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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
// Title : Mistake
// Filename : MSSP1.MAP
// Author : Mikko Sandt
// mapmd4 : dbf7c0be63b600d7bfa67679b657d853 // 2001-03-12 (GRP)
// Curr. HRP: r5.3.648
sprite 300 angoff 768 // tile0028 shotgunsprite
sprite 300 mdzoff 100000 // tile0028 shotgunsprite
sprite 300 pitch -1 // tile0028 shotgunsprite
sprite 268 angoff -512 // tile0040 ammo
sprite 312 angoff 1024 // tile0053 firstaid
sprite 313 angoff 896 // tile0049 shotgunammo
sprite 313 mdzoff 500000 // tile0049 shotgunammo
sprite 313 roll -1 // tile0049 shotgunammo
sprite 320 angoff -768 // tile0051 cola
sprite 316 angoff 512 // tile0995 pipe6
sprite 316 mdzoff 400000 // tile0995 pipe6
sprite 316 roll 1 // tile0995 pipe6
sprite 327 angoff -512 // tile0040 ammo
sprite 328 angoff -512 // tile0040 ammo
sprite 329 angoff -512 // tile0040 ammo
sprite 317 angoff 512 // tile0996 pipe4
sprite 261 angoff -768 // tile0022 chaingunsprite
sprite 260 angoff 1024 // tile0041 batteryammo
sprite 259 mdzoff 350000 // tile2060 pigcopdeadsprite
sprite 259 pitch -1 // tile2060 pigcopdeadsprite
sprite 253 angoff 1024 // tile0691 (cleaver)
sprite 253 mdzoff -1000 // tile0691 (cleaver)
sprite 253 roll 512 // tile0691 (cleaver)
sprite 258 angoff 1024 // tile1734 liztroopdsprite
sprite 258 mdzoff 1100000 // tile1734 liztroopdsprite
sprite 258 pitch -1 // tile1734 liztroopdsprite
sprite 243 angoff 1024 // tile0052 sixpack
sprite 256 nomdanim // tile2201 lizmanhead1
sprite 257 nomdanim // tile2205 lizmanarm1
sprite 242 mdzoff 700000 // tile0023 rpgsprite
sprite 242 pitch -1 // tile0023 rpgsprite
sprite 347 angoff -512 // tile0044 rpgammo
sprite 354 angoff -512 // tile0047 hbombammo
sprite 354 mdzoff 200000 // tile0047 hbombammo
sprite 354 pitch 1 // tile0047 hbombammo
sprite 354 roll 3 // tile0047 hbombammo
sprite 235 angoff 1024 // tile0569 toilet
sprite 233 angoff -512 // tile0060 accesscard blue
sprite 360 angoff 1024 // tile0051 cola
sprite 201 angoff 512 // tile0049 shotgunammo
sprite 200 angoff -768 // tile0052 sixpack
sprite 39 angoff 512 // tile0053 firstaid
sprite 372 angoff 1024 // tile0059 heatsensor
sprite 372 mdzoff 100000 // tile0059 heatsensor
sprite 372 pitch 1 // tile0059 heatsensor
sprite 164 angoff -768 // tile0052 sixpack
sprite 92 angoff 768 // tile0049 shotgunammo
sprite 91 angoff 512 // tile0041 batteryammo
sprite 129 angoff 768 // tile1079 oozfilter
sprite 128 angoff -384 // tile1079 oozfilter
sprite 127 angoff -512 // tile1079 oozfilter
sprite 393 angoff 0 // tile0060 accesscard red
/*
sprite 117 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 117 pitch 1 // tile0914 maskwall3 (fence)
sprite 122 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 122 pitch 1 // tile0914 maskwall3 (fence)
sprite 118 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 118 pitch 1 // tile0914 maskwall3 (fence)
sprite 119 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 119 pitch 1 // tile0914 maskwall3 (fence)
sprite 120 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 120 pitch 1 // tile0914 maskwall3 (fence)
sprite 98 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 98 pitch 1 // tile0914 maskwall3 (fence)
sprite 98 roll -1 // tile0914 maskwall3 (fence)
sprite 97 angoff 32 // tile0914 maskwall3 (fence)
sprite 97 mdzoff 300000 // tile0914 maskwall3 (fence)
sprite 97 pitch 1 // tile0914 maskwall3 (fence)
sprite 97 roll -2 // tile0914 maskwall3 (fence)
sprite 99 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 99 pitch 1 // tile0914 maskwall3 (fence)
sprite 99 roll 1 // tile0914 maskwall3 (fence)
sprite 100 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 100 pitch 1 // tile0914 maskwall3 (fence)
sprite 100 roll 1 // tile0914 maskwall3 (fence)
sprite 101 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 101 pitch 1 // tile0914 maskwall3 (fence)
sprite 101 roll 1 // tile0914 maskwall3 (fence)
sprite 102 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 102 pitch 1 // tile0914 maskwall3 (fence)
sprite 102 roll 1 // tile0914 maskwall3 (fence)
sprite 103 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 103 pitch 1 // tile0914 maskwall3 (fence)
sprite 103 roll 1 // tile0914 maskwall3 (fence)
sprite 104 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 104 pitch 1 // tile0914 maskwall3 (fence)
sprite 105 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 105 pitch 1 // tile0914 maskwall3 (fence)
sprite 106 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 106 pitch 1 // tile0914 maskwall3 (fence)
sprite 107 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 107 pitch 1 // tile0914 maskwall3 (fence)
sprite 108 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 108 pitch 1 // tile0914 maskwall3 (fence)
sprite 109 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 109 pitch 1 // tile0914 maskwall3 (fence)
sprite 104 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 104 pitch 1 // tile0914 maskwall3 (fence)
sprite 111 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 111 pitch 1 // tile0914 maskwall3 (fence)
sprite 110 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 110 pitch 1 // tile0914 maskwall3 (fence)
sprite 110 roll -3 // tile0914 maskwall3 (fence)
sprite 112 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 112 pitch 1 // tile0914 maskwall3 (fence)
sprite 113 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 113 pitch 1 // tile0914 maskwall3 (fence)
sprite 114 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 114 pitch 1 // tile0914 maskwall3 (fence)
sprite 115 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 115 pitch 1 // tile0914 maskwall3 (fence)
sprite 115 roll 1 // tile0914 maskwall3 (fence)
sprite 116 mdzoff 200000 // tile0914 maskwall3 (fence)
sprite 116 pitch 1 // tile0914 maskwall3 (fence)
sprite 116 roll 1 // tile0914 maskwall3 (fence)
sprite 121 mdzoff 100000 // tile0914 maskwall3 (fence)
sprite 121 pitch 1 // tile0914 maskwall3 (fence)
//sprite 121 roll 1 // tile0914 maskwall3 (fence)
*/
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