Subversion Repositories duke3d_hrp

Rev

Rev 454 | Blame | Last modification | View Log | RSS feed

// Maphacks for Duke3D HRP
// Level:  E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version)
// Author: Allen H. Blum III
// mapmd4: a1ce0037911b2625781a2623588c8b90
// Reviewed by NightFright (February 2012)



// CHARACTERS

// Slime babes
sprite    22 angoff    -256        // tile1294 podfem1



// PROPS

// Cinema sign
sprite   348 angoff     512        // tile0925 neon1 cinema
sprite   399 angoff    -512        // tile0925 neon1 cinema

// Fire hydrant
sprite   215 angoff    -512        // tile0981 hydrent

// Rubbercans
sprite   162 angoff     128        // tile1062 rubbercan
sprite   384 angoff     256        // tile1062 rubbercan (near cash register)
sprite   385 angoff     192        // tile1062 rubbercan



// ITEMS/POWERUPS

// Armor
sprite   532 angoff    -256        // tile0054 shield

// Health +10
sprite    41 angoff    -512        // tile0051 cola

// Health +30
sprite    42 angoff     1024       // tile0052 sixpack
sprite    43 angoff     256        // tile0052 sixpack
sprite    78 angoff     128        // tile0052 sixpack
sprite   171 angoff     256        // tile0052 sixpack
sprite   173 angoff     384        // tile0052 sixpack
sprite   531 angoff    -768        // tile0052 sixpack
sprite   549 angoff     256        // tile0052 sixpack
sprite   577 angoff    -256        // tile0052 sixpack
sprite   621 angoff     768        // tile0052 sixpack

// HoloDuke
sprite   297 angoff     1024       // tile1348 holoduke
sprite   411 angoff     768        // tile1348 holoduke

// Jetpack
sprite   447 angoff    -512        // tile0150 jetpack
sprite   633 angoff     512        // tile0150 jetpack

// Keycards (R)
sprite   451 angoff     860        // tile0060 accesscard blue

// MedKit
sprite   376 angoff     1024       // tile0053 firstaid

// Nightvision
sprite    25 angoff     1024       // tile0059 heatsensor (Dukematch only)



// WEAPONS/AMMO

// Pistol & ammo
sprite   548 angoff     512        // tile0021 firstgunsprite
sprite   548 mdzoff     200000     // tile0021 firstgunsprite
sprite   548 roll      -1          // tile0021 firstgunsprite
sprite   617 angoff    -512        // tile0040 ammo
sprite   619 angoff     512        // tile0040 ammo

// Shotgun & ammo
sprite    44 angoff    -512        // tile0028 shotgunsprite
sprite    81 mdzoff     200000     // tile0028 shotgunsprite (multiplayer)
sprite    81 roll      -1          // tile0028 shotgunsprite (multiplayer)
sprite   112 angoff    -768        // tile0049 shotgunammo
sprite   113 angoff    -256        // tile0049 shotgunammo
sprite   199 angoff     256        // tile0049 shotgunammo flipped sprite
sprite   522 angoff     768        // tile0049 shotgunammo
sprite   596 angoff     1024       // tile0049 shotgunammo
sprite   634 angoff     512        // tile0049 shotgunammo
sprite   636 angoff     512        // tile0049 shotgunammo

// Chaingun & ammo
sprite    45 angoff     512        // tile0022 chaingunsprite
sprite   111 angoff    -512        // tile0022 chaingunsprite (Dukematch only)
sprite   530 angoff     512        // tile0022 chaingunsprite (Dukematch only)
sprite   534 angoff     256        // tile0041 batteryammo    (Dukematch only)

// RPG & ammo
sprite    26 angoff     512        // tile0023 rpgsprite
sprite    82 angoff    -512        // tile0023 rpgsprite
sprite    87 angoff     1024       // tile0044 rpgammo (Dukematch only)
sprite   180 angoff    -768        // tile0044 rpgammo
sprite   192 angoff    -512        // tile????
sprite   431 angoff     512        // tile0023 rpgsprite

// Pipebombs
sprite    27 angoff     768        // tile0047 hbombammo
sprite   535 angoff    -384        // tile0047 hbombammo (Dukematch only)
sprite   632 angoff    -256        // tile0047 hbombammo box in secret area



// OVERRIDE

// Fixes for badly aligned sprites
sprite    72 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
sprite    72 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite    72 roll       5          // tile0913 maskwall2 (fence, rooftop)
sprite    73 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
sprite    73 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite    73 roll      -1          // tile0913 maskwall2 (fence, rooftop)
sprite   115 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   115 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   117 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   117 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   118 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   118 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   119 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   119 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   119 roll       1          // tile0913 maskwall2 (fence, rooftop)
sprite   120 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   120 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   121 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   121 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   122 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   122 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   123 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   123 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   124 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   124 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   125 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   125 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   126 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   126 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   127 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   127 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   128 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   128 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   128 roll       1          // tile0913 maskwall2 (fence, rooftop)
sprite   129 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   129 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   130 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   130 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   131 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   131 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   132 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   132 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   133 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   133 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   134 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   134 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   135 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   135 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   136 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   136 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   137 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   137 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   137 roll       1          // tile0913 maskwall2 (fence, rooftop)
sprite   138 mdzoff    -250000     // tile0913 maskwall2 (fence, rooftop)
sprite   138 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   139 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   139 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   140 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   140 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   141 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   141 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   168 away1                 // tile0932 in the security room  ## ???? ##
sprite   178 away1                 // tile0931 burning trash         ## ???? ##
sprite   383 mdzoff     550000     // tile1062 rubbercan (behind theater)
sprite   383 roll      -1          // tile1062 rubbercan (behind theater)
sprite   384 mdzoff    -600000     // tile1062 rubbercan (near cash register)
sprite   384 pitch      1          // tile1062 rubbercan (near cash register)
sprite   574 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   574 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   575 mdzoff    -700000     // tile0913 maskwall2 (fence, rooftop)
sprite   575 pitch      1          // tile0913 maskwall2 (fence, rooftop)
sprite   575 roll       1          // tile0913 maskwall2 (fence, rooftop)
sprite   588 away1                 // tile0502 security screen "Innocent?" sign
sprite   632 mdzoff     1500000    // tile0047 hbombammo box in secret area
sprite   632 pitch      1          // tile0047 hbombammo box in secret area

// Forcing any floor aligned model to be rendered as sprite
sprite    47 notmd                 // tile0341 bpannel1
sprite   165 notmd                 // tile0568 femmag1
sprite   166 notmd                 // tile0568 femmag1
sprite   249 notmd                 // tile0513
sprite   250 notmd                 // tile0513
sprite   251 notmd                 // tile0513
sprite   252 notmd                 // tile0513
sprite   552 notmd                 // tile0342 pannel1

// Switches to be hidden
sprite   298 notmd                 // tile0164 dipswitch2 (arcade game)
sprite   543 notmd                 // tile0132 slotdoor   (cash register)



// LIGHTS 

// by Devastator
//    sect   x     y       z   range   r   g   b  rad  fade  ang   horiz  mins maxs prio  tile
light  55  18432 49408  -36608  2500 255 255 255    0     0    0       0     0    0    0     0
light  66  22144 39936   -9216  2500 200 200 200    0     0    0       0    10    0    0     0
light  67  26048 39680   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
light  67  26048 40192   -6912  3500 255 255 255  450   200 1024    -600    18    0    0     0
light  67  26048 40704   -6912  1000 100 100 100    0     0    0       0    18    0    0     0
light  72  22016 45300   -6144  4000 255 255 255  400   300  512     100    13    0    0  9000
light  72  22016 45545  -11144   500 255 255 255    0     0    0       0    13    0    0     0
light  72  22016 45545   -1144   500 255 255 255    0     0    0       0    13    0    0     0
light  89  15936 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
light  89  16192 57600  -63232  3000 200 200 200  450   200 1536    -500     0    0    0     0
light  89  16448 57600  -63232  1000 100 100 100    0     0    0       0     0    0    0     0
light  90  22016 48832  -94976  2500 160 160 150    0     0    0       0    16    0    0     0
light  90  22016 48832  -94976  8000 255 255 250  300   200 1536    -600    16    0    0     0
light 105  21792 53664 -103168  9000 255 255 250  300   200  512    -500    15    6    0     0
light 115  18084 57216  -13056  1600 200 200 200    0     0    0       0    22    0    0     0
light 118  16384 57952  -13056  2048 200 200 200  300   200  512    -500    22    0    0     0
light 133  22016 43520  -47104  6500 255 255 255  400   250 1540    -450    15  -21    0     0
light 133  22016 43520  -43000  3000 220 220 220    0     0    0       0    15  -21    0     0
light 136  19200 61184  -69000  4000 255   0   0    0     0    0       0     0    0    0     0
light 139  27910 42254  -22000  7000 255 255 255  375   200   12    -150    15   -8    0     0
light 139  27910 42818  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
light 139  27910 41876  -22000  1280 255 255 255    0     0    0       0    15   -8    0     0
light 142  25504 39168   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
light 149  19456 60128  -18432  1000   0 100  20    0     0    0       0     0    0    0     0
light 151  16384 58880   -9216   500 200  50   0    0     0    0       0     0    0    0     0
light 158  16640 53120  -52224  3000 255 255 255  200   150  512    -100     0    0    0     0
light 159  16640 52864  -52224  3000 255 255 255  200   150 1536    -100     0    0    0     0
light 165  15296 60920  -58112   500 200  50   0    0     0    0       0     0    0    0     0
light 167  25344 59640  -30720  2000 255 255 255    0     0    0       0     0    0    0     0
light 180  13000 48128  -85632  3000 255   0   0    0     0    0       0     0    0    0     0
light 180  13000 48128  -55632  3000 255   0   0    0     0    0       0     0    0    0     0
light 185   7034 50364  -58568  4000 110 150 130  150   150 1024      77     0    0    0  9001
light 186   7034 52414  -58568  4000 110 150 130  150   150 1024      77     0    0    0  9001
light 189   4338 47184  -58568  4000 110 150 130  155   150  640      77     0    0    0  9001
light 190   2368 46464  -58568  4000 110 150 130  155   150  640      77     0    0    0  9001
light 192    960 47744  -54272  1000   0 100  20    0     0    0       0     0    0    0     0
light 204  14080 46080   -5120  2500 255 255 255    0     0    0       0    11    7    0     0
light 211  26160 46400  -53248  1000   0 100  20    0     0    0       0     0    0    0     0
light 220  17472 50608  -35840  1024 200   0   0    0     0    0       0     0    0    0     0
light 242  17792 43008  -45824  1000 250 250 250    0     0    0       0     0    0    0     0
light 255    300 42313 -460800 45000 200 250 220  120    50  100    -300     0    0    0     0
light 260  18400 48128   -2048  1000   0 100  20    0     0    0       0     0    0    0     0
light 290  -1550 40448 -101376  2000 200 200 200    0     0    0       0     0    0    0     0
light 290  -1550 40448 -102376  5000 255 255 255  350   150    0    -500     0    0    0     0
light 297  19136 48704  -38912  2000 100 100 100    0     0    0       0     0    0    0     0
light 297  19136 48704  -11264  1024 200   0   0    0     0    0       0     0    0    0     0
light 297  19136 48704  -38912  5000 255 255 255  500   300 1775     100     0    0    0     0
light 302  18752 57216  -18432   500 200  50   0    0     0    0       0     0    0    0     0
light 307 -32256  1280 -297996 30000  25  50  25    0     0    0       0     0    0    0     0
light 307 -23146 19439 -297996 30000 200 250 220  150   140 1390       0     0    0    0     0