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// Duke3D HRP Characters Definitions



// BABES

   // Hanging Babe/NAKED1 (603)
   model "highres/sprites/characters/0603_naked1.md3" {
      scale 13.2 yoffset -10
      skin { pal 0 surface 0 file "highres/sprites/characters/0603_naked1_d.png" specfactor 0.3 specpower 2 }
   // normal { surface 0 NOfile!! "highres/sprites/characters/0603_naked1_n.png" parallaxscale 0 parallaxbias 0 }
      glow { surface 0 file "highres/sprites/characters/0603_naked1_g.png" }
      skin { pal 0 surface 1 file "highres/sprites/characters/0603_slime_d.png" specpower 110 specfactor 180 }
      normal { surface 1 file "highres/sprites/characters/0603_slime_n.png" }
      specular { surface 1 file "highres/sprites/characters/0603_slime_s.png" }
      skin { pal 0 surface 2 file "highres/sprites/characters/0603_pants_d.png" specfactor 0 }
      skin { pal 0 surface 3 file "highres/sprites/characters/0603_hair_d.png" specfactor 0 }
      anim { frame0 "FRAME25" frame1 "FRAME50" fps 5 flag 0 }
      frame { name "FRAME25" tile 603 }
   }

   // Geisha/STATUE (753) 
   model "highres/sprites/characters/0753_geisha.md3" {
      scale 2.1 shade 2
      skin { pal 0 file "highres/sprites/characters/0753_geisha.png" }
      skin { pal 10 file "highres/sprites/characters/0753_geisha_10.png" }
      skin { pal 11 file "highres/sprites/characters/0753_geisha_11_22.png" }
      skin { pal 12 file "highres/sprites/characters/0753_geisha_12.png" }
      skin { pal 13 file "highres/sprites/characters/0753_geisha_13.png" }
      skin { pal 14 file "highres/sprites/characters/0753_geisha_14.png" }
      skin { pal 15 file "highres/sprites/characters/0753_geisha_15.png" }
      skin { pal 16 file "highres/sprites/characters/0753_geisha_16.png" }
      skin { pal 18 file "highres/sprites/characters/0753_geisha_12.png" }
      skin { pal 21 file "highres/sprites/characters/0753_geisha_21.png" }
      skin { pal 22 file "highres/sprites/characters/0753_geisha_11_22.png" }
      skin { pal 23 file "highres/sprites/characters/0753_geisha_23.png" }
      skin { pal 24 file "highres/sprites/characters/0753_geisha_24.png" }
      anim { frame0 "FRAME2" frame1 "FRAME25" fps 20 flags 0 }
      frame { name "FRAME1" tile 753 }
      frame { name "FRAME2" tile 869 }
   }

   // Pod Babe/PODFEM1 (1294)
   model "highres/sprites/characters/1294_podbabe.md3" {
      scale 9.3 shade 2
      skin { pal 0 surface 0 file "highres/sprites/characters/1294_skin.png" }
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
      skin { pal 0 surface 2 file "highres/sprites/characters/1294_hair.png" }
      anim { frame0 "FRAME1" frame1 "FRAME31" fps 4 flags 0 }
      frame { name "FRAME1" tile0 1294 tile1 1296 }
   }

   // Stripper/FEM1 (1312)
   model "highres/sprites/characters/1312_stripper.md3" {
      scale 1.9 shade 0
      skin { pal 0 file "highres/sprites/characters/1312_stripper.png" }
      skin { pal 10 file "highres/sprites/characters/1312_stripper_10.png" }
      skin { pal 11 file "highres/sprites/characters/1312_stripper_11.png" }
      skin { pal 12 file "highres/sprites/characters/1312_stripper_12.png" }
      skin { pal 13 file "highres/sprites/characters/1312_stripper_13.png" }
      skin { pal 14 file "highres/sprites/characters/1312_stripper_14.png" }
      skin { pal 15 file "highres/sprites/characters/1312_stripper_15.png" }
      skin { pal 16 file "highres/sprites/characters/1312_stripper_16.png" }
      skin { pal 21 file "highres/sprites/characters/1312_stripper_21.png" }
      skin { pal 23 file "highres/sprites/characters/1312_stripper_23.png" }
      anim { frame0 "dance_b" frame1 "dance_e" fps 40 flags 0 }
      frame { name "dance_b" tile0 1312 tile1 1316 smoothduration 0.5 }
      anim { frame0 "shake_b" frame1 "shake_e" fps 31 flags 0 }
      frame { name "shake_b" tile0 1331 tile1 1333 smoothduration 0.5 }
   }

   // Pole Stripper/FEM2 (1317)
   model "highres/sprites/characters/1317_stripper.md3" {
      scale 3 shade 3
      skin { pal 0 file "highres/sprites/characters/1317_stripper.png" }
      skin { pal 10 file "highres/sprites/characters/1317_stripper_10.png" }
      skin { pal 11 file "highres/sprites/characters/1317_stripper_11.png" }
      skin { pal 12 file "highres/sprites/characters/1317_stripper_12.png" }
      skin { pal 13 file "highres/sprites/characters/1317_stripper_13.png" }
      skin { pal 14 file "highres/sprites/characters/1317_stripper_14.png" }
      skin { pal 15 file "highres/sprites/characters/1317_stripper_15.png" }
      skin { pal 16 file "highres/sprites/characters/1317_stripper_16.png" }
      skin { pal 21 file "highres/sprites/characters/1317_stripper_21.png" }
      skin { pal 23 file "highres/sprites/characters/1317_stripper_23.png" }
      anim { frame0 "frame1" frame1 "frame4" fps 4 flags 0 }
      frame { frame "frame1" tile0 1317 tile1 1320 }
   }

   // Babe Hooker/FEM3 (1321)
   model "highres/sprites/characters/1321_hooker.md3" {
      scale 1.1 shade 1
      skin { pal 0 file "highres/sprites/characters/1321_hooker.png" }
      skin { pal 10 file "highres/sprites/characters/1321_hooker_10.png" }
      skin { pal 11 file "highres/sprites/characters/1321_hooker_11_22.png" }
      skin { pal 12 file "highres/sprites/characters/1321_hooker_12.png" }
      skin { pal 13 file "highres/sprites/characters/1321_hooker_13.png" }
      skin { pal 14 file "highres/sprites/characters/1321_hooker_14.png" }
      skin { pal 15 file "highres/sprites/characters/1321_hooker_15.png" }
      skin { pal 16 file "highres/sprites/characters/1321_hooker_16.png" }
      skin { pal 17 file "highres/sprites/characters/1321_hooker_17.png" }
      skin { pal 18 file "highres/sprites/characters/1321_hooker_12.png" }
      skin { pal 19 file "highres/sprites/characters/1321_hooker_19.png" }
      skin { pal 20 file "highres/sprites/characters/1321_hooker_20.png" }
      skin { pal 21 file "highres/sprites/characters/1321_hooker_21.png" }
      skin { pal 22 file "highres/sprites/characters/1321_hooker_11_22.png" }
      skin { pal 23 file "highres/sprites/characters/1321_hooker_23.png" }
      anim { frame0 "1" frame1 "6" fps 5 flags 0 }
      frame { frame "1" tile0 1321 tile1 1322 }
   }

   // Impaled Babe/FEM5 (1323)
   model "highres/sprites/characters/1323_paledbabe.md3" {
      scale 9.3 shade 2
      skin { pal 0 surface 0 file "highres/sprites/characters/1323_skin.png" }
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
      skin { pal 0 surface 1 file "highres/sprites/characters/1323_hair.png" }
      skin { pal 0 surface 2 file "highres/sprites/characters/1323_slime.png" }
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 2 flags 0 }
      frame { name "FRAME1" tile 1323 }
   }

   // Impaled Babe/FEM5 Bloody Pale (1324)
   model "highres/sprites/characters/1324_pale.md3" {
      scale 9.3 shade 2
      skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
      frame { name "FRAME1" tile 1324 }
   }

   // Cavedancer/FEM4 (1325)
   model "highres/sprites/characters/1325_cavedancer.md3" {
      scale 2 shade 2
      skin { pal 0 file "highres/sprites/characters/1325_cavedancer.png" }
      anim { frame0 "FRAME1" frame1 "FRAME20" fps 15 flags 0 }
      frame { name "FRAME1" tile0 1325 tile1 1330 }
   }

   // Crouching Babe/FEM6 (1334)
   model "highres/sprites/characters/1334_crouchbabe.md3" {
      scale 10.8 shade 2 zadd 5
      skin { pal 0 surface 0 file "highres/sprites/characters/1334_skin.png" }
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
      skin { pal 0 surface 1 file "highres/sprites/characters/slime.png" }
      skin { pal 0 surface 2 file "highres/sprites/characters/1334_hair.png" }
      anim { frame0 "FRAME1" frame1 "FRAME25" fps 4 flags 0 }
      frame { name "FRAME1" tile 1334 }
   }

   // Crouching Babe/FEM6 Podest (1335)
   model "highres/sprites/characters/1335_podest.md3" {
      scale 9.3 shade 2 zadd -2
      skin { pal 0 file "highres/sprites/characters/slime_blood.png" }
      glow { surface 0 file "highres/sprites/characters/babe_skin_g.png" }
      frame { name "FRAME1" tile 1335 }
   }

   // Asian Babe/FEM7 (1395)
   model "highres/sprites/characters/1395_fem7.md3" {
      scale 2.57 shade 3
      skin { pal 0 file "highres/sprites/characters/1395_fem7.png" }
      skin { pal 10 file "highres/sprites/characters/1395_fem7_10.png" }
      skin { pal 11 file "highres/sprites/characters/1395_fem7_11.png" }
      skin { pal 12 file "highres/sprites/characters/1395_fem7_12.png" }
      skin { pal 13 file "highres/sprites/characters/1395_fem7_13.png" }
      skin { pal 14 file "highres/sprites/characters/1395_fem7_14.png" }
      skin { pal 15 file "highres/sprites/characters/1395_fem7_15.png" }
      skin { pal 16 file "highres/sprites/characters/1395_fem7_16.png" }
      skin { pal 21 file "highres/sprites/characters/1395_fem7_21.png" }
      skin { pal 23 file "highres/sprites/characters/1395_fem7_23.png" }
      anim { frame0 "frame1" frame1 "frame4" fps 4 flags 0 }
      frame { frame "frame1" tile0 1395 tile1 1398 }
   }

   // Cheerleader/FEM9 (3450)
   model "highres/sprites/characters/3450_cheerleader.md3" {
      scale 2 shade 2
      skin { pal 0 surface 0 file "highres/sprites/characters/3450_cheerleader_14.png" }   // pom-poms
      skin { pal 0 surface 1 file "highres/sprites/characters/3450_cheerleader.png" }      // hair
      skin { pal 0 surface 2 file "highres/sprites/characters/3450_cheerleader.png" }      // body 
      skin { pal 10 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
      skin { pal 10 surface 1 file "highres/sprites/characters/3450_cheerleader_10.png" }
      skin { pal 10 surface 2 file "highres/sprites/characters/3450_cheerleader_10.png" }
      skin { pal 11 surface 0 file "highres/sprites/characters/3450_cheerleader_14.png" }      
      skin { pal 11 surface 1 file "highres/sprites/characters/3450_cheerleader_11.png" }
      skin { pal 11 surface 2 file "highres/sprites/characters/3450_cheerleader_11.png" }
      skin { pal 12 surface 0 file "highres/sprites/characters/3450_cheerleader_12.png" }
      skin { pal 12 surface 1 file "highres/sprites/characters/3450_cheerleader_12.png" }
      skin { pal 12 surface 2 file "highres/sprites/characters/3450_cheerleader_12.png" }
      skin { pal 13 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
      skin { pal 13 surface 1 file "highres/sprites/characters/3450_cheerleader_13.png" }
      skin { pal 13 surface 2 file "highres/sprites/characters/3450_cheerleader_13.png" }
      skin { pal 14 surface 0 file "highres/sprites/characters/3450_cheerleader.png" }
      skin { pal 14 surface 1 file "highres/sprites/characters/3450_cheerleader_14.png" }
      skin { pal 14 surface 2 file "highres/sprites/characters/3450_cheerleader_14.png" }
      skin { pal 15 surface 0 file "highres/sprites/characters/3450_cheerleader_15.png" }
      skin { pal 15 surface 1 file "highres/sprites/characters/3450_cheerleader_15.png" }
      skin { pal 15 surface 2 file "highres/sprites/characters/3450_cheerleader_15.png" }
      skin { pal 16 surface 0 file "highres/sprites/characters/3450_cheerleader_12.png" }
      skin { pal 16 surface 1 file "highres/sprites/characters/3450_cheerleader_16.png" }
      skin { pal 16 surface 2 file "highres/sprites/characters/3450_cheerleader_16.png" }
      skin { pal 21 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
      skin { pal 21 surface 1 file "highres/sprites/characters/3450_cheerleader_21.png" }
      skin { pal 21 surface 2 file "highres/sprites/characters/3450_cheerleader_21.png" }
      skin { pal 23 surface 0 file "highres/sprites/characters/3450_cheerleader_10.png" }
      skin { pal 23 surface 1 file "highres/sprites/characters/3450_cheerleader_23.png" }
      skin { pal 23 surface 2 file "highres/sprites/characters/3450_cheerleader_23.png" }
      anim { frame0 "FRAME1" frame1 "FRAME20" fps 15 flags 0 }
      frame { name "FRAME1" tile0 3450 tile1 3455 }
   }

   // E4L7 Sister Act Babes/FEM10 (4864)
   model "highres/sprites/characters/4864_fem10.md3" {
      scale 2.76 shade 0
      skin { pal 0 surface 0 file "highres/sprites/characters/4864_fem10a.png" }
      skin { pal 0 surface 1 file "highres/sprites/characters/4864_fem10b.png" }
      anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
      frame { frame "frame1" tile0 4864 tile1 4865 }
   }

   // E4L7 Domina/TOUGHGAL (4866)
   model "highres/sprites/characters/4866_toughgal.md3" {
      scale 1.75 shade 2
      skin { pal 0 file "highres/sprites/characters/4866_toughgal.png" }
      anim { frame0 "FRAME1" frame1 "FRAME30" fps 15 flags 0 }
      frame { name "FRAME1" tile0 4866 tile1 4870 }
   }

   // E4L1 Weather Girl/WOMAN (4874)
   model "highres/sprites/characters/4874_woman.md3" {
      scale 2.55 shade 0
      skin { pal 0 file "highres/sprites/characters/4874_woman.png" }
      skin { pal 10 file "highres/sprites/characters/4874_woman_10.png" }
      skin { pal 11 file "highres/sprites/characters/4874_woman_11_22.png" }
      skin { pal 12 file "highres/sprites/characters/4874_woman_12_18.png" }
      skin { pal 13 file "highres/sprites/characters/4874_woman_13.png" }
      skin { pal 14 file "highres/sprites/characters/4874_woman_14.png" }
      skin { pal 15 file "highres/sprites/characters/4874_woman_15.png" }
      skin { pal 16 file "highres/sprites/characters/4874_woman_16.png" }
      skin { pal 17 file "highres/sprites/characters/4874_woman_17.png" }
      skin { pal 18 file "highres/sprites/characters/4874_woman_12_18.png" }
      skin { pal 19 file "highres/sprites/characters/4874_woman_19.png" }
      skin { pal 20 file "highres/sprites/characters/4874_woman_20.png" }
      skin { pal 21 file "highres/sprites/characters/4874_woman_21.png" }
      skin { pal 22 file "highres/sprites/characters/4874_woman_11_22.png" }
      skin { pal 23 file "highres/sprites/characters/4874_woman_23.png" }
      anim { frame0 "frame1" frame1 "frame2" fps 0.75 flags 0 }
      frame { frame "frame1" tile0 4874 tile1 4876 }
   }



// PIRATES/ROBOTS (E4L4)  

   // ROBOTDOG (4402)

   // ROBOTPIRATE (4404)

   // PIRATE1A/4A (4510)
   model "highres/sprites/characters/4510_pirate1a.md3" {
      scale 1.7 shade 0
      skin { pal 0 file "highres/sprites/characters/4510_pirate1a.png" }
      skin { pal 10 file "highres/sprites/characters/4510_pirate1a_10.png" }
      skin { pal 11 file "highres/sprites/characters/4510_pirate1a_11_22.png" }
      skin { pal 12 file "highres/sprites/characters/4510_pirate1a_12_18.png" }
      skin { pal 13 file "highres/sprites/characters/4510_pirate1a_13.png" }
      skin { pal 14 file "highres/sprites/characters/4510_pirate1a_14.png" }
      skin { pal 15 file "highres/sprites/characters/4510_pirate1a_15.png" }
      skin { pal 16 file "highres/sprites/characters/4510_pirate1a_16.png" }
      skin { pal 17 file "highres/sprites/characters/4510_pirate1a_17.png" }
      skin { pal 18 file "highres/sprites/characters/4510_pirate1a_12_18.png" }
      skin { pal 19 file "highres/sprites/characters/4510_pirate1a_19.png" }
      skin { pal 20 file "highres/sprites/characters/4510_pirate1a_20.png" }
      skin { pal 21 file "highres/sprites/characters/4510_pirate1a_21.png" }
      skin { pal 22 file "highres/sprites/characters/4510_pirate1a_11_22.png" }
      skin { pal 23 file "highres/sprites/characters/4510_pirate1a_23.png" }
      skin { pal 24 file "highres/sprites/characters/4510_pirate1a_24.png" }
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 10 flags 0 }
      frame { name "FRAME1" tile0 4510 tile1 4511 }
   }

   // PIRATE2A/5A (4512)

   // PIRATE3A/6A (4514)

   // PIRATEHALF (4516)
   model "highres/sprites/characters/4516_piratehalf.md3" {
      scale 0.45 shade 1
      skin { pal 0 file "highres/sprites/characters/4516_piratehalf.png" }
      anim { frame0 "FRAME1" frame1 "FRAME15" fps 4 flags 0 }
      frame { frame "FRAME1" tile0 4516 tile1 4517 }
   } 

   // MAN/MAN2 (4871)



// DUKE

   // Automap Duke (1400)
   texture 1400 { pal 0 { file "highres/sprites/characters/1400_mapduke.png" } }
   texture 1401 { pal 0 { file "highres/sprites/characters/1401_mapduke.png" } }
   texture 1402 { pal 0 { file "highres/sprites/characters/1402_mapduke.png" } }
   texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } }

   // Duke moving (1405/1445/1455)
   model "highres/sprites/characters/1405_duke2013.md3" {
      scale 1.3 shade 0

      // Shotgun skin
      skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
      specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
      normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Duke skin
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
      specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
      normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Bandolier
      skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
      specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
      normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Jetpack
      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
      specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Idle (1405-1409)
      anim { frame0 "frame5" frame1 "frame10" fps 3 flags 0 }
      frame { name "frame5" tile0 1405 tile1 1409 smoothduration 0.3 }

      // Jetpack (1420-1424)
      anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 }
      frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 }

      // Run (1425-1444)
      anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 }
      frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 }

      // Kick (1445-1454)
      anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 }
      frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 }

      // Jump (1455-1469)
      anim { frame0 "frame70" frame1 "frame89" fps 40 flags 0 }
      frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.1 }
      frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 }      
   }

   // Duke swimming (1780-1799)
   model "highres/sprites/characters/1405_duke2013.md3" {
      scale 1.3 shade 0 zadd 55

      // Shotgun skin
      skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
      // specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
      normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Duke skin
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
      // specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
      normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Bandolier
      skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
      // specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
      normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Jetpack
      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
      // specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Swim (1780-1799)
      anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 }
      frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 }
   }

   // Duke crouching/dying (1491/1511)
   model "highres/sprites/characters/1405_duke2013.md3" {
      scale 1.2 shade 0 zadd 50

      // Shotgun skin
      skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } 
      // specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" }
      normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Duke skin
      skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } 
      // specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" }
      normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Bandolier
      skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } 
      // specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" }
      normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Jetpack
      skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } 
      // specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" }
      normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 }

      // Crouch (1491-1505)
      frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 }
      frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 }
      frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 }

      // Death (1511-1518)
      anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 }
      frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 }
      frame { name "frame135" tile 1518 smoothduration 0.3 }
   }



// OTHER

   // Rat (1267)
   model "highres/sprites/characters/1267_rat.md3" {
      scale 0.4 shade 0
      skin { pal 0 file "highres/sprites/characters/1267_rat.jpg" }
      anim { frame0 "run1" frame1 "run2" fps 8 flags 0 }
      frame { name "run1" tile0 1267 tile1 1271 }
   }

   // Monk (1352)
   model "highres/sprites/characters/1352_monk.md3" {
      scale 30 shade 3
      skin { pal 0 file "highres/sprites/characters/1352_monk.png" }
      frame { name "FRAME1" tile 1352 }
   }

   // Space Marine (1353)
   model "highres/sprites/characters/1353_spacemarine.md3" {
      scale 2.5 shade 0
      skin { pal 0 file "highres/sprites/characters/1353_spacemarine.png" }
      frame { name "frame00" tile 1353 }
   }

   // Skywalker (1354)
   model "highres/sprites/characters/1354_luke.md3" {
      scale 40 shade 0
      skin { pal 0 surface 0 file "highres/sprites/characters/1354_rope.png" }
      skin { pal 0 surface 1 file "highres/sprites/characters/1354_luke.png" }
      skin { pal 0 surface 2 file "highres/sprites/characters/1354_armor.png" }
      frame { name "frame1" tile 1354 }
   }

   // Indy (1355)

   // Terminator (1356)
   model "highres/sprites/characters/1356_terminator.md3" {
      scale 10 shade 0
      //detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
      skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator_d.png" }
      specular { surface 0 file "highres/sprites/characters/1356_terminator_s.png" }
      normal { surface 0 file "highres/sprites/characters/1356_terminator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
      frame { name "frame1" tile 1356 }
   }

   // Terminator arm (1357)
   model "highres/sprites/characters/1357_terminarm.md3" {
      scale 20 shade 0
      //detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
      skin { pal 0 surface 0 file "highres/sprites/characters/1356_terminator_d.png" }
      specular { surface 0 file "highres/sprites/characters/1356_terminator_s.png" }
      normal { surface 0 file "highres/sprites/characters/1356_terminator_n.png" parallaxbias 0.0 parallaxscale 0.0 }
      frame { name "frame1" tile 1357 }
   }

   // Robot mouse (4407)
   model "highres/sprites/characters/4407_robotmouse.md3" {
      scale 1 shade 10
      detail { file "highres/detail/metal.png" detailscale 0.3 }
      skin { pal 0 file "highres/sprites/characters/4407_robotmouse.png" }
      anim { frame0 "Frame0" frame1 "Frame1" fps 4 flags 0 }
      frame { name "Frame0" tile0 4407 tile1 4408 }
   }

   // Snake Plisken (4590)
   model "highres/sprites/characters/4590_snakep.md3" {
      scale 1 shade 0
      skin { pal 0 file "highres/sprites/characters/4590_snakep.png" }
      frame { name "Frame0" tile 4590 }
   }

   // JURYGUY (4943)