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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Level : Roch7.map - "Roch7" by Pascal Rouaud
// Map Date : 2002-06-21
// mapmd4 : 776d175cb91a88badffb954f002a8c6c
// Curr. HRP: r5.2.415
// Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266)
// to be rendered as a single sprite when used as a fence
sprite 1767 notmd // tile1266 (tile1261)
sprite 1228 notmd // tile1266 (tile1261)
sprite 2272 notmd // tile1266 (tile1261)
sprite 2276 notmd // tile1266 (tile1261)
sprite 2275 notmd // tile1266 (tile1261)
sprite 2277 notmd // tile1266 (tile1261)
sprite 2274 notmd // tile1266 (tile1261)
sprite 1229 notmd // tile1266 (tile1261)
sprite 2273 notmd // tile1266 (tile1261)
sprite 2255 notmd // tile1266 (tile1261)
sprite 1227 notmd // tile1266 (tile1261)
// Rotate key cards
sprite 82 angoff 1024 // tile0060 accesscard red
sprite 144 angoff 512 // tile0060 accesscard blue
sprite 434 angoff 1024 // tile0060 accesscard blue
sprite 3088 angoff 1024 // tile0060 accesscard blue
// Flatten frankenstineswitch near start ... or not
//sprite 502 notmd // tile0140 frankenstineswitch
//sprite 502 mdzoff -30000 // tile0140 frankenstineswitch
//sprite 502 pitch 1 // tile0140 frankenstineswitch
// Lamp Spheres (tile 1220) // No effect -> rise genericpoles instead
//sprite 698 mdxoff -3500 // tile1220 (sphere)
//sprite 698 pitch 1 // tile1220 (sphere)
sprite 697 mdxoff 3500 // tile0977 genericpole
sprite 697 pitch 1 // tile0977 genericpole
sprite 1024 mdxoff 3500 // tile0977 genericpole
sprite 1024 pitch 1 // tile0977 genericpole
sprite 1026 mdxoff 3500 // tile0977 genericpole
sprite 1026 pitch 1 // tile0977 genericpole
sprite 1028 mdxoff 3500 // tile0977 genericpole
sprite 1028 pitch 1 // tile0977 genericpole
sprite 1032 mdxoff 3500 // tile0977 genericpole
sprite 1032 pitch 1 // tile0977 genericpole
sprite 1034 mdxoff 3500 // tile0977 genericpole
sprite 1034 pitch 1 // tile0977 genericpole
// Pickups
//sprite 3005 pitch 1 // tile0021 firstgunsprite
//sprite 3005 mdxoff 200000 // tile0021 firstgunsprite
//sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite
//sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite
//sprite 3005 roll 1 // tile0021 firstgunsprite
//sprite 3005 mdyoff 200000 // tile0021 firstgunsprite
//sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite
//sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite
//sprite 3005 pitch 1 // tile0021 firstgunsprite
//sprite 3005 roll 1 // tile0021 firstgunsprite
//sprite 3005 mdzoff 2000000 // tile0021 firstgunsprite
//sprite 3005 mdzoff -2000000 // tile0021 firstgunsprite
sprite 548 angoff 256 // tile0028 shotgunsprite near start
sprite 597 angoff 512 // tile0024 freezersprite - Shop-n-Bag
sprite 3315 angoff 512 // tile0021 firstgunsprite - Shop-n-Bag
sprite 3315 pitch 1 // tile0021 firstgunsprite - Shop-n-Bag
sprite 3315 mdzoff 300000 // tile0021 firstgunsprite - Shop-n-Bag
sprite 3334 angoff 512 // tile0028 shotgunsprite - Shop-n-Bag
sprite 3334 pitch 1 // tile0028 shotgunsprite - Shop-n-Bag
sprite 3334 mdxoff -60000 // tile0028 shotgunsprite - Shop-n-Bag
sprite 3334 mdzoff -900000 // tile0028 shotgunsprite - Shop-n-Bag
sprite 1110 nomdanim // tile4398 (broken speaker) - Shop-n-Bag
sprite 1112 nomdanim // tile4398 (broken speaker) - Shop-n-Bag
sprite 360 mdzoff 1000000 // tile0049 shotgunammo
sprite 360 pitch 1 // tile0049 shotgunammo
sprite 3070 mdzoff 1000000 // tile0049 shotgunammo
sprite 3070 pitch 1 // tile0049 shotgunammo
sprite 472 roll 1 // tile0049 shotgunammo
sprite 472 mdzoff 500000 // tile0049 shotgunammo
sprite 473 roll 1 // tile0028 shotgunsprite
sprite 473 mdzoff 1000000 // tile0028 shotgunsprite
sprite 572 angoff 512 // tile4887 pleasewait
// Policelight
//sprite 573 notmd // tile4377 policelightpole left
sprite 573 roll 1 // tile4377 policelightpole left
sprite 573 mdzoff -500000 // tile4377 policelightpole left
//sprite 575 notmd // tile4377 policelightpole right
sprite 575 roll 1 // tile4377 policelightpole right
sprite 575 mdzoff -500000 // tile4377 policelightpole right