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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Blackened
// Author : Alejandro Glavic
// Filename : blackend.map
// mapmd4 : 85a7fe73a12b32607ba70a0321ba78d9 // 2014-10-24 (Addon Pack)
// <-> blackend.mhk
// <-> blackend-dnwmd.mhk
// Curr. HRP: r5.4.722
// 0-1868 / / 1878-1975
sprite 1893 angoff 512 // tile0028 shotgunsprite
sprite 104 angoff -768 // tile0049 shotgunammo
sprite 105 angoff -256 // tile0049 shotgunammo
sprite 1325 pitch 1 // tile0958 (lights)
sprite 1325 mdzoff 80000 // tile0958 (lights)
sprite 1902 angoff 512 // tile0022 chaingunsprite
sprite 1902 pitch 1 // tile0022 chaingunsprite
sprite 1902 mdzoff 900000 // tile0022 chaingunsprite
sprite 95 angoff 256 // tile0041 batteryammo
sprite 95 pitch -1 // tile0041 batteryammo
sprite 95 roll -1 // tile0041 batteryammo
sprite 95 mdzoff 500000 // tile0041 batteryammo
sprite 94 angoff -256 // tile0041 batteryammo
sprite 94 pitch 1 // tile0041 batteryammo
sprite 94 roll -1 // tile0041 batteryammo
sprite 94 mdzoff 500000 // tile0041 batteryammo
sprite 93 angoff 512 // tile0052 sixpack
sprite 92 angoff 512 // tile0052 sixpack
sprite 285 angoff -512 // tile4552 (worms)
sprite 198 angoff 0 // tile0060 accesscard [blue]
sprite 1888 angoff -896 // tile1232 canwithsomething
sprite 1886 angoff 896 // tile1232 canwithsomething
sprite 1560 angoff -341 // tile1247 seenine
sprite 1559 angoff 341 // tile1247 seenine
sprite 1972 angoff 640 // tile0047 hbombammo
sprite 91 angoff -256 // tile0052 sixpack
sprite 1909 angoff -256 // tile0049 shotgunammo
sprite 1910 angoff -256 // tile0049 shotgunammo
sprite 1969 angoff 1024 // tile0041 batteryammo
sprite 1967 angoff 1024 // tile0022 chaingunsprite
sprite 699 pitch -1 // tile0913 maskwall2 (fence)
sprite 699 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 698 pitch -1 // tile0913 maskwall2 (fence)
sprite 698 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 700 pitch -1 // tile0913 maskwall2 (fence)
sprite 700 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 701 pitch -1 // tile0913 maskwall2 (fence)
sprite 701 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1233 angoff -128 // tile0028 shotgunsprite
sprite 1229 angoff -256 // tile1232 canwithsomething
sprite 1232 angoff -512 // tile1232 canwithsomething
sprite 1230 angoff 1024 // tile1232 canwithsomething
sprite 710 pitch -1 // tile0913 maskwall2 (fence)
sprite 710 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 709 pitch -1 // tile0913 maskwall2 (fence)
sprite 709 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 708 pitch -1 // tile0913 maskwall2 (fence)
sprite 708 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 707 pitch -1 // tile0913 maskwall2 (fence)
sprite 707 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 706 pitch -1 // tile0913 maskwall2 (fence)
sprite 706 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 705 pitch -1 // tile0913 maskwall2 (fence)
sprite 705 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 704 pitch -1 // tile0913 maskwall2 (fence)
sprite 704 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 682 pitch -1 // tile0913 maskwall2 (fence)
sprite 682 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 703 pitch -1 // tile0913 maskwall2 (fence)
sprite 703 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 702 pitch -1 // tile0913 maskwall2 (fence)
sprite 702 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 503 notmd // tile4386 (power line)
sprite 507 notmd // tile4386 (power line)
sprite 442 angoff 256 // tile4438 coffeemug
sprite 1915 angoff 1024 // tile0052 sixpack
sprite 1454 angoff 0 // tile0060 accesscard [yellow]
sprite 556 angoff -768 // tile0563 waterfountain
sprite 81 angoff -512 // tile0052 sixpack
sprite 82 angoff 1024 // tile0041 batteryammo
sprite 84 angoff 512 // tile0049 shotgunammo
sprite 83 angoff 512 // tile0049 shotgunammo
sprite 83 roll 1 // tile0049 shotgunammo
sprite 83 mdzoff 500000 // tile0049 shotgunammo
sprite 1916 angoff 768 // tile0052 sixpack
sprite 74 angoff 256 // tile0049 shotgunammo
sprite 73 angoff -768 // tile0049 shotgunammo
sprite 1805 notmd // tile0164 dipswitch2
sprite 199 angoff 0 // tile0060 accesscard [red]
sprite 1919 angoff -256 // tile0023 rpgsprite
sprite 1920 angoff -256 // tile0044 rpgammo
sprite 1975 angoff -256 // tile0044 rpgammo