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// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Movie Set
// Author : Richard Bailey Gray (The Levelord)
// Filename : E3L5.MAP
// mapmd4 : 9dc91896bb83d2492293a5903ebd80d1 // 1996-12-11 (1.3D + Atomic GRP)
// <-> E3L5_worldtour.mhk
// Curr. HRP: r5.4.726
// 0-261 / 264-289 / / 298-332 / / 347-484 / 487-496
sprite 473 angoff 512 // tile0052 sixpack
sprite 370 angoff -256 // tile0040 ammo
sprite 373 angoff 256 // tile0042 devistatorammo
sprite 415 angoff 768 // tile0047 hbombammo
sprite 485 angoff 384 // tile1343 (helicopter scrap)
sprite 8 angoff -768 // tile0052 sixpack
sprite 347 pitch -1 // tile0958 (lights)
sprite 347 mdzoff 550000 // tile0958 (lights)
sprite 420 angoff -768 // tile0037 freezeammo
sprite 306 angoff -384 // tile1341 (helicopter scrap)
sprite 421 angoff 384 // tile0037 freezeammo
sprite 484 angoff -640 // tile1343 (helicopter scrap)
sprite 372 angoff -384 // tile0052 sixpack
sprite 371 angoff -512 // tile0055 steroids
sprite 397 angoff -512 // tile0051 cola
sprite 43 angoff 1024 // tile0024 freezesprite
sprite 52 angoff 512 // tile0042 devistatorammo
sprite 298 angoff 512 // tile0049 shotgunammo
sprite 267 angoff 768 // tile0028 shotgunsprite
sprite 272 angoff 768 // tile0557 chair2
sprite 268 angoff -768 // tile0053 firstaid
sprite 19 notmd // tile0132 slotdoor
sprite 368 angoff 256 // tile0021 firstgunsprite
sprite 24 angoff 1024 // tile0059 heatsensor
sprite 187 notmd // tile0132 slotdoor
sprite 258 angoff 0 // tile0060 accesscard [blue]
sprite 396 angoff -512 // tile0051 cola
sprite 379 pitch -1 // tile0044 rpgammo
sprite 379 mdzoff 500000 // tile0044 rpgammo
sprite 159 angoff -384 // tile0685 cameralight
sprite 158 angoff 768 // tile0685 cameralight
sprite 376 angoff 128 // tile0042 devistatorammo
sprite 155 angoff -192 // tile0686 moviecamera
sprite 157 angoff 128 // tile0686 moviecamera
sprite 156 angoff -768 // tile0686 moviecamera
sprite 160 angoff -256 // tile0685 cameralight
sprite 162 angoff 256 // tile0685 cameralight
sprite 161 angoff -768 // tile0685 cameralight
sprite 380 angoff -768 // tile0047 hbombammo
sprite 400 angoff 640 // tile0040 ammo
sprite 61 angoff -256 // tile0053 firstaid
sprite 378 angoff 800 // tile0041 batteryammo
sprite 482 angoff -128 // tile0479 (satellite dish)
sprite 481 notmd // tile0132 slotdoor
sprite 286 notmd // tile0688 (clapperboard)
sprite 176 angoff -176 // tile0686 moviecamera
sprite 285 angoff -960 // tile0680 chair3
sprite 284 angoff 192 // tile0685 cameralight
sprite 170 angoff 832 // tile0022 chaingunsprite
sprite 282 nomdanim // tile2207 (tile2205 lizmanarm1)
sprite 282 angoff -640 // tile2207 (tile2205 lizmanarm1)
sprite 480 angoff -256 // tile0057 jetpack
sprite 283 nomdanim // tile2201 lizmanhead1
sprite 280 notmd // tile2301 wallblood1
sprite 281 nomdanim // tile2249 (tile2245 jibs1)
sprite 281 angoff 256 // tile2249 (tile2245 jibs1)
sprite 71 angoff 0 // tile0060 accesscard [yellow]
sprite 174 angoff -256 // tile0685 cameralight
sprite 171 angoff -64 // tile0685 cameralight
sprite 4 angoff -768 // tile0052 sixpack
sprite 73 angoff -960 // tile0680 chair3
sprite 289 pitch 1 // tile0916 fireext
sprite 289 mdzoff 400000 // tile0916 fireext
sprite 175 angoff -96 // tile0685 cameralight
sprite 418 angoff 512 // tile0025 shrinkersprite
sprite 418 pitch -1 // tile0025 shrinkersprite
sprite 418 mdzoff 1500000 // tile0025 shrinkersprite
sprite 367 angoff 1024 // tile0023 rpgsprite
sprite 395 angoff 256 // tile0051 cola
sprite 422 angoff -512 // tile0046 crystalammo
sprite 102 notmd // tile0132 slotdoor
sprite 39 angoff -768 // tile0059 heatsensor
sprite 287 pitch 1 // tile0686 moviecamera
sprite 287 mdzoff 200000 // tile0686 moviecamera
sprite 105 angoff 512 // tile0060 accesscard [red]
sprite 416 angoff 1024 // tile0027 tripbombsprite
sprite 0 angoff -512 // tile0059 heatsensor
sprite 398 angoff -512 // tile0044 rpgammo
sprite 399 angoff 512 // tile0044 rpgammo
sprite 47 angoff 256 // tile0053 firstaid
//
sprite 257 angoff 512 // tile0054 shield
sprite 259 angoff 512 // tile0052 sixpack
sprite 261 angoff 512 // tile1348 holoduke
// LIGHTS