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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Title    : Nightmare Zone
// Author   : ozelot47
// Filename : nightmarezone.map
// mapmd4   : 70eff271371c39212bf4b99e8eccd64f // 2013-09-23

//         <-> nightmarezone-2014-01-01.mhk
//         <-> catastrophezone.mhk

// Curr. HRP: r5.4.726

// 7-252 / 281-283 /  / 309-453 /  / 525-537
sprite     7 angoff    -384        // tile0029 devistatorsprite



sprite    10 angoff    -896        // tile0052 sixpack
sprite   379 angoff    -64         // tile0041 batteryammo


sprite    29 angoff    -512        // tile0051 cola
sprite   397 angoff     640        // tile0028 shotgunsprite
sprite    20 angoff     576        // tile0047 hbombammo

sprite   380 angoff     800        // tile0049 shotgunammo
sprite    38 angoff    -512        // tile0040 ammo
sprite    37 angoff    -512        // tile0040 ammo

sprite   525 angoff    -128        // tile0051 cola
sprite   381 angoff    -512        // tile0049 shotgunammo
sprite   399 angoff     512        // tile0047 hbombammo

sprite   367 angoff    -896        // tile0023 rpgsprite
sprite   536 angoff    -512        // tile0049 shotgunammo
sprite    58 pitch     -1          // tile0765 vase
sprite    58 roll      -1          // tile0765 vase
sprite    58 mdzoff     500000     // tile0765 vase
sprite    59 pitch      1          // tile0765 vase
sprite    59 roll      -1          // tile0765 vase
sprite    59 mdzoff     500000     // tile0765 vase
sprite   403 pitch     -1          // tile0765 vase
sprite   403 mdzoff     500000     // tile0765 vase
sprite   382 angoff     512        // tile0044 rpgammo

sprite    63 angoff    -768        // tile0052 sixpack
sprite   530 angoff    -768        // tile0052 sixpack
sprite   335 roll       1          // tile0909 (treetrunk)
sprite   335 mdzoff     900000     // tile0909 (treetrunk)
sprite   334 roll       1          // tile0908 tree1
sprite   334 mdzoff     900000     // tile0908 tree1




sprite    98 angoff     768        // tile0052 sixpack
sprite    99 pitch     -1          // tile0909 (treetrunk)
sprite    99 roll      -2          // tile0909 (treetrunk)
sprite    99 mdzoff     900000     // tile0909 (treetrunk)
sprite   100 pitch     -1          // tile0908 tree1
sprite   100 roll      -2          // tile0908 tree1
sprite   100 mdzoff     900000     // tile0908 tree1
sprite    89 pitch      1          // tile0909 (treetrunk)
sprite    89 roll      -2          // tile0909 (treetrunk)
sprite    89 mdzoff     900000     // tile0909 (treetrunk)
sprite    92 pitch      1          // tile0908 tree1
sprite    92 roll      -2          // tile0908 tree1
sprite    92 mdzoff     900000     // tile0908 tree1
sprite    90 roll      -3          // tile0909 (treetrunk)
sprite    90 mdzoff     900000     // tile0909 (treetrunk)
// mhk diff sync 1
sprite    91 roll      -3          // tile0908 tree1
sprite    91 mdzoff     900000     // tile0908 tree1
sprite    84 pitch      1          // tile0909 (treetrunk)
sprite    84 roll      -1          // tile0909 (treetrunk)
sprite    84 mdxoff    -250000     // tile0909 (treetrunk)
sprite    84 mdzoff     900000     // tile0909 (treetrunk)
sprite    88 pitch      1          // tile0908 tree1
sprite    88 roll      -1          // tile0908 tree1
sprite    88 mdzoff     900000     // tile0908 tree1
sprite   537 angoff    -256        // tile0049 shotgunammo
sprite    85 pitch     -1          // tile0041 batteryammo
sprite    85 mdzoff     300000     // tile0041 batteryammo
sprite    86 angoff     1024       // tile0052 sixpack
sprite    96 pitch      1          // tile0765 vase
sprite    96 mdzoff     500000     // tile0765 vase








sprite   238 angoff     768        // tile0028 shotgunsprite
sprite   529 angoff    -256        // tile0049 shotgunammo
sprite   529 pitch     -1          // tile0049 shotgunammo
sprite   529 mdzoff     500000     // tile0049 shotgunammo
sprite   200 angoff    -512        // tile0042 devistatorammo
sprite   200 pitch     -2          // tile0042 devistatorammo
sprite   200 roll      -1          // tile0042 devistatorammo
sprite   200 mdzoff     500000     // tile0042 devistatorammo
sprite   187 angoff     768        // tile0052 sixpack
sprite   182 angoff    -768        // tile0049 shotgunammo
sprite   531 roll       1          // tile0052 sixpack
sprite   531 mdzoff     500000     // tile0052 sixpack
sprite   184 angoff     1024       // tile0041 batteryammo
sprite   242 angoff    -128        // tile0051 cola
sprite   369 angoff     512        // tile0056 airtank
sprite   532 angoff     768        // tile0052 sixpack
sprite   533 angoff     896        // tile0052 sixpack
sprite   395 pitch     -1          // tile1390 firevase
sprite   395 mdzoff     500000     // tile1390 firevase
sprite   252 angoff     576        // tile0049 shotgunammo
sprite   251 angoff     512        // tile0060 accesscard [blue]
sprite   528 angoff    -768        // tile0047 hbombammo
sprite   258 pitch     -1          // tile1390 firevase
sprite   258 roll       1          // tile1390 firevase
sprite   258 mdzoff     700000     // tile1390 firevase
sprite   527 angoff    -512        // tile0049 shotgunammo

sprite   441 nomdanim              // tile0974 oceansprite4
sprite   452 nomdanim              // tile0974 oceansprite4
sprite   453 nomdanim              // tile0974 oceansprite4
sprite   451 nomdanim              // tile0974 oceansprite4
sprite   450 nomdanim              // tile0974 oceansprite4
sprite   449 nomdanim              // tile0974 oceansprite4
sprite   448 nomdanim              // tile0974 oceansprite4
sprite   440 nomdanim              // tile0974 oceansprite4
sprite   534 angoff     256        // tile0052 sixpack







sprite   309 angoff     0          // tile0060 accesscard [yellow]
sprite   328 angoff     256        // tile0049 shotgunammo
sprite   291 angoff     384        // tile0556 chair1
sprite   290 angoff    -512        // tile0584 (sensor)
sprite   290 pitch     -512        // tile0584 (sensor)

sprite   281 angoff    -448        // tile0021 firstgunsprite
sprite   282 angoff    -448        // tile0021 firstgunsprite
sprite   283 angoff    -448        // tile0021 firstgunsprite
sprite   106 pitch     -1          // tile1390 firevase
sprite   106 mdzoff     600000     // tile1390 firevase
sprite   105 pitch     -1          // tile1390 firevase
sprite   105 mdzoff     300000     // tile1390 firevase
sprite   104 angoff    -512        // tile0044 rpgammo
sprite   108 pitch      1          // tile1390 firevase
sprite   108 roll      -2          // tile1390 firevase
sprite   108 mdzoff     300000     // tile1390 firevase


sprite   535 angoff     512        // tile0052 sixpack

sprite   420 angoff    -768        // tile0023 rpgsprite
sprite   420 roll       1          // tile0023 rpgsprite
sprite   420 mdzoff     500000     // tile0023 rpgsprite

sprite   122 angoff     512        // tile0042 devistatorammo



sprite   153 angoff     512        // tile0060 accesscard [red]
sprite   384 angoff    -768        // tile0042 devistatorammo
sprite   385 angoff    -768        // tile0042 devistatorammo
sprite   386 angoff    -768        // tile0042 devistatorammo