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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)

// Level    : Roch7.map - "Roch7" by Pascal Rouaud
// Map Date : 2002-06-21
// mapmd4   : 776d175cb91a88badffb954f002a8c6c
// Curr. HRP: r5.2.415


// Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266)
// to be rendered as a single sprite when used as a fence
sprite  1767 notmd                 // tile1266 (tile1261)
sprite  1228 notmd                 // tile1266 (tile1261)
sprite  2272 notmd                 // tile1266 (tile1261)
sprite  2276 notmd                 // tile1266 (tile1261)
sprite  2275 notmd                 // tile1266 (tile1261)
sprite  2277 notmd                 // tile1266 (tile1261)
sprite  2274 notmd                 // tile1266 (tile1261)
sprite  1229 notmd                 // tile1266 (tile1261)
sprite  2273 notmd                 // tile1266 (tile1261)
sprite  2255 notmd                 // tile1266 (tile1261)
sprite  1227 notmd                 // tile1266 (tile1261)

// Rotate key cards
sprite    82 angoff     1024       // tile0060 accesscard red
sprite   144 angoff     512        // tile0060 accesscard blue
sprite   434 angoff     1024       // tile0060 accesscard blue
sprite  3088 angoff     1024       // tile0060 accesscard blue

// Flatten frankenstineswitch near start ... or not
//sprite   502 notmd                 // tile0140 frankenstineswitch
//sprite   502 mdzoff    -30000      // tile0140 frankenstineswitch
//sprite   502 pitch      1          // tile0140 frankenstineswitch

// Lamp Spheres (tile 1220) // No effect -> rise genericpoles instead
//sprite   698 mdxoff    -3500       // tile1220 (sphere)
//sprite   698 pitch      1          // tile1220 (sphere)

sprite   697 mdxoff     3500       // tile0977 genericpole
sprite   697 pitch      1          // tile0977 genericpole
sprite  1024 mdxoff     3500       // tile0977 genericpole
sprite  1024 pitch      1          // tile0977 genericpole
sprite  1026 mdxoff     3500       // tile0977 genericpole
sprite  1026 pitch      1          // tile0977 genericpole
sprite  1028 mdxoff     3500       // tile0977 genericpole
sprite  1028 pitch      1          // tile0977 genericpole
sprite  1032 mdxoff     3500       // tile0977 genericpole
sprite  1032 pitch      1          // tile0977 genericpole
sprite  1034 mdxoff     3500       // tile0977 genericpole
sprite  1034 pitch      1          // tile0977 genericpole

// Pickups
//sprite  3005 pitch      1          // tile0021 firstgunsprite
//sprite  3005 mdxoff     200000     // tile0021 firstgunsprite
//sprite  3005 mdzoff     2000000    // tile0021 firstgunsprite
//sprite  3005 mdzoff    -2000000    // tile0021 firstgunsprite

//sprite  3005 roll       1          // tile0021 firstgunsprite
//sprite  3005 mdyoff     200000     // tile0021 firstgunsprite
//sprite  3005 mdzoff     2000000    // tile0021 firstgunsprite
//sprite  3005 mdzoff    -2000000    // tile0021 firstgunsprite

//sprite  3005 pitch      1          // tile0021 firstgunsprite
//sprite  3005 roll       1          // tile0021 firstgunsprite
//sprite  3005 mdzoff     2000000    // tile0021 firstgunsprite
//sprite  3005 mdzoff    -2000000    // tile0021 firstgunsprite

sprite   548 angoff     256        // tile0028 shotgunsprite near start
sprite   597 angoff     512        // tile0024 freezersprite  - Shop-n-Bag
sprite  3315 angoff     512        // tile0021 firstgunsprite - Shop-n-Bag
sprite  3315 pitch      1          // tile0021 firstgunsprite - Shop-n-Bag
sprite  3315 mdzoff     300000     // tile0021 firstgunsprite - Shop-n-Bag
sprite  3334 angoff     512        // tile0028 shotgunsprite - Shop-n-Bag
sprite  3334 pitch      1          // tile0028 shotgunsprite - Shop-n-Bag
sprite  3334 mdxoff    -60000      // tile0028 shotgunsprite - Shop-n-Bag
sprite  3334 mdzoff    -900000     // tile0028 shotgunsprite - Shop-n-Bag
sprite  1110 nomdanim              // tile4398 (broken speaker) - Shop-n-Bag
sprite  1112 nomdanim              // tile4398 (broken speaker) - Shop-n-Bag

sprite   360 mdzoff     1000000    // tile0049 shotgunammo
sprite   360 pitch      1          // tile0049 shotgunammo
sprite  3070 mdzoff     1000000    // tile0049 shotgunammo
sprite  3070 pitch      1          // tile0049 shotgunammo

sprite   472 roll       1          // tile0049 shotgunammo
sprite   472 mdzoff     500000     // tile0049 shotgunammo
sprite   473 roll       1          // tile0028 shotgunsprite
sprite   473 mdzoff     1000000    // tile0028 shotgunsprite


sprite  572 angoff      512        // tile4887 pleasewait

// Policelight
//sprite   573 notmd                 // tile4377 policelightpole left
sprite   573 roll       1          // tile4377 policelightpole left
sprite   573 mdzoff    -500000     // tile4377 policelightpole left
//sprite   575 notmd                 // tile4377 policelightpole right
sprite   575 roll       1          // tile4377 policelightpole right
sprite   575 mdzoff    -500000     // tile4377 policelightpole right