100000     // tile1048 (pipes)
sprite  1533 angoff     768        // tile4581 canwithsomething3
sprite  2940 pitch     -1          // tile1048 (pipes)
sprite  2940 mdzoff     100000     // tile1048 (pipes)
sprite   198 angoff     512        // tile0557 chair2
sprite   199 angoff     0          // tile0556 chair1
sprite   184 angoff     768        // tile0556 chair1
sprite  2636 angoff     0          // tile0060 accesscard [red]
sprite  3034 pitch      1          // tile1062 rubbercan
sprite  3034 mdzoff     300000     // tile1062 rubbercan
sprite   569 angoff     1024       // tile0557 chair2
sprite  1316 angoff    -128        // tile1232 canwithsomething
sprite  1315 angoff    -512        // tile1232 canwithsomething
sprite  2897 pitch      1          // tile0100 atomichealth
sprite  2897 mdzoff     200000     // tile0100 atomichealth
sprite  2896 pitch      1          // tile0100 atomichealth
sprite  2896 mdzoff     250000     // tile0100 atomichealth
sprite  3478 angoff     512        // tile0044 rpgammo (multiplayer)
sprite   208 pitch     -2          // tile0914 maskwall3 (fence)
sprite   208 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite   209 pitch     -1          // tile0914 maskwall3 (fence)
sprite   209 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2684 pitch      3          // tile0022 chaingunsprite
sprite  2684 roll       1          // tile0022 chaingunsprite
sprite  2684 mdzoff     200000     // tile0022 chaingunsprite
sprite  2683 angoff    -512        // tile0041 batteryammo
sprite  1552 angoff     768        // tile1238 explodingbarrel
sprite  1551 angoff     384        // tile1238 explodingbarrel
sprite  3361 angoff     1024       // tile0028 shotgunsprite
sprite  3380 angoff     512        // tile0061 boots
sprite  3381 angoff     384        // tile0056 airtank
sprite   656 angoff    -128        // tile0556 chair1
sprite   653 angoff     640        // tile4497 mop
sprite   655 pitch      1          // tile4495 wetfloor
sprite   655 roll       3          // tile4495 wetfloor
sprite   655 mdzoff     100000     // tile4495 wetfloor
sprite   654 roll       1          // tile4496 broom
sprite   654 mdzoff     300000     // tile4496 broom
sprite  2969 angoff     1024       // tile0029 devistatorsprite
sprite  2690 angoff     512        // tile0042 devistatorammo
sprite  2690 pitch     -1          // tile0042 devistatorammo
sprite  2690 mdzoff     300000     // tile0042 devistatorammo
sprite  2713 pitch     -1          // tile0049 shotgunammo
sprite  2713 mdzoff     200000     // tile0049 shotgunammo
sprite  1408 roll       1          // tile0697 pot3
sprite  1408 mdzoff     200000     // tile0697 pot3
sprite  1393 notmd                 // tile1031 glasspieces
sprite  1400 notmd                 // tile1032 (tile1031 glasspieces)
sprite  1398 notmd                 // tile1033 (tile1031 glasspieces)
sprite  1396 notmd                 // tile1031 glasspieces
sprite  1395 notmd                 // tile1032 (tile1031 glasspieces)
sprite  1394 notmd                 // tile1031 glasspieces
sprite  1399 notmd                 // tile1031 glasspieces
sprite  2697 angoff     192        // tile0689 ivunit
sprite  1402 angoff    -512        // tile0689 ivunit
sprite  3427 angoff     0          // tile0053 firstaid

sprite  3575 pitch     -1          // tile1048 (pipes)
sprite  3575 mdzoff     50000      // tile1048 (pipes)
sprite  2695 angoff     128        // tile0051 cola
sprite  1888 pitch     -1          // tile1048 (pipes)
sprite  1888 mdzoff     100000     // tile1048 (pipes)
sprite  3385 nomdanim              // tile2608 (tile2605 rpg)
sprite  3385 roll      -1          // tile2608 (tile2605 rpg)
sprite  3385 mdyoff     15000      // tile2608 (tile2605 rpg)
sprite  3385 mdzoff     900000     // tile2608 (tile2605 rpg)
sprite  2692 angoff     1024       // tile0023 rpgsprite
sprite  2694 angoff     1024       // tile0044 rpgammo
sprite  2726 angoff     896        // tile0556 chair1
sprite  2726 roll       1          // tile0556 chair1
sprite  2726 mdzoff     700000     // tile0556 chair1
sprite  3386 angoff     0          // tile0060 accesscard [red]
sprite  4272 pitch      1          // tile0621 camera1
sprite  4272 mdxoff     20000      // tile0621 camera1
sprite  3362 angoff     0          // tile0009 respawn [accesscard blue]
sprite  1319 angoff    -512        // tile4443 (flag)
sprite  3391 angoff    -512        // tile4443 (flag)
sprite  3404 pitch     -1          // tile0142 nukebutton
sprite  3404 mdxoff     4000       // tile0142 nukebutton