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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Boiler Cliff
// Author : Fernando Márquez
// Filename : FM3X03.MAP
// mapmd4 : a2b44b86118f0207c1fb60e2eeda040d // 2016-05-25 (GRP)
// <-> BOILCLIF.mhk
// <-> BOILCLIF-FM3X03-2015-06-17.mhk
// Curr. HRP: r5.4.726
// 0-687 | 688-890
sprite 27 pitch -1 // tile0914 maskwall3 (fence)
sprite 27 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 34 pitch -1 // tile0914 maskwall3 (fence)
sprite 34 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 33 pitch -1 // tile0914 maskwall3 (fence)
sprite 33 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 32 pitch -1 // tile0914 maskwall3 (fence)
sprite 32 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 48 pitch -2 // tile0914 maskwall3 (fence)
sprite 48 roll -1 // tile0914 maskwall3 (fence)
sprite 48 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 49 pitch -1 // tile0914 maskwall3 (fence)
sprite 49 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 890 angoff 512 // tile0057 jetpack
sprite 46 pitch -1 // tile0914 maskwall3 (fence)
sprite 46 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 47 pitch -2 // tile0914 maskwall3 (fence)
sprite 47 roll 1 // tile0914 maskwall3 (fence)
sprite 47 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 31 pitch -1 // tile0914 maskwall3 (fence)
sprite 31 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 30 pitch -1 // tile0914 maskwall3 (fence)
sprite 30 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 29 pitch -1 // tile0914 maskwall3 (fence)
sprite 29 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 28 pitch -1 // tile0914 maskwall3 (fence)
sprite 28 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 668 angoff -512 // tile0040 ammo
sprite 665 angoff -192 // tile0023 rpgsprite
sprite 695 angoff -896 // tile0041 batteryammo
sprite 24 angoff 256 // tile0060 accesscard
sprite 726 angoff 384 // tile0052 sixpack
sprite 712 angoff -352 // tile0046 crystalammo
sprite 600 pitch -1 // tile0910 tree2
sprite 600 roll 1 // tile0910 tree2
sprite 600 mdzoff 900000 // tile0910 tree2
sprite 50 pitch -2 // tile0914 maskwall3 (fence)
sprite 50 roll -1 // tile0914 maskwall3 (fence)
sprite 50 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 51 pitch -2 // tile0914 maskwall3 (fence)
sprite 51 roll -1 // tile0914 maskwall3 (fence)
sprite 51 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 52 pitch -2 // tile0914 maskwall3 (fence)
sprite 52 roll -1 // tile0914 maskwall3 (fence)
sprite 52 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 53 pitch -2 // tile0914 maskwall3 (fence)
sprite 53 roll -1 // tile0914 maskwall3 (fence)
sprite 53 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 38 pitch -1 // tile0914 maskwall3 (fence)
sprite 38 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 151 pitch -1 // tile0914 maskwall3 (fence)
sprite 151 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 40 pitch -1 // tile0914 maskwall3 (fence)
sprite 40 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 39 pitch -1 // tile0914 maskwall3 (fence)
sprite 39 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 42 pitch -1 // tile0914 maskwall3 (fence)
sprite 42 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 41 pitch -1 // tile0914 maskwall3 (fence)
sprite 41 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 44 pitch -1 // tile0914 maskwall3 (fence)
sprite 44 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 43 pitch -1 // tile0914 maskwall3 (fence)
sprite 43 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 45 pitch -1 // tile0914 maskwall3 (fence)
sprite 45 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 58 pitch -1 // tile0914 maskwall3 (fence)
sprite 58 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 60 pitch -1 // tile0914 maskwall3 (fence)
sprite 60 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 59 pitch -1 // tile0914 maskwall3 (fence)
sprite 59 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 62 pitch -1 // tile0914 maskwall3 (fence)
sprite 62 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 61 pitch -1 // tile0914 maskwall3 (fence)
sprite 61 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 36 pitch -1 // tile0914 maskwall3 (fence)
sprite 36 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 35 pitch -1 // tile0914 maskwall3 (fence)
sprite 35 mdzoff 190000 // tile0914 maskwall3 (fence)
sprite 55 pitch -2 // tile0914 maskwall3 (fence)
sprite 55 roll 1 // tile0914 maskwall3 (fence)
sprite 55 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 56 pitch -2 // tile0914 maskwall3 (fence)
sprite 56 roll 1 // tile0914 maskwall3 (fence)
sprite 56 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 57 pitch -2 // tile0914 maskwall3 (fence)
sprite 57 roll 1 // tile0914 maskwall3 (fence)
sprite 57 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 54 pitch -2 // tile0914 maskwall3 (fence)
sprite 54 roll 1 // tile0914 maskwall3 (fence)
sprite 54 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 679 angoff 384 // tile0028 shotgunsprite
sprite 612 pitch 1 // tile0910 tree2
sprite 612 mdzoff 500000 // tile0910 tree2
sprite 744 angoff -640 // tile0021 firstgunsprite
sprite 666 angoff -512 // tile0029 devistatorsprite
sprite 611 pitch -1 // tile0910 tree2
sprite 611 mdzoff 500000 // tile0910 tree2
sprite 696 angoff -384 // tile0041 batteryammo
sprite 696 pitch 1 // tile0041 batteryammo
sprite 696 mdzoff 200000 // tile0041 batteryammo
sprite 703 angoff -128 // tile0044 rpgammo
sprite 721 angoff 256 // tile0042 devistatorammo
sprite 721 pitch -128 // tile0042 devistatorammo
sprite 721 roll -40 // tile0042 devistatorammo
sprite 741 angoff 64 // tile0053 firstaid
sprite 727 angoff 1024 // tile0052 sixpack
sprite 685 angoff 768 // tile0040 ammo
sprite 752 angoff -384 // tile0059 heatsensor
sprite 752 pitch 64 // tile0059 heatsensor
sprite 752 roll 16 // tile0059 heatsensor
sprite 79 angoff -576 // tile0060 accesscard [yellow]
sprite 79 roll 128 // tile0060 accesscard [yellow]
sprite 688 angoff 1024 // tile0049 shotgunammo
sprite 900 angoff 768 // tile0052 sixpack
sprite 723 angoff 1024 // tile0037 freezeammo
sprite 152 pitch -2 // tile0914 maskwall3 (fence)
sprite 152 roll -1 // tile0914 maskwall3 (fence)
sprite 152 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 153 pitch -2 // tile0914 maskwall3 (fence)
sprite 153 roll -1 // tile0914 maskwall3 (fence)
sprite 153 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 154 pitch -2 // tile0914 maskwall3 (fence)
sprite 154 roll -1 // tile0914 maskwall3 (fence)
sprite 154 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 164 pitch -2 // tile0914 maskwall3 (fence)
sprite 164 roll -1 // tile0914 maskwall3 (fence)
sprite 164 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 188 pitch -1 // tile0914 maskwall3 (fence)
sprite 188 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 155 pitch -1 // tile0914 maskwall3 (fence)
sprite 155 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 156 pitch -1 // tile0914 maskwall3 (fence)
sprite 156 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 157 pitch -1 // tile0914 maskwall3 (fence)
sprite 157 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 189 pitch -1 // tile0914 maskwall3 (fence)
sprite 189 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 158 pitch -1 // tile0914 maskwall3 (fence)
sprite 158 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 159 pitch -1 // tile0914 maskwall3 (fence)
sprite 159 mdzoff 160000 // tile0914 maskwall3 (fence)
sprite 160 pitch -2 // tile0914 maskwall3 (fence)
sprite 160 roll 1 // tile0914 maskwall3 (fence)
sprite 160 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 161 pitch -1 // tile0914 maskwall3 (fence)
sprite 161 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 162 pitch -1 // tile0914 maskwall3 (fence)
sprite 162 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 163 pitch -1 // tile0914 maskwall3 (fence)
sprite 163 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 37 pitch -1 // tile0914 maskwall3 (fence)
sprite 37 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 728 angoff -512 // tile0052 sixpack
sprite 165 pitch -2 // tile0914 maskwall3 (fence)
sprite 165 roll -1 // tile0914 maskwall3 (fence)
sprite 165 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 166 pitch -1 // tile0914 maskwall3 (fence)
sprite 166 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 167 pitch -1 // tile0914 maskwall3 (fence)
sprite 167 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 168 pitch -1 // tile0914 maskwall3 (fence)
sprite 168 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 169 pitch -1 // tile0914 maskwall3 (fence)
sprite 169 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 170 pitch -1 // tile0914 maskwall3 (fence)
sprite 170 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 184 pitch -1 // tile0914 maskwall3 (fence)
sprite 184 mdzoff 140000 // tile0914 maskwall3 (fence)
sprite 171 pitch -2 // tile0914 maskwall3 (fence)
sprite 171 roll 1 // tile0914 maskwall3 (fence)
sprite 171 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 667 angoff -384 // tile0022 chaingunsprite
sprite 172 pitch -2 // tile0914 maskwall3 (fence)
sprite 172 roll -2 // tile0914 maskwall3 (fence)
sprite 172 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 173 pitch -2 // tile0914 maskwall3 (fence)
sprite 173 roll -2 // tile0914 maskwall3 (fence)
sprite 173 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 174 pitch -2 // tile0914 maskwall3 (fence)
sprite 174 roll -2 // tile0914 maskwall3 (fence)
sprite 174 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 175 pitch -2 // tile0914 maskwall3 (fence)
sprite 175 roll -2 // tile0914 maskwall3 (fence)
sprite 175 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 176 pitch -1 // tile0914 maskwall3 (fence)
sprite 176 mdzoff 210000 // tile0914 maskwall3 (fence)
sprite 177 pitch -1 // tile0914 maskwall3 (fence)
sprite 177 mdzoff 210000 // tile0914 maskwall3 (fence)
sprite 178 pitch -1 // tile0914 maskwall3 (fence)
sprite 178 mdzoff 210000 // tile0914 maskwall3 (fence)
sprite 179 pitch -1 // tile0914 maskwall3 (fence)
sprite 179 mdzoff 210000 // tile0914 maskwall3 (fence)
sprite 180 pitch -2 // tile0914 maskwall3 (fence)
sprite 180 roll 1 // tile0914 maskwall3 (fence)
sprite 180 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 181 pitch -2 // tile0914 maskwall3 (fence)
sprite 181 roll 1 // tile0914 maskwall3 (fence)
sprite 181 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 182 pitch -2 // tile0914 maskwall3 (fence)
sprite 182 roll 1 // tile0914 maskwall3 (fence)
sprite 182 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 183 pitch -2 // tile0914 maskwall3 (fence)
sprite 183 roll 1 // tile0914 maskwall3 (fence)
sprite 183 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 190 pitch -2 // tile0914 maskwall3 (fence)
sprite 190 roll 1 // tile0914 maskwall3 (fence)
sprite 190 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 187 pitch -2 // tile0914 maskwall3 (fence)
sprite 187 roll 1 // tile0914 maskwall3 (fence)
sprite 187 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 186 pitch -2 // tile0914 maskwall3 (fence)
sprite 186 roll 1 // tile0914 maskwall3 (fence)
sprite 186 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 185 pitch -2 // tile0914 maskwall3 (fence)
sprite 185 roll -1 // tile0914 maskwall3 (fence)
sprite 185 mdzoff 70000 // tile0914 maskwall3 (fence)
sprite 749 angoff -512 // tile0054 shield
sprite 701 angoff 640 // tile0041 batteryammo
sprite 701 pitch -32 // tile0041 batteryammo
sprite 701 roll 80 // tile0041 batteryammo
sprite 733 angoff -512 // tile0052 sixpack
//
sprite 689 angoff 1024 // tile0049 shotgunammo
sprite 689 roll 1 // tile0049 shotgunammo
sprite 689 mdzoff 200000 // tile0049 shotgunammo
sprite 686 angoff 1024 // tile0040 ammo
sprite 757 angoff -896 // tile1348 holoduke
sprite 625 pitch 1 // tile0910 tree2
sprite 625 mdxoff 50000 // tile0910 tree2
sprite 724 angoff -256 // tile0037 freezeammo
sprite 669 angoff 384 // tile0028 shotgunsprite
sprite 729 angoff 1024 // tile0052 sixpack
sprite 687 angoff -256 // tile0040 ammo
sprite 225 angoff 256 // tile1247 seenine
sprite 226 angoff -256 // tile1247 seenine
sprite 678 angoff -512 // tile0027 tripbombsprite
sprite 676 angoff -256 // tile0027 tripbombsprite
sprite 697 angoff -128 // tile0041 batteryammo
sprite 730 angoff 1024 // tile0052 sixpack
sprite 704 angoff 256 // tile0044 rpgammo
sprite 691 angoff -256 // tile0049 shotgunammo
sprite 753 angoff -640 // tile0061 boots
sprite 753 pitch 1 // tile0061 boots
sprite 753 mdzoff 400000 // tile0061 boots
sprite 671 angoff 896 // tile0024 freezesprite
sprite 719 angoff 1024 // tile0042 devistatorammo
sprite 719 pitch -2 // tile0042 devistatorammo
sprite 719 roll -1 // tile0042 devistatorammo
sprite 719 mdzoff 250000 // tile0042 devistatorammo
sprite 731 angoff 512 // tile0052 sixpack
sprite 692 angoff 512 // tile0049 shotgunammo
sprite 742 angoff 768 // tile0053 firstaid
sprite 738 angoff -512 // tile0051 cola
sprite 710 angoff -512 // tile0026 heavyhbomb
sprite 680 angoff -512 // tile0022 chaingunsprite
sprite 680 pitch -1 // tile0022 chaingunsprite
sprite 680 mdzoff 1200000 // tile0022 chaingunsprite
sprite 711 angoff -768 // tile0026 heavyhbomb
sprite 232 angoff -896 // tile0060 accesscard [red]
sprite 700 angoff -768 // tile0041 batteryammo
sprite 700 roll -96 // tile0041 batteryammo
sprite 750 angoff -448 // tile0054 shield
sprite 705 pitch 48 // tile0044 rpgammo
sprite 705 roll 48 // tile0044 rpgammo
sprite 740 angoff 512 // tile0051 cola
sprite 683 roll -32 // tile0029 devistatorsprite
sprite 673 angoff 512 // tile0057 jetpack
//
sprite 718 angoff 640 // tile0042 devistatorammo
sprite 718 pitch -32 // tile0042 devistatorammo
sprite 718 roll 96 // tile0042 devistatorammo
sprite 756 angoff 1024 // tile0059 heatsensor
sprite 756 pitch -80 // tile0059 heatsensor
sprite 756 roll 16 // tile0059 heatsensor
sprite 681 pitch 96 // tile0047 hbombammo
sprite 921 angoff 1024 // tile0026 heavyhbomb
sprite 922 angoff 1024 // tile0026 heavyhbomb
sprite 690 angoff 512 // tile0049 shotgunammo
sprite 702 angoff 512 // tile0041 batteryammo
sprite 707 angoff -512 // tile0044 rpgammo
sprite 675 angoff 768 // tile0025 shrinkersprite
sprite 675 pitch 2 // tile0025 shrinkersprite
sprite 675 roll -3 // tile0025 shrinkersprite
sprite 675 mdzoff 100000 // tile0025 shrinkersprite
sprite 893 angoff 512 // tile0052 sixpack
sprite 894 angoff 512 // tile0052 sixpack
sprite 734 angoff 512 // tile0052 sixpack
sprite 892 angoff 512 // tile0061 boots
sprite 892 pitch 128 // tile0061 boots
sprite 739 angoff 1024 // tile0051 cola
sprite 708 angoff 768 // tile0026 heavyhbomb
sprite 709 angoff -768 // tile0026 heavyhbomb
//
sprite 699 angoff -512 // tile0041 batteryammo
sprite 735 angoff 1024 // tile0052 sixpack
sprite 694 angoff -768 // tile0049 shotgunammo
sprite 751 angoff -256 // tile0054 shield
sprite 751 pitch -1 // tile0054 shield
sprite 751 mdzoff 700000 // tile0054 shield
sprite 722 angoff -512 // tile0042 devistatorammo
sprite 716 angoff 512 // tile0046 crystalammo
sprite 706 angoff -416 // tile0044 rpgammo
sprite 706 roll 144 // tile0044 rpgammo
sprite 720 angoff 768 // tile0037 freezeammo
sprite 698 angoff -768 // tile0041 batteryammo
sprite 755 angoff 1024 // tile0047 hbombammo
sprite 755 pitch 1 // tile0047 hbombammo
sprite 755 mdzoff 500000 // tile0047 hbombammo
sprite 878 angoff 512 // tile0027 tripbombsprite
sprite 877 angoff 512 // tile0027 tripbombsprite
sprite 682 angoff 1024 // tile0024 freezesprite
sprite 682 roll -240 // tile0024 freezesprite
sprite 736 angoff 768 // tile0052 sixpack
sprite 859 angoff 512 // tile0055 steroids
sprite 395 away1 // tile0884 (wooden panel)
sprite 393 away1 // tile0884 (wooden panel)
sprite 394 away1 // tile0884 (wooden panel)
sprite 392 away1 // tile0884 (wooden panel)
sprite 674 angoff -512 // tile0021 firstgunsprite
sprite 743 angoff -512 // tile0057 jetpack
sprite 717 angoff 320 // tile0046 crystalammo
sprite 737 angoff 1024 // tile0052 sixpack