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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Welcome Home
// Filename : whome.map
// Author : Alejandro Glavic
// mapmd4 : dde67bcee82241aff63d663d4b6173f2 // 2003-05-27
// Curr. HRP: r5.3.635
sprite 1438 angoff -256 // tile0028 shotgunsprite
sprite 659 nomdanim // tile2131 (tile2120 lizman)
sprite 659 angoff 512 // tile2131 (tile2120 lizman)
sprite 38 angoff -768 // tile0049 shotgunammo
sprite 38 mdzoff 200000 // tile0049 shotgunammo
sprite 38 pitch 1 // tile0049 shotgunammo
sprite 372 angoff 512 // tile1247 seenine
sprite 303 angoff -256 // tile1238 explodingbarrel
sprite 1446 angoff 256 // tile1247 seenine
sprite 1448 angoff 512 // tile1247 seenine
sprite 1447 angoff -256 // tile1247 seenine
sprite 1039 notmd // tile4386 (power line)
sprite 1040 angoff -512 // tile0927 (traffic signal)
sprite 1040 mdxoff 40000 // tile0927 (traffic signal)
sprite 1040 pitch 1 // tile0927 (traffic signal)
sprite 1769 angoff 1024 // tile0049 shotgunammo
sprite 0 angoff -512 // tile0029 devistatorsprite
sprite 1775 angoff 512 // tile0041 batteryammo
sprite 1770 angoff 512 // tile0049 shotgunammo
sprite 1167 angoff 1024 // tile0051 cola
sprite 1167 mdzoff 900000 // tile0051 cola
sprite 1167 pitch -1 // tile0051 cola
sprite 3 angoff -512 // tile0028 shotgunsprite (multiplayer)
sprite 582 angoff -128 // tile0060 accesscard blue
sprite 4 angoff -256 // tile0028 shotgunsprite (multiplayer)
sprite 1792 angoff -896 // tile0049 shotgunammo
sprite 402 nomdanim // tile2131 (tile2120 lizman)
sprite 402 angoff -512 // tile2131 (tile2120 lizman)
sprite 5 angoff 256 // tile0028 shotgunsprite (multiplayer)
sprite 31 angoff 512 // tile0049 shotgunammo
sprite 1266 mdxoff 10000 // tile0977 genericpole
sprite 1266 mdzoff 90000 // tile0977 genericpole
sprite 1266 pitch -1 // tile0977 genericpole
sprite 1266 roll 1 // tile0977 genericpole
sprite 1261 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1261 pitch -1 // tile0914 maskwall3 (fence)
sprite 1261 roll 1 // tile0914 maskwall3 (fence)
sprite 1260 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1260 pitch -1 // tile0914 maskwall3 (fence)
sprite 1260 roll -1 // tile0914 maskwall3 (fence)
sprite 1262 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1262 pitch -1 // tile0914 maskwall3 (fence)
sprite 1262 roll 1 // tile0914 maskwall3 (fence)
sprite 1263 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1263 pitch -1 // tile0914 maskwall3 (fence)
sprite 1263 roll -1 // tile0914 maskwall3 (fence)
sprite 1264 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1264 pitch -1 // tile0914 maskwall3 (fence)
sprite 1264 roll 1 // tile0914 maskwall3 (fence)
sprite 1265 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 1265 pitch -1 // tile0914 maskwall3 (fence)
sprite 1265 roll -1 // tile0914 maskwall3 (fence)
sprite 1267 mdxoff 10000 // tile0977 genericpole
sprite 1267 mdzoff 90000 // tile0977 genericpole
sprite 1267 pitch -1 // tile0977 genericpole
sprite 1267 roll 1 // tile0977 genericpole
sprite 1272 angoff 128 // tile0060 accesscard yellow
sprite 1466 mdzoff 120000 // tile0977 genericpole
sprite 1466 pitch -1 // tile0977 genericpole
sprite 1466 roll -1 // tile0977 genericpole
sprite 1459 mdzoff 120000 // tile0544 (iron bar)
sprite 1459 pitch -1 // tile0544 (iron bar)
sprite 1459 roll 1 // tile0544 (iron bar)
sprite 1467 mdzoff 120000 // tile0977 genericpole
sprite 1467 pitch -1 // tile0977 genericpole
sprite 1467 roll -1 // tile0977 genericpole
sprite 1460 mdzoff 120000 // tile0544 (iron bar)
sprite 1460 pitch -1 // tile0544 (iron bar)
sprite 1460 roll 1 // tile0544 (iron bar)
sprite 1468 mdzoff 120000 // tile0977 genericpole
sprite 1468 pitch -1 // tile0977 genericpole
sprite 1468 roll -1 // tile0977 genericpole
sprite 1461 mdzoff 120000 // tile0544 (iron bar)
sprite 1461 pitch -1 // tile0544 (iron bar)
sprite 1461 roll 1 // tile0544 (iron bar)
sprite 1469 mdzoff 120000 // tile0977 genericpole
sprite 1469 pitch -1 // tile0977 genericpole
sprite 1469 roll -1 // tile0977 genericpole
sprite 1463 mdzoff 120000 // tile0544 (iron bar)
sprite 1463 pitch -1 // tile0544 (iron bar)
sprite 1463 roll 1 // tile0544 (iron bar)
sprite 1470 mdzoff 120000 // tile0977 genericpole
sprite 1470 pitch -1 // tile0977 genericpole
sprite 1470 roll -1 // tile0977 genericpole
sprite 1464 mdzoff 120000 // tile0544 (iron bar)
sprite 1464 pitch -1 // tile0544 (iron bar)
sprite 1464 roll 1 // tile0544 (iron bar)
sprite 1471 mdzoff 120000 // tile0977 genericpole
sprite 1471 pitch -1 // tile0977 genericpole
sprite 1471 roll -1 // tile0977 genericpole
sprite 1465 mdzoff 120000 // tile0544 (iron bar)
sprite 1465 pitch -1 // tile0544 (iron bar)
sprite 1465 roll 1 // tile0544 (iron bar)
sprite 1472 mdzoff 120000 // tile0977 genericpole
sprite 1472 pitch -1 // tile0977 genericpole
sprite 1472 roll -1 // tile0977 genericpole
sprite 1462 mdzoff 120000 // tile0544 (iron bar)
sprite 1462 pitch -1 // tile0544 (iron bar)
sprite 1462 roll 1 // tile0544 (iron bar)
sprite 1473 mdzoff 120000 // tile0977 genericpole
sprite 1473 pitch -1 // tile0977 genericpole
sprite 1473 roll -1 // tile0977 genericpole
sprite 1474 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1474 pitch -1 // tile0914 maskwall3 (fence)
sprite 1474 roll -1 // tile0914 maskwall3 (fence)
sprite 1475 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1475 pitch -1 // tile0914 maskwall3 (fence)
sprite 1476 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1476 pitch -1 // tile0914 maskwall3 (fence)
sprite 1477 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1477 pitch -1 // tile0914 maskwall3 (fence)
sprite 1478 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1478 pitch -1 // tile0914 maskwall3 (fence)
sprite 1479 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1479 pitch -1 // tile0914 maskwall3 (fence)
sprite 1486 mdzoff 60000 // tile0977 genericpole
sprite 1486 pitch -2 // tile0977 genericpole
sprite 1485 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1485 pitch -1 // tile0914 maskwall3 (fence)
sprite 1484 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1484 pitch -1 // tile0914 maskwall3 (fence)
sprite 1483 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1483 pitch -1 // tile0914 maskwall3 (fence)
sprite 1482 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1482 pitch -1 // tile0914 maskwall3 (fence)
sprite 1481 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1481 pitch -1 // tile0914 maskwall3 (fence)
sprite 1480 mdzoff 150000 // tile0914 maskwall3 (fence)
sprite 1480 pitch -1 // tile0914 maskwall3 (fence)
sprite 1 angoff 256 // tile0028 shotgunsprite (multiplayer)
sprite 1776 angoff 512 // tile0029 devistatorsprite
sprite 473 mdzoff 150000 // tile1048 (pipes)
sprite 473 pitch -1 // tile1048 (pipes)
sprite 474 mdzoff 150000 // tile1048 (pipes)
sprite 474 pitch -1 // tile1048 (pipes)
sprite 1296 angoff 1024 // tile0916 fireext
sprite 1296 mdzoff 300000 // tile0916 fireext
sprite 1296 pitch -1 // tile0916 fireext
sprite 317 angoff 0 // tile0060 accesscard red
sprite 1058 nomdanim // tile2131 (tile2120 lizman)
sprite 1058 angoff 1024 // tile2131 (tile2120 lizman)
sprite 34 angoff 1024 // tile0041 batteryammo
sprite 668 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 668 pitch 1 // tile0914 maskwall3 (fence)
sprite 667 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 667 pitch 1 // tile0914 maskwall3 (fence)
sprite 666 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 666 pitch 1 // tile0914 maskwall3 (fence)
sprite 665 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 665 pitch 1 // tile0914 maskwall3 (fence)
sprite 664 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 664 pitch 1 // tile0914 maskwall3 (fence)
sprite 1056 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 1056 pitch 1 // tile0914 maskwall3 (fence)
sprite 1057 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 1057 pitch 1 // tile0914 maskwall3 (fence)
sprite 1060 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 1060 pitch 1 // tile0914 maskwall3 (fence)
sprite 6 angoff 512 // tile0028 shotgunsprite (multiplayer)