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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Battle Block
// Author   : Mike Norvak
// Filename : BattleBlock.map
// mapmd4   : 4e5ee90120683b6c9730fb397f253cd0 // 2012-02-06

// Curr. HRP: r5.4.722

sprite    21 angoff     1024       // tile0049 shotgunammo
sprite     6 angoff     1024       // tile0981 hydrent
sprite    15 angoff     256        // tile0041 batteryammo
sprite    19 angoff    -256        // tile0041 batteryammo
sprite    18 angoff     512        // tile0022 chaingunsprite
sprite    48 angoff    -640        // tile0028 shotgunsprite
sprite    23 angoff     1024       // tile0044 rpgammo
sprite    24 angoff     1024       // tile0044 rpgammo
sprite    25 angoff     1024       // tile0044 rpgammo
sprite     3 angoff     1024       // tile0981 hydrent
sprite     1 angoff    -256        // tile0981 hydrent
sprite    29 angoff    -512        // tile0044 rpgammo
sprite    58 angoff    -512        // tile0041 batteryammo
sprite    58 roll      -1          // tile0041 batteryammo
sprite    58 mdzoff     300000     // tile0041 batteryammo
sprite    56 angoff    -512        // tile0041 batteryammo
sprite    56 roll      -1          // tile0041 batteryammo
sprite    56 mdzoff     300000     // tile0041 batteryammo
sprite    57 angoff    -512        // tile0041 batteryammo
sprite    57 roll      -1          // tile0041 batteryammo
sprite    57 mdzoff     300000     // tile0041 batteryammo
sprite    53 pitch     -416        // tile0053 firstaid
sprite    53 mdxoff    -60         // tile0053 firstaid
sprite    27 angoff    -640        // tile0042 devistatorammo
sprite    54 angoff     1024       // tile0054 shield
sprite     7 angoff     1024       // tile0981 hydrent
sprite    26 angoff     768        // tile0042 devistatorammo
sprite    12 angoff     512        // tile0044 rpgammo
sprite    49 angoff     768        // tile0049 shotgunammo
sprite    13 angoff     512        // tile0044 rpgammo
sprite    55 angoff     512        // tile0054 shield
sprite     4 angoff     512        // tile0981 hydrent
sprite    50 angoff     256        // tile0049 shotgunammo
sprite     5 angoff    -512        // tile0981 hydrent
sprite    11 angoff     1024       // tile0060 accesscard [blue]