Subversion Repositories duke3d_hrp

Rev

Rev 717 | Rev 724 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed

// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : FactoryX
// Author   : Nick 'Vector' Farrow
// Filename : FactoryX.map
// mapmd4   : 940f8a443f63a9bee88754f0ac113652 // 2006-07-13

// Curr. HRP: r5.3.592

sprite   178 angoff     1024       // tile0047 hbombammo
sprite   532 angoff     1024       // tile0052 sixpack
sprite   535 angoff    -384        // tile0955 bottle2
sprite  3603 angoff    -640        // tile0955 bottle2
sprite  3601 angoff    -768        // tile1232 canwithsomething (blue key)
sprite  3601 mdzoff     700000     // tile1232 canwithsomething (blue key)
sprite  3601 pitch      1          // tile1232 canwithsomething (blue key)
sprite  3161 angoff    -256        // tile1247 seenine
sprite  3162 angoff     256        // tile1247 seenine
sprite   420 angoff     512        // tile1247 seenine
sprite   421 angoff     512        // tile1247 seenine
sprite   419 angoff     512        // tile1247 seenine
sprite   418 angoff     512        // tile1247 seenine
sprite  1551 angoff    -512        // tile1247 seenine
sprite   456 angoff    -512        // tile1079 oozfilter
sprite   455 angoff    -512        // tile1079 oozfilter
sprite   454 angoff    -512        // tile1079 oozfilter
sprite  4016 angoff     1024       // tile0040 ammo
sprite  1893 angoff    -256        // tile1247 seenine
sprite   112 angoff     512        // tile0040 ammo
sprite   113 angoff     512        // tile0040 ammo
sprite  1630 angoff     256        // tile0028 shotgunsprite
sprite  1630 mdzoff     500000     // tile0028 shotgunsprite
sprite  1630 pitch      2          // tile0028 shotgunsprite
sprite  1634 angoff     512        // tile1238 explodingbarrel
sprite  1633 angoff     512        // tile1238 explodingbarrel
sprite  1635 angoff     512        // tile1238 explodingbarrel
sprite   170 angoff    -512        // tile0040 ammo
sprite   171 angoff    -512        // tile0040 ammo
sprite   169 angoff     1024       // tile0051 cola
sprite   168 angoff     1024       // tile0051 cola
sprite  1640 angoff     512        // tile1232 canwithsomething
sprite  1641 angoff     512        // tile1232 canwithsomething
sprite  1639 angoff     512        // tile1232 canwithsomething
sprite  1638 angoff     1024       // tile1232 canwithsomething
sprite  1636 angoff     1024       // tile1238 explodingbarrel
sprite   428 angoff    -512        // tile1247 seenine
sprite  3275 angoff     1024       // tile0022 chaingunsprite
sprite  3275 mdzoff     500000     // tile0022 chaingunsprite
sprite  3275 roll       1          // tile0022 chaingunsprite
sprite    71 angoff     1024       // tile0052 sixpack
sprite   541 angoff     1024       // tile0047 hbombammo
sprite   540 angoff     1024       // tile1238 explodingbarrel
sprite  1945 angoff     1024       // tile0025 shrinkersprite
sprite  4014 angoff     1024       // tile0049 shotgunammo
sprite   167 angoff     256        // tile0052 sixpack
sprite   172 angoff     768        // tile0054 shield
sprite   173 angoff     1024       // tile0040 ammo
sprite   174 angoff     1024       // tile0040 ammo
sprite   726 angoff     768        // tile1227 nukebarrel
sprite  2772 angoff     512        // tile1247 seenine
sprite  2770 angoff     256        // tile1247 seenine
sprite   524 angoff     1024       // tile1511 (tile1405 duke)
sprite   524 pitch      512        // tile1511 (tile1405 duke)
sprite  3998 angoff     0          // tile0060 accesscard yellow
sprite   198 angoff     512        // tile0041 batteryammo
sprite   199 angoff     512        // tile0041 batteryammo
sprite   197 angoff     768        // tile0022 chaingunsprite
sprite   200 angoff     256        // tile0052 sixpack
sprite   175 angoff    -256        // tile0049 shotgunammo
sprite   509 angoff     256        // tile0052 sixpack
sprite   509 mdzoff     400000     // tile0052 sixpack
sprite   509 pitch     -1          // tile0052 sixpack
sprite   510 mdzoff     400000     // tile0022 chaingunsprite
sprite   510 pitch      1          // tile0022 chaingunsprite
sprite   510 roll       2          // tile0022 chaingunsprite
sprite  1817 angoff     896        // tile1227 nukebarrel
sprite  1818 angoff     896        // tile1227 nukebarrel
sprite  3593 angoff    -512        // tile1247 seenine
sprite  3594 angoff    -512        // tile1247 seenine
sprite   579 angoff     896        // tile0054 shield
sprite   582 angoff     1024       // tile0042 devistatorammo
sprite   583 angoff     1024       // tile0042 devistatorammo
sprite   581 angoff     1024       // tile0029 devistatorsprite
sprite   177 angoff     1024       // tile0051 cola
sprite   176 angoff     1024       // tile0051 cola
sprite   580 angoff     1024       // tile0061 boots
sprite   118 angoff     1024       // tile0040 ammo
sprite   119 angoff     1024       // tile0040 ammo
sprite   117 angoff    -512        // tile0040 ammo
sprite   116 angoff    -512        // tile0040 ammo
sprite  1949 angoff    -512        // tile0052 sixpack
sprite  3333 angoff    -512        // tile0044 rpgammo
sprite  4021 angoff    -512        // tile0022 chaingunsprite (multiplayer)
sprite   488 angoff     1024       // tile0041 batteryammo
sprite   488 mdzoff     500000     // tile0041 batteryammo
sprite   488 roll       1          // tile0041 batteryammo
sprite  1958 angoff     512        // tile1227 nukebarrel
sprite  1959 angoff     512        // tile1227 nukebarrel
sprite  1957 angoff     512        // tile1227 nukebarrel
sprite  1956 angoff     512        // tile1227 nukebarrel
sprite  1955 angoff     1024       // tile1238 explodingbarrel
sprite  1954 angoff     1024       // tile1238 explodingbarrel
sprite  1953 angoff     1024       // tile1238 explodingbarrel
sprite  1952 angoff     1024       // tile1238 explodingbarrel
sprite   370 angoff    -512        // tile0054 shield
sprite   656 notmd                 // tile2607 (tile2605 rpg)
sprite  3368 angoff     1024       // tile1227 nukebarrel
sprite  3367 angoff     1024       // tile1227 nukebarrel
sprite  3369 angoff     1024       // tile1227 nukebarrel
sprite  3369 mdzoff     500000     // tile1227 nukebarrel
sprite  3369 pitch     -1          // tile1227 nukebarrel
sprite  3371 angoff     1024       // tile0049 shotgunammo
sprite  3371 mdzoff     500000     // tile0049 shotgunammo
sprite  3371 pitch     -1          // tile0049 shotgunammo
sprite  3383 angoff    -832        // tile0051 cola
sprite  3384 angoff    -832        // tile0051 cola
sprite   531 mdzoff     900000     // tile1514 (tile1405 duke (dying))
sprite   531 pitch      1          // tile1514 (tile1405 duke (dying))
sprite  3999 angoff     1024       // tile0060 accesscard red
sprite  3999 mdzoff     900000     // tile0060 accesscard red
sprite  3999 pitch      1          // tile0060 accesscard red
sprite  3794 angoff     512        // tile0052 sixpack
sprite  2044 angoff     512        // tile0023 rpgsprite
sprite  2043 angoff     512        // tile0044 rpgammo
sprite  3795 angoff     1024       // tile0040 ammo
sprite  3796 angoff     1024       // tile0040 ammo
sprite  2042 angoff    -512        // tile0053 firstaid
sprite  2041 angoff    -512        // tile0051 cola
sprite  3793 angoff    -512        // tile0051 cola
sprite  4010 angoff    -512        // tile0041 batteryammo
sprite  4015 angoff    -768        // tile0049 shotgunammo
sprite  4015 mdzoff     500000     // tile0049 shotgunammo
sprite  4015 pitch      1          // tile0049 shotgunammo
sprite  3986 angoff     512        // tile0044 rpgammo
sprite  3987 angoff     256        // tile0042 devistatorammo
sprite  3988 angoff     256        // tile0042 devistatorammo
//
sprite  4083 angoff     1024       // tile0041 batteryammo