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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : ADG02
// Filename : ADG02.map
// Author : Alejandro Glavic
// mapmd4 : 4a457ad70112e545c994a09146c53b94 // 2001-10-26
// Filename : ADG02.MAP
// mapmd4 : 4a457ad70112e545c994a09146c53b94 // 2001-11-29 (GRP)
// Curr. HRP: r5.3.635
sprite 431 notmd // tile1056 (tile1055 (film reel))
sprite 438 notmd // tile1056 (tile1055 (film reel))
sprite 430 notmd // tile1056 (tile1055 (film reel))
sprite 74 angoff 1024 // tile0028 shotgunsprite
sprite 73 angoff -256 // tile0049 shotgunammo
sprite 72 angoff 256 // tile0049 shotgunammo
sprite 509 notmd // tile1056 (tile1055 (film reel))
sprite 510 notmd // tile1056 (tile1055 (film reel))
sprite 502 notmd // tile1056 (tile1055 (film reel))
sprite 405 mdxoff 50000 // tile0958 (lights)
sprite 405 mdzoff 100000 // tile0958 (lights)
sprite 405 pitch 1 // tile0958 (lights)
sprite 532 angoff 596 // tile0556 chair1
sprite 401 angoff -512 // tile4454 deskphone
sprite 393 angoff 256 // tile4458 gumballmachine
sprite 745 angoff -512 // tile0052 sixpack
sprite 538 angoff -384 // tile0556 chair1
sprite 538 mdzoff 500000 // tile0556 chair1
sprite 538 roll 1 // tile0556 chair1
sprite 538 angoff -384 // tile0556 chair1
sprite 56 angoff -256 // tile0049 shotgunammo
sprite 56 mdzoff 500000 // tile0049 shotgunammo
sprite 56 pitch -1 // tile0049 shotgunammo
sprite 641 nomdanim // tile1232 canwithsomething [accesscard blue]
sprite 641 angoff 128 // tile1232 canwithsomething [accesscard blue]
sprite 36 angoff 896 // tile0049 shotgunammo
sprite 36 mdzoff 500000 // tile0049 shotgunammo
sprite 36 pitch -1 // tile0049 shotgunammo
sprite 301 mdzoff 200000 // tile0680 chair3
sprite 301 roll -1 // tile0680 chair3
sprite 746 angoff -896 // tile0049 shotgunammo
sprite 746 mdzoff 500000 // tile0049 shotgunammo
sprite 746 pitch -1 // tile0049 shotgunammo
sprite 377 notmd // tile1056 (tile1055 (film reel))
sprite 370 notmd // tile1056 (tile1055 (film reel))
sprite 549 angoff 512 // tile0556 chair1
sprite 34 angoff 768 // tile0049 shotgunammo
sprite 34 mdzoff 500000 // tile0049 shotgunammo
sprite 34 pitch -1 // tile0049 shotgunammo
sprite 35 mdzoff 700000 // tile0049 shotgunammo
sprite 35 pitch -1 // tile0049 shotgunammo
sprite 359 angoff -640 // tile0556 chair1
sprite 331 angoff 896 // tile0680 chair3
sprite 331 mdzoff 500000 // tile0680 chair3
sprite 331 pitch 1 // tile0680 chair3
sprite 330 angoff 384 // tile0680 chair3
sprite 333 angoff 448 // tile0680 chair3
sprite 332 angoff -128 // tile0680 chair3
sprite 749 angoff -256 // tile0049 shotgunammo
sprite 749 mdzoff 900000 // tile0049 shotgunammo
sprite 749 pitch -1 // tile0049 shotgunammo
sprite 319 angoff -768 // tile4547 foodobject18
sprite 320 angoff 1024 // tile4548 foodobject19
sprite 554 angoff 0 // tile0060 accesscard yellow
sprite 329 angoff -320 // tile0556 chair1
sprite 329 mdzoff 200000 // tile0556 chair1
sprite 329 pitch -1 // tile0556 chair1
sprite 355 notmd // tile1056 (tile1055 (film reel))
sprite 354 notmd // tile1056 (tile1055 (film reel))
sprite 347 angoff 512 // tile0556 chair1
sprite 295 angoff 384 // tile0559 brokenchair
sprite 295 mdzoff 200000 // tile0559 brokenchair
sprite 295 roll 1 // tile0559 brokenchair
sprite 750 mdzoff 300000 // tile0022 chaingunsprite
sprite 750 roll -1 // tile0022 chaingunsprite
sprite 757 angoff 512 // tile0041 batteryammo
sprite 757 mdzoff 200000 // tile0041 batteryammo
sprite 757 pitch 2 // tile0041 batteryammo
sprite 757 roll 1 // tile0041 batteryammo
sprite 766 angoff 128 // tile0026 heavyhbomb
sprite 14 angoff -768 // tile0049 shotgunammo
sprite 14 mdzoff 500000 // tile0049 shotgunammo
sprite 14 pitch -1 // tile0049 shotgunammo
sprite 584 angoff 1024 // tile1061 (streetlight)
sprite 584 mdzoff 50000 // tile1061 (streetlight)
sprite 584 pitch -1 // tile1061 (streetlight)
sprite 587 angoff 1024 // tile1061 (streetlight)
sprite 587 mdzoff 50000 // tile1061 (streetlight)
sprite 587 pitch -1 // tile1061 (streetlight)
sprite 13 angoff 768 // tile0049 shotgunammo
sprite 13 mdzoff 500000 // tile0049 shotgunammo
sprite 13 pitch -1 // tile0049 shotgunammo
sprite 603 angoff 1024 // tile1061 (streetlight)
sprite 603 mdzoff 50000 // tile1061 (streetlight)
sprite 603 pitch -1 // tile1061 (streetlight)
sprite 181 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 181 pitch -1 // tile0914 maskwall3 (fence)
sprite 182 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 182 pitch -1 // tile0914 maskwall3 (fence)
sprite 183 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 183 pitch -1 // tile0914 maskwall3 (fence)
sprite 184 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 184 pitch -1 // tile0914 maskwall3 (fence)
sprite 184 roll 1 // tile0914 maskwall3 (fence)
sprite 619 angoff 1024 // tile1061 (streetlight)
sprite 619 mdzoff 50000 // tile1061 (streetlight)
sprite 619 pitch -1 // tile1061 (streetlight)
sprite 185 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 185 pitch 1 // tile0914 maskwall3 (fence)
sprite 185 roll 1 // tile0914 maskwall3 (fence)
sprite 186 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 186 pitch 1 // tile0914 maskwall3 (fence)
sprite 187 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 187 pitch 1 // tile0914 maskwall3 (fence)
sprite 188 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 188 pitch 1 // tile0914 maskwall3 (fence)
sprite 189 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 189 pitch 1 // tile0914 maskwall3 (fence)
sprite 190 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 190 pitch 1 // tile0914 maskwall3 (fence)
sprite 191 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 191 pitch 1 // tile0914 maskwall3 (fence)
sprite 192 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 192 pitch 1 // tile0914 maskwall3 (fence)
sprite 193 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 193 pitch 1 // tile0914 maskwall3 (fence)
sprite 194 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 194 pitch 1 // tile0914 maskwall3 (fence)
sprite 195 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 195 pitch 1 // tile0914 maskwall3 (fence)
sprite 196 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 196 pitch 1 // tile0914 maskwall3 (fence)
sprite 197 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 197 pitch 1 // tile0914 maskwall3 (fence)
sprite 198 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 198 pitch 1 // tile0914 maskwall3 (fence)
sprite 199 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 199 pitch 1 // tile0914 maskwall3 (fence)
sprite 200 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 200 pitch 1 // tile0914 maskwall3 (fence)
sprite 723 angoff 0 // tile0060 accesscard red
sprite 77 angoff -128 // tile1232 canwithsomething
sprite 79 angoff 640 // tile1232 canwithsomething
sprite 180 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 180 pitch -1 // tile0914 maskwall3 (fence)
sprite 179 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 179 pitch -1 // tile0914 maskwall3 (fence)
sprite 178 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 178 pitch -1 // tile0914 maskwall3 (fence)
sprite 177 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 177 pitch -1 // tile0914 maskwall3 (fence)
sprite 176 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 176 pitch -1 // tile0914 maskwall3 (fence)
sprite 175 mdzoff 120000 // tile0914 maskwall3 (fence)
sprite 175 pitch -1 // tile0914 maskwall3 (fence)
sprite 78 angoff -768 // tile1232 canwithsomething
sprite 626 angoff 1024 // tile1061 (streetlight)
sprite 626 mdzoff 50000 // tile1061 (streetlight)
sprite 626 pitch -1 // tile1061 (streetlight)
sprite 12 angoff -256 // tile0049 shotgunammo
sprite 12 mdzoff 500000 // tile0049 shotgunammo
sprite 12 pitch -1 // tile0049 shotgunammo
sprite 98 angoff -896 // tile0556 chair1
sprite 98 mdzoff 500000 // tile0556 chair1
sprite 98 pitch 1 // tile0556 chair1
sprite 96 angoff -128 // tile0556 chair1
sprite 96 mdzoff 500000 // tile0556 chair1
sprite 96 pitch -1 // tile0556 chair1
sprite 136 notmd // tile0544 (iron bar)
sprite 137 notmd // tile0544 (iron bar)
sprite 3 angoff 768 // tile0049 shotgunammo
sprite 3 mdzoff 500000 // tile0049 shotgunammo
sprite 3 pitch -1 // tile0049 shotgunammo
sprite 649 mdxoff 25000 // tile0958 (lights)
sprite 649 mdzoff 50000 // tile0958 (lights)
sprite 649 pitch 1 // tile0958 (lights)