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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : JSDuke10th
// Filename : JSDuke10th.map
// Author   : James Stanfield
// mapmd4   : 9718c236f02bd4a69df4b5dc3f69f140 // 2006-01-26

// Curr. HRP: r5.3.647

sprite   171 angoff     1024       // tile4583 (pipe)
sprite   302 angoff     512        // tile0028 shotgunsprite
sprite   302 mdzoff     1100000    // tile0028 shotgunsprite
sprite   302 pitch     -1          // tile0028 shotgunsprite
sprite    99 angoff    -512        // tile0047 hbombammo
sprite   260 angoff    -512        // tile0054 shield
sprite   260 mdzoff     500000     // tile0054 shield
sprite   260 pitch     -1          // tile0054 shield
sprite   188 angoff    -768        // tile0049 shotgunammo
sprite   186 angoff     768        // tile0040 ammo
sprite   187 angoff     768        // tile0040 ammo
sprite   177 angoff    -256        // tile4582 canwithsomething4
sprite   175 angoff     256        // tile4582 canwithsomething4
sprite   180 angoff    -512        // tile4580 canwithsomething2
sprite   178 angoff    -768        // tile4580 canwithsomething2
sprite   176 angoff    -640        // tile4582 canwithsomething4
sprite   183 angoff     128        // tile4580 canwithsomething2
sprite   179 angoff    -384        // tile4580 canwithsomething2
sprite   434 mdzoff     30000      // tile0977 genericpole
sprite   434 roll      -1          // tile0977 genericpole
sprite   430 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   430 pitch      1          // tile0914 maskwall3 (fence)
sprite   429 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   429 pitch      1          // tile0914 maskwall3 (fence)
sprite   426 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   426 pitch      1          // tile0914 maskwall3 (fence)
sprite   425 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   425 pitch      1          // tile0914 maskwall3 (fence)
sprite   422 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   422 pitch      1          // tile0914 maskwall3 (fence)
sprite   421 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   421 pitch      1          // tile0914 maskwall3 (fence)
sprite   418 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   418 pitch      1          // tile0914 maskwall3 (fence)
sprite   417 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   417 pitch      1          // tile0914 maskwall3 (fence)
sprite   414 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   414 pitch      1          // tile0914 maskwall3 (fence)
sprite   412 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   412 pitch      1          // tile0914 maskwall3 (fence)
sprite   437 mdzoff     30000      // tile0977 genericpole
sprite   437 pitch      1          // tile0977 genericpole
sprite   437 roll      -1          // tile0977 genericpole
sprite   433 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   433 pitch      1          // tile0914 maskwall3 (fence)
sprite   432 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   432 pitch      1          // tile0914 maskwall3 (fence)
sprite   436 mdzoff     30000      // tile0977 genericpole
sprite   436 pitch      1          // tile0977 genericpole
sprite   436 roll       1          // tile0977 genericpole
sprite   413 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   413 pitch      1          // tile0914 maskwall3 (fence)
sprite   415 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   415 pitch      1          // tile0914 maskwall3 (fence)
sprite   416 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   416 pitch      1          // tile0914 maskwall3 (fence)
sprite   419 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   419 pitch      1          // tile0914 maskwall3 (fence)
sprite   420 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   420 pitch      1          // tile0914 maskwall3 (fence)
sprite   423 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   423 pitch      1          // tile0914 maskwall3 (fence)
sprite   424 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   424 pitch      1          // tile0914 maskwall3 (fence)
sprite   427 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   427 pitch      1          // tile0914 maskwall3 (fence)
sprite   428 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   428 pitch      1          // tile0914 maskwall3 (fence)
sprite   431 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   431 pitch      1          // tile0914 maskwall3 (fence)
sprite   435 mdzoff     30000      // tile0977 genericpole
sprite   435 roll       1          // tile0977 genericpole
sprite    89 angoff     768        // tile0052 sixpack
sprite    88 angoff    -768        // tile0049 shotgunammo
sprite    88 mdzoff     300000     // tile0049 shotgunammo
sprite    88 pitch      1          // tile0049 shotgunammo
sprite   458 angoff     1024       // tile0022 chaingunsprite
sprite   458 mdzoff     1100000    // tile0022 chaingunsprite
sprite   458 pitch      1          // tile0022 chaingunsprite
sprite   459 angoff     1024       // tile0041 batteryammo
sprite   475 angoff    -512        // tile0041 batteryammo
sprite   476 angoff     512        // tile0049 shotgunammo
sprite     1 angoff     1024       // tile0051 cola
sprite    73 angoff     1024       // tile0054 shield
sprite    73 mdzoff     300000     // tile0054 shield
sprite    73 pitch     -1          // tile0054 shield
sprite     2 angoff    -512        // tile0044 rpgammo
sprite     3 angoff    -512        // tile0041 batteryammo
sprite   265 angoff    -512        // tile0516 satelite (dish)
sprite   266 angoff    -768        // tile0516 satelite (dish)
sprite   267 angoff     768        // tile0516 satelite (dish)
sprite   264 angoff     512        // tile0516 satelite (dish)
sprite   290 mdzoff     1500000    // tile0607 antenna
sprite   290 pitch     -1          // tile0607 antenna
sprite   273 angoff    -512        // tile0516 satelite (dish)
sprite   274 angoff    -768        // tile0516 satelite (dish)
sprite   275 angoff     768        // tile0516 satelite (dish)
sprite   272 angoff     512        // tile0516 satelite (dish)
sprite   485 angoff     128        // tile1395 fem7 dancer
sprite    49 angoff    -384        // tile1312 fem1 stripper