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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Blackened
// Filename : blackend.map
// Author : Alejandro Glavic
// mapmd4 : fdc9dd170db6c80d509658088fbd60a2 // 2008-12-10 (DNWMD)
// <-> blackend.mhk
// Curr. HRP: r5.3.590
sprite 82 angoff 512 // tile0028 shotgunsprite
sprite 1883 angoff -768 // tile0049 shotgunammo
sprite 1882 angoff -256 // tile0049 shotgunammo
sprite 662 mdzoff 80000 // tile0958 (lights)
sprite 662 pitch 1 // tile0958 (lights)
sprite 73 angoff 512 // tile0022 chaingunsprite
sprite 73 mdzoff 900000 // tile0022 chaingunsprite
sprite 73 pitch 1 // tile0022 chaingunsprite
sprite 1892 angoff 256 // tile0041 batteryammo
sprite 1892 mdzoff 500000 // tile0041 batteryammo
sprite 1892 pitch -1 // tile0041 batteryammo
sprite 1892 roll -1 // tile0041 batteryammo
sprite 1893 angoff -256 // tile0041 batteryammo
sprite 1893 mdzoff 500000 // tile0041 batteryammo
sprite 1893 pitch 1 // tile0041 batteryammo
sprite 1893 roll -1 // tile0041 batteryammo
sprite 1894 angoff 512 // tile0052 sixpack
sprite 1895 angoff 512 // tile0052 sixpack
sprite 1702 angoff -512 // tile4552 (worms)
sprite 1789 angoff 0 // tile0060 accesscard blue
sprite 87 angoff -896 // tile1232 canwithsomething
sprite 89 angoff 896 // tile1232 canwithsomething
sprite 427 angoff -341 // tile1247 seenine
sprite 428 angoff 341 // tile1247 seenine
sprite 3 angoff 640 // tile0047 hbombammo
sprite 1896 angoff -256 // tile0052 sixpack
sprite 66 angoff -256 // tile0049 shotgunammo
sprite 65 angoff -256 // tile0049 shotgunammo
sprite 6 angoff 1024 // tile0041 batteryammo
sprite 8 angoff 1024 // tile0022 chaingunsprite
sprite 1288 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1288 pitch -1 // tile0913 maskwall2 (fence)
sprite 1289 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1289 pitch -1 // tile0913 maskwall2 (fence)
sprite 1287 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1287 pitch -1 // tile0913 maskwall2 (fence)
sprite 1286 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1286 pitch -1 // tile0913 maskwall2 (fence)
sprite 754 angoff -128 // tile0028 shotgunsprite
sprite 758 angoff -256 // tile1232 canwithsomething
sprite 755 angoff -512 // tile1232 canwithsomething
sprite 757 angoff 1024 // tile1232 canwithsomething
sprite 1277 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1277 pitch -1 // tile0913 maskwall2 (fence)
sprite 1278 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1278 pitch -1 // tile0913 maskwall2 (fence)
sprite 1279 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1279 pitch -1 // tile0913 maskwall2 (fence)
sprite 1280 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1280 pitch -1 // tile0913 maskwall2 (fence)
sprite 1281 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1281 pitch -1 // tile0913 maskwall2 (fence)
sprite 1282 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1282 pitch -1 // tile0913 maskwall2 (fence)
sprite 1283 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1283 pitch -1 // tile0913 maskwall2 (fence)
sprite 1305 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1305 pitch -1 // tile0913 maskwall2 (fence)
sprite 1284 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1284 pitch -1 // tile0913 maskwall2 (fence)
sprite 1285 mdzoff 300000 // tile0913 maskwall2 (fence)
sprite 1285 pitch -1 // tile0913 maskwall2 (fence)
sprite 1484 notmd // tile4386 (power line)
sprite 1480 notmd // tile4386 (power line)
sprite 1545 angoff 256 // tile4438 coffeemug
sprite 60 angoff 1024 // tile0052 sixpack
sprite 533 angoff 0 // tile0060 accesscard yellow
sprite 1431 angoff -768 // tile0563 waterfountain
sprite 1906 angoff -512 // tile0052 sixpack
sprite 1905 angoff 1024 // tile0041 batteryammo
sprite 1903 angoff 512 // tile0049 shotgunammo
sprite 1904 angoff 512 // tile0049 shotgunammo
sprite 1904 mdzoff 500000 // tile0049 shotgunammo
sprite 1904 roll 1 // tile0049 shotgunammo
sprite 59 angoff 768 // tile0052 sixpack
sprite 1913 angoff 256 // tile0049 shotgunammo
sprite 1914 angoff -768 // tile0049 shotgunammo
sprite 182 notmd // tile0164 dipswitch2
sprite 1788 angoff 0 // tile0060 accesscard red
sprite 56 angoff -256 // tile0023 rpgsprite
sprite 55 angoff -256 // tile0044 rpgammo
sprite 0 angoff -256 // tile0044 rpgammo