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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : The Rock
// Filename : TheRock.map
// Author : Paul Bolduc
// mapmd4 : f592332b0b86782384d95b78fc650778 // 2015-07-21
// <-> TheRock-2015-07-01.mhk
// Curr. HRP: r5.4.679
sprite 1748 away1 // tile0980 (private property sign)
sprite 1729 mdzoff 100000 // tile1048 (pipes)
sprite 1729 pitch -1 // tile1048 (pipes)
sprite 1857 mdxoff -5000 // tile1048 (pipes)
sprite 1857 mdzoff 100000 // tile1048 (pipes)
sprite 1857 pitch -1 // tile1048 (pipes)
sprite 1909 angoff -256 // tile0061 boots
sprite 1746 angoff -768 // tile0994 pipe5
sprite 1746 mdzoff 200000 // tile0994 pipe5
sprite 1746 pitch -1 // tile0994 pipe5
sprite 1740 angoff -640 // tile0995 pipe6
sprite 1747 angoff 768 // tile1260 pipe6b
sprite 4456 angoff 768 // tile1348 holoduke (multiplayer)
sprite 3133 angoff 512 // tile0056 airtank
sprite 1755 angoff 640 // tile4580 canwithsomething2
sprite 1756 angoff 768 // tile4582 canwithsomething4
sprite 1757 angoff 896 // tile4580 canwithsomething2
sprite 1759 angoff -768 // tile4582 canwithsomething4
sprite 4285 angoff 256 // tile0047 hbombammo (multiplayer)
sprite 3451 angoff -512 // tile0040 ammo
sprite 2703 mdzoff 100000 // tile1048 (pipes)
sprite 2703 pitch -1 // tile1048 (pipes)
sprite 1870 mdzoff 100000 // tile1048 (pipes)
sprite 1870 pitch -1 // tile1048 (pipes)
sprite 1912 mdzoff -5632 // tile0411 fanspritebroke
sprite 1912 pitch 1024 // tile0411 fanspritebroke
sprite 1913 mdzoff -5632 // tile0411 fanspritebroke
sprite 1913 pitch 1024 // tile0411 fanspritebroke
sprite 2436 angoff 512 // tile0996 pipe4
sprite 4457 mdxoff -5000 // tile0059 heatsensor
sprite 4457 mdzoff 500000 // tile0059 heatsensor
sprite 4457 pitch 1 // tile0059 heatsensor
sprite 2462 notmd // tile0909 (treetrunk)
sprite 2621 angoff 1024 // tile0041 batteryammo
sprite 52 mdzoff -4000 // tile0991 (shower head)
sprite 52 pitch -256 // tile0991 (shower head)
sprite 40 mdzoff -4000 // tile0991 (shower head)
sprite 40 pitch -256 // tile0991 (shower head)
sprite 53 mdzoff -4000 // tile0991 (shower head)
sprite 53 pitch -256 // tile0991 (shower head)
sprite 41 mdzoff -4000 // tile0991 (shower head)
sprite 41 pitch -256 // tile0991 (shower head)
sprite 3124 angoff -128 // tile0041 batteryammo
sprite 3123 angoff 0 // tile0041 batteryammo
sprite 42 mdzoff -4000 // tile0991 (shower head)
sprite 42 pitch -256 // tile0991 (shower head)
sprite 54 mdzoff -4000 // tile0991 (shower head)
sprite 54 pitch -256 // tile0991 (shower head)
sprite 57 mdzoff -4000 // tile0991 (shower head)
sprite 57 pitch -256 // tile0991 (shower head)
sprite 45 mdzoff -4000 // tile0991 (shower head)
sprite 45 pitch -256 // tile0991 (shower head)
sprite 46 mdzoff -4000 // tile0991 (shower head)
sprite 46 pitch -256 // tile0991 (shower head)
sprite 33 mdzoff -4000 // tile0991 (shower head)
sprite 33 pitch -256 // tile0991 (shower head)
sprite 47 mdzoff -4000 // tile0991 (shower head)
sprite 47 pitch -256 // tile0991 (shower head)
sprite 34 mdzoff -4000 // tile0991 (shower head)
sprite 34 pitch -256 // tile0991 (shower head)
sprite 43 mdzoff -4000 // tile0991 (shower head)
sprite 43 pitch -256 // tile0991 (shower head)
sprite 55 mdzoff -4000 // tile0991 (shower head)
sprite 55 pitch -256 // tile0991 (shower head)
sprite 48 mdzoff -4000 // tile0991 (shower head)
sprite 48 pitch -256 // tile0991 (shower head)
sprite 35 mdzoff -4000 // tile0991 (shower head)
sprite 35 pitch -256 // tile0991 (shower head)
sprite 2844 mdzoff 50000 // tile1048 (pipes)
sprite 2844 pitch -1 // tile1048 (pipes)
sprite 2829 mdzoff 50000 // tile1048 (pipes)
sprite 2829 pitch -1 // tile1048 (pipes)
sprite 36 mdzoff -4000 // tile0991 (shower head)
sprite 36 pitch -256 // tile0991 (shower head)
sprite 49 mdzoff -4000 // tile0991 (shower head)
sprite 49 pitch -256 // tile0991 (shower head)
sprite 37 mdzoff -4000 // tile0991 (shower head)
sprite 37 pitch -256 // tile0991 (shower head)
sprite 44 mdzoff -4000 // tile0991 (shower head)
sprite 44 pitch -256 // tile0991 (shower head)
sprite 51 mdzoff -4000 // tile0991 (shower head)
sprite 51 pitch -256 // tile0991 (shower head)
sprite 39 mdzoff -4000 // tile0991 (shower head)
sprite 39 pitch -256 // tile0991 (shower head)
sprite 56 mdzoff -4000 // tile0991 (shower head)
sprite 56 pitch -256 // tile0991 (shower head)
sprite 50 mdzoff -4000 // tile0991 (shower head)
sprite 50 pitch -256 // tile0991 (shower head)
sprite 38 mdzoff -4000 // tile0991 (shower head)
sprite 38 pitch -256 // tile0991 (shower head)
sprite 2837 mdzoff 50000 // tile1048 (pipes)
sprite 2837 pitch -1 // tile1048 (pipes)
sprite 1325 mdzoff 100000 // tile4587 (pipe)
sprite 1325 pitch 1 // tile4587 (pipe)
sprite 1326 angoff -512 // tile4587 (pipe)
sprite 1326 mdzoff 350000 // tile4587 (pipe)
sprite 1326 roll -1 // tile4587 (pipe)
sprite 972 angoff 768 // tile4446 (ball and chain)
sprite 1323 mdzoff 700000 // tile4583 (pipe)
sprite 1323 pitch 1 // tile4583 (pipe)
sprite 1324 mdzoff 700000 // tile4583 (pipe)
sprite 1324 pitch 1 // tile4583 (pipe)
sprite 2634 mdzoff 600000 // tile0046 crystalammo
sprite 2634 roll 1 // tile0046 crystalammo
sprite 589 angoff -512 // tile1227 nukebarrel
sprite 1319 angoff 1024 // tile1227 nukebarrel
sprite 1318 angoff -768 // tile1227 nukebarrel
sprite 1317 angoff -512 // tile1227 nukebarrel
sprite 2892 mdzoff 100000 // tile1048 (pipes)
sprite 2892 pitch -1 // tile1048 (pipes)
sprite 2879 mdxoff -15000 // tile1048 (pipes)
sprite 2879 mdzoff 100000 // tile1048 (pipes)
sprite 2879 pitch -1 // tile1048 (pipes)
sprite 410 angoff -768 // tile4413 mailbag
sprite 412 angoff -512 // tile4413 mailbag
sprite 423 angoff 512 // tile4413 mailbag
sprite 2447 nomdanim // tile2608 (tile2605 rpg)
sprite 2447 mdxoff -80 // tile2608 (tile2605 rpg)
sprite 2447 mdzoff 3600 // tile2608 (tile2605 rpg)
sprite 2447 pitch 512 // tile2608 (tile2605 rpg)
sprite 2614 angoff 0 // tile0060 accesscard red
sprite 4517 angoff 0 // tile0022 chaingunsprite
sprite 4517 mdzoff 200000 // tile0022 chaingunsprite
sprite 4517 roll -1 // tile0022 chaingunsprite
sprite 4518 angoff -512 // tile0041 batteryammo
sprite 1077 mdzoff 300000 // tile4360 gunpowderbarrel
sprite 1077 roll -1 // tile4360 gunpowderbarrel
sprite 2808 notmd // tile2608 (tile2605 rpg)
sprite 2807 notmd // tile2608 (tile2605 rpg)
sprite 2809 notmd // tile2608 (tile2605 rpg)
sprite 2811 notmd // tile2608 (tile2605 rpg)
sprite 2810 notmd // tile2608 (tile2605 rpg)
sprite 2608 angoff -512 // tile4581 canwithsomething3
sprite 2606 angoff 512 // tile4581 canwithsomething3
sprite 849 nomdanim // tile1232 canwithsomething
sprite 849 angoff 256 // tile1232 canwithsomething
sprite 254 angoff 640 // tile1232 canwithsomething
sprite 246 angoff -768 // tile4582 canwithsomething4
sprite 243 angoff 1024 // tile4582 canwithsomething4
sprite 2568 angoff -768 // tile1227 nukebarrel
sprite 2574 angoff 768 // tile4582 canwithsomething4
sprite 2570 angoff 768 // tile1227 nukebarrel
sprite 244 angoff -512 // tile4581 canwithsomething3
sprite 537 mdzoff 300000 // tile0955 bottle2
sprite 537 roll -1 // tile0955 bottle2
sprite 261 mdzoff 60000 // tile0977 genericpole
sprite 261 pitch -1 // tile0977 genericpole
sprite 259 mdzoff 250000 // tile0544 (iron bar)
sprite 259 pitch -1 // tile0544 (iron bar)
sprite 209 mdzoff 60000 // tile0977 genericpole
sprite 209 pitch -1 // tile0977 genericpole
sprite 260 mdzoff 300000 // tile0544 (iron bar)
sprite 260 pitch -1 // tile0544 (iron bar)
sprite 238 mdzoff 60000 // tile0977 genericpole
sprite 238 pitch -1 // tile0977 genericpole
sprite 517 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 517 pitch -1 // tile0914 maskwall3 (fence)
sprite 519 mdzoff 60000 // tile0977 genericpole
sprite 519 pitch -1 // tile0977 genericpole
sprite 519 roll 1 // tile0977 genericpole
sprite 518 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 518 pitch -1 // tile0914 maskwall3 (fence)
sprite 518 roll 1 // tile0914 maskwall3 (fence)
sprite 235 mdzoff 90000 // tile0977 genericpole
sprite 235 pitch -1 // tile0977 genericpole
sprite 235 roll -1 // tile0977 genericpole
sprite 236 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 236 pitch -1 // tile0914 maskwall3 (fence)
sprite 236 roll -1 // tile0914 maskwall3 (fence)
sprite 234 mdzoff 90000 // tile0977 genericpole
sprite 234 pitch -1 // tile0977 genericpole
sprite 4439 angoff 896 // tile0047 hbombammo
sprite 4439 mdzoff 300000 // tile0047 hbombammo
sprite 4439 pitch 1 // tile0047 hbombammo
sprite 4298 angoff 768 // tile0059 heatsensor
sprite 302 mdzoff 30000 // tile0914 maskwall3 (fence)
sprite 302 roll 1 // tile0914 maskwall3 (fence)
sprite 307 mdzoff 15000 // tile0977 genericpole
sprite 307 roll 1 // tile0977 genericpole
sprite 308 mdzoff 30000 // tile0914 maskwall3 (fence)
sprite 308 roll 1 // tile0914 maskwall3 (fence)
sprite 306 mdzoff 20000 // tile0977 genericpole
sprite 306 roll 1 // tile0977 genericpole
sprite 305 mdzoff 90000 // tile0914 maskwall3 (fence)
sprite 305 roll 1 // tile0914 maskwall3 (fence)
sprite 303 mdzoff 20000 // tile0977 genericpole
sprite 303 roll -1 // tile0977 genericpole
sprite 304 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 304 roll -1 // tile0914 maskwall3 (fence)
sprite 2613 angoff 0 // tile0060 accesscard red
sprite 4500 angoff 512 // tile0051 cola
sprite 3435 angoff 256 // tile0049 shotgunammo (multiplayer)
sprite 3435 mdzoff 300000 // tile0049 shotgunammo (multiplayer)
sprite 3435 roll 1 // tile0049 shotgunammo (multiplayer)
sprite 2651 angoff 1024 // tile0028 shotgunsprite
sprite 523 mdzoff 40000 // tile0977 genericpole
sprite 523 pitch -1 // tile0977 genericpole
sprite 523 roll 2 // tile0977 genericpole
sprite 524 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 524 pitch -1 // tile0914 maskwall3 (fence)
sprite 524 roll 1 // tile0914 maskwall3 (fence)
sprite 525 mdzoff 80000 // tile0977 genericpole
sprite 525 roll 1 // tile0977 genericpole
sprite 525 pitch 1 // tile0977 genericpole
sprite 237 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 237 pitch -1 // tile0914 maskwall3 (fence)
sprite 237 roll 1 // tile0914 maskwall3 (fence)
sprite 520 mdzoff 90000 // tile0977 genericpole
sprite 520 pitch 1 // tile0977 genericpole
sprite 520 roll 1 // tile0977 genericpole
sprite 526 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 526 pitch -1 // tile0914 maskwall3 (fence)
sprite 526 roll -1 // tile0914 maskwall3 (fence)
sprite 527 mdzoff 40000 // tile0977 genericpole
sprite 527 pitch 2 // tile0977 genericpole
sprite 527 roll 1 // tile0977 genericpole
sprite 521 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 521 pitch -1 // tile0914 maskwall3 (fence)
//sprite 521 roll -1 // tile0914 maskwall3 (fence)
sprite 522 mdzoff 40000 // tile0977 genericpole
sprite 522 pitch 2 // tile0977 genericpole
sprite 4669 angoff 1024 // tile0024 freezesprite (multiplayer)
sprite 4435 angoff 1024 // tile0037 freezeammo
sprite 4435 mdzoff 150000 // tile0037 freezeammo
sprite 4435 roll -1 // tile0037 freezeammo
sprite 4296 nomdanim // tile2608 (tile2605 rpg)
sprite 747 angoff -512 // tile1159 bottle12
sprite 750 angoff 512 // tile1159 bottle12
sprite 4297 angoff 0 // tile0060 accesscard red
sprite 2642 angoff -256 // tile0054 shield
sprite 916 angoff 512 // tile1159 bottle12
sprite 915 angoff 1024 // tile1159 bottle12
sprite 919 angoff -768 // tile1159 bottle12
sprite 918 angoff -512 // tile1159 bottle12
sprite 3009 mdzoff 700000 // tile0041 batteryammo
sprite 3009 roll 1 // tile0041 batteryammo
sprite 2722 nomdanim // tile2608 (tile2605 rpg)
sprite 2722 mdzoff 500000 // tile2608 (tile2605 rpg)
sprite 2722 roll 1 // tile2608 (tile2605 rpg)
sprite 3016 angoff 256 // tile0045 growammo
sprite 3015 angoff 256 // tile0045 growammo
sprite 2723 angoff 0 // tile0060 accesscard red
sprite 3303 angoff 0 // tile0060 accesscard red
sprite 3028 mdzoff 100000 // tile1048 (pipes)
sprite 3028 pitch -1 // tile1048 (pipes)
sprite 2921 mdzoff 100000 // tile1048 (pipes)
sprite 2921 pitch -1 // tile1048 (pipes)
sprite 3320 angoff -512 // tile0040 ammo
sprite 3321 angoff -512 // tile0040 ammo
sprite 2915 mdzoff 100000 // tile1048 (pipes)
sprite 2915 pitch -1 // tile1048 (pipes)
sprite 2908 mdzoff 100000 // tile1048 (pipes)
sprite 2908 pitch -1 // tile1048 (pipes)
sprite 3052 angoff 64 // tile0051 cola
sprite 2617 angoff -256 // tile0060 accesscard red
sprite 3037 mdzoff 100000 // tile1048 (pipes)
sprite 3037 pitch -1 // tile1048 (pipes)
sprite 2920 mdzoff 100000 // tile1048 (pipes)
sprite 2920 pitch -1 // tile1048 (pipes)
sprite 3447 mdzoff 300000 // tile0621 camera1
sprite 3447 pitch 1 // tile0621 camera1
sprite 1520 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 1520 pitch -1 // tile4360 gunpowderbarrel
sprite 1520 roll 1 // tile4360 gunpowderbarrel
sprite 1519 mdzoff 200000 // tile4360 gunpowderbarrel
sprite 1519 pitch -1 // tile4360 gunpowderbarrel
sprite 1519 roll -1 // tile4360 gunpowderbarrel
sprite 3222 angoff -512 // tile1238 explodingbarrel
sprite 3208 angoff -512 // tile1238 explodingbarrel
sprite 2616 angoff 0 // tile0060 accesscard red
sprite 77 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 77 pitch -1 // tile0914 maskwall3 (fence)
sprite 76 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 76 pitch -1 // tile0914 maskwall3 (fence)
sprite 75 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 75 pitch -1 // tile0914 maskwall3 (fence)
sprite 74 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 74 pitch -1 // tile0914 maskwall3 (fence)
sprite 73 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 73 pitch -1 // tile0914 maskwall3 (fence)
sprite 72 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 72 pitch -1 // tile0914 maskwall3 (fence)
sprite 71 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 71 pitch -1 // tile0914 maskwall3 (fence)
sprite 71 roll 1 // tile0914 maskwall3 (fence)
sprite 70 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 70 pitch -1 // tile0914 maskwall3 (fence)
sprite 70 roll 1 // tile0914 maskwall3 (fence)
sprite 205 mdzoff 50000 // tile0914 maskwall3 (fence)
sprite 205 pitch -3 // tile0914 maskwall3 (fence)
sprite 205 roll -2 // tile0914 maskwall3 (fence)
sprite 204 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 204 pitch -1 // tile0914 maskwall3 (fence)
sprite 203 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 203 pitch -1 // tile0914 maskwall3 (fence)
sprite 202 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 202 pitch -1 // tile0914 maskwall3 (fence)
sprite 206 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 206 pitch -1 // tile0914 maskwall3 (fence)
sprite 2818 mdzoff 100000 // tile1048 (pipes)
sprite 2818 pitch -1 // tile1048 (pipes)
sprite 2872 mdzoff 100000 // tile1048 (pipes)
sprite 2872 pitch -1 // tile1048 (pipes)
sprite 1523 angoff 768 // tile4581 canwithsomething3
sprite 2901 mdzoff 100000 // tile1048 (pipes)
sprite 2901 pitch -1 // tile1048 (pipes)
sprite 198 angoff 512 // tile0557 chair2
sprite 4450 angoff 1024 // tile0556 chair1
sprite 184 angoff 768 // tile0556 chair1
sprite 2615 angoff 0 // tile0060 accesscard red
sprite 2994 mdzoff 300000 // tile1062 rubbercan
sprite 2994 pitch 1 // tile1062 rubbercan
sprite 568 angoff 1024 // tile0557 chair2
sprite 1306 angoff -128 // tile1232 canwithsomething
sprite 1305 angoff -512 // tile1232 canwithsomething
sprite 2859 mdzoff 200000 // tile0100 atomichealth
sprite 2859 pitch 1 // tile0100 atomichealth
sprite 2858 mdzoff 250000 // tile0100 atomichealth
sprite 2858 pitch 1 // tile0100 atomichealth
sprite 3433 angoff 512 // tile0044 rpgammo (multiplayer)
sprite 207 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 207 pitch -1 // tile0914 maskwall3 (fence)
sprite 208 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 208 pitch -1 // tile0914 maskwall3 (fence)
sprite 2658 mdzoff 200000 // tile0022 chaingunsprite
sprite 2658 pitch 3 // tile0022 chaingunsprite
sprite 2658 roll 1 // tile0022 chaingunsprite
sprite 2657 angoff -512 // tile0041 batteryammo
sprite 1542 angoff 768 // tile1238 explodingbarrel
sprite 1541 angoff 384 // tile1238 explodingbarrel
sprite 3318 angoff 1024 // tile0028 shotgunsprite
sprite 3336 angoff 512 // tile0061 boots
sprite 3337 angoff 384 // tile0056 airtank
sprite 655 angoff -128 // tile0556 chair1
sprite 652 angoff 640 // tile4497 mop
sprite 654 mdzoff 100000 // tile4495 wetfloor
sprite 654 pitch 1 // tile4495 wetfloor
sprite 654 roll 3 // tile4495 wetfloor
sprite 653 mdzoff 300000 // tile4496 broom
sprite 653 roll 1 // tile4496 broom
sprite 2930 angoff 1024 // tile0029 devistatorsprite
sprite 2663 angoff 512 // tile0042 devistatorammo
sprite 2663 mdzoff 300000 // tile0042 devistatorammo
sprite 2663 pitch -1 // tile0042 devistatorammo
sprite 2685 mdzoff 200000 // tile0049 shotgunammo
sprite 2685 pitch -1 // tile0049 shotgunammo
sprite 1398 mdzoff 200000 // tile0697 pot3
sprite 1398 roll 1 // tile0697 pot3
sprite 1386 notmd // tile1031 glasspieces
sprite 1390 notmd // tile1032 (tile1031 glasspieces)
sprite 1388 notmd // tile1033 (tile1031 glasspieces)
sprite 1384 notmd // tile1031 glasspieces
sprite 1385 notmd // tile1032 (tile1031 glasspieces)
sprite 1387 notmd // tile1031 glasspieces
sprite 1383 notmd // tile1031 glasspieces
sprite 2669 angoff 192 // tile0689 ivunit
sprite 1392 angoff -512 // tile0689 ivunit
sprite 4473 mdzoff 200000 // tile0053 firstaid
sprite 4473 pitch 1 // tile0053 firstaid
sprite 3524 mdzoff 50000 // tile1048 (pipes)
sprite 3524 pitch -1 // tile1048 (pipes)
sprite 1877 mdzoff 100000 // tile1048 (pipes)
sprite 1877 pitch -1 // tile1048 (pipes)
sprite 3341 nomdanim // tile2608 (tile2605 rpg)
sprite 3341 mdyoff 15000 // tile2608 (tile2605 rpg)
sprite 3341 mdzoff 900000 // tile2608 (tile2605 rpg)
sprite 3341 roll -1 // tile2608 (tile2605 rpg)
sprite 2667 angoff 1024 // tile0023 rpgsprite
sprite 2665 angoff 1024 // tile0044 rpgammo
sprite 2698 angoff 896 // tile0556 chair1
sprite 2698 mdzoff 700000 // tile0556 chair1
sprite 2698 roll 1 // tile0556 chair1
sprite 3342 angoff 0 // tile0060 accesscard red
sprite 4221 mdxoff 20000 // tile0621 camera1
sprite 4221 pitch 1 // tile0621 camera1
sprite 3319 angoff 0 // tile0009 respawn [accesscard blue]
sprite 1309 angoff -512 // tile4443 (flag)
sprite 3347 angoff -512 // tile4443 (flag)
sprite 3360 mdxoff 4000 // tile0142 nukebutton
sprite 3360 pitch -1 // tile0142 nukebutton