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//Examples:
//sound { id 3 file "highres/sounds/my_pistol.ogg" } // PISTOL.VOC
//sound { id 14 file "highres/sounds/pbe.ogg" } // BOMBEXPL.VOC
//sound { id 244 file "highres/sounds/flb.ogg" } // FLYBY.VOC
// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
//animsounds <anim> { frame1 sound1 frame2 sound2 ... }
//animsounds logo { 1 244 64 14 }