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/*
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Duke Caribbean: Life's A Beach
By Joris Weimar
© 1997 Sunstorm Interactive
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Duke Caribbean: Life's A Beach Plus
By Hendricks266
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// CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive
//
// Actor - BEACHBABE - Sprite #1683/#2003
//
// --- Resources ---
//
// Sounds:
// Beach Babe Comments - BABECOM1.WAV/BABECOM2.WAV
// Beach Babe Hurt - BABEHURT.WAV
//
// Art:
// 3 * 5 frame(s) - Beach Babe Walking Frames
*/
move BEACHBABEWALKSPEED 70
move BEACHBABERUNSPEED 140
move BEACHBABESHRUNKSPEED 40
move BEACHBABESTOP
action BEACHBABEWALK 0 3 5 1 20
action BEACHBABERUN 0 3 5 1 13
action BEACHBABEFROZE 0 1 5
ai AIBEACHBABEROAM BEACHBABEWALK BEACHBABEWALKSPEED randomangle geth getv
ai AIBEACHBABEWANTDUKE BEACHBABEWALK BEACHBABEWALKSPEED faceplayerslow geth getv
ai AIBEACHBABERUNAWAY BEACHBABERUN BEACHBABERUNSPEED randomangle geth getv
ai AIBEACHBABESHRUNK BEACHBABEWALK BEACHBABESHRUNKSPEED randomangle geth getv
ai AIBEACHBABEGROW BEACHBABEWALK BEACHBABESTOP faceplayerslow
ai AIBEACHBABEFROZEN BEACHBABEFROZE BEACHBABESTOP
ai AIBEACHBABEPOSE BEACHBABEFROZE BEACHBABESTOP
ai AIBEACHBABEFLEE BEACHBABEWALK BEACHBABEWALKSPEED fleeenemy geth getv
state BABEREMARK
ifactioncount 1
{
ifrnd 254 nullop else
{
resetactioncount
ifrnd 1 sound BABECOMM1
else ifrnd 1 sound BABECOMM2
else ifrnd 1 sound BABECOMM3
else ifrnd 1 sound BABECOMM4
else ifrnd 1 sound BABECOMM5
}
}
ends
state BABEHURTREMARK
ends
state BEACHBABEFLEESTATE
state BABEREMARK
ifcount 5
{
ifpdistl 2000
{
ai AIBEACHBABEFLEE
resetcount
break
}
ai AIBEACHBABEWANTDUKE
}
ends
state BEACHBABEROAMSTATE
ifrnd 16 ai AIBEACHBABEROAM
ifcansee
ifpdistl 10000
ifrnd 32
ai AIBEACHBABEWANTDUKE
ends
state BEACHBABEWANTDUKESTATE
ifpdistl 2000 ai AIBEACHBABEFLEE
ifpdistg 10000
ifrnd 32
{
ai AIBEACHBABEROAM
break
}
state BABEREMARK
ends
state BEACHBABERUNAWAYSTATE
ifactioncount 1
{
resetactioncount
ifrnd 2 sound BABESCREAM1
else ifrnd 2 sound BABESCREAM2
else ifrnd 2 sound BABESCREAM3
else ifrnd 2 sound BABESCREAM4
}
ifrnd 16 ai AIBEACHBABERUNAWAY
ends
state BEACHBABESTATE
fall
cstator 257
state babechecksquished
ifai 0
{
ifrnd 64 sound BABECOMM1
else ifrnd 85 sound BABECOMM2
else ifrnd 128 sound BABECOMM3
else sound BABECOMM4
ai AIBEACHBABEROAM
}
ifvare pose 1
{
ai AIBEACHBABEPOSE
break
}
ifai AIBEACHBABEPOSE ai AIBEACHBABEROAM
ifai AIBEACHBABESHRUNK
{
ifcount SHRUNKDONECOUNT
{
ai AIBEACHBABERUNAWAY
cstat 257
}
else
{
ifcount SHRUNKCOUNT sizeto 40 40
else state genericshrunkcode
}
}
else ifai AIBEACHBABEGROW
{
ifcount 32
{
state stopbeachbabebathersounds
respawnhitag
guts JIBS4 20
guts JIBS6 20
// guts JIBS4 20
// guts JIBS6 20
spawn EXPLOSION2
sound PIPEBOMB_EXPLODE
// spritepal 6
soundonce BABESCREAM4
// debris SCRAP3 4
sound SQUISHED
killit
}
else
{
sizeto MAXXSTRETCH MAXYSTRETCH
break
}
}
ifai AIBEACHBABEFROZEN
{
ifhitweapon
{
ifwasweapon FREEZEBLAST
{
strength 0
break
}
lotsofglass 30
sound GLASS_BREAKING
respawnhitag
ifrnd 84 spawn BLOODPOOL
killit
}
}
/*
else
{
ifp pfacing
ifpdistl FROZENQUICKKICKDIST
{
pkick // Why the hell would you want to kick the babe???
break
}
}
*/
ifcount THAWTIME
{
getlastpal
ai AIBEACHBABERUNAWAY
}
else
ifcount FROZENDRIPTIME
{
ifactioncount 26
{
spawn WATERDRIP
resetactioncount
}
}
ifhitweapon
{
sound SQUISHED
ai AIBEACHBABERUNAWAY
ifdead
{
ifwasweapon GROWSPARK
{
cstat 0
move 0
sound ACTOR_GROWING
ai AIBEACHBABEGROW
break
}
else ifwasweapon FREEZEBLAST
{
ai AIBEACHBABEFROZEN
move 0
spritepal 1
strength 0
sound SOMETHINGFROZE
break
}
state stopbeachbabebathersounds
ifrnd 128 sound DUKE_HIT_STRIPPER1 else sound DUKE_HIT_STRIPPER2
respawnhitag
// state standard_bjibs
state standard_bjibs
state random_wall_jibs
spawn BLOODPOOL
// spritepal 6
soundonce BABESCREAM4
killit
}
else
{
ifwasweapon SHRINKSPARK
{
sound ACTOR_SHRINKING
move 0
ai AIBEACHBABESHRUNK
cstat 0
break
}
else
{
guts JIBS6 1
}
// else ifwasweapon GROWSPARK sound EXPANDERHIT
}
}
/*
ifdead
{
state standard_bjibs
sound SQUISHED
killit
}
*/
ifai AIBEACHBABEROAM state BEACHBABEROAMSTATE
else ifai AIBEACHBABEWANTDUKE state BEACHBABEWANTDUKESTATE
else ifai AIBEACHBABERUNAWAY state BEACHBABERUNAWAYSTATE
else ifai AIBEACHBABEFLEE state BEACHBABEFLEESTATE
ends
useractor notenemy BEACHBABE1 BEACHBABESTRENGTH BEACHBABEWALK
state BEACHBABESTATE
enda