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// Evil Ninja (4096) by Papou008
model "highres/sprites/monsters/4096_evilninja2.md3" {
   scale 3 shade 0
   skin { pal 0 file "lowres/sprites/monsters/4096_evilninja_blue.jpg" }
   skin { pal 16 file "lowres/sprites/monsters/4096_evilninja_brown.jpg" }
   skin { pal 17 file "lowres/sprites/monsters/4096_evilninja_gray.jpg" }
   skin { pal 18 file "lowres/sprites/monsters/4096_evilninja_blue.jpg" }
   skin { pal 19 file "lowres/sprites/monsters/4096_evilninja_red.jpg" }
   skin { pal 20 file "lowres/sprites/monsters/4096_evilninja_blue.jpg" }
   skin { pal 21 file "lowres/sprites/monsters/4096_evilninja_green.jpg" }
   skin { pal 22 file "lowres/sprites/monsters/4096_evilninja_green.jpg" }
   skin { pal 23 file "lowres/sprites/monsters/4096_evilninja_blue.jpg" }
   skin { pal 24 file "lowres/sprites/monsters/4096_evilninja_orange.jpg" }
   skin { pal 32 file "lowres/sprites/monsters/4096_evilninja_night.jpg" }

   anim { frame0 "walk1" frame1 "walk2" fps 12 flags 0 } // Walk
   frame { name "walk1" tile0 4096 tile1 4115 }

   anim { frame0 "shoot1" frame1 "shoot2" fps 5 flags 0 } // Shoot
   frame { name "shoot1" tile0 4116 tile1 4121 }

   anim { frame0 "swim1" frame1 "swim2" fps 12 flags 0 } // Swim
   frame { name "swim1" tile0 4122 tile1 4141 }

   anim { frame0 "jump1" frame1 "jump2" fps 4 flags 0 } // Jump
   frame { name "jump1" tile0 4142 tile1 4161 }

   anim { frame0 "couch1" frame1 "couch2" fps 19 flags 0 } // Crouch
   frame { name "couch1" tile0 4162 tile1 4181 }

   anim { frame0 "climb1" frame1 "climb2" fps 12 flags 0 } // Climb
   frame { name "climb1" tile0 4182 tile1 4201 }

   anim { frame0 "shuriken1" frame1 "shuriken3" fps 8 flags 0 } // Shuriken
   frame { name "shuriken1" tile0 4202 tile1 4210 }

   anim { frame0 "sucide1" frame1 "sucide2" fps 2 flags 1 } // Weapon in mouth
   frame { name "sucide1" tile0 4211 tile1 4212 }

   anim { frame0 "sucide2" frame1 "death1" fps 12 flags 1 } // Suicide
   frame { name "sucide2" tile0 4213 tile1 4218 }

   anim { frame0 "die1" frame1 "death2" fps 12 flags 1 } // Die
   frame { name "die1" tile0 4219 tile1 4226 }
   frame { name "drowing" tile 4223 }
}


// Coolie(1400) and Ghost(4277) by Hellbound(Coolie skin by Cage)
model "highres/sprites/monsters/1400_coolie.md3" {
  scale 9.4
  skin { pal 0 file "lowres/sprites/monsters/1400_coolie.png" }
  anim { frame0 "FRAME3" frame1 "FRAME22" fps 20 flag 0 }
  frame { name "FRAME3" tile0 1400 tile1 1419 }
  anim { frame0 "FRAME25" frame1 "FRAME44" fps 30 flag 0 }
  frame { name "FRAME25" tile0 1420 tile1 1439 }
  frame { name "FRAME46" tile 4260 }
}

model "highres/sprites/monsters/4261_coolie_dying.md3" {
  scale 9.4
  skin { pal 0 surface 0 file "lowres/sprites/monsters/1400_coolie.png" }
  skin { pal 0 surface 1 file "lowres/sprites/monsters/4277_ghost.png" }
  skin { pal 0 surface 2 file "lowres/sprites/monsters/1400_coolie.png" }
  skin { pal 0 surface 3 file "lowres/sprites/monsters/1440_coolie_dead.png" }
  anim { frame0 "FRAME1" frame1 "FRAME35" fps 22 flag 0 }
  frame { name "FRAME1" tile0 4261 tile1 4266 }
  frame { name "FRAME35" tile 4267 }
  anim { frame0 "FRAME39" frame1 "FRAME85" fps 28 flag 0 }
  frame { name "FRAME39" tile0 4268 tile1 4276 }
}

model "highres/sprites/monsters/1440_coolie_dead.md3" {
  scale 9.4
  skin { pal 0 file "lowres/sprites/monsters/1440_coolie_dead.png" }
  frame { name "FRAME1" tile 1440 }
}

model "highres/sprites/monsters/4277_ghost.md3" {
   scale 9.4
   skin { pal 0 surface 0 file "lowres/sprites/monsters/1400_coolie.png" }
   skin { pal 0 surface 1 file "lowres/sprites/monsters/4277_ghost.png" }
   skin { pal 0 surface 2 file "lowres/sprites/monsters/1400_coolie.png" }
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 10 flag 0 }
   anim { frame0 "FRAME15" frame1 "FRAME25" fps 20 flag 0 }
   anim { frame0 "FRAME31" frame1 "FRAME52" fps 28 flag 0 }
   frame { name "FRAME1" tile0 4277 tile1 4296 }
   frame { name "FRAME15" tile0 4297 tile1 4305 }
   frame { name "FRAME31" tile0 4306 tile1 4311 }
   frame { name "FRAME52" tile 4312 }
}


// Rabbit(4550) by Papou008
model "highres/sprites/monsters/4550_rabbit.md3" {
   scale 1.0
   skin { pal 0 file "highres/sprites/monsters/4550_rabbit_white.png" }
   skin { pal 17 file "highres/sprites/monsters/4550_rabbit_evil.png" }
   skin { pal 24 file "highres/sprites/monsters/4550_rabbit_brown.png" }

   anim { frame0 "walk1" frame1 "walk1" fps 12 flags 0 } // Walk1

   frame { name "walk1" tile 4550 }
   frame { name "walk1" tile 4555 }
   frame { name "walk1" tile 4560 }
   frame { name "walk1" tile 4565 }
   frame { name "walk1" tile 4570 }
   frame { name "walk1" tile 4575 }

   anim { frame0 "walk2" frame1 "walk2" fps 12 flags 0 } // Walk2

   frame { name "walk2" tile 4551 }
   frame { name "walk2" tile 4556 }
   frame { name "walk2" tile 4561 }
   frame { name "walk2" tile 4566 }
   frame { name "walk2" tile 4571 }
   frame { name "walk2" tile 4576 }

   anim { frame0 "walk3" frame1 "walk3" fps 12 flags 0 } // Walk3

   frame { name "walk3" tile 4552 }
   frame { name "walk3" tile 4557 }
   frame { name "walk3" tile 4562 }
   frame { name "walk3" tile 4567 }
   frame { name "walk3" tile 4572 }
   frame { name "walk3" tile 4577 }

   anim { frame0 "walk4" frame1 "walk4" fps 12 flags 0 } // Walk4

   frame { name "walk4" tile 4553 }
   frame { name "walk4" tile 4558 }
   frame { name "walk4" tile 4563 }
   frame { name "walk4" tile 4568 }
   frame { name "walk4" tile 4573 }
   frame { name "walk4" tile 4578 }

   anim { frame0 "walk5" frame1 "walk5" fps 12 flags 0 } // Walk5

   frame { name "walk5" tile 4554 }
   frame { name "walk5" tile 4559 }
   frame { name "walk5" tile 4564 }
   frame { name "walk5" tile 4569 }
   frame { name "walk5" tile 4574 }
   frame { name "walk5" tile 4579 }
}

model "highres/sprites/monsters/4550_rabbit_head.md3" {
   scale 1.5
   skin { pal 0 file "highres/sprites/monsters/4550_rabbit_white.png" }
   skin { pal 17 file "highres/sprites/monsters/4550_rabbit_evil.png" }
   skin { pal 24 file "highres/sprites/monsters/4550_rabbit_brown.png" }

   anim { frame0 "die1" frame1 "die2" fps 6 flags 0 } // Die
   frame { name "die1" tile0 4580 tile1 4583 }

   anim { frame0 "death1" frame1 "death2" fps 2 flags 1 } // Death
   frame { name "death1" tile 4584 }
}

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