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/*
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Duke Caribbean: Life's A Beach
By Joris Weimar
© 1997 Sunstorm Interactive
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Duke Caribbean: Life's A Beach Plus
By Hendricks266
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// CON Files for the 'Duke Carribean Add-on' by SunStorm Interactive
//
// Actor - BEACHBATHER - Sprite #1683
//
// --- Resources ---
//
// Sounds:
// Beach Bather Comments - BATHCOM1.WAV/BATHCOM2.WAV
// Beach Bather Hurt Sound - BATHHURT.WAV
//
// Art:
// 1 * 1 frame(s) - Normal Beach Bather
// 1 * 1 frame(s) - Activated Beach Bather
*/
move BEACHBATHERSPEED
action BEACHBATHER 0
action BEACHBATHERACTION 2 7 1 1 10
ai AIBEACHBATHERIDLE BEACHBATHER BEACHBATHERSPEED
ai AIBEACHBATHERSHRUNK BEACHBATHER BEACHBATHERSPEED
ai AIBEACHBATHERGROW BEACHBATHER BEACHBATHERSPEED
ai AIBEACHBATHERFROZEN BEACHBATHER BEACHBATHERSPEED
state stopbeachbabebathersounds
stopsound BABECOMM1
stopsound BABECOMM2
stopsound BABECOMM3
stopsound BABECOMM4
stopsound BABECOMM5
stopsound BATHCOMM1
stopsound BATHCOMM2
stopsound BATHCOMM3
stopsound BATHCOMM4
stopsound BABESCREAM1
stopsound BABESCREAM2
stopsound BABESCREAM3
stopsound BABESCREAM4
ends
state BEACHBATHERIDLESTATE
ends
state BEACHBATHERSTATE
fall
cstator 257
// state babechecksquished
ifaction BEACHBATHERACTION
{
ifactioncount 14
{
ifhitspace resetactioncount
else action BEACHBATHER
}
}
else
{
ifp pfacing
ifpdistl 1400
ifhitspace
{
ifrnd 64 sound BATHCOMM1
else ifrnd 85 sound BATHCOMM2
else ifrnd 128 sound BATHCOMM3
else sound BATHCOMM4
action BEACHBATHERACTION
}
}
ifai 0
{
ai AIBEACHBATHERIDLE
sizeat 42 40
}
ifai AIBEACHBATHERSHRUNK
{
ifcount SHRUNKDONECOUNT
{
ai AIBEACHBATHERIDLE
cstat 257
}
else
{
ifcount SHRUNKCOUNT
sizeto 42 40
else
state genericshrunkcode
}
}
else ifai AIBEACHBATHERGROW
{
ifcount 32
{
state stopbeachbabebathersounds
respawnhitag
guts JIBS4 20
guts JIBS6 20
spawn EXPLOSION2
sound PIPEBOMB_EXPLODE
soundonce BABESCREAM4
sound SQUISHED
killit
}
else
{
sizeto MAXXSTRETCH MAXYSTRETCH
break
}
}
ifai AIBEACHBATHERFROZEN
{
ifhitweapon
{
ifwasweapon FREEZEBLAST
{
strength 0
break
}
lotsofglass 30
sound GLASS_BREAKING
respawnhitag
ifrnd 84
spawn BLOODPOOL
killit
}
else
{
ifp pfacing
ifpdistl FROZENQUICKKICKDIST
pkick
}
ifcount THAWTIME
{
getlastpal
ai AIBEACHBATHERIDLE
}
else
{
ifcount FROZENDRIPTIME
{
ifactioncount 26
{
spawn WATERDRIP
resetactioncount
}
}
}
}
ifhitweapon
{
ai AIBEACHBATHERIDLE
ifdead
{
ifwasweapon GROWSPARK
{
cstat 0
move 0
sound ACTOR_GROWING
ai AIBEACHBATHERGROW
break
}
else ifwasweapon FREEZEBLAST
{
ai AIBEACHBATHERFROZEN
move 0
spritepal 1
strength 0
sound SOMETHINGFROZE
break
}
state stopbeachbabebathersounds
ifrnd 128 sound DUKE_HIT_STRIPPER1 else sound DUKE_HIT_STRIPPER2
respawnhitag
state standard_bjibs
// state standard_bjibs
state random_wall_jibs
spawn BLOODPOOL
// spritepal 6
soundonce BABESCREAM4
killit
}
else
{
ifwasweapon SHRINKSPARK
{
sound ACTOR_SHRINKING
move 0
ai AIBEACHBATHERSHRUNK
cstat 0
break
}
sound SQUISHED
guts JIBS6 1
}
}
/*
ifdead
{
state standard_bjibs
sound SQUISHED
killit
}
*/
ifai AIBEACHBATHERIDLE state BEACHBATHERIDLESTATE
ends
useractor notenemy BEACHBATHER1 BEACHBATHERSTRENGTH BEACHBATHER
state BEACHBATHERSTATE
enda