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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Red5: Lonely Mountain Complex
// Author : Merlijn van Oostrum
// Filename : Red5.map
// mapmd4 : ece5f2b517a2a0b88fcf33dd48fce987 // 2005-02-14
// <-> RED5-addonpack.mhk
// <-> RED5-amctc2.mhk
// Curr. HRP: r5.3.633
// 0-545 / 701-726 / 925-3942
// 0-85 / 108-267 / / 320-1302 / 1419-3700 / 3755-3756 / 3860-3909
sprite 3698 angoff 1024 // tile0054 shield
sprite 3654 angoff 256 // tile0023 rpgsprite (multiplayer)
sprite 3656 angoff 768 // tile0044 rpgammo (multiplayer)
sprite 3655 angoff -768 // tile0044 rpgammo (multiplayer)
sprite 3645 angoff -256 // tile0057 jetpack (multiplayer)
sprite 3647 mdxoff 50000 // tile0021 firstgunsprite (multiplayer)
sprite 3647 pitch 1 // tile0021 firstgunsprite (multiplayer)
sprite 3685 mdxoff 50000 // tile0028 shotgunsprite (multiplayer)
sprite 3685 pitch 1 // tile0028 shotgunsprite (multiplayer)
sprite 3565 notmd // tile0974 oceansprite4
sprite 3050 nomdanim // tile0974 oceansprite4
sprite 3051 nomdanim // tile0974 oceansprite4
sprite 3052 nomdanim // tile0974 oceansprite4
sprite 3053 nomdanim // tile0974 oceansprite4
sprite 3660 angoff -512 // tile0053 firstaid (multiplayer)
sprite 3057 angoff -768 // tile0040 ammo
sprite 3049 angoff 1024 // tile0052 sixpack
sprite 3056 mdzoff 300000 // tile1005 pipe5b
sprite 3056 pitch 1 // tile1005 pipe5b
sprite 3055 mdzoff 400000 // tile0997 pipe4b
sprite 3055 pitch 1 // tile0997 pipe4b
sprite 3684 angoff -512 // tile0052 sixpack (multiplayer)
sprite 1959 nomdanim // tile0974 oceansprite4
sprite 1960 nomdanim // tile0974 oceansprite4
sprite 1961 nomdanim // tile0974 oceansprite4
sprite 1962 nomdanim // tile0974 oceansprite4
sprite 1880 mdzoff 500000 // tile0028 shotgunsprite
sprite 1880 roll 1 // tile0028 shotgunsprite
sprite 3648 angoff 1024 // tile0049 shotgunammo (multiplayer)
sprite 3649 mdxoff 1000000 // tile0049 shotgunammo (multiplayer)
sprite 3649 pitch -1 // tile0049 shotgunammo (multiplayer)
sprite 3650 angoff 512 // tile0025 shrinkersprite (multiplayer)
sprite 3653 angoff 640 // tile0045 growammo (multiplayer)
sprite 3651 angoff 512 // tile0045 growammo (multiplayer)
sprite 3652 angoff 448 // tile0045 growammo (multiplayer)
sprite 3696 angoff 512 // tile0049 shotgunammo
sprite 3696 pitch 32 // tile0049 shotgunammo
sprite 3696 roll -96 // tile0049 shotgunammo
sprite 2662 nomdanim // tile0974 oceansprite4
sprite 2663 nomdanim // tile0974 oceansprite4
sprite 3700 angoff 384 // tile0049 shotgunammo
sprite 3657 angoff 640 // tile0022 chaingunsprite (multiplayer)
sprite 706 nomdanim // tile0974 oceansprite4
sprite 704 nomdanim // tile0974 oceansprite4
sprite 705 nomdanim // tile0974 oceansprite4
sprite 707 nomdanim // tile0974 oceansprite4
sprite 1581 nomdanim // tile0974 oceansprite4
sprite 1582 nomdanim // tile0974 oceansprite4
sprite 1583 nomdanim // tile0974 oceansprite4
sprite 1584 nomdanim // tile0974 oceansprite4
sprite 1585 nomdanim // tile0974 oceansprite4
sprite 1586 nomdanim // tile0974 oceansprite4
sprite 1587 nomdanim // tile0974 oceansprite4
// mhk diff sync 1
sprite 3683 angoff 768 // tile0047 hbombammo (multiplayer)
sprite 3683 pitch 32 // tile0047 hbombammo (multiplayer)
sprite 3683 roll 32 // tile0047 hbombammo (multiplayer)
sprite 2628 angoff 512 // tile0041 batteryammo
sprite 2628 pitch 32 // tile0041 batteryammo
sprite 3665 angoff -768 // tile0024 freezesprite (multiplayer)
sprite 3665 roll 32 // tile0024 freezesprite (multiplayer)
sprite 3666 angoff 1024 // tile0037 freezeammo (multiplayer)
sprite 3666 mdzoff -40000 // tile0037 freezeammo (multiplayer)
sprite 3666 roll 32 // tile0037 freezeammo (multiplayer)
sprite 3667 angoff -896 // tile0037 freezeammo (multiplayer)
sprite 3667 roll 32 // tile0037 freezeammo (multiplayer)
sprite 3646 angoff 1024 // tile0054 shield (multiplayer)
sprite 3642 angoff 512 // tile0049 shotgunammo (multiplayer)
sprite 3642 roll -160 // tile0049 shotgunammo (multiplayer)
sprite 3643 angoff 512 // tile0049 shotgunammo (multiplayer)
sprite 3643 roll -160 // tile0049 shotgunammo (multiplayer)
sprite 3688 angoff -512 // tile0044 rpgammo (multiplayer)
sprite 3689 angoff -896 // tile0044 rpgammo (multiplayer)
sprite 3690 angoff 1024 // tile0041 batteryammo (multiplayer)
sprite 3691 angoff 768 // tile0049 shotgunammo (multiplayer)
sprite 3942 angoff 512 // tile0044 rpgammo
sprite 3673 angoff 512 // tile0021 firstgunsprite (multiplayer)
sprite 1759 angoff 640 // tile0049 shotgunammo
sprite 3679 angoff 384 // tile0024 freezesprite (multiplayer)
sprite 3680 angoff 512 // tile0037 freezeammo (multiplayer)
sprite 3681 angoff 256 // tile0037 freezeammo (multiplayer)
sprite 3681 mdzoff 500000 // tile0037 freezeammo (multiplayer)
sprite 3681 pitch -1 // tile0037 freezeammo (multiplayer)
sprite 1754 angoff 512 // tile0023 rpgsprite
sprite 3686 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 3686 mdzoff 900000 // tile0044 rpgammo (multiplayer)
sprite 3686 pitch -1 // tile0044 rpgammo (multiplayer)
sprite 3687 mdzoff 900000 // tile0044 rpgammo (multiplayer)
sprite 3687 pitch -1 // tile0044 rpgammo (multiplayer)
sprite 1812 nomdanim // tile0974 oceansprite4
sprite 1811 nomdanim // tile0974 oceansprite4
sprite 1810 nomdanim // tile0974 oceansprite4
sprite 1809 nomdanim // tile0974 oceansprite4
sprite 1808 nomdanim // tile0974 oceansprite4
sprite 1807 nomdanim // tile0974 oceansprite4
sprite 1806 nomdanim // tile0974 oceansprite4
sprite 1805 nomdanim // tile0974 oceansprite4
sprite 1804 nomdanim // tile0974 oceansprite4
sprite 1803 nomdanim // tile0974 oceansprite4
sprite 1802 nomdanim // tile0974 oceansprite4
sprite 2626 angoff 1024 // tile0052 sixpack
sprite 2627 angoff 1024 // tile0049 shotgunammo
sprite 2627 pitch -32 // tile0049 shotgunammo
sprite 2627 roll -128 // tile0049 shotgunammo
sprite 3177 angoff 1024 // tile0040 ammo
sprite 3176 angoff 1024 // tile0040 ammo
sprite 3175 angoff 1024 // tile0040 ammo
sprite 3220 nomdanim // tile2253 (tile2250 jibs2 (eye))
sprite 3219 nomdanim // tile2249 (tile2245 jibs1)
sprite 3219 mdxoff 20000 // tile2249 (tile2245 jibs1)
sprite 3219 pitch 1 // tile2249 (tile2245 jibs1)
sprite 3216 nomdanim // tile2268 (tile2265 jibs5)
sprite 3216 mdxoff 20000 // tile2268 (tile2265 jibs5)
sprite 3216 pitch 1 // tile2268 (tile2265 jibs5)
sprite 3668 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 3668 mdzoff 500000 // tile0022 chaingunsprite (multiplayer)
sprite 3668 roll 1 // tile0022 chaingunsprite (multiplayer)
sprite 3668 pitch -2 // tile0022 chaingunsprite (multiplayer)
sprite 3669 angoff 512 // tile0041 batteryammo (multiplayer)
sprite 3670 angoff -512 // tile0041 batteryammo (multiplayer)
sprite 3670 mdzoff 900000 // tile0041 batteryammo (multiplayer)
sprite 3670 roll -1 // tile0041 batteryammo (multiplayer)
sprite 3671 angoff 1024 // tile0041 batteryammo (multiplayer)
sprite 3671 mdzoff 900000 // tile0041 batteryammo (multiplayer)
sprite 3671 pitch 1 // tile0041 batteryammo (multiplayer)
sprite 3201 notmd // tile1527 (tile1520 (duke torso))
sprite 1755 angoff 128 // tile0047 hbombammo
sprite 1755 pitch -96 // tile0047 hbombammo
sprite 1755 roll -16 // tile0047 hbombammo
sprite 3644 angoff 1024 // tile0057 jetpack (multiplayer)
sprite 1756 angoff 768 // tile0056 airtank
sprite 349 angoff -512 // tile0052 sixpack
sprite 1598 nomdanim // tile1525 (tile1520 (duke torso))
sprite 1598 angoff -256 // tile1525 (tile1520 (duke torso))
sprite 2555 angoff 768 // tile0557 chair2
sprite 2555 pitch 256 // tile0557 chair2
sprite 2555 roll 128 // tile0557 chair2
sprite 2643 nomdanim // tile1270 (tile1267 rat)
sprite 2643 angoff 128 // tile1270 (tile1267 rat)
sprite 1596 nomdanim // tile1537 (tile1536 (duke gibs leg))
sprite 1596 angoff 1024 // tile1537 (tile1536 (duke gibs leg))
sprite 1594 nomdanim // tile2256 (tile2255 jibs3)
sprite 1597 nomdanim // tile1527 (tile1520 (duke torso))
sprite 1597 angoff -256 // tile1527 (tile1520 (duke torso))
sprite 1595 nomdanim // tile1534 (tile1528 (duke gibs arm))
sprite 1595 pitch 256 // tile1534 (tile1528 (duke gibs arm))
sprite 1595 roll 1024 // tile1534 (tile1528 (duke gibs arm))
sprite 264 nomdanim // tile2204 (tile2201 lizmanhead1)
sprite 264 angoff -256 // tile2204 (tile2201 lizmanhead1)
sprite 264 mdzoff 300000 // tile2204 (tile2201 lizmanhead1)
sprite 264 roll 1 // tile2204 (tile2201 lizmanhead1)
sprite 2869 angoff 576 // tile0052 sixpack
sprite 3172 mdzoff 900000 // tile0041 batteryammo
sprite 3172 mdxoff 120000 // tile0041 batteryammo
sprite 3172 pitch -1 // tile0041 batteryammo
sprite 2862 angoff 1024 // tile0022 chaingunsprite
sprite 2862 mdzoff 100000 // tile0022 chaingunsprite
//sprite 2862 pitch -2 // tile0022 chaingunsprite
sprite 2862 roll 4 // tile0022 chaingunsprite
sprite 1302 angoff 1024 // tile0049 shotgunammo
sprite 1302 mdzoff 1150000 // tile0049 shotgunammo
sprite 1302 roll 1 // tile0049 shotgunammo
sprite 2860 angoff 1024 // tile1347 fetusjib
sprite 1423 angoff 768 // tile1769 (tile1768 headjib1)
sprite 1440 mdzoff 80000 // tile1048 (pipes)
sprite 1440 pitch -1 // tile1048 (pipes)
sprite 1419 nomdanim // tile2267 (tile2265 jibs5)
sprite 1419 mdxoff 90000 // tile2267 (tile2265 jibs5)
sprite 1419 pitch 1 // tile2267 (tile2265 jibs5)
sprite 1419 roll 1024 // tile2267 (tile2265 jibs5)
sprite 3357 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 3354 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 3355 nomdanim // tile2252 (tile2250 jibs2 (eye))
sprite 3355 angoff 768 // tile2252 (tile2250 jibs2 (eye))
sprite 725 nomdanim // tile2252 (tile2250 jibs2 (eye))
sprite 725 angoff 512 // tile2252 (tile2250 jibs2 (eye))
sprite 3359 nomdanim // tile2253 (tile2250 jibs2 (eye))
sprite 3358 nomdanim // tile2252 (tile2250 jibs2 (eye))
sprite 3356 nomdanim // tile2253 (tile2250 jibs2 (eye))
sprite 3356 pitch 512 // tile2253 (tile2250 jibs2 (eye))
sprite 3363 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 3360 nomdanim // tile2250 jibs2 (eye)
sprite 3362 nomdanim // tile2253 (tile2250 jibs2 (eye))
sprite 3362 angoff 512 // tile2253 (tile2250 jibs2 (eye))
sprite 3361 nomdanim // tile2252 (tile2250 jibs2 (eye))
sprite 3361 roll 1024 // tile2252 (tile2250 jibs2 (eye))
sprite 534 nomdanim // tile2253 (tile2250 jibs2 (eye))
sprite 3084 notmd // tile1231 (1227 nukebarrel)
sprite 1265 angoff -512 // tile0049 shotgunammo
sprite 1265 mdzoff 500000 // tile0049 shotgunammo
sprite 1265 pitch -1 // tile0049 shotgunammo
sprite 1263 angoff -512 // tile0054 shield
sprite 1263 mdzoff 500000 // tile0054 shield
sprite 1263 roll 1 // tile0054 shield
sprite 1264 angoff -384 // tile0040 ammo
sprite 1 angoff 1024 // tile0052 sixpack
sprite 61 away1 // tile0140 frankenstineswitch
sprite 62 away1 // tile0140 frankenstineswitch
sprite 57 away1 // tile0140 frankenstineswitch
sprite 66 away1 // tile0140 frankenstineswitch
sprite 67 away1 // tile0140 frankenstineswitch
sprite 3119 nomdanim // tile2257 (tile2255 jibs3)
sprite 3861 nomdanim // tile2253 (tile2250 jibs2 (eye))
sprite 3861 mdxoff 25000 // tile2253 (tile2250 jibs2 (eye))
sprite 3861 pitch 1 // tile2253 (tile2250 jibs2 (eye))
sprite 3112 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 3113 nomdanim // tile2248 (tile2245 jibs1)
sprite 3140 angoff 1024 // tile0049 shotgunammo
sprite 3141 angoff 1024 // tile0049 shotgunammo
sprite 3143 angoff 1024 // tile0041 batteryammo
sprite 3143 mdzoff 250000 // tile0041 batteryammo
sprite 3143 roll 1 // tile0041 batteryammo
sprite 3142 angoff 1024 // tile0041 batteryammo
sprite 3142 mdzoff 250000 // tile0041 batteryammo
sprite 3142 pitch -2 // tile0041 batteryammo
sprite 3142 roll 1 // tile0041 batteryammo
sprite 3378 angoff -512 // tile4427 hotmeat
sprite 3096 angoff 256 // tile0054 shield
sprite 3096 mdzoff 200000 // tile0054 shield
sprite 3096 pitch 1 // tile0054 shield
sprite 3120 nomdanim // tile2268 (tile2265 jibs5)
sprite 1397 nomdanim // tile2248 (tile2245 jibs1)
sprite 3121 nomdanim // tile2268 (tile2265 jibs5)
sprite 1398 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 3145 angoff 1024 // tile0051 cola
sprite 3369 nomdanim // tile2204 (tile2201 lizmanhead1)
sprite 3369 angoff -512 // tile2204 (tile2201 lizmanhead1)
sprite 3369 mdxoff 50000 // tile2204 (tile2201 lizmanhead1)
sprite 3369 pitch 1 // tile2204 (tile2201 lizmanhead1)
sprite 3371 nomdanim // tile2204 (tile2201 lizmanhead1)
sprite 3371 pitch 512 // tile2204 (tile2201 lizmanhead1)
sprite 3373 nomdanim // tile2203 (tile2201 lizmanhead1)
sprite 3373 mdxoff 30000 // tile2203 (tile2201 lizmanhead1)
sprite 3373 pitch 1 // tile2203 (tile2201 lizmanhead1)
// mhk diff sync 2
sprite 3147 angoff 128 // tile0023 rpgsprite
sprite 3148 angoff -256 // tile0044 rpgammo
sprite 3148 mdzoff 500000 // tile0044 rpgammo
sprite 3148 pitch 1 // tile0044 rpgammo
sprite 3148 roll -1 // tile0044 rpgammo
sprite 1288 angoff 1024 // tile0041 batteryammo
sprite 1288 mdzoff 500000 // tile0041 batteryammo
sprite 1288 pitch 1 // tile0041 batteryammo
sprite 85 angoff -512 // tile1769 (tile1768 headjib1)
sprite 1412 angoff 0 // tile0060 accesscard blue
sprite 3567 angoff -256 // tile1354 luke
sprite 925 angoff 512 // tile0028 shotgunsprite
sprite 925 mdzoff 500000 // tile0028 shotgunsprite
sprite 925 pitch 1 // tile0028 shotgunsprite
sprite 3349 angoff -768 // tile0026 heavyhbomb
sprite 3347 angoff -384 // tile0026 heavyhbomb
sprite 3347 mdzoff 150000 // tile0026 heavyhbomb
sprite 3347 roll -1 // tile0026 heavyhbomb
sprite 1001 nomdanim // tile2256 (tile2255 jibs3)
sprite 1008 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 1003 nomdanim // tile2256 (tile2255 jibs3)
sprite 1012 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 1012 pitch 512 // tile2251 (tile2250 jibs2 (eye))
sprite 998 nomdanim // tile2268 (tile2265 jibs5)
sprite 1004 nomdanim // tile2256 (tile2255 jibs3)
sprite 1010 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 1011 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 999 nomdanim // tile2203 (tile2201 lizmanhead1)
// mhk diff sync 3
sprite 1000 nomdanim // tile2267 (tile2265 jibs5)
sprite 1000 pitch 1024 // tile2267 (tile2265 jibs5)
sprite 1009 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 1006 nomdanim // tile2203 (tile2201 lizmanhead1)
sprite 1006 pitch -512 // tile2203 (tile2201 lizmanhead1)
// mhk diff sync 4
sprite 1007 nomdanim // tile2256 (tile2255 jibs3)
sprite 997 nomdanim // tile2248 (tile2245 jibs1)
sprite 1016 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 1016 roll -512 // tile2251 (tile2250 jibs2 (eye))
// mhk diff sync 5
sprite 1015 nomdanim // tile2252 (tile2250 jibs2 (eye))
sprite 1015 pitch 512 // tile2252 (tile2250 jibs2 (eye))
sprite 996 nomdanim // tile2250 jibs2 (eye)
sprite 1013 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 1005 nomdanim // tile2257 (tile2255 jibs3)
sprite 1014 nomdanim // tile2251 (tile2250 jibs2 (eye))
sprite 1002 nomdanim // tile2256 (tile2255 jibs3)
sprite 982 angoff -768 // tile0051 cola
sprite 983 angoff -448 // tile0052 sixpack
sprite 3755 mdzoff 900000 // tile0044 rpgammo
sprite 3755 pitch 1 // tile0044 rpgammo
sprite 3756 mdzoff 200000 // tile0044 rpgammo
sprite 3756 pitch 1 // tile0044 rpgammo
sprite 3756 roll -5 // tile0044 rpgammo
sprite 3255 angoff 256 // tile4413 mailbag
sprite 3254 angoff -128 // tile4413 mailbag
sprite 194 angoff 1024 // tile0041 batteryammo
sprite 3601 angoff 256 // tile0045 growammo
sprite 3597 angoff -256 // tile2555 (expander)
sprite 502 angoff 1024 // tile1769 (tile1768 headjib1)
sprite 502 mdxoff -100000 // tile1769 (tile1768 headjib1)
sprite 502 mdzoff 200000 // tile1769 (tile1768 headjib1)
sprite 502 pitch 1 // tile1769 (tile1768 headjib1)
sprite 501 nomdanim // tile1529 (tile1528 (duke gibs arm))
sprite 501 angoff 1024 // tile1529 (tile1528 (duke gibs arm))
sprite 501 mdxoff 200000 // tile1529 (tile1528 (duke gibs arm))
sprite 501 pitch 1 // tile1529 (tile1528 (duke gibs arm))
sprite 500 angoff 1024 // tile1732 (tile1680 liztroop dying)
sprite 500 pitch -512 // tile1732 (tile1680 liztroop dying)
sprite 490 angoff 576 // tile4665 (tile4610 newbeast)
sprite 490 mdzoff 1000000 // tile4665 (tile4610 newbeast)
sprite 490 pitch 1 // tile4665 (tile4610 newbeast)
sprite 3599 angoff 1024 // tile0046 crystalammo
sprite 457 angoff 256 // tile0053 firstaid
sprite 3632 mdzoff 100000 // tile0049 shotgunammo
sprite 3632 pitch -5 // tile0049 shotgunammo
sprite 3632 roll 1 // tile0049 shotgunammo
sprite 3633 mdzoff 320000 // tile0041 batteryammo
sprite 3633 roll 1 // tile0041 batteryammo
sprite 2707 angoff 896 // tile4372 coffeemachine
sprite 2710 angoff -512 // tile0052 sixpack
sprite 2710 mdzoff 150000 // tile0052 sixpack
sprite 2710 roll -1 // tile0052 sixpack
sprite 2727 angoff -512 // tile0049 shotgunammo
sprite 2727 mdzoff 150000 // tile0049 shotgunammo
sprite 2727 roll 1 // tile0049 shotgunammo
sprite 2709 angoff -384 // tile0021 firstgunsprite
sprite 2716 angoff -128 // tile0556 chair1
sprite 2682 notmd // tile1031 glasspieces
sprite 2685 notmd // tile1032 (tile1031 glasspieces)
sprite 2685 mdxoff 30000 // tile1032 (tile1031 glasspieces)
sprite 2685 pitch -1 // tile1032 (tile1031 glasspieces)
sprite 2686 notmd // tile1033 (tile1031 glasspieces)
sprite 2686 mdxoff 30000 // tile1033 (tile1031 glasspieces)
sprite 2686 pitch -1 // tile1033 (tile1031 glasspieces)
sprite 1551 mdzoff 80000 // tile1048 (pipes)
sprite 1551 mdxoff 7000 // tile1048 (pipes)
sprite 1551 pitch 1 // tile1048 (pipes)
sprite 202 mdxoff 9999999 // tile4580 canwithsomething2
sprite 202 pitch -1 // tile4580 canwithsomething2
sprite 203 mdxoff 9999999 // tile1353 spacemarine
sprite 203 pitch -1 // tile1353 spacemarine
sprite 3701 angoff 576 // tile0052 sixpack
sprite 2361 nomdanim // tile1525 (tile1520 (duke torso))
sprite 2364 nomdanim // tile2268 (tile2265 jibs5)
sprite 3860 angoff 768 // tile0049 shotgunammo
sprite 3580 nomdanim // tile2407 (tile2404 scrap2)
sprite 3579 mdxoff 1000 // tile0585 (display)
sprite 3579 pitch 1 // tile0585 (display)
sprite 3581 nomdanim // tile2411 (tile2408 scrap3)
sprite 3582 nomdanim // tile2405 (tile2404 scrap2)
sprite 473 angoff 768 // tile2060 pigcopdeadsprite
sprite 473 mdzoff 900000 // tile2060 pigcopdeadsprite
sprite 473 pitch -1 // tile2060 pigcopdeadsprite
sprite 1490 angoff 128 // tile2060 pigcopdeadsprite
sprite 1490 mdzoff 1500000 // tile2060 pigcopdeadsprite
sprite 1490 pitch -1 // tile2060 pigcopdeadsprite
sprite 1516 nomdanim // tile2353 (tile2360 (gunturret))
sprite 1516 angoff 256 // tile2353 (tile2360 (gunturret))
sprite 1515 nomdanim // tile2353 (tile2360 (gunturret))
sprite 1515 angoff -512 // tile2353 (tile2360 (gunturret))
sprite 1514 nomdanim // tile2353 (tile2360 (gunturret))
sprite 1514 angoff -512 // tile2353 (tile2360 (gunturret))
sprite 1513 nomdanim // tile2353 (tile2360 (gunturret))
sprite 1513 angoff -768 // tile2353 (tile2360 (gunturret))
// mhk diff sync 6
sprite 2747 nomdanim // tile2353 (tile2360 (gunturret))
sprite 2747 angoff -256 // tile2353 (tile2360 (gunturret))
sprite 2746 nomdanim // tile2353 (tile2360 (gunturret))
sprite 2746 angoff -512 // tile2353 (tile2360 (gunturret))
sprite 1489 angoff 0 // tile0060 accesscard red
sprite 539 nomdanim // tile2357 (tile2360 (gunturret))
sprite 539 angoff -512 // tile2357 (tile2360 (gunturret))
sprite 545 angoff 256 // tile2665 (tile2660 boss1shoot)
sprite 3868 notmd // tile0146 multiswitch
sprite 3868 away1 // tile0146 multiswitch
sprite 3736 nomdanim // tile2356 (tile2360 (gunturret))
sprite 3736 angoff 512 // tile2356 (tile2360 (gunturret))
sprite 117 mdxoff 15000 // tile0621 camera1
sprite 117 pitch 1 // tile0621 camera1
sprite 116 nomdanim // tile2648 (tile2630 boss1 (battlelord))
sprite 116 angoff 1024 // tile2648 (tile2630 boss1 (battlelord))
sprite 3907 nomdanim // tile2019 (tile2000 pigcop)
sprite 3907 angoff 1024 // tile2019 (tile2000 pigcop)
sprite 3909 angoff 1024 // tile2034 (tile2000 pigcop)
sprite 3908 angoff 1024 // tile2034 (tile2000 pigcop)
sprite 3898 angoff 1024 // tile2034 (tile2000 pigcop)
sprite 3899 angoff 1024 // tile1943 (tile1920 commander)
sprite 3900 angoff 1024 // tile1944 (tile1920 commander)
sprite 3901 angoff 1024 // tile1944 (tile1920 commander)
sprite 109 angoff 1024 // tile1919 (tile1920 commander)
sprite 111 angoff 1024 // tile1944 (tile1920 commander)
sprite 110 angoff 1024 // tile1944 (tile1920 commander)
sprite 115 nomdanim // tile1702 (tile1680 liztroop)
sprite 115 angoff 1024 // tile1702 (tile1680 liztroop)
sprite 113 angoff 1024 // tile1936 (tile1920 commander)
sprite 112 angoff 1024 // tile1944 (tile1920 commander)
sprite 114 angoff 1024 // tile1944 (tile1920 commander)
sprite 108 nomdanim // tile2643 (tile2630 boss1 (battlelord))
sprite 108 angoff 1024 // tile2643 (tile2630 boss1 (battlelord))