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// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
// Title : Say Your Prayers
// Filename : graveyardtest2.map
// Author : Mark.
// mapmd4 : d6640635166380ca614712d7c34e81dc // 2015-12-17
sprite 270 mdzoff 100000 // tile1232 canwithsomething
sprite 270 roll 1 // tile1232 canwithsomething
sprite 269 angoff 896 // tile1232 canwithsomething
sprite 801 angoff 1024 // tile4264 (decay dumpster)
sprite 801 mdzoff 500000 // tile4264 (decay dumpster)
sprite 801 pitch -1 // tile4264 (decay dumpster)
sprite 826 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 826 pitch -1 // tile0913 maskwall2 (fence)
sprite 682 mdzoff 30000 // tile0913 maskwall2 (fence)
sprite 682 pitch -1 // tile0913 maskwall2 (fence)
sprite 689 mdzoff 30000 // tile0913 maskwall2 (fence)
sprite 689 pitch 1 // tile0913 maskwall2 (fence)
sprite 688 mdzoff 30000 // tile0913 maskwall2 (fence)
sprite 688 pitch -1 // tile0913 maskwall2 (fence)
sprite 683 mdzoff 30000 // tile0913 maskwall2 (fence)
sprite 683 pitch 1 // tile0913 maskwall2 (fence)
/*
sprite 826 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 826 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 682 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 682 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 689 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 689 pitch 1 // tile0913 maskwall2 (fence_new)
sprite 688 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 688 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 683 mdzoff 60000 // tile0913 maskwall2 (fence_new)
sprite 683 pitch 1 // tile0913 maskwall2 (fence_new)
*/
sprite 785 angoff -768 // tile4841 (decay box flat)
sprite 564 angoff 1024 // tile4264 (decay dumpster)
sprite 653 mdzoff 90000 // tile0544 (iron bar)
sprite 653 pitch -1 // tile0544 (iron bar)
sprite 653 roll -1 // tile0544 (iron bar)
sprite 654 mdzoff 90000 // tile0544 (iron bar)
sprite 654 pitch -5 // tile0544 (iron bar)
sprite 654 roll -1 // tile0544 (iron bar)
sprite 659 mdzoff 90000 // tile0544 (iron bar)
sprite 659 pitch -7 // tile0544 (iron bar)
sprite 659 roll -1 // tile0544 (iron bar)
sprite 651 angoff 1024 // tile0913 maskwall2 (fence)
sprite 651 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 651 pitch -1 // tile0913 maskwall2 (fence)
sprite 651 roll -1 // tile0913 maskwall2 (fence)
sprite 647 angoff 1024 // tile0913 maskwall2 (fence)
sprite 647 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 647 pitch -1 // tile0913 maskwall2 (fence)
sprite 647 roll -1 // tile0913 maskwall2 (fence)
sprite 648 angoff 1024 // tile0913 maskwall2 (fence)
sprite 648 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 648 pitch -1 // tile0913 maskwall2 (fence)
sprite 648 roll -1 // tile0913 maskwall2 (fence)
sprite 649 angoff 1024 // tile0913 maskwall2 (fence)
sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence)
sprite 649 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 649 pitch -1 // tile0913 maskwall2 (fence)
sprite 649 roll -1 // tile0913 maskwall2 (fence)
sprite 668 angoff 1024 // tile0913 maskwall2 (fence)
sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence)
sprite 668 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 668 pitch -1 // tile0913 maskwall2 (fence)
sprite 668 roll -1 // tile0913 maskwall2 (fence)
sprite 669 angoff 1024 // tile0913 maskwall2 (fence)
sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence)
sprite 669 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 669 pitch -1 // tile0913 maskwall2 (fence)
sprite 669 roll -1 // tile0913 maskwall2 (fence)
sprite 670 angoff 1024 // tile0913 maskwall2 (fence)
sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence)
sprite 670 mdzoff 100000 // tile0913 maskwall2 (fence)
sprite 670 pitch -1 // tile0913 maskwall2 (fence)
sprite 670 roll -1 // tile0913 maskwall2 (fence)
sprite 671 angoff 1024 // tile0913 maskwall2 (fence)
sprite 671 mdxoff -5000 // tile0913 maskwall2 (fence)
sprite 671 mdzoff 50000 // tile0913 maskwall2 (fence)
sprite 671 pitch -2 // tile0913 maskwall2 (fence)
//sprite 671 roll -1 // tile0913 maskwall2 (fence)
/*
sprite 651 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 651 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 651 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 651 roll -1 // tile0913 maskwall2 (fence_new)
sprite 647 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 647 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 647 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 647 roll -1 // tile0913 maskwall2 (fence_new)
sprite 648 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 648 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 648 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 648 roll -1 // tile0913 maskwall2 (fence_new)
sprite 649 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 649 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 649 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 649 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 649 roll -1 // tile0913 maskwall2 (fence_new)
sprite 668 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 668 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 668 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 668 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 668 roll -1 // tile0913 maskwall2 (fence_new)
sprite 669 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 669 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 669 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 669 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 669 roll -1 // tile0913 maskwall2 (fence_new)
sprite 670 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 670 mdxoff -10000 // tile0913 maskwall2 (fence_new)
sprite 670 mdzoff 200000 // tile0913 maskwall2 (fence_new)
sprite 670 pitch -1 // tile0913 maskwall2 (fence_new)
sprite 670 roll -1 // tile0913 maskwall2 (fence_new)
sprite 671 angoff 1024 // tile0913 maskwall2 (fence_new)
sprite 671 mdxoff -2000 // tile0913 maskwall2 (fence_new)
sprite 671 mdzoff 100000 // tile0913 maskwall2 (fence_new)
sprite 671 pitch -2 // tile0913 maskwall2 (fence_new)
sprite 671 roll -1 // tile0913 maskwall2 (fence_new)
*/
sprite 664 mdzoff 500000 // tile4264 (decay dumpster)
sprite 664 pitch 1 // tile4264 (decay dumpster)
sprite 664 roll -1 // tile4264 (decay dumpster)
sprite 629 mdzoff 100000 // tile3816 (decay keyboard)
sprite 629 roll -1 // tile3816 (decay keyboard)
sprite 628 mdzoff 150000 // tile3817 (decay monitor)
sprite 628 pitch 1 // tile3817 (decay monitor)
sprite 1156 mdzoff 50000 // tile6361 (decay deskphone)
sprite 1156 roll 1 // tile6361 (decay deskphone)
sprite 633 away1 // tile6237 (decay notes)
sprite 632 away1 // tile6237 (decay wooden panel)