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// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Area 51
// Author   : Randall S Pitchford II
// Filename : E4L11.MAP
// mapmd4   : 3a82e3d183f39ff72600df5b62737394 // 1996-12-11 (1.3D + Atomic GRP)
// mapmd4   : 92db26db5a24363a78d535e85a7eaa4f // 2016-09-23 (World Tour)

// Curr. HRP: r5.3.661

sprite   254 angoff    -512        // tile0047 hbombammo
sprite    92 angoff    -512        // tile0026 heavyhbomb
sprite    92 roll      -48         // tile0026 heavyhbomb
sprite    93 angoff    -640        // tile0026 heavyhbomb
sprite    93 roll      -64         // tile0026 heavyhbomb
sprite   284 angoff     896        // tile0049 shotgunammo
sprite    94 angoff    -768        // tile0047 hbombammo (multiplayer)
sprite   285 angoff     640        // tile0049 shotgunammo
sprite   244 angoff     256        // tile0021 firstgunsprite
sprite   515 angoff    -768        // tile0052 sixpack
sprite   335 angoff    -896        // tile0022 chaingunsprite
sprite   265 angoff     640        // tile0051 cola
sprite   201 angoff     512        // tile0052 sixpack
sprite   722 angoff     512        // tile0026 heavyhbomb
sprite   721 angoff     384        // tile0026 heavyhbomb
sprite   305 angoff     64         // tile0607 antenna
sprite   287 angoff     768        // tile0044 rpgammo
sprite   288 angoff    -768        // tile0044 rpgammo
sprite   686 angoff     128        // tile0052 sixpack
sprite   234 angoff    -128        // tile0059 heatsensor
sprite   266 angoff     640        // tile0051 cola
sprite   262 angoff    -512        // tile0040 ammo
sprite   724 angoff    -256        // tile0026 heavyhbomb
sprite    95 angoff    -384        // tile0026 heavyhbomb
sprite   203 angoff    -512        // tile0026 heavyhbomb
sprite   202 angoff     1024       // tile0041 batteryammo
sprite   202 roll       48         // tile0041 batteryammo
sprite   204 angoff    -640        // tile0026 heavyhbomb
sprite   636 angoff    -768        // tile0026 heavyhbomb
sprite   723 angoff     1024       // tile0026 heavyhbomb
sprite   205 angoff     896        // tile0052 sixpack
sprite   261 angoff     512        // tile0040 ammo
sprite   620 angoff    -128        // tile1061 (streetlight)
sprite   264 angoff    -384        // tile0051 cola
sprite   263 angoff    -768        // tile0051 cola
sprite   599 angoff     832        // tile0046 crystalammo (multiplayer)
sprite   282 angoff     704        // tile0046 crystalammo (multiplayer)
sprite   513 angoff    -512        // tile0054 shield
sprite   513 mdzoff     1200000    // tile0054 shield
sprite   513 pitch     -1          // tile0054 shield
sprite   292 angoff     1024       // tile0041 batteryammo
sprite   311 angoff    -512        // tile0060 accesscard blue
sprite   608 angoff    -768        // tile0051 cola
sprite    90 angoff     1024       // tile0047 hbombammo
sprite   609 angoff     768        // tile0051 cola
sprite   306 angoff     768        // tile0028 shotgunsprite
//sprite   260 angoff    -512        // tile0040 ammo
//sprite   259 angoff     512        // tile0040 ammo
sprite   281 angoff     512        // tile0037 freezeammo
sprite   280 angoff     512        // tile0037 freezeammo
sprite   683 notmd                 // tile0164 dipswitch2
sprite   683 mdzoff     250000     // tile0164 dipswitch2
sprite   683 pitch     -1          // tile0164 dipswitch2
sprite   297 angoff     768        // tile1348 holoduke
sprite   299 angoff     768        // tile0055 steroids
sprite   252 angoff    -256        // tile0059 heatsensor
sprite   252 mdzoff     2000       // tile0059 heatsensor
sprite   252 pitch      64         // tile0059 heatsensor
sprite   252 roll       64         // tile0059 heatsensor
sprite   296 angoff     768        // tile0052 sixpack
sprite   293 angoff     256        // tile0052 sixpack
sprite   295 angoff    -512        // tile0027 tripbombsprite
sprite   300 angoff    -512        // tile0027 tripbombsprite
sprite   294 angoff    -512        // tile0027 tripbombsprite
sprite   253 angoff     512        // tile0052 sixpack
sprite   301 angoff    -768        // tile0053 firstaid
sprite   615 notmd                 // tile4105 (panel)
sprite   616 notmd                 // tile4098 (panel)
sprite   198 angoff     768        // tile0029 devistatorsprite
sprite   198 mdzoff     330000     // tile0029 devistatorsprite
sprite   198 pitch      1          // tile0029 devistatorsprite
sprite   198 roll      -1          // tile0029 devistatorsprite
sprite   611 angoff    -256        // tile0052 sixpack
sprite   267 angoff    -512        // tile0052 sixpack
sprite   277 angoff    -512        // tile0052 sixpack
sprite    85 angoff    -768        // tile0049 shotgunammo
sprite   486 notmd                 // tile1226 bloodpool
sprite   656 angoff     512        // tile0024 freezesprite
sprite   574 notmd                 // tile4884 (broken light)
sprite   441 angoff    -256        // tile0689 ivunit
sprite   499 mdzoff     150000     // tile4427 hotmeat
sprite   499 roll      -1          // tile4427 hotmeat
sprite   303 angoff    -32         // tile4444 tripodcamera
sprite   442 angoff     256        // tile0678 scale
sprite   410 notmd                 // tile1226 bloodpool
sprite   406 notmd                 // tile0162 dipswitch
sprite   469 angoff     512        // tile0060 accesscard red
sprite   711 angoff     1024       // tile0041 batteryammo
sprite   563 angoff    -512        // tile0052 sixpack
sprite   423 notmd                 // tile0164 dipswitch2
sprite    89 notmd                 // tile4396 topsecret
sprite   655 angoff    -256        // tile0047 hbombammo
sprite   291 angoff     896        // tile0051 cola
sprite   290 angoff     896        // tile0051 cola
sprite   289 angoff     896        // tile0051 cola
sprite   630 notmd                 // tile0164 dipswitch2
sprite   567 notmd                 // tile4428 (rail track)
sprite   568 angoff     1024       // tile0023 rpgsprite
sprite   275 angoff     128        // tile0047 hbombammo
sprite   275 pitch      32         // tile0047 hbombammo
sprite   275 roll      -64         // tile0047 hbombammo
sprite   286 angoff    -256        // tile0049 shotgunammo
sprite   304 angoff     1024       // tile0054 shield
sprite   637 angoff     768        // tile0056 airtank
sprite   421 notmd                 // tile0164 dipswitch2
sprite   258 angoff    -512        // tile1348 holoduke
sprite   562 angoff    -512        // tile0052 sixpack
sprite   651 angoff    -512        // tile0045 growammo
sprite   652 angoff    -512        // tile0045 growammo
sprite   498 angoff    -256        // tile1238 explodingbarrel
sprite   729 angoff     128        // tile1238 explodingbarrel
sprite   558 angoff     512        // tile0057 jetpack
sprite   560 angoff     1024       // tile0025 shrinkersprite
sprite   728 angoff    -128        // tile1227 nukebarrel
sprite   255 angoff     1024       // tile0052 sixpack
sprite   256 angoff    -512        // tile0041 batteryammo
sprite   257 angoff    -512        // tile0041 batteryammo
sprite   191 angoff     1024       // tile0051 cola
sprite   192 angoff     0          // tile0051 cola
sprite   726 angoff     384        // tile1161 bottle14
sprite   276 angoff    -768        // tile0021 firstgunsprite
sprite   491 notmd                 // tile0513 (catwalk)
sprite   492 notmd                 // tile0513 (catwalk)
sprite    98 angoff    -896        // tile0042 devistatorammo
sprite    97 angoff     896        // tile0042 devistatorammo
sprite   283 angoff     768        // tile0051 cola
sprite   583 notmd                 // tile4395 (list)
sprite    75 notmd                 // tile4488 (map)
sprite   112 angoff     512        // tile0055 steroids (multiplayer)
sprite   111 notmd                 // tile4439 (pen & paper)
sprite   110 notmd                 // tile4396 topsecret
sprite   687 angoff     128        // tile0051 cola
sprite   688 angoff    -128        // tile0051 cola
sprite    69 notmd                 // tile4439 (pen & paper)
sprite   584 angoff     1024       // tile0028 shotgunsprite
sprite   690 angoff     1024       // tile0060 accesscard yellow

// Forcing floor aligned model to be rendered as sprite
sprite   705 notmd                 // tile????


// LIGHTS