Rev 726 | Blame | Compare with Previous | Last modification | View Log | RSS feed
// Maphacks by NightFright for use with the Duke It Out In D.C. HRP
// Title : Brown Water
// Author : Shawn Swift
// Filename : DUKEDC7.MAP
// mapmd4 : 613ef6c13b6869e20bf6e2e9558e1d7e // 1997-02-21 (SSI)
// <-> DUKEDC7-megaton.mhk
// Curr. HRP: r5.4.726
// 21-88 / / 126-550
sprite 178 angoff 512 // tile0028 shotgunsprite
sprite 176 angoff 256 // tile0049 shotgunammo
sprite 177 angoff 768 // tile0052 sixpack
sprite 144 angoff -512 // tile0041 batteryammo
sprite 144 roll -1 // tile0041 batteryammo
sprite 144 mdzoff 500000 // tile0041 batteryammo
sprite 149 angoff 1024 // tile0049 shotgunammo
sprite 148 angoff -768 // tile0049 shotgunammo
sprite 365 angoff -768 // tile1227 nukebarrel
sprite 366 angoff 896 // tile1227 nukebarrel
sprite 367 angoff 512 // tile1227 nukebarrel
sprite 147 angoff -128 // tile0049 shotgunammo
sprite 147 pitch -1 // tile0049 shotgunammo
sprite 147 mdzoff 500000 // tile0049 shotgunammo
sprite 550 angoff -128 // tile0052 sixpack
sprite 126 angoff -256 // tile1348 holoduke
//sprite 368 angoff 0 // tile0041 batteryammo
sprite 146 angoff -768 // tile0052 sixpack
sprite 175 angoff 512 // tile0061 boots
sprite 170 angoff 768 // tile0052 sixpack
sprite 169 angoff 256 // tile0049 shotgunammo
sprite 173 angoff -512 // tile0027 tripbombsprite
sprite 172 angoff -512 // tile0027 tripbombsprite
sprite 174 angoff -512 // tile0027 tripbombsprite
sprite 145 angoff 768 // tile1238 explodingbarrel
sprite 194 angoff -196 // tile1238 explodingbarrel
sprite 195 angoff 512 // tile0994 pipe5
sprite 191 angoff -768 // tile0022 chaingunsprite
sprite 192 angoff -256 // tile0060 accesscard [blue]
sprite 88 angoff 768 // tile0618 pipe3
sprite 70 angoff 512 // tile0052 sixpack
sprite 181 angoff 1024 // tile0023 rpgsprite
sprite 445 angoff 512 // tile0056 airtank
sprite 446 angoff -256 // tile0024 freezesprite
sprite 444 angoff 512 // tile0054 shield
sprite 444 pitch -1 // tile0054 shield
sprite 444 mdzoff 900000 // tile0054 shield
sprite 140 angoff 256 // tile0044 rpgammo
sprite 141 angoff -256 // tile0052 sixpack
sprite 143 angoff -512 // tile0041 batteryammo
sprite 142 angoff -512 // tile0052 sixpack
sprite 142 pitch -1 // tile0052 sixpack
sprite 142 mdzoff 600000 // tile0052 sixpack
sprite 238 angoff 512 // tile0060 accesscard [red]
sprite 245 angoff -512 // tile1045 donuts
sprite 245 pitch -140 // tile1045 donuts
sprite 244 angoff -384 // tile0557 chair2
sprite 243 angoff 768 // tile0556 chair1
sprite 242 angoff -512 // tile0557 chair2
sprite 443 angoff 128 // tile0053 firstaid
sprite 333 angoff -768 // tile0060 accesscard [yellow]
sprite 333 pitch 3 // tile0060 accesscard [yellow]
sprite 333 roll 1 // tile0060 accesscard [yellow]
sprite 333 mdyoff 26500 // tile0060 accesscard [yellow]
sprite 441 angoff 256 // tile0025 shrinkersprite
sprite 440 angoff 768 // tile0052 sixpack
sprite 21 angoff 512 // tile0049 shotgunammo
sprite 22 angoff 512 // tile0049 shotgunammo
sprite 23 angoff 512 // tile0049 shotgunammo
sprite 24 angoff 512 // tile0049 shotgunammo
sprite 25 angoff 512 // tile0049 shotgunammo
sprite 26 angoff 512 // tile0054 shield
sprite 212 angoff -768 // tile0047 hbombammo
sprite 447 angoff 512 // tile0052 sixpack
sprite 223 pitch -4 // tile0574 (tile0670 (faucet))
sprite 223 roll 3 // tile0574 (tile0670 (faucet))
sprite 223 mdzoff 20000 // tile0574 (tile0670 (faucet))
sprite 293 pitch -1 // tile0563 waterfountain
sprite 293 mdzoff 95000 // tile0563 waterfountain
sprite 442 angoff 768 // tile0052 sixpack
sprite 300 angoff 1024 // tile0557 chair2
sprite 301 angoff 896 // tile0557 chair2
sprite 299 angoff -128 // tile1045 donuts
sprite 296 angoff -128 // tile3649 [dukedc deskphone]
sprite 298 pitch -1 // tile3664 [dukedc us flag]
sprite 298 mdxoff 20000 // tile3664 [dukedc us flag]
sprite 297 angoff 1024 // tile3665 [dukedc potus flag]
sprite 297 pitch -1 // tile3665 [dukedc potus flag]
sprite 297 mdxoff 20000 // tile3665 [dukedc potus flag]
sprite 128 angoff -512 // tile0029 devistatorsprite
sprite 448 angoff 896 // tile0041 batteryammo
// LIGHTS