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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : ewitness.map - "Eye-Witness"
// Author : Kevin 'Kef_Nukem' Cools & Alejandro Glavic
// Map Date : 2002-01-26
// mapmd4 : 6cd8eccd819c843ccc8ab206c0b7df54
// Curr. HRP: r5.2.511
// <-> EWITNESS-2002-01-25.mhk
sprite 2355 angoff 256 // tile4367 hatrack
//sprite 1379 notmd // tile4408 (tile4407 robotmouse)
sprite 1379 nomdanim // tile4408 (tile4407 robotmouse)
sprite 1379 angoff 768 // tile4408 (tile4407 robotmouse)
//sprite 1381 notmd // tile4408 (tile4407 robotmouse)
sprite 1381 nomdanim // tile4408 (tile4407 robotmouse)
sprite 1381 angoff 896 // tile4408 (tile4407 robotmouse)
sprite 3056 angoff -768 // tile0022 chaingunsprite
sprite 3056 mdzoff 200000 // tile0022 chaingunsprite
sprite 3056 pitch 1 // tile0022 chaingunsprite
sprite 3054 angoff -768 // tile0051 cola
sprite 62 angoff 1024 // tile0041 batteryammo
sprite 73 angoff 256 // tile0051 cola
sprite 2637 notmd // tile2400 scrap1
sprite 2638 notmd // tile2401 (tile2400 scrap1)
sprite 2639 notmd // tile2402 (tile2400 scrap1)
sprite 2645 notmd // tile2402 (tile2400 scrap1)
sprite 2646 notmd // tile2402 (tile2400 scrap1)
sprite 2647 notmd // tile2402 (tile2400 scrap1)
sprite 2648 notmd // tile2402 (tile2400 scrap1)
sprite 2664 notmd // tile2402 (tile2400 scrap1)
sprite 2649 notmd // tile2403 (tile2400 scrap1)
sprite 2650 notmd // tile2403 (tile2400 scrap1)
sprite 2651 notmd // tile2403 (tile2400 scrap1)
sprite 2665 notmd // tile2403 (tile2400 scrap1)
sprite 2652 notmd // tile2404 scrap2
sprite 2653 notmd // tile2404 scrap2
sprite 2654 notmd // tile2404 scrap2
sprite 2655 notmd // tile2404 scrap2
sprite 2640 notmd // tile2405 (tile2404 scrap2)
sprite 2666 notmd // tile2405 (tile2404 scrap2)
sprite 2656 notmd // tile2407 (tile2404 scrap2)
sprite 2667 notmd // tile2407 (tile2404 scrap2)
sprite 2641 notmd // tile2408 scrap3
sprite 2642 notmd // tile2390 scrap6
sprite 2643 notmd // tile2390 scrap6
sprite 2644 notmd // tile2391 (tile2390 scrap6)
sprite 2657 notmd // tile2393 (tile2390 scrap6)
sprite 2658 notmd // tile2393 (tile2390 scrap6)
sprite 2659 notmd // tile2394 (tile2390 scrap6)
sprite 2660 notmd // tile2396 (tile2390 scrap6)
sprite 2661 notmd // tile2397 (tile2390 scrap6)
sprite 76 angoff -768 // tile0049 shotgunammo
sprite 76 mdzoff 600000 // tile0049 shotgunammo
sprite 76 pitch -1 // tile0049 shotgunammo
sprite 66 angoff 512 // tile0049 shotgunammo
sprite 2319 notmd // tile2412 scrap4
sprite 2320 notmd // tile2414 (tile2412 scrap4)
sprite 2318 notmd // tile2407 (tile2404 scrap2)
sprite 2316 notmd // tile2406 (tile2404 scrap2)
sprite 2322 notmd // tile2398 (tile2390 scrap6)
sprite 2321 notmd // tile2417 (tile2416 scrap5)
sprite 2283 angoff 768 // tile0981 hydrent
sprite 1611 angoff 768 // tile1232 canwithsomething
sprite 2253 nomdanim // tile4410 mail
sprite 2254 nomdanim // tile4410 mail
sprite 2255 nomdanim // tile4410 mail
sprite 2256 nomdanim // tile4410 mail
sprite 2252 angoff 768 // tile4413 mailbag
sprite 1520 notmd // tile2402 (tile2400 scrap1)
sprite 1519 notmd // tile2403 (tile2400 scrap1)
sprite 1521 notmd // tile2404 scrap2
sprite 1516 notmd // tile2405 (tile2404 scrap2)
sprite 1517 notmd // tile2405 (tile2404 scrap2)
sprite 1523 notmd // tile2405 (tile2404 scrap2)
sprite 1514 notmd // tile2406 (tile2404 scrap2)
sprite 1515 notmd // tile2406 (tile2404 scrap2)
sprite 1522 notmd // tile2406 (tile2404 scrap2)
sprite 1513 notmd // tile2407 (tile2404 scrap2)
sprite 1525 notmd // tile2407 (tile2404 scrap2)
sprite 1524 notmd // tile2408 scrap3
sprite 1512 notmd // tile2410 (tile2408 scrap3)
sprite 1511 notmd // tile2412 scrap4
sprite 2058 angoff 256 // tile4560 robotdog2
sprite 2560 notmd // tile2408 scrap3
sprite 2561 notmd // tile2408 scrap3
sprite 2556 notmd // tile2412 scrap4
sprite 2557 notmd // tile2412 scrap4
sprite 2558 notmd // tile2405 (tile2404 scrap2)
sprite 2559 notmd // tile2405 (tile2404 scrap2)
sprite 2221 angoff -512 // tile0051 cola
sprite 1641 angoff 1024 // tile4369 (emergency light)
sprite 1642 angoff 1024 // tile4369 (emergency light)
sprite 1791 notmd // tile4386 (power line)
sprite 1792 notmd // tile4386 (power line)
sprite 1793 notmd // tile4386 (power line)
sprite 1794 notmd // tile4386 (power line)
sprite 1795 notmd // tile4386 (power line)
sprite 1796 notmd // tile4386 (power line)
sprite 1797 notmd // tile4386 (power line)
sprite 1798 notmd // tile4386 (power line)
sprite 1799 notmd // tile4386 (power line)
sprite 1816 notmd // tile4386 (power line)
sprite 1817 notmd // tile4386 (power line)
sprite 1818 notmd // tile4386 (power line)
sprite 1819 notmd // tile4386 (power line)
sprite 1820 notmd // tile4386 (power line)
sprite 1821 notmd // tile4386 (power line)
sprite 1822 notmd // tile4386 (power line)
sprite 1823 notmd // tile4386 (power line)
sprite 1824 notmd // tile4386 (power line)
sprite 1949 notmd // tile4386 (power line)
sprite 1950 notmd // tile4386 (power line)
sprite 1951 notmd // tile4386 (power line)
sprite 1952 notmd // tile4386 (power line)
sprite 1953 notmd // tile4386 (power line)
sprite 3118 angoff 256 // tile0052 sixpack
sprite 197 angoff 640 // tile1232 canwithsomething
sprite 58 angoff 512 // tile0041 batteryammo
sprite 1335 notmd // tile0132 slotdoor
sprite 1333 angoff -768 // tile0956 bottle3
sprite 1333 mdzoff 300000 // tile0956 bottle3
sprite 1333 pitch 1 // tile0956 bottle3
sprite 1332 angoff 1024 // tile1045 donuts
sprite 3083 angoff 768 // tile0049 shotgunammo
sprite 550 angoff -384 // tile0060 accesscard blue
sprite 1901 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1901 pitch -1 // tile0913 maskwall2 (fence)
sprite 1895 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1895 pitch -1 // tile0913 maskwall2 (fence)
sprite 1896 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1896 pitch -1 // tile0913 maskwall2 (fence)
sprite 1897 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1897 pitch -1 // tile0913 maskwall2 (fence)
sprite 1898 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1898 pitch -1 // tile0913 maskwall2 (fence)
sprite 1899 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1899 pitch -1 // tile0913 maskwall2 (fence)
sprite 1900 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1900 pitch -1 // tile0913 maskwall2 (fence)
sprite 1902 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 1902 pitch -1 // tile0913 maskwall2 (fence)
sprite 70 angoff 512 // tile0049 shotgunammo
sprite 1632 angoff 768 // tile0047 hbombammo
sprite 69 angoff -768 // tile0051 cola
sprite 535 angoff 256 // tile0060 accesscard yellow
sprite 535 pitch -512 // tile0060 accesscard yellow
sprite 51 angoff -512 // tile0049 shotgunammo
sprite 63 notmd // tile0132 slotdoor
sprite 64 notmd // tile0132 slotdoor
sprite 65 notmd // tile0132 slotdoor
sprite 3119 angoff 640 // tile0052 sixpack
sprite 50 angoff -768 // tile0049 shotgunammo
sprite 2768 angoff 128 // tile0060 accesscard red
sprite 71 angoff 256 // tile0052 sixpack
sprite 72 angoff -768 // tile0049 shotgunammo