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// Maphacks for Duke: Nuclear Winter HRP
// Level : nwl2.map - "Where It All Began"
// Author : Allen H. Blum III & Simply Silly Software
// Map Date : 2011-03-22 (Duke: Nuclear Winter Plus patch by Hendricks266, r24)
// mapmd4 : 0e170886cf0741f5873a6c821e2b5a34
// Map Date : 2013-03-31 (Duke: Nuclear Winter Plus patch by Hendricks266, r70)
// mapmd4 : 8d79d07c4c55aca3f4528c0b5f32cdec
// <-> E1L1_13d.mhk
// <-> E1L1_13d_polymost.mhk
// <-> E1L1_atomic.mhk
// <-> E1L1_atomic_polymost.mhk
// <-> nwl2-1997.mhk
// Curr. HRP: r5.3.573
// 1-338 / 390-496 / 509-713
//sprite ??? angoff 1024 // tile0026 heavyhbomb
sprite 682 angoff -640 // tile0028 shotgunsprite (multiplayer)
sprite 249 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 249 pitch 1 // tile0913 maskwall2 (fence)
sprite 249 roll -1 // tile0913 maskwall2 (fence)
sprite 294 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 294 pitch 1 // tile0913 maskwall2 (fence)
sprite 248 mdzoff -250000 // tile0913 maskwall2 (fence)
sprite 248 pitch 1 // tile0913 maskwall2 (fence)
sprite 248 roll 5 // tile0913 maskwall2 (fence)
sprite 295 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 295 pitch 1 // tile0913 maskwall2 (fence)
sprite 296 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 296 pitch 1 // tile0913 maskwall2 (fence)
sprite 297 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 297 pitch 1 // tile0913 maskwall2 (fence)
sprite 292 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 292 pitch 1 // tile0913 maskwall2 (fence)
sprite 291 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 291 pitch 1 // tile0913 maskwall2 (fence)
sprite 290 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 290 pitch 1 // tile0913 maskwall2 (fence)
sprite 289 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 289 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 275 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 roll 1 // tile0913 maskwall2 (fence)
sprite 274 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 274 pitch 1 // tile0913 maskwall2 (fence)
sprite 273 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 273 pitch 1 // tile0913 maskwall2 (fence)
sprite 272 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 272 pitch 1 // tile0913 maskwall2 (fence)
sprite 577 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 577 pitch 1 // tile0913 maskwall2 (fence)
sprite 284 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 284 pitch 1 // tile0913 maskwall2 (fence)
sprite 284 roll 1 // tile0913 maskwall2 (fence)
sprite 279 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 279 pitch 1 // tile0913 maskwall2 (fence)
sprite 278 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 278 pitch 1 // tile0913 maskwall2 (fence)
sprite 277 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 276 pitch 1 // tile0913 maskwall2 (fence)
sprite 275 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 275 pitch 1 // tile0913 maskwall2 (fence)
sprite 280 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 280 pitch 1 // tile0913 maskwall2 (fence)
sprite 281 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 281 pitch 1 // tile0913 maskwall2 (fence)
sprite 282 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 282 pitch 1 // tile0913 maskwall2 (fence)
sprite 283 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 283 pitch 1 // tile0913 maskwall2 (fence)
sprite 578 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 578 pitch 1 // tile0913 maskwall2 (fence)
sprite 578 roll 1 // tile0913 maskwall2 (fence)
sprite 285 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 285 pitch 1 // tile0913 maskwall2 (fence)
sprite 286 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 286 pitch 1 // tile0913 maskwall2 (fence)
sprite 288 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 288 pitch 1 // tile0913 maskwall2 (fence)
sprite 287 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 287 pitch 1 // tile0913 maskwall2 (fence)
sprite 293 mdzoff -700000 // tile0913 maskwall2 (fence)
sprite 293 pitch 1 // tile0913 maskwall2 (fence)
sprite 137 roll 1 // tile0913 maskwall2 (fence)
// mhk diff sync 1
sprite 574 angoff 512 // tile1247 seenine
sprite 566 notmd // tile0342 pannel1
sprite 226 notmd // tile0341 bpannel1
sprite 4 angoff 0 // tile0057 jetpack
sprite 53 angoff -512 // tile0054 shield
sprite 437 angoff 512 // tile0925 neon1 (cinema)
sprite 485 angoff -512 // tile0925 neon1 (cinema)
sprite 690 angoff 1024 // tile0049 shotgunammo
sprite 56 angoff -512 // tile0049 shotgunammo
sprite 639 nomdanim // tile1056 (tile1055 (film reel))
sprite 254 angoff -640 // tile0023 rpgsprite
sprite 310 away1 // tile0932 (graffiti)
sprite 126 notmd // tile0568 femmag1
sprite 67 angoff -768 // tile0022 chaingunsprite
sprite 309 notmd // tile0568 femmag1
sprite 122 angoff -512 // tile1045 donuts
sprite 64 angoff -256 // tile0055 steroids
sprite 85 angoff 256 // tile0060 accesscard yellow
sprite 101 angoff 1024 // tile1165 bottle18
sprite 66 angoff 768 // tile0052 sixpack
sprite 713 angoff 256 // tile0981 hydrent
sprite 19 angoff 512 // tile0041 batteryammo
sprite 59 angoff -512 // tile0052 sixpack
sprite 20 angoff -512 // tile0049 shotgunammo
sprite 338 angoff -512 // tile0981 hydrent
sprite 60 angoff 1024 // tile0047 hbombammo
sprite 55 angoff 0 // tile0054 shield
// mhk diff sync 2
sprite 618 angoff 256 // tile0049 shotgunammo
sprite 617 angoff 0 // tile0057 jetpack
sprite 620 angoff 768 // tile0049 shotgunammo
sprite 216 angoff 1024 // tile0059 heatsensor (multiplayer)
sprite 216 mdzoff 150000 // tile0059 heatsensor (multiplayer)
sprite 216 pitch 1 // tile0059 heatsensor (multiplayer)
sprite 57 angoff 384 // tile1232 canwithsomething
// mhk diff sync 3
sprite 269 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 270 angoff 768 // tile0049 shotgunammo
sprite 270 mdzoff 300000 // tile0049 shotgunammo
sprite 270 roll 1 // tile0049 shotgunammo
sprite 524 angoff 0 // tile0057 jetpack
sprite 271 angoff 256 // tile0049 shotgunammo
sprite 271 mdzoff 200000 // tile0049 shotgunammo
sprite 271 roll -1 // tile0049 shotgunammo
sprite 555 angoff -256 // tile0054 shield
sprite 224 angoff -768 // tile0052 sixpack
sprite 470 mdzoff 550000 // tile1062 rubbercan
sprite 470 roll -1 // tile1062 rubbercan
sprite 313 angoff -640 // tile0052 sixpack
sprite 311 angoff -768 // tile0052 sixpack
sprite 589 angoff -256 // tile0055 steroids
sprite 509 angoff 512 // tile0023 rpgsprite
sprite 590 angoff 768 // tile0049 shotgunammo
sprite 24 angoff -256 // tile1294 podfem1
sprite 24 mdzoff 300000 // tile1294 podfem1
sprite 24 pitch -1 // tile1294 podfem1
sprite 24 roll -2 // tile1294 podfem1
sprite 496 angoff 768 // tile1348 holoduke
sprite 463 angoff 1024 // tile0053 firstaid
sprite 303 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 303 pitch -1 // tile0574 (tile0670 (faucet))
sprite 456 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 456 pitch -1 // tile0574 (tile0670 (faucet))
sprite 337 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 337 pitch -1 // tile0574 (tile0670 (faucet))
sprite 455 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 455 pitch -1 // tile0574 (tile0670 (faucet))
sprite 251 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 251 pitch -1 // tile0574 (tile0670 (faucet))
sprite 250 mdzoff 100000 // tile0574 (tile0670 (faucet))
sprite 250 pitch -1 // tile0574 (tile0670 (faucet))
sprite 327 angoff 256 // tile0049 shotgunammo
sprite 72 angoff 1024 // tile0044 rpgammo
sprite 562 angoff -640 // tile1161 bottle14
sprite 471 angoff 256 // tile1062 rubbercan
sprite 471 mdzoff -600000 // tile1062 rubbercan
sprite 471 pitch 1 // tile1062 rubbercan
sprite 561 angoff 1024 // tile0051 cola
sprite 560 angoff 1024 // tile0051 cola
sprite 74 angoff 0 // tile0028 shotgunsprite (multiplayer)
sprite 73 angoff -256 // tile0052 sixpack
sprite 16 angoff 0 // tile0060 accesscard red
sprite 308 angoff 0 // tile1062 rubbercan
sprite 223 angoff 1024 // tile0051 cola
sprite 616 angoff 768 // tile0047 hbombammo
sprite 616 mdzoff 1500000 // tile0047 hbombammo
sprite 616 pitch 1 // tile0047 hbombammo
sprite 222 mdzoff 500000 // tile0059 heatsensor
sprite 222 pitch 1 // tile0059 heatsensor
sprite 557 angoff 256 // tile0041 batteryammo (multiplayer)
sprite 75 angoff 0 // tile0054 shield
sprite 391 notmd // tile0164 dipswitch2
sprite 390 angoff 0 // tile1348 holoduke
sprite 312 angoff 1024 // tile0052 sixpack
sprite 82 angoff 512 // tile0060 accesscard blue
sprite 580 angoff -256 // tile0052 sixpack
sprite 558 angoff 1024 // tile0047 hbombammo
sprite 553 angoff 768 // tile0049 shotgunammo
sprite 563 angoff -768 // tile0052 sixpack
// LIGHTS
// by Devastator
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0
light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0
light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0
light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000
light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0
light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0
light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0
light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0
light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0
light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0
light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0
light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0
light 114 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0
light 117 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0
light 131 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0
light 131 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0
light 134 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0
light 137 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0
light 137 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0
light 137 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0
light 140 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0
light 147 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0
light 401 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0
light 155 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0
light 156 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0
light 162 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0
light 164 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0
light 332 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0
light 332 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0
//light - 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001
//light - 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001
//light - 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001
light 176 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001
light 371 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0
light 341 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0
light 183 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0
light 192 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0
//light - 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0
light 362 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0
light 297 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0
light 398 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0
light 398 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0
light 249 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0
light 249 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0
light 249 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0
light 251 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0
light 256 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0
light 256 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0
// Atomic E1L1 : 0-105 / 115-124 / 133-150 / 152-167 / / 174
// NW E2L2 : 0-105 / 114-123 / 131-148 / 149-164 / / 169