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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : The Rock
// Author   : Paul Bolduc
// Filename : TheRock.map
// mapmd4   : d7cdb967a2c74c578684a88c94d87ccd // 2015-07-01 (CGS)

//         <-> TheRock-2015-05-26.mhk
//         <-> TheRock-2015-07-21.mhk
//         <-> TheRock-2015-09-30.mhk

// Curr. HRP: r5.4.722

// 0-198 | 199-655 / 855-1549 / 1736-1884 / / 1916-2443 / / 2630 / 2733-3337
// 
sprite  1755 away1                 // tile0980 (private property sign)
sprite  1736 pitch     -1          // tile1048 (pipes)
sprite  1736 mdzoff     100000     // tile1048 (pipes)
sprite  1864 pitch     -1          // tile1048 (pipes)
sprite  1864 mdxoff    -5000       // tile1048 (pipes)
sprite  1864 mdzoff     100000     // tile1048 (pipes)
sprite  1916 angoff    -256        // tile0061 boots
sprite  1753 angoff    -768        // tile0994 pipe5
sprite  1753 pitch     -1          // tile0994 pipe5
sprite  1753 mdzoff     200000     // tile0994 pipe5
sprite  1747 angoff    -640        // tile0995 pipe6
sprite  1754 angoff     768        // tile1260 pipe6b
sprite  4483 angoff     768        // tile1348 holoduke (multiplayer)
sprite  3150 angoff     512        // tile0056 airtank
sprite  1762 angoff     640        // tile4580 canwithsomething2
sprite  1763 angoff     768        // tile4582 canwithsomething4
sprite  1764 angoff     896        // tile4580 canwithsomething2
sprite  1766 angoff    -768        // tile4582 canwithsomething4
sprite  4305 angoff     256        // tile0047 hbombammo (multiplayer)

sprite  4433 angoff     512        // tile0040 ammo
sprite  2714 pitch     -1          // tile1048 (pipes)
sprite  2714 mdzoff     100000     // tile1048 (pipes)
sprite  1877 pitch     -1          // tile1048 (pipes)
sprite  1877 mdzoff     100000     // tile1048 (pipes)
sprite  1919 pitch      1024       // tile0411 fanspritebroke
sprite  1919 mdzoff    -5632       // tile0411 fanspritebroke
sprite  1920 pitch      1024       // tile0411 fanspritebroke
sprite  1920 mdzoff    -5632       // tile0411 fanspritebroke
sprite  2443 angoff     512        // tile0996 pipe4
sprite  4484 pitch      1          // tile0059 heatsensor
sprite  4484 mdxoff    -5000       // tile0059 heatsensor
sprite  4484 mdzoff     500000     // tile0059 heatsensor
sprite  2469 notmd                 // tile0909 (treetrunk)
sprite  2630 angoff     1024       // tile0041 batteryammo
sprite    52 pitch     -256        // tile0991 (shower head)
sprite    52 mdzoff    -4000       // tile0991 (shower head)
sprite    40 pitch     -256        // tile0991 (shower head)
sprite    40 mdzoff    -4000       // tile0991 (shower head)
sprite    53 pitch     -256        // tile0991 (shower head)
sprite    53 mdzoff    -4000       // tile0991 (shower head)
sprite    41 pitch     -256        // tile0991 (shower head)
sprite    41 mdzoff    -4000       // tile0991 (shower head)
sprite  3141 angoff    -128        // tile0051 cola
sprite  3140 angoff     1024       // tile0051 cola
sprite    42 pitch     -256        // tile0991 (shower head)
sprite    42 mdzoff    -4000       // tile0991 (shower head)
sprite    54 pitch     -256        // tile0991 (shower head)
sprite    54 mdzoff    -4000       // tile0991 (shower head)
sprite    57 pitch     -256        // tile0991 (shower head)
sprite    57 mdzoff    -4000       // tile0991 (shower head)
sprite    45 pitch     -256        // tile0991 (shower head)
sprite    45 mdzoff    -4000       // tile0991 (shower head)
sprite    46 pitch     -256        // tile0991 (shower head)
sprite    46 mdzoff    -4000       // tile0991 (shower head)
sprite    33 pitch     -256        // tile0991 (shower head)
sprite    33 mdzoff    -4000       // tile0991 (shower head)
sprite    47 pitch     -256        // tile0991 (shower head)
sprite    47 mdzoff    -4000       // tile0991 (shower head)
sprite    34 pitch     -256        // tile0991 (shower head)
sprite    34 mdzoff    -4000       // tile0991 (shower head)
sprite    43 pitch     -256        // tile0991 (shower head)
sprite    43 mdzoff    -4000       // tile0991 (shower head)
sprite    55 pitch     -256        // tile0991 (shower head)
sprite    55 mdzoff    -4000       // tile0991 (shower head)
sprite    48 pitch     -256        // tile0991 (shower head)
sprite    48 mdzoff    -4000       // tile0991 (shower head)
sprite    35 pitch     -256        // tile0991 (shower head)
sprite    35 mdzoff    -4000       // tile0991 (shower head)
sprite  2857 pitch     -1          // tile1048 (pipes)
sprite  2857 mdzoff     50000      // tile1048 (pipes)
sprite  2842 pitch     -1          // tile1048 (pipes)
sprite  2842 mdzoff     50000      // tile1048 (pipes)
sprite    36 pitch     -256        // tile0991 (shower head)
sprite    36 mdzoff    -4000       // tile0991 (shower head)
sprite    49 pitch     -256        // tile0991 (shower head)
sprite    49 mdzoff    -4000       // tile0991 (shower head)
sprite    37 pitch     -256        // tile0991 (shower head)
sprite    37 mdzoff    -4000       // tile0991 (shower head)
sprite    44 pitch     -256        // tile0991 (shower head)
sprite    44 mdzoff    -4000       // tile0991 (shower head)
sprite    51 pitch     -256        // tile0991 (shower head)
sprite    51 mdzoff    -4000       // tile0991 (shower head)
sprite    39 pitch     -256        // tile0991 (shower head)
sprite    39 mdzoff    -4000       // tile0991 (shower head)
sprite    56 pitch     -256        // tile0991 (shower head)
sprite    56 mdzoff    -4000       // tile0991 (shower head)
sprite    50 pitch     -256        // tile0991 (shower head)
sprite    50 mdzoff    -4000       // tile0991 (shower head)
sprite    38 pitch     -256        // tile0991 (shower head)
sprite    38 mdzoff    -4000       // tile0991 (shower head)
sprite  2850 pitch     -1          // tile1048 (pipes)
sprite  2850 mdzoff     50000      // tile1048 (pipes)
sprite  1332 pitch      1          // tile4587 (pipe)
sprite  1332 mdzoff     100000     // tile4587 (pipe)
sprite  1333 angoff    -512        // tile4587 (pipe)
sprite  1333 roll      -1          // tile4587 (pipe)
sprite  1333 mdzoff     350000     // tile4587 (pipe)
sprite   978 angoff     768        // tile4446 (ball and chain)
sprite  1330 pitch      1          // tile4583 (pipe)
sprite  1330 mdzoff     700000     // tile4583 (pipe)
sprite  1331 pitch      1          // tile4583 (pipe)
sprite  1331 mdzoff     700000     // tile4583 (pipe)
sprite  2644 roll       1          // tile0046 crystalammo
sprite  2644 mdzoff     600000     // tile0046 crystalammo
sprite   589 angoff    -512        // tile1227 nukebarrel
sprite  1326 angoff     1024       // tile1227 nukebarrel
sprite  1325 angoff    -768        // tile1227 nukebarrel
sprite  1324 angoff    -512        // tile1227 nukebarrel
sprite  2906 pitch     -1          // tile1048 (pipes)
sprite  2906 mdzoff     100000     // tile1048 (pipes)
sprite  2893 pitch     -1          // tile1048 (pipes)
sprite  2893 mdxoff    -15000      // tile1048 (pipes)
sprite  2893 mdzoff     100000     // tile1048 (pipes)
sprite   410 angoff    -768        // tile4413 mailbag
sprite   412 angoff    -512        // tile4413 mailbag
sprite   423 angoff     512        // tile4413 mailbag
sprite  2454 nomdanim              // tile2608 (tile2605 rpg)
sprite  2454 pitch      512        // tile2608 (tile2605 rpg)
sprite  2454 mdxoff    -80         // tile2608 (tile2605 rpg)
sprite  2454 mdzoff     3600       // tile2608 (tile2605 rpg)
sprite  2621 angoff     0          // tile0060 accesscard red
sprite  3075 angoff     1024       // tile0022 chaingunsprite
sprite  3075 roll      -1          // tile0022 chaingunsprite
sprite  3075 mdzoff     200000     // tile0022 chaingunsprite
sprite  2743 angoff     128        // tile0041 batteryammo
sprite  1083 roll      -1          // tile4360 gunpowderbarrel
sprite  1083 mdzoff     300000     // tile4360 gunpowderbarrel
sprite  2821 notmd                 // tile2608 (tile2605 rpg)
sprite  2820 notmd                 // tile2608 (tile2605 rpg)
sprite  2822 notmd                 // tile2608 (tile2605 rpg)
sprite  2824 notmd                 // tile2608 (tile2605 rpg)
sprite  2823 notmd                 // tile2608 (tile2605 rpg)
sprite  2615 angoff    -512        // tile4581 canwithsomething3
sprite  2613 angoff     512        // tile4581 canwithsomething3
sprite   855 nomdanim              // tile1232 canwithsomething
sprite   855 angoff     256        // tile1232 canwithsomething
sprite   254 angoff     640        // tile1232 canwithsomething
sprite   246 angoff    -768        // tile4580 canwithsomething2
sprite   243 angoff     1024       // tile4580 canwithsomething2
sprite  2575 angoff    -768        // tile1227 nukebarrel
sprite  2581 angoff     768        // tile4580 canwithsomething2
sprite  2577 angoff     768        // tile1227 nukebarrel
sprite   244 angoff    -512        // tile4581 canwithsomething3
sprite   537 roll      -1          // tile0955 bottle2
sprite   537 mdzoff     300000     // tile0955 bottle2
sprite   261 pitch     -1          // tile0977 genericpole
sprite   261 mdzoff     60000      // tile0977 genericpole
sprite   259 pitch     -1          // tile0544 (iron bar)
sprite   259 mdzoff     250000     // tile0544 (iron bar)
sprite   209 pitch     -1          // tile0977 genericpole
sprite   209 mdzoff     60000      // tile0977 genericpole
sprite   260 pitch     -1          // tile0544 (iron bar)
sprite   260 mdzoff     300000     // tile0544 (iron bar)
sprite   238 pitch     -1          // tile0977 genericpole
sprite   238 mdzoff     60000      // tile0977 genericpole
sprite   517 pitch     -1          // tile0914 maskwall3 (fence)
sprite   517 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   519 pitch     -1          // tile0977 genericpole
sprite   519 roll       1          // tile0977 genericpole
sprite   519 mdzoff     60000      // tile0977 genericpole
sprite   518 pitch     -1          // tile0914 maskwall3 (fence)
sprite   518 roll       1          // tile0914 maskwall3 (fence)
sprite   518 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   235 pitch     -1          // tile0977 genericpole
sprite   235 roll      -1          // tile0977 genericpole
sprite   235 mdzoff     90000      // tile0977 genericpole
sprite   236 pitch     -1          // tile0914 maskwall3 (fence)
sprite   236 roll      -1          // tile0914 maskwall3 (fence)
sprite   236 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   234 pitch     -1          // tile0977 genericpole
sprite   234 mdzoff     90000      // tile0977 genericpole
sprite  4459 angoff     896        // tile0047 hbombammo
sprite  4459 pitch      1          // tile0047 hbombammo
sprite  4459 mdzoff     300000     // tile0047 hbombammo
sprite  4318 angoff     768        // tile0059 heatsensor

sprite   302 roll       1          // tile0914 maskwall3 (fence)
sprite   302 mdzoff     30000      // tile0914 maskwall3 (fence)
sprite   307 roll       1          // tile0977 genericpole
sprite   307 mdzoff     15000      // tile0977 genericpole
sprite   308 roll       1          // tile0914 maskwall3 (fence)
sprite   308 mdzoff     30000      // tile0914 maskwall3 (fence)
sprite   306 roll       1          // tile0977 genericpole
sprite   306 mdzoff     20000      // tile0977 genericpole
sprite   305 roll       1          // tile0914 maskwall3 (fence)
sprite   305 mdzoff     90000      // tile0914 maskwall3 (fence)
sprite   303 roll      -1          // tile0977 genericpole
sprite   303 mdzoff     20000      // tile0977 genericpole
sprite   304 roll      -1          // tile0914 maskwall3 (fence)
sprite   304 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite  2620 angoff     0          // tile0060 accesscard red
sprite  2946 angoff     1024       // tile0052 sixpack
sprite  3454 angoff     256        // tile0049 shotgunammo (multiplayer)
sprite  3454 roll       1          // tile0049 shotgunammo (multiplayer)
sprite  3454 mdzoff     300000     // tile0049 shotgunammo (multiplayer)
sprite  2661 angoff     1024       // tile0028 shotgunsprite
sprite   523 pitch     -1          // tile0977 genericpole
sprite   523 roll       2          // tile0977 genericpole
sprite   523 mdzoff     40000      // tile0977 genericpole
sprite   524 pitch     -1          // tile0914 maskwall3 (fence)
sprite   524 roll       1          // tile0914 maskwall3 (fence)
sprite   524 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   525 pitch      1          // tile0977 genericpole
sprite   525 roll       1          // tile0977 genericpole
sprite   525 mdzoff     80000      // tile0977 genericpole
sprite   237 pitch     -1          // tile0914 maskwall3 (fence)
sprite   237 roll       1          // tile0914 maskwall3 (fence)
sprite   237 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   520 pitch      1          // tile0977 genericpole
sprite   520 roll       1          // tile0977 genericpole
sprite   520 mdzoff     90000      // tile0977 genericpole
sprite   526 pitch     -1          // tile0914 maskwall3 (fence)
sprite   526 roll      -1          // tile0914 maskwall3 (fence)
sprite   526 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   527 pitch      2          // tile0977 genericpole
sprite   527 roll       1          // tile0977 genericpole
sprite   527 mdzoff     40000      // tile0977 genericpole
sprite   521 pitch     -1          // tile0914 maskwall3 (fence)
//sprite   521 roll      -1          // tile0914 maskwall3 (fence)
sprite   521 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   522 pitch      2          // tile0977 genericpole
sprite   522 mdzoff     40000      // tile0977 genericpole
sprite  4469 angoff     1024       // tile0024 freezesprite (multiplayer)
sprite  4455 angoff     1024       // tile0037 freezeammo
sprite  4455 roll      -1          // tile0037 freezeammo
sprite  4455 mdzoff     150000     // tile0037 freezeammo
sprite  4316 nomdanim              // tile2608 (tile2605 rpg)
sprite   753 angoff    -512        // tile1159 bottle12
sprite   756 angoff     512        // tile1159 bottle12
sprite  4317 angoff     0          // tile0060 accesscard red
sprite  2652 angoff    -256        // tile0054 shield
sprite   922 angoff     512        // tile1159 bottle12
sprite   921 angoff     1024       // tile1159 bottle12
sprite   925 angoff    -768        // tile1159 bottle12
sprite   924 angoff    -512        // tile1159 bottle12
sprite  3024 roll       1          // tile0041 batteryammo
sprite  3024 mdzoff     700000     // tile0041 batteryammo
sprite  2733 nomdanim              // tile2608 (tile2605 rpg)
sprite  2733 roll       1          // tile2608 (tile2605 rpg)
sprite  2733 mdzoff     500000     // tile2608 (tile2605 rpg)
sprite  3032 angoff     256        // tile0045 growammo
sprite  3031 angoff     256        // tile0045 growammo
sprite  2734 angoff     0          // tile0060 accesscard red
sprite  3321 angoff     0          // tile0060 accesscard red
sprite  3044 pitch     -1          // tile1048 (pipes)
sprite  3044 mdzoff     100000     // tile1048 (pipes)
sprite  2935 pitch     -1          // tile1048 (pipes)
sprite  2935 mdzoff     100000     // tile1048 (pipes)
sprite  3338 angoff    -512        // tile0040 ammo
sprite  3339 angoff    -512        // tile0040 ammo
sprite  2929 pitch     -1          // tile1048 (pipes)
sprite  2929 mdzoff     100000     // tile1048 (pipes)
sprite  2922 pitch     -1          // tile1048 (pipes)
sprite  2922 mdzoff     100000     // tile1048 (pipes)
sprite  3068 angoff     64         // tile0051 cola
sprite  2624 angoff    -256        // tile0060 accesscard red
sprite  3053 pitch     -1          // tile1048 (pipes)
sprite  3053 mdzoff     100000     // tile1048 (pipes)
sprite  2934 pitch     -1          // tile1048 (pipes)
sprite  2934 mdzoff     100000     // tile1048 (pipes)
sprite  3467 pitch      1          // tile0621 camera1
sprite  3467 mdzoff     300000     // tile0621 camera1
sprite  1527 pitch     -1          // tile4360 gunpowderbarrel
sprite  1527 roll       1          // tile4360 gunpowderbarrel
sprite  1527 mdzoff     200000     // tile4360 gunpowderbarrel
sprite  1526 pitch     -1          // tile4360 gunpowderbarrel
sprite  1526 roll      -1          // tile4360 gunpowderbarrel
sprite  1526 mdzoff     200000     // tile4360 gunpowderbarrel
sprite  3239 angoff    -512        // tile1238 explodingbarrel
sprite  3225 angoff    -512        // tile1238 explodingbarrel
sprite  2623 angoff     0          // tile0060 accesscard red
sprite    77 pitch     -1          // tile0914 maskwall3 (fence)
sprite    77 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    76 pitch     -1          // tile0914 maskwall3 (fence)
sprite    76 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    75 pitch     -1          // tile0914 maskwall3 (fence)
sprite    75 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    74 pitch     -1          // tile0914 maskwall3 (fence)
sprite    74 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    73 pitch     -1          // tile0914 maskwall3 (fence)
sprite    73 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    72 pitch     -1          // tile0914 maskwall3 (fence)
sprite    72 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    71 pitch     -1          // tile0914 maskwall3 (fence)
sprite    71 roll       1          // tile0914 maskwall3 (fence)
sprite    71 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite    70 pitch     -1          // tile0914 maskwall3 (fence)
sprite    70 roll       1          // tile0914 maskwall3 (fence)
sprite    70 mdzoff     120000     // tile0914 maskwall3 (fence)
sprite   205 pitch     -3          // tile0914 maskwall3 (fence)
sprite   205 roll      -2          // tile0914 maskwall3 (fence)
sprite   205 mdzoff     50000      // tile0914 maskwall3 (fence)
sprite   204 pitch     -1          // tile0914 maskwall3 (fence)
sprite   204 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   203 pitch     -1          // tile0914 maskwall3 (fence)
sprite   203 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   202 pitch     -1          // tile0914 maskwall3 (fence)
sprite   202 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite   206 pitch     -1          // tile0914 maskwall3 (fence)
sprite   206 mdzoff     150000     // tile0914 maskwall3 (fence)
sprite  2831 pitch     -1          // tile1048 (pipes)
sprite  2831 mdzoff     100000     // tile1048 (pipes)
sprite  2886 pitch     -1          // tile1048 (pipes)
sprite  2886 mdzoff     100000     // tile1048 (pipes)
sprite  1530 angoff     768        // tile4581 canwithsomething3
sprite  2915 pitch     -1          // tile1048 (pipes)
sprite  2915 mdzoff     100000     // tile1048 (pipes)
sprite   198 angoff     512        // tile0557 chair2
sprite  4470 angoff     1024       // tile0556 chair1
sprite   184 angoff     768        // tile0556 chair1
sprite  2622 angoff     0          // tile0060 accesscard red
sprite  3009 pitch      1          // tile1062 rubbercan
sprite  3009 mdzoff     300000     // tile1062 rubbercan
sprite   568 angoff     1024       // tile0557 chair2
sprite  1313 angoff    -128        // tile1232 canwithsomething
sprite  1312 angoff    -512        // tile1232 canwithsomething
sprite  2872 pitch      1          // tile0100 atomichealth
sprite  2872 mdzoff     200000     // tile0100 atomichealth
sprite  2871 pitch      1          // tile0100 atomichealth
sprite  2871 mdzoff     250000     // tile0100 atomichealth
sprite  3452 angoff     512        // tile0044 rpgammo (multiplayer)
sprite   207 pitch     -1          // tile0914 maskwall3 (fence)
sprite   207 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite   208 pitch     -1          // tile0914 maskwall3 (fence)
sprite   208 mdzoff     100000     // tile0914 maskwall3 (fence)
sprite  2668 pitch      3          // tile0022 chaingunsprite
sprite  2668 roll       1          // tile0022 chaingunsprite
sprite  2668 mdzoff     200000     // tile0022 chaingunsprite
sprite  2667 angoff    -512        // tile0041 batteryammo
sprite  1549 angoff     768        // tile1238 explodingbarrel
sprite  1548 angoff     384        // tile1238 explodingbarrel
sprite  3336 angoff     1024       // tile0028 shotgunsprite
sprite  3354 angoff     512        // tile0061 boots
sprite  3355 angoff     384        // tile0056 airtank
sprite   655 angoff    -128        // tile0556 chair1
sprite   652 angoff     640        // tile4497 mop
sprite   654 pitch      1          // tile4495 wetfloor
sprite   654 roll       3          // tile4495 wetfloor
sprite   654 mdzoff     100000     // tile4495 wetfloor
sprite   653 roll       1          // tile4496 broom
sprite   653 mdzoff     300000     // tile4496 broom
sprite  2944 angoff     1024       // tile0029 devistatorsprite
sprite  2673 angoff     512        // tile0042 devistatorammo
sprite  2673 pitch     -1          // tile0042 devistatorammo
sprite  2673 mdzoff     300000     // tile0042 devistatorammo
sprite  2696 pitch     -1          // tile0049 shotgunammo
sprite  2696 mdzoff     200000     // tile0049 shotgunammo
sprite  1405 roll       1          // tile0697 pot3
sprite  1405 mdzoff     200000     // tile0697 pot3
sprite  1393 notmd                 // tile1031 glasspieces
sprite  1397 notmd                 // tile1032 (tile1031 glasspieces)
sprite  1395 notmd                 // tile1033 (tile1031 glasspieces)
sprite  1391 notmd                 // tile1031 glasspieces
sprite  1392 notmd                 // tile1032 (tile1031 glasspieces)
sprite  1394 notmd                 // tile1031 glasspieces
sprite  1390 notmd                 // tile1031 glasspieces
sprite  2680 angoff     192        // tile0689 ivunit
sprite  1399 angoff    -512        // tile0689 ivunit
sprite  3401 pitch      1          // tile0053 firstaid
sprite  3401 mdzoff     200000     // tile0053 firstaid
sprite  3544 pitch     -1          // tile1048 (pipes)
sprite  3544 mdzoff     50000      // tile1048 (pipes)
sprite  2678 angoff     128        // tile0051 cola
sprite  1884 pitch     -1          // tile1048 (pipes)
sprite  1884 mdzoff     100000     // tile1048 (pipes)
sprite  3359 nomdanim              // tile2608 (tile2605 rpg)
sprite  3359 roll      -1          // tile2608 (tile2605 rpg)
sprite  3359 mdyoff     15000      // tile2608 (tile2605 rpg)
sprite  3359 mdzoff     900000     // tile2608 (tile2605 rpg)
sprite  2675 angoff     1024       // tile0023 rpgsprite
sprite  2677 angoff     1024       // tile0044 rpgammo
sprite  2709 angoff     896        // tile0556 chair1
sprite  2709 roll       1          // tile0556 chair1
sprite  2709 mdzoff     700000     // tile0556 chair1
sprite  3360 angoff     0          // tile0060 accesscard red
sprite  4241 pitch      1          // tile0621 camera1
sprite  4241 mdxoff     20000      // tile0621 camera1
sprite  3337 angoff     0          // tile0009 respawn [accesscard blue]
sprite  1316 angoff    -512        // tile4443 (flag)
sprite  3365 angoff    -512        // tile4443 (flag)
sprite  3378 pitch     -1          // tile0142 nukebutton
sprite  3378 mdxoff     4000       // tile0142 nukebutton