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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : Roch5.map - "Roch5" by Pascal Rouaud
// Map Date : 2001-03-21
// mapmd4   : 7237551e84db96228ced70c995111ebd
// Curr. HRP: r5.2.415


sprite   311 angoff    -512        // tile0049 shotgunammo
sprite   396 mdzoff     1000000    // tile0990 tire
sprite   396 pitch      1          // tile0990 tire
sprite  1371 mdxoff    -70000      // tile0051 cola
sprite  1371 pitch      1          // tile0051 cola
sprite  1370 angoff     512        // tile0028 shotgunsprite
sprite  1370 mdyoff    -7000       // tile0028 shotgunsprite
sprite  1370 mdzoff    -200000     // tile0028 shotgunsprite
sprite  1370 roll       1          // tile0028 shotgunsprite
sprite   326 angoff     256        // tile0051 cola
sprite  1461 angoff     1024       // tile0025 shrinkersprite
sprite  1369 angoff     1024       // tile0049 shotgunammo
sprite  1376 angoff     512        // tile0052 sixpack
sprite  1376 mdxoff    -100000     // tile0052 sixpack
sprite  1376 pitch      1          // tile0052 sixpack
sprite   329 angoff     512        // tile0052 sixpack
sprite   705 notmd                 // tile1680 liztroop
sprite  1624 angoff     256        // tile0055 steroids
sprite  1352 angoff     512        // tile0026 heavyhbomb
sprite  1553 angoff    -256        // tile0052 sixpack
sprite  1481 mdzoff     1000000    // tile0044 rpgammo
sprite  1481 roll       1          // tile0044 rpgammo
sprite  1336 angoff     1024       // tile0024 freezesprite
sprite  1336 mdzoff    -500000     // tile0024 freezesprite
sprite  1336 roll       1          // tile0024 freezesprite
sprite  1467 mdzoff    -500000    // tile0051 cola
sprite  1467 roll       1          // tile0051 cola
sprite  1420 angoff    -128        // tile0023 rpgsprite
sprite  1414 notmd                 // tile0907 (tile0904 woodenhorse)
//sprite  1415 notmd                 // tile4884 (tabletop)
//sprite  1415 mdxoff    -1000000    // tile4884 (tabletop)
//sprite  1415 pitch      1          // tile4884 (tabletop)
sprite  1418 notmd                 // tile0907 (tile0904 woodenhorse)
//sprite  1419 notmd                 // tile4884 (tabletop)
sprite  1416 notmd                 // tile0907 (tile0904 woodenhorse)
//sprite  1417 notmd                 // tile4884 (tabletop)
sprite  1477 angoff     256        // tile0052 sixpack
sprite  1493 angoff     1024       // tile0049 shotgunammo
sprite  1490 angoff     128        // tile0052 sixpack
sprite   180 angoff     1024       // tile0044 rpgammo
sprite   210 angoff     512        // tile0041 batteryammo
sprite   223 angoff     1024       // tile0041 batteryammo
sprite  1554 angoff    -512        // tile0049 shotgunammo
sprite  1384 angoff     512        // tile0052 sixpack
sprite  1476 pitch      256        // tile0047 hbombammo
sprite   193 angoff    -384        // tile0028 shotgunsprite
sprite   193 mdxoff    -5000       // tile0028 shotgunsprite
sprite   193 pitch      1          // tile0028 shotgunsprite
sprite  1468 angoff     512        // tile0037 freezeammo
sprite  1460 angoff    -512        // tile0049 shotgunammo
sprite   302 pitch      256        // tile0023 rpgsprite
sprite   497 mdzoff    -500000     // tile4496 broom
sprite   497 pitch      1          // tile4496 broom
sprite   497 roll       1          // tile4496 broom
sprite  1408 angoff     512        // tile0028 shotgunsprite
sprite  1589 mdxoff     5000       // tile0029 devistatorsprite
sprite  1589 mdzoff     300000     // tile0029 devistatorsprite
sprite  1589 roll       1          // tile0029 devistatorsprite
sprite  1589 pitch     -1          // tile0029 devistatorsprite
sprite   245 angoff     512        // tile0049 shotgunammo
sprite   293 mdxoff    -5000       // tile0051 cola
sprite   293 pitch      1          // tile0051 cola
sprite   770 notmd                 // tile0168 dipswitch3
sprite   286 mdxoff    -5000       // tile0027 tripbombsprite
sprite   286 pitch      1          // tile0027 tripbombsprite
sprite   287 mdxoff    -5000       // tile0027 tripbombsprite
sprite   287 pitch      1          // tile0027 tripbombsprite
sprite   285 mdxoff    -5000       // tile0027 tripbombsprite
sprite   285 pitch      1          // tile0027 tripbombsprite
sprite   284 mdxoff    -5000       // tile0027 tripbombsprite
sprite   284 pitch      1          // tile0027 tripbombsprite
sprite   288 mdxoff    -5000       // tile0027 tripbombsprite
sprite   288 pitch      1          // tile0027 tripbombsprite
sprite   354 angoff    -768        // tile0060 accesscard blue
sprite   367 angoff    1024        // tile0060 accesscard red
sprite   233 angoff     512        // tile0051 cola
sprite  1015 notmd                 // tile0138 spacelightswitch
//sprite   831 notmd                 // tile0138 spacelightswitch
sprite   231 angoff     512        // tile0052 sixpack
sprite   342 angoff     1024       // tile0060 accesscard red
sprite   777 angoff    -768        // tile0556 chair1
sprite   232 angoff     512        // tile0021 firstgunsprite
sprite   226 angoff     1024       // tile0054 shield
sprite  1222 angoff     512        // tile0753 statue (geisha)
sprite   723 notmd                 // tile0138 spacelightswitch
sprite  1484 angoff     1024       // tile0023 rpgsprite
sprite  1492 angoff     1024       // tile0059 heatsensor
sprite   262 angoff     256        // tile0052 sixpack
sprite   673 notmd                 // tile0168 dipswitch3
sprite   668 notmd                 // tile0168 dipswitch3
sprite  1087 notmd                 // tile0168 dipswitch3
sprite  1092 notmd                 // tile0168 dipswitch3
sprite    42 angoff    -768        // tile0028 shotgunsprite
sprite    42 mdxoff    -10000      // tile0028 shotgunsprite
sprite    42 pitch      1          // tile0028 shotgunsprite
sprite   332 angoff    -256        // tile0060 accesscard yellow

// Power lines
sprite   605 notmd                 // tile4386 (power line)
sprite   606 notmd                 // tile4386 (power line)
sprite   607 notmd                 // tile4386 (power line)
sprite   608 notmd                 // tile4386 (power line)
sprite   449 notmd                 // tile4386 (power line)
sprite   450 notmd                 // tile4386 (power line)
sprite   582 notmd                 // tile4386 (power line)
sprite   583 notmd                 // tile4386 (power line)
sprite   609 notmd                 // tile4386 (power line)
sprite  1154 notmd                 // tile4386 (power line)
sprite   529 notmd                 // tile4386 (power line)
sprite   530 notmd                 // tile4386 (power line)
sprite   531 notmd                 // tile4386 (power line)
sprite   532 notmd                 // tile4386 (power line)
sprite   533 notmd                 // tile4386 (power line)
sprite   534 notmd                 // tile4386 (power line)

// Lamp spheres // no effect -> lower poles instead
//sprite   629 mdxoff     3500       // tile1220 (sphere)
//sprite   629 pitch      1          // tile1220 (sphere)

sprite    630 mdxoff   -3500       // tile0977 genericpole
sprite    630 pitch     1          // tile0977 genericpole
sprite    581 mdxoff   -3500       // tile0977 genericpole
sprite    581 pitch     1          // tile0977 genericpole
sprite   1084 mdxoff   -3500       // tile0977 genericpole
sprite   1084 pitch     1          // tile0977 genericpole