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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Recapture
// Filename : V1L8.MAP
// Author : Frode 'Puritan' Waksvik
// mapmd4 : 695fcc4651fc83416effb3c22e41fe64 // 2005-09-02 (Vermin Clearance)
// Filename : E4L8.map
// mapmd4 : 695fcc4651fc83416effb3c22e41fe64 // 2006-05-17 (Vermin Clearance)
// Filename : VERMIN08.MAP
// mapmd4 : 3f28816f9aff018b0399a919ae8230fe // 2013-06-07 (Addon Pack)
// Curr. HRP: r5.4.680
sprite 708 mdzoff 2000000 // tile0910 tree2
sprite 708 pitch -1 // tile0910 tree2
sprite 708 roll 1 // tile0910 tree2
sprite 1489 angoff 512 // tile1232 canwithsomething
sprite 124 angoff 1024 // tile1061 (streetlight)
sprite 125 angoff 896 // tile1061 (streetlight)
sprite 1362 away1 // tile0945 (high voltage sign)
sprite 1364 away1 // tile0945 (high voltage sign)
sprite 236 angoff -384 // tile0955 bottle2
sprite 126 angoff 704 // tile1061 (streetlight)
sprite 127 angoff 384 // tile1061 (streetlight)
sprite 1337 notmd // tile1069 plug
sprite 132 angoff 512 // tile1061 (streetlight)
sprite 133 angoff 512 // tile1061 (streetlight)
sprite 1488 angoff -512 // tile1232 canwithsomething
sprite 1487 angoff 256 // tile1232 canwithsomething
sprite 1483 angoff -768 // tile1232 canwithsomething
sprite 1484 angoff 896 // tile1232 canwithsomething
sprite 1486 angoff 512 // tile1232 canwithsomething
sprite 1482 angoff 640 // tile1232 canwithsomething
sprite 1494 angoff -128 // tile1229 nukebarrelleaked
sprite 238 angoff -512 // tile0955 bottle2
sprite 1492 angoff 1024 // tile1227 nukebarrel
sprite 1492 mdzoff 300000 // tile1227 nukebarrel
sprite 1492 pitch 1 // tile1227 nukebarrel
sprite 753 notmd // tile4386 (power line)
sprite 740 notmd // tile4386 (power line)
sprite 741 notmd // tile4386 (power line)
sprite 749 notmd // tile4386 (power line)
sprite 748 notmd // tile4386 (power line)
sprite 742 notmd // tile4386 (power line)
sprite 747 notmd // tile4386 (power line)
sprite 743 notmd // tile4386 (power line)
sprite 112 angoff -640 // tile0040 ammo
sprite 113 angoff -640 // tile0040 ammo
sprite 976 notmd // tile4386 (power line)
sprite 979 notmd // tile4386 (power line)
sprite 983 notmd // tile4386 (power line)
sprite 982 notmd // tile4386 (power line)
sprite 989 notmd // tile4386 (power line)
sprite 990 notmd // tile4386 (power line)
sprite 996 notmd // tile4386 (power line)
sprite 995 notmd // tile4386 (power line)
sprite 1000 notmd // tile4386 (power line)
sprite 1001 notmd // tile4386 (power line)
sprite 1004 notmd // tile4386 (power line)
sprite 1006 notmd // tile4386 (power line)
sprite 1048 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1049 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1050 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1051 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1052 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1053 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1054 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1055 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1056 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1057 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1058 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1059 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1060 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1061 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1062 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1481 angoff 1024 // tile1232 canwithsomething
sprite 209 angoff 512 // tile0994 pipe5
sprite 444 angoff 768 // tile1048 (pipes)
sprite 444 mdzoff 100000 // tile1048 (pipes)
sprite 444 pitch 1 // tile1048 (pipes)
sprite 140 angoff 640 // tile1061 (streetlight)
sprite 569 mdzoff 500000 // tile0908 tree1
sprite 569 pitch -2 // tile0908 tree1
sprite 569 roll 1 // tile0908 tree1
sprite 1479 angoff 640 // tile1232 canwithsomething
sprite 570 mdzoff 900000 // tile0908 tree1
sprite 570 pitch 1 // tile0908 tree1
sprite 144 angoff -256 // tile1061 (streetlight)
sprite 780 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 781 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 151 angoff -256 // tile1061 (streetlight)
sprite 1095 angoff 1024 // tile4580 canwithsomething2
sprite 1096 angoff 1024 // tile4580 canwithsomething2
sprite 1093 angoff -512 // tile4580 canwithsomething2
sprite 1094 angoff 1024 // tile4580 canwithsomething2
sprite 1092 angoff -768 // tile4580 canwithsomething2
sprite 1091 angoff -768 // tile4580 canwithsomething2
sprite 1082 angoff 1024 // tile4582 canwithsomething4
sprite 1081 angoff -896 // tile4582 canwithsomething4
sprite 1089 angoff -640 // tile4580 canwithsomething2
sprite 1090 angoff 256 // tile4580 canwithsomething2
sprite 1083 angoff 128 // tile4582 canwithsomething4
sprite 1084 angoff -128 // tile4582 canwithsomething4
sprite 1086 angoff 512 // tile4580 canwithsomething2
sprite 1085 angoff -256 // tile4580 canwithsomething2
sprite 1088 angoff 256 // tile4580 canwithsomething2
sprite 1087 angoff -768 // tile4580 canwithsomething2
sprite 887 away1 // tile0818 (op)
sprite 1078 angoff 384 // tile4582 canwithsomething4
sprite 1080 angoff -384 // tile4582 canwithsomething4
sprite 1079 angoff -768 // tile4582 canwithsomething4
sprite 1477 angoff -512 // tile1238 explodingbarrel
sprite 1077 angoff 256 // tile4582 canwithsomething4
sprite 1077 mdzoff 700000 // tile4582 canwithsomething4
sprite 1077 pitch 1 // tile4582 canwithsomething4
sprite 20 angoff 1024 // tile4496 broom
sprite 20 mdzoff 500000 // tile4496 broom
sprite 20 pitch -1 // tile4496 broom
sprite 137 angoff -512 // tile1061 (streetlight)
sprite 1478 angoff 512 // tile1238 explodingbarrel
sprite 1490 angoff 1024 // tile1232 canwithsomething
sprite 136 angoff 1024 // tile1061 (streetlight)
sprite 222 mdzoff 200000 // tile0978 cone
sprite 222 pitch 1 // tile0978 cone
sprite 222 roll -2 // tile0978 cone
sprite 221 mdzoff 200000 // tile0978 cone
sprite 221 pitch 1 // tile0978 cone
sprite 220 mdzoff 200000 // tile0978 cone
sprite 220 pitch 1 // tile0978 cone
sprite 220 roll 1 // tile0978 cone
sprite 216 mdzoff 200000 // tile0978 cone
sprite 216 roll -2 // tile0978 cone
sprite 219 mdzoff 200000 // tile0978 cone
sprite 219 roll -1 // tile0978 cone
sprite 217 mdzoff 200000 // tile0978 cone
sprite 217 roll 1 // tile0978 cone
sprite 1039 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1038 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1037 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1354 angoff 512 // tile0916 fireext
sprite 116 angoff 1024 // tile0040 ammo
sprite 117 angoff 1024 // tile0040 ammo
sprite 118 angoff 1024 // tile0040 ammo
sprite 119 angoff 1024 // tile0040 ammo
sprite 120 angoff 1024 // tile0040 ammo
sprite 901 angoff 768 // tile0060 accesscard blue
sprite 901 mdzoff -1 // tile0060 accesscard blue
sprite 901 pitch -256 // tile0060 accesscard blue
sprite 838 notmd // tile4386 (power line)
sprite 234 angoff -896 // tile0955 bottle2
sprite 852 notmd // tile4386 (power line)
sprite 853 notmd // tile4386 (power line)
sprite 855 notmd // tile4386 (power line)
sprite 1508 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1508 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1508 pitch -1 // tile0914 maskwall3 (fence)
sprite 1509 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1509 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1509 pitch -1 // tile0914 maskwall3 (fence)
sprite 1510 angoff 1024 // tile0914 maskwall3 (fence)
sprite 1510 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1510 pitch -1 // tile0914 maskwall3 (fence)
sprite 1510 roll -1 // tile0914 maskwall3 (fence)
sprite 1503 mdzoff 250000 // tile1229 nukebarrelleaked
sprite 1503 pitch 1 // tile1229 nukebarrelleaked
sprite 1507 angoff -256 // tile1229 nukebarrelleaked
sprite 1500 mdzoff 500000 // tile1229 nukebarrelleaked
sprite 1500 roll -1 // tile1229 nukebarrelleaked
sprite 1505 angoff -512 // tile1229 nukebarrelleaked
sprite 1506 angoff 256 // tile1229 nukebarrelleaked
sprite 1502 angoff -768 // tile1229 nukebarrelleaked
sprite 1511 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1511 pitch -1 // tile0914 maskwall3 (fence)
sprite 1511 roll 1 // tile0914 maskwall3 (fence)
sprite 1512 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1512 pitch -1 // tile0914 maskwall3 (fence)
sprite 1513 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1513 pitch -1 // tile0914 maskwall3 (fence)
sprite 1514 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1514 pitch -1 // tile0914 maskwall3 (fence)
sprite 1515 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1515 pitch -1 // tile0914 maskwall3 (fence)
sprite 1515 roll -1 // tile0914 maskwall3 (fence)
sprite 1516 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1516 pitch -1 // tile0914 maskwall3 (fence)
sprite 1516 roll 1 // tile0914 maskwall3 (fence)
sprite 1517 mdzoff 180000 // tile0914 maskwall3 (fence)
sprite 1517 pitch -1 // tile0914 maskwall3 (fence)
sprite 115 angoff 128 // tile0040 ammo
sprite 114 angoff 640 // tile0040 ammo
sprite 557 angoff 512 // tile1048 (pipes)
sprite 1166 mdxoff 2000 // tile1122 pullswitch
sprite 1166 pitch -1 // tile1122 pullswitch
sprite 871 mdzoff 200000 // tile1048 (pipes)
sprite 871 pitch 1 // tile1048 (pipes)
sprite 1300 angoff 896 // tile0049 shotgunammo
sprite 486 angoff -896 // tile0047 hbombammo
sprite 1498 angoff 512 // tile1229 nukebarrelleaked
sprite 1497 angoff 1024 // tile1229 nukebarrelleaked
sprite 1190 angoff 640 // tile0021 firstgunsprite
sprite 1496 angoff -640 // tile1229 nukebarrelleaked
sprite 1495 angoff 128 // tile1229 nukebarrelleaked
sprite 1388 angoff -768 // tile0040 ammo
sprite 1387 angoff -768 // tile0040 ammo
sprite 1386 angoff -768 // tile0040 ammo
sprite 1137 angoff 1024 // tile0024 freezesprite
sprite 1301 angoff -128 // tile0049 shotgunammo
sprite 1302 angoff 64 // tile0049 shotgunammo
sprite 202 angoff -768 // tile0994 pipe5
sprite 201 angoff 256 // tile0994 pipe5
sprite 379 angoff 512 // tile0916 fireext
sprite 382 angoff 512 // tile0049 shotgunammo
sprite 382 pitch 16 // tile0049 shotgunammo
sprite 382 roll 48 // tile0049 shotgunammo
sprite 279 angoff -512 // tile0678 scale
sprite 1143 angoff 256 // tile1159 bottle12
sprite 1142 angoff -256 // tile1165 bottle18
sprite 1141 angoff -512 // tile1166 bottle19
sprite 1144 angoff -384 // tile0561 (soap)
sprite 383 notmd // tile1069 plug
sprite 288 mdzoff 100000 // tile0669 vacuum
sprite 288 pitch 3 // tile0669 vacuum
sprite 288 roll -1 // tile0669 vacuum
sprite 17 angoff 1024 // tile4496 broom
sprite 17 mdzoff 500000 // tile4496 broom
sprite 17 pitch -1 // tile4496 broom
sprite 226 angoff -256 // tile0955 bottle2
sprite 500 angoff 1024 // tile0681 (tile0680 chair3)
sprite 500 mdzoff 300000 // tile0681 (tile0680 chair3)
sprite 500 pitch 3 // tile0681 (tile0680 chair3)
sprite 500 roll 2 // tile0681 (tile0680 chair3)
sprite 499 angoff 1024 // tile0681 (tile0680 chair3)
sprite 499 mdzoff 300000 // tile0681 (tile0680 chair3)
sprite 499 pitch 3 // tile0681 (tile0680 chair3)
sprite 499 roll 1 // tile0681 (tile0680 chair3)
sprite 492 angoff -256 // tile4438 coffeemug
sprite 491 angoff -768 // tile4438 coffeemug
sprite 1327 angoff 512 // tile4454 deskphone
sprite 496 nomdanim // tile1326 (tile1325 fem4 cavedancer)
sprite 496 mdzoff 100000 // tile1326 (tile1325 fem4 cavedancer)
sprite 496 pitch -1 // tile1326 (tile1325 fem4 cavedancer)
sprite 497 angoff -512 // tile1160 bottle13
sprite 495 nomdanim // tile1313 (tile1312 fem1 stripper)
sprite 495 angoff -512 // tile1313 (tile1312 fem1 stripper)
sprite 495 mdzoff 100000 // tile1313 (tile1312 fem1 stripper)
sprite 495 roll 1 // tile1313 (tile1312 fem1 stripper)
sprite 494 nomdanim // tile1318 (tile1317 fem2 poledancer)
sprite 494 angoff 1024 // tile1318 (tile1317 fem2 poledancer)
sprite 494 mdzoff 100000 // tile1318 (tile1317 fem2 poledancer)
sprite 494 pitch 1 // tile1318 (tile1317 fem2 poledancer)
sprite 349 angoff -256 // tile4367 hatrack
sprite 227 angoff 1024 // tile0955 bottle2
sprite 1331 notmd // tile0577 femmag2
sprite 410 angoff 1024 // tile0044 rpgammo
sprite 339 angoff -128 // tile0052 sixpack
sprite 121 angoff 416 // tile0051 cola
sprite 1303 angoff -64 // tile0049 shotgunammo
sprite 1304 angoff 128 // tile0049 shotgunammo
sprite 451 angoff 512 // tile1048 (pipes)
sprite 451 mdzoff 100000 // tile1048 (pipes)
sprite 451 pitch 1 // tile1048 (pipes)
sprite 408 angoff 1024 // tile0023 rpgsprite
sprite 1394 notmd // tile0140 frankenstineswitch
sprite 1270 angoff -512 // tile0044 rpgammo
sprite 1270 mdzoff 500000 // tile0044 rpgammo
sprite 1270 roll 1 // tile0044 rpgammo
sprite 1271 angoff -512 // tile0044 rpgammo
sprite 1271 mdzoff 500000 // tile0044 rpgammo
sprite 1271 roll -1 // tile0044 rpgammo
sprite 1101 angoff 0 // tile0060 accesscard yellow
sprite 1355 angoff -768 // tile0916 fireext
sprite 1355 mdzoff 150000 // tile0916 fireext
sprite 1355 pitch 1 // tile0916 fireext
sprite 1390 notmd // tile0140 frankenstineswitch
sprite 1341 away1 // tile0587
sprite 1026 notmd // tile4449 (roger moore)
sprite 1026 away1 // tile4449 (roger moore)
sprite 19 mdzoff 400000 // tile4496 broom
sprite 19 pitch -1 // tile4496 broom
sprite 1305 angoff -512 // tile0049 shotgunammo
sprite 1305 mdzoff 300000 // tile0049 shotgunammo
sprite 1305 pitch -1 // tile0049 shotgunammo
sprite 1305 roll 1 // tile0049 shotgunammo
sprite 160 angoff -512 // tile1045 donuts
sprite 1325 angoff -896 // tile4370 desklamp
sprite 4 angoff -512 // tile0052 sixpack
sprite 1269 angoff 512 // tile0556 chair1
sprite 274 mdzoff 50000 // tile0765 vase
sprite 274 roll 1 // tile0765 vase
sprite 1343 away1 // tile0587
sprite 1342 away1 // tile0587
sprite 1216 angoff 256 // tile0994 pipe5
sprite 1215 angoff 256 // tile0994 pipe5
sprite 1221 notmd // tile0140 frankenstineswitch
sprite 18 mdzoff 175000 // tile4496 broom
sprite 18 pitch -2 // tile4496 broom
sprite 18 roll 1 // tile4496 broom
sprite 1358 angoff -256 // tile0916 fireext
sprite 1358 mdzoff 150000 // tile0916 fireext
sprite 1358 pitch 1 // tile0916 fireext
sprite 431 mdzoff 200000 // tile0681 (tile0680 chair3)
sprite 431 pitch 1 // tile0681 (tile0680 chair3)
sprite 428 angoff -256 // tile4438 coffeemug
sprite 432 angoff 512 // tile4438 coffeemug
sprite 430 angoff 1024 // tile0681 (tile0680 chair3)
sprite 430 mdzoff 200000 // tile0681 (tile0680 chair3)
sprite 430 pitch -1 // tile0681 (tile0680 chair3)
sprite 1255 angoff 256 // tile4370 desklamp
sprite 1255 mdzoff 200000 // tile4370 desklamp
sprite 1255 pitch -1 // tile4370 desklamp
sprite 22 mdzoff 200000 // tile4464 mace
sprite 22 pitch -1 // tile4464 mace
sprite 22 roll -2 // tile4464 mace
sprite 289 angoff 768 // tile0669 vacuum
sprite 289 mdzoff 500000 // tile0669 vacuum
sprite 289 roll 1 // tile0669 vacuum
sprite 1312 mdzoff 500000 // tile1325 fem4 cavedancer
sprite 1312 pitch 1 // tile1325 fem4 cavedancer
sprite 154 roll 1024 // tile1053 (toilet roll holder)
sprite 32 angoff 512 // tile0049 shotgunammo
sprite 32 mdzoff 100000 // tile0049 shotgunammo
sprite 32 pitch -5 // tile0049 shotgunammo
sprite 32 roll -2 // tile0049 shotgunammo
//sprite 1098 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1098 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 1098 pitch -1 // tile4429 (tile0913 maskwall2 (fence))
sprite 1098 roll 10 // tile4429 (tile0913 maskwall2 (fence))
//sprite 1100 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1100 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 1100 pitch -1 // tile4429 (tile0913 maskwall2 (fence))
sprite 1100 roll 10 // tile4429 (tile0913 maskwall2 (fence))
//sprite 1099 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1099 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 1099 pitch -1 // tile4429 (tile0913 maskwall2 (fence))
sprite 1099 roll 10 // tile4429 (tile0913 maskwall2 (fence))
//sprite 1097 notmd // tile4429 (tile0913 maskwall2 (fence))
sprite 1097 mdzoff 200000 // tile4429 (tile0913 maskwall2 (fence))
sprite 1097 pitch -1 // tile4429 (tile0913 maskwall2 (fence))
sprite 1097 roll 10 // tile4429 (tile0913 maskwall2 (fence))
sprite 204 angoff 256 // tile0994 pipe5
sprite 205 angoff -768 // tile0994 pipe5
sprite 203 angoff 256 // tile0994 pipe5
sprite 1199 angoff -768 // tile4582 canwithsomething4
sprite 1201 angoff -960 // tile4582 canwithsomething4
sprite 1200 angoff 832 // tile4582 canwithsomething4
sprite 429 angoff 256 // tile4438 coffeemug
sprite 159 angoff 1024 // tile1045 donuts
sprite 159 mdzoff 500000 // tile1045 donuts
sprite 159 pitch 1 // tile1045 donuts
sprite 436 angoff 896 // tile0556 chair1
sprite 1254 notmd // tile1122 pullswitch
sprite 208 angoff 512 // tile0994 pipe5
sprite 1247 angoff -512 // tile0044 rpgammo
sprite 1248 angoff -512 // tile0044 rpgammo
sprite 1246 angoff -512 // tile0060 accesscard red
sprite 1356 angoff -512 // tile0916 fireext
sprite 411 angoff -768 // tile1048 (pipes)
sprite 411 mdzoff 200000 // tile1048 (pipes)
sprite 411 pitch 1 // tile1048 (pipes)
sprite 0 mdxoff 10000 // tile1048 (pipes)
sprite 0 mdzoff 90000 // tile1048 (pipes)
sprite 0 pitch -1 // tile1048 (pipes)