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// Maphacks for Duke3D HRP
// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
// Reviewed by NightFright (December 2008)
// CHARACTERS
// Slime babes
sprite 22 angoff -256
// PROPS
// Cinema sign
sprite 348 angoff 512
sprite 399 angoff -512
// Fire hydrant
sprite 215 angoff -512
// Rubbercans
sprite 162 angoff 128
sprite 384 angoff 256
sprite 385 angoff 192
// ITEMS/POWERUPS
// Armor
sprite 532 angoff -256
// Health +10
sprite 41 angoff -512
// Health +30
sprite 42 angoff 1024
sprite 43 angoff 256
sprite 78 angoff 128
sprite 171 angoff 256
sprite 173 angoff 384
sprite 531 angoff -768
sprite 549 angoff 256
sprite 577 angoff -256
sprite 621 angoff 768
// HoloDuke
sprite 297 angoff 1024
sprite 411 angoff 768
// Jetpack
sprite 447 angoff -512
sprite 633 angoff 512
// Keycards (R)
sprite 451 angoff 256
// MedKit
sprite 376 angoff 512
// Nightvision
sprite 25 angoff 1024 // Dukematch only
// WEAPONS/AMMO
// Pistol & ammo
sprite 548 angoff 512
sprite 617 angoff -512
sprite 619 angoff 512
// Shotgun & ammo
sprite 44 angoff -512
sprite 112 angoff -1280
sprite 113 angoff -768
sprite 199 angoff -256 // flipped sprite
// Chaingun & ammo
sprite 45 angoff 512
sprite 530 angoff 512 // Dukematch only
// RPG & ammo
sprite 82 angoff 1024
sprite 87 angoff 1024 // Dukematch only
sprite 180 angoff -768
sprite 192 angoff -512
sprite 431 angoff 1024
// Pipebombs
sprite 27 angoff 768
sprite 535 angoff -384 // Dukematch only
sprite 632 angoff -256
// OVERRIDE
// Fixes for badly aligned sprites
sprite 168 away1 // in the security room
sprite 178 away1 // burning trash
sprite 384 mdzoff -600000 // rubbercan near cash register
sprite 384 pitch 1
sprite 588 away1 // security screen near "Innocent" sign
sprite 632 mdzoff 1500000 // pipebomb box in secret area
sprite 632 pitch 1
// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd
sprite 165 notmd
sprite 166 notmd
sprite 249 notmd
sprite 250 notmd
sprite 251 notmd
sprite 252 notmd
sprite 552 notmd
// Switches to be hidden
sprite 298 notmd // Arcade game
sprite 543 notmd // Cash register
//light sector x y z range r g b radi fade angle horiz mins maxs prio tile
//bathroom spotlight
light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0
light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0
light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0
//rooftop spotlight
light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0
//rooftop back light
light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0
// lobby ceiling spotlight
light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0
light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0
// lobby elevator spotlight
light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0
light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0
// elevator light
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0
// arcade spotlight
light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0
light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0
// Arcade sign
light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0
light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0
// Aracde locked room
light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0
light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0
light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0
// Counter light
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0
//Innocent light
light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0
light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0
//Cinema Sign
light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0
light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0
// Entrence light
light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0
// "sky"light
light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0
//End level red light
light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0
//Exit sign
light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0
light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0
light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0
//Security screens
//Hidden apartment
light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0
//lobby
light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0
// Ventialtion room
light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0
// room behind counter
light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0
// behind screen
light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0
//Theater exit
light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0
light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0
//Theater celing
light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0
// Behind screen mirror light
light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0
//Projector Room
light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0
light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0
//Theater entrence fence light
light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0
light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0
light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 8000
// Hidden apartment windows
light 190 2112 47104 -58268 3000 110 150 130 300 100 640 100 0 0 0 0
light 189 4082 47824 -58268 3000 110 150 130 300 100 640 100 0 0 0 0
light 185 6364 50364 -58268 3000 110 150 130 300 100 1024 100 0 0 0 0
light 186 6364 52414 -58268 3000 110 150 130 300 100 1024 100 0 0 0 0
// room behind counter
light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0
light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0
// Body armor secrete
light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0
Generated by GNU Enscript 1.6.5.90.