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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : The Fourth Horseman
// Filename : KILL.MAP
// Author : Mikko Sandt
// mapmd4 : 5a5bf862002ed54abb621410035c494b // 2004-01-01 (GRP)
// Curr. HRP: r5.3.648
sprite 521 angoff 128 // tile0028 shotgunsprite
sprite 513 mdxoff 40000 // tile1353 spacemarine
sprite 513 mdzoff 500000 // tile1353 spacemarine
sprite 513 pitch 1 // tile1353 spacemarine
sprite 30 angoff -512 // tile0054 shield
sprite 29 angoff -512 // tile0021 firstgunsprite
sprite 37 angoff 1024 // tile0022 chaingunsprite
sprite 533 angoff 768 // tile0052 sixpack
sprite 532 angoff -256 // tile0049 shotgunammo
sprite 530 nomdanim // tile1521 (tile1520 (duke torso))
sprite 530 angoff 256 // tile1521 (tile1520 (duke torso))
sprite 530 mdyoff -50000 // tile1521 (tile1520 (duke torso))
sprite 530 mdzoff 300000 // tile1521 (tile1520 (duke torso))
sprite 530 roll -1 // tile1521 (tile1520 (duke torso))
sprite 45 angoff -896 // tile1353 spacemarine
sprite 45 mdxoff -225 // tile1353 spacemarine
sprite 45 mdzoff -3600 // tile1353 spacemarine
sprite 45 pitch 528 // tile1353 spacemarine
sprite 43 angoff -256 // tile0044 rpgammo
sprite 43 mdzoff 800000 // tile0044 rpgammo
sprite 43 roll -1 // tile0044 rpgammo
sprite 41 mdzoff 400000 // tile0049 shotgunammo
sprite 41 pitch -1 // tile0049 shotgunammo
sprite 41 roll 1 // tile0049 shotgunammo
sprite 44 angoff 384 // tile0023 rpgsprite
sprite 46 angoff 1024 // tile0052 sixpack
sprite 47 angoff 1024 // tile0052 sixpack
sprite 276 angoff 512 // tile1352 monk
sprite 275 angoff -512 // tile1352 monk
sprite 273 angoff -512 // tile1352 monk
sprite 274 angoff 512 // tile1352 monk
sprite 75 angoff -512 // tile0602 solarpanel
sprite 707 mdxoff 40000 // tile1353 spacemarine
sprite 707 mdzoff 600000 // tile1353 spacemarine
sprite 707 pitch 1 // tile1353 spacemarine
sprite 707 roll 1 // tile1353 spacemarine
sprite 708 angoff 1024 // tile0029 devistatorsprite
sprite 708 mdzoff 200000 // tile0029 devistatorsprite
sprite 708 pitch 3 // tile0029 devistatorsprite
sprite 708 roll -1 // tile0029 devistatorsprite
sprite 709 angoff 1024 // tile0042 devistatorammo
sprite 709 mdzoff 350000 // tile0042 devistatorammo
sprite 709 pitch 2 // tile0042 devistatorammo
sprite 709 roll 4 // tile0042 devistatorammo
sprite 710 angoff 1024 // tile0042 devistatorammo
sprite 710 mdzoff 350000 // tile0042 devistatorammo
sprite 710 pitch 2 // tile0042 devistatorammo
sprite 710 roll -4 // tile0042 devistatorammo
sprite 706 mdxoff 40000 // tile1353 spacemarine
sprite 706 mdzoff 600000 // tile1353 spacemarine
sprite 706 pitch 1 // tile1353 spacemarine
sprite 706 roll -1 // tile1353 spacemarine
sprite 0 angoff 512 // tile0049 shotgunammo
sprite 0 mdzoff 500000 // tile0049 shotgunammo
sprite 0 pitch -1 // tile0049 shotgunammo
sprite 1 angoff -512 // tile0041 batteryammo
sprite 1 mdzoff 500000 // tile0041 batteryammo
sprite 1 pitch 1 // tile0041 batteryammo
sprite 25 angoff -384 // tile0042 devistatorammo
sprite 25 mdzoff 200000 // tile0042 devistatorammo
sprite 25 pitch -1 // tile0042 devistatorammo
sprite 24 angoff -640 // tile0042 devistatorammo
sprite 24 mdzoff 200000 // tile0042 devistatorammo
sprite 24 pitch -1 // tile0042 devistatorammo
sprite 26 mdxoff 40000 // tile1353 spacemarine
sprite 26 pitch 1 // tile1353 spacemarine