Rev 591 | Rev 634 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : r3mix.map - "We Store Your Crap Remix"
// Author : Kevin 'Kef_Nukem' Cools & Geoffrey van Dijk
// Map Date : 2007-08-14 (Duke Nukem: Weapon of Mass Destruction)
// mapmd4 : f41d3c614c0084bc60931fc63441726e
// Curr. HRP: r5.3.591
// <-> r3mix.mhk
sprite 1081 angoff 256 // tile0021 firstgunsprite
sprite 1082 angoff 512 // tile0052 sixpack
sprite 1097 angoff 512 // tile0049 shotgunammo
sprite 1097 mdzoff 100000 // tile0049 shotgunammo
sprite 1097 pitch -1 // tile0049 shotgunammo
sprite 1097 roll 3 // tile0049 shotgunammo
sprite 1152 mdzoff 500000 // tile0060 accesscard blue
sprite 1152 roll -1 // tile0060 accesscard blue
sprite 1165 angoff 512 // tile0052 sixpack
sprite 1272 angoff 0 // tile0060 accesscard yellow
sprite 521 angoff 1024 // tile0051 cola
sprite 470 angoff -768 // tile0049 shotgunammo
sprite 499 angoff 512 // tile4454 deskphone
sprite 168 mdzoff 700000 // tile0559 brokenchair
sprite 168 pitch 1 // tile0559 brokenchair
sprite 608 angoff 512 // tile4454 deskphone
sprite 473 angoff 512 // tile0060 accesscard red
sprite 42 angoff -512 // tile0049 shotgunammo
sprite 42 mdzoff 100000 // tile0049 shotgunammo
sprite 42 roll 1 // tile0049 shotgunammo
sprite 41 angoff -512 // tile0049 shotgunammo
sprite 41 mdzoff 100000 // tile0049 shotgunammo
sprite 41 roll 1 // tile0049 shotgunammo
sprite 1281 angoff 256 // tile1247 seenine
sprite 1282 angoff -512 // tile1247 seenine
sprite 112 angoff 0 // tile0060 accesscard blue
sprite 59 angoff 1024 // tile0040 ammo
sprite 57 angoff 512 // tile0040 ammo
sprite 46 angoff -512 // tile0049 shotgunammo
sprite 1370 angoff 512 // tile0023 rpgsprite
sprite 1370 mdzoff 400000 // tile0023 rpgsprite
sprite 1370 pitch 1 // tile0023 rpgsprite
sprite 1371 angoff 512 // tile0044 rpgammo
sprite 1371 mdzoff 700000 // tile0044 rpgammo
sprite 1371 pitch 1 // tile0044 rpgammo
//sprite 595 notmd // tile0164 dipswitch2
sprite 595 mdxoff 20000 // tile0164 dipswitch2
sprite 595 pitch -1 // tile0164 dipswitch2
sprite 1312 angoff 512 // tile0054 shield